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Reflex: 1d20 - 2 ⇒ (6) - 2 = 4
Kildrek goes down to the acid! Is the second one 4 damage autimatically or is it supposed to be half of 7? I thought it would round down to 3 if that was the case. Of course, I could just simply be getting my games confused, I play a bit of 5E also.

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Round 1
Reflex DC14: 1d20 + 2 ⇒ (2) + 2 = 4
Reflex DC14: 1d20 + 2 ⇒ (3) + 2 = 5 HP 10/18
Naz hurls a spear and the little gremlin ...
Spear: 1d20 + 3 ⇒ (15) + 3 = 18 for Piercing: 1d8 + 4 ⇒ (5) + 4 = 9
The splash damage on each attack is 4; only the splash damage is halved with the save. The direct hit is full damage.

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Nemrok begins to tell a funny story while casting a spell.
Hey ! Why do dogs always race to the door when the doorbell rings? It’s hardly ever for them !
hideous laughter Will DC16 (she's got a +4 to her save thanks to not being a humanoid

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Seeing as how a number of people are heavily injured, Giovanni calls upon the healing balm of Desna.
Channel: 1d6 ⇒ 3 healing to everyone in the party.
On the plus side, our opponent is too far away to benefit.
On the minus side, that's the only one I have for the day :-/
He then moves forward purposefully.

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Reflex: 1d20 + 2 ⇒ (13) + 2 = 15
Finn was left barely standing after the two bombs, but he peps up when the cleric heals the party. With his new strength, Finn moves away from the rest of the party and hurls a javelin at the fetchling.
Javelin: 1d20 + 3 ⇒ (2) + 3 = 5
Damage: 1d6 + 4 ⇒ (3) + 4 = 7

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Agon drops his sword, draws his longbow and takes a shot.
Longbow: 1d20 + 2 ⇒ (6) + 2 = 8
Damage: 1d8 ⇒ 3
Have I broken 10 for a single attack roll during this scenario?
"We'll leave as soon as we rescue every survivor from this wretched hole you call a Wightir House."

DM Panic |

@Kildrek: First bomb was a direct hit for 8. The second one on a failed save you take 4 damage. Splash is just the minimum damage or half the minimum.
Will vs Hideous DC16: 1d20 + 1 + 4 ⇒ (18) + 1 + 4 = 23
The fetchling woman observes Nemrok with curiosity and hisses as he pronounces each arcane syllable. She takes a spear in her gut from Nazgul but maintains her position on the wall.
Kildrek, who had dropped to the ground, finds himself opening his eyes as Giovanni's healing energies wash over the group.
Round 1
27 Fetchling: Hurls bomb at Finn hitting for 7 (splashing for 4 or 2)
23 Nazgul (5 dmg): Hurls spear, hitting for 9
20 Giovanni : Channels for 3
16 Nemrok : Casts hideous laughter
15 Agon : Draws bow, fires and misses
6 Finn (8 dmg): Hurls javelin but misses
3 Kildrek (9dmg) : {Conscious thanks to Giovanni}
Still Up: Kildrek

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Kildrek drops to the ground but then is brought back to the living by his friend's channel. That burned! I didn't like that at all! Kildrek will then stand up and channel as well!
Channel!: 1d6 ⇒ 3

DM Panic |

The fetchling woman hisses as she observes a second healing wave ripple over the group.
"Two priestsss... who brings two priestsss to our lair?!?"
She almost seems to beg nobody in particular for some sympathy.
"Seriousssly?"
Grabbing yet another acidic bomb from her belt, she hurls it at Kildrek, hoping he will stop channeling and undoing her efforts.
Luckily for her, the dwarf stood up. He was much harder to hit laying down.
Bomb (ranged touch) vs Kildrek AC8: 1d20 + 7 ⇒ (7) + 7 = 14 for 2d6 + 2 ⇒ (4, 1) + 2 = 7
@Nazgul: DC14 Reflex. 4 damage on fail. 2 damage on success.
Luckily for everyone, Giovanni and his magic light has also closed on her. They reckon she would've been even harder to land their ranged attacks on had she been allowed to persist in the shadowy reaches of the ceiling.
Round 1 Con't
3 Kildrek (6 dmg) : Channels for 3
Round 2
27 Fetchling (9 dmg): Bombs Kildrek again for 7 acid damage (Naz for 4 or 2)
23 Nazgul (2 dmg):
20 Giovanni :
16 Nemrok :
15 Agon :
6 Finn (5 dmg ):
3 Kildrek (13 dmg) :
Now Up: Everyone!

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I was about to go back and edit my post about staying down, but then I wondered if I could channel while prone. I should have thought to ask. Might not matter much, my touch AC is horrid, LOL.
Kildrek goes down again!

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Round 2
Reflex DC14: 1d20 + 2 ⇒ (13) + 2 = 15 HP 14/18
Naz hurls a second (2/4) spear at the aggravating shadow ...
Spear: 1d20 + 3 ⇒ (1) + 3 = 4 for Piercing: 1d8 + 4 ⇒ (6) + 4 = 10
... missing the mark as he is distracted by the acid burns.

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Again, Nemrok tries to get funny with the alchemist.
Hey !Why did the bald man paint rabbits on his head? Because from a distance they looked like hares.
hideous laughter Will DC16 (she's got a +4 to her save thanks to not being an humanoid)

DM Panic |

Will DC16: 1d20 + 1 + 4 ⇒ (10) + 1 + 4 = 15
The fetchling woman considers Nemrok's joke about hares, pausing for a moment, seeming to take a long time to consider the punchline.
Then, yet another spear and javelin ricochet off the wall, easily missing her along with another of Agon's arrows.
Whether she finally got the joke, or whether she was confounded by a Pathfinder team that involved not one, but two warriors who carried multiple thrown projectiles, she starts chortling and falls from her perch on the wall to the ground, rolling over in wicked laughter.
No rule that I'm aware for falling prone while spider climbing, so I'm just going to have her fall to the ground.
1d6 ⇒ 4
"Haha HA HA HA! OHHHH OUCH... Ahhh, ahh, oww... OHHH... hehehe."
Round 2
27 Fetchling (9 dmg): Bombs Kildrek again for 7 acid damage (Naz for 4 or 2)
23 Nazgul (2 dmg): Hurls spear and misses
20 Giovanni : Bless!
16 Nemrok : Hideous laughter again!
15 Agon : Fires arrow and misses
6 Finn (5 dmg): Hurls javelin and misses
3 Kildrek (13 dmg) : {needs to roll stabilize, at -2hp}
Round 3
27 Fetchling (13 dmg): Laughs hysterically, hurting herself as she falls
23 Nazgul (2 dmg):
20 Giovanni :
16 Nemrok :
15 Agon :
6 Finn (5 dmg ):
3 Kildrek (13 dmg) :
Now Up: Everyone!

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Round 3 Bless HP 14/18
Naz moves up to take a swing with his Greatsword ...
Greatsword: 1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23 for Slashing: 2d6 + 6 ⇒ (4, 2) + 6 = 12

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Now that the fetchling is in reach, Finn moves in for a swing.
Attack: 1d20 + 7 ⇒ (3) + 7 = 10 vs. prone
Damage: 1d8 + 6 ⇒ (1) + 6 = 7
-Posted with Wayfinder

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Nemrok moves while drawing his wand of cure light woudns
I can't use it. use my second move action to give it to Giovanni.
"I can use it. Maybe I won't miss this time." He jokes as he drops his bow, takes Nemrok's wand, and moves to Kildrek.
Cure Light Wounds: 1d8 + 1 ⇒ (4) + 1 = 5
"Not until the mission is complete, friend."

DM Panic |

Potions of cure light wounds (2), alchemical grease* (2), weapon blanch (adamantine), masterwork studded leather, dagger, cloak of resistance +1, alchemist’s lab, 38 gp.
He's at -8hp and stable. He also appears heavily sedated.
Mechanically if he's healed to consciousness, the sedation will leave him in a sickened condition unless a DC20 Heal check is used to treat his sedation.

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Oh! Did I pass out again? Kildrek thanks the party for saving him. I could use a little more of that, but oh! Kildrek remembers the man on the table. He's stable and sedated! I think we can help him with the wand.
Assuming we revive him to positive HP, Heal check to help sedation: 1d20 + 11 ⇒ (13) + 11 = 24
Assuming we heal poor Kildrek: 1d8 + 1 ⇒ (5) + 1 = 6 Puts me at 8 HP, good enough. I can channel once if others still have injuries.

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Agon is glad to help, at least somewhat.
Even means the arrow broke: 2d2 ⇒ (1, 1) = 2
"At least my arrowheads didn't blunt. Does she have any keys?..damn."
Agon takes a quick glance around for keys or a hidden compartment they haven't checked yet.
Perception: 1d20 + 4 ⇒ (12) + 4 = 16

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I'll have someone use my wand on me. We can use mine on the prisoner too if we need to.
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
-Posted with Wayfinder

DM Panic |

Looks like healing is sorted out. We can say you still have that second potion with the usage of Rebuke Death. I have Nazgul at 2dmg, Kildrek at 3dmg.
The man blinks and coughs, the medicine that Kildrek has dug up from the lab seeming to quickly wipe away whatever fog may have clouded the man's senses.
"Thank you, thank you a million times!"
I imagine you'll ask who he is...
Ecstatic at being saved, the man introduces himself as Zelius and has no qualms sharing his tale. He tells of being bought by the Blakros family and sent to the Shadow Plane 3 months ago after undergoing the ritual that left him with his forehead rune, and describes his time as a slave of the Onyx Alliance.
Since that time, he has been primarily used for manual labor, though he was selected last night to be the subject of a series of tests to infuse him with something called “liquid night.” He doesn’t know whether the actual augmentation has been carried out yet, but appears normal other than the wounds sustained in the experiment.
Coughing, he wonders, "are we getting out of here? There were others too, you should save them as well!"

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OK, Agon brought me up to 3 HP. If I use my CLW roll for the potion that gets me to 9 HP. Good enough.
The key! Yes, we still need that blasted key! Have you seen a key?

DM Panic |

With almost the entire museum secure, you form up and open the last door at the end of the long hall. A shadowy sign hangs over it as Giovanni and Nazgul push the doors open. The sign reads “Ritual Chamber.”
Harsh, cold light floods this room from the ceiling, gleaming off the marble walls and shining across the polished granite floor. Myriad pedestals display stuffed creatures suffering from unspeakable deformities, and liquid-filled glass tanks hold the shrivelled bodies of even stranger anomalies. In the room’s center, a wide ebony pyramid rises ten feet off the ground; darkness seems to flow out from its top into the air like ink in clear water. Indistinct rune circles, candelabras, and idols cover what can only be the site of barbaric sanguinary rites, occupying the same space in the Shadow Plane.
Standing here before a dais in the center of a circle of runes is yet another fetchling - this one's lithe, lanky grey arms carrying some sort of wicked, curved ritual dagger.
Picture of this fetchling (Uthil)
Kneeling before him are a pair of dark-haired young girls, seeming to sway as if some sort of trance.
The fetchling looks up at Giovanni and Nazul, his yellow eyes narrowing.
"Fools! The ritual of the Wightir Conjuction is nigh!"
With that, he tucks the brand in his belt and gestures a challenge.
Initiative coming next post.

DM Panic |

Initiative
Agon: 1d20 + 3 ⇒ (16) + 3 = 19
Finn: 1d20 + 4 ⇒ (8) + 4 = 12
Giovanni: 1d20 + 3 ⇒ (6) + 3 = 9
Kildrek: 1d20 - 2 ⇒ (10) - 2 = 8
Nazgul: 1d20 + 4 ⇒ (16) + 4 = 20
Nemrok: 1d20 + 0 ⇒ (15) + 0 = 15
Uthil: 1d20 + 2 ⇒ (9) + 2 = 11
The fetchling crouches slightly in anticipation for Nazul's approach and beckons him forward into melee.
Round 1
20 Nazgul :
19 Agon :
15 Nemrok :
12 Finn :
11 Uthil :
9 Giovanni :
8 Kildrek :
Now Up: Nazgul, Agon, Nemrok, Finn

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"Fools! The ritual of the Wightir Conjuction is nigh!"
"Not tonight, you black heart!"
Agon double moves to flank the fletching, drawing his warhammer along the way.

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Distrustful of the whole setup, Naz cautiously enters the room looking for any signs of treachery ...
Perception: 1d20 + 4 ⇒ (7) + 4 = 11
... then moves up to the dias (not quite enough to flank) taking a total defensive stance (AC 21) until he has a better idea of the situation.

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Nemrok moves in, following Agon.
He looks at the fletching and at the two girls.
You fool, I'm Nemork Blacktusk, I will be your death in this world and in yours. Your hold on the Blakros family come to an end tonight. This is your last Ritual Onyx puppet !
Intimidate: 1d20 + 16 ⇒ (2) + 16 = 18

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Finn hustles into the room. Double move to just below the fetchling. Can someone move my token?
-Posted with Wayfinder

DM Panic |

Flurry: 1d20 + 4 - 1 ⇒ (13) + 4 - 1 = 16 for 1d8 + 2 ⇒ (2) + 2 = 4
Flurry: 1d20 + 4 - 1 ⇒ (5) + 4 - 1 = 8 for 1d8 + 2 ⇒ (7) + 2 = 9
Flurry (1ki pt): 1d20 + 4 - 1 ⇒ (16) + 4 - 1 = 19 for 1d8 + 2 ⇒ (8) + 2 = 10
Despite his boasting, the fetchling appears somewhat concerned as Nemrok shouts at him (shaken 1rd). He turns his focus to Agon, who has attempted to move into a flank on him.
His fists blur in the shadowy light as he hammers them against Agon (14 damage total), dropping him to the ground.
He then spits, seeming to now be shaking off whatever ill effect Nemrok bestowed upon him.
"Fools. I was trained in the shadow arts. The Blakros will pay in blood as they always have!"
Round 1
20 Nazgul : Moves to dais, total defense
19 Agon : Double move in to flank, drawing hammer
15 Nemrok : Intimidate
12 Finn : Double move in
11 Uthil : Flurries at Agon, doing 14 damage
9 Giovanni :
8 Kildrek :
Round 2
20 Nazgul :
19 Agon (14 dmg) :
15 Nemrok :
12 Finn :
11 Uthil :
9 Giovanni :
8 Kildrek :
Now Up: Everyone!

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Round 2 Rage
Naz will step up and rage at Uthil for
Greatsword: 1d20 + 5 + 2 ⇒ (2) + 5 + 2 = 9 for Slashing: 2d6 + 9 ⇒ (3, 5) + 9 = 17

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Finn steps around the creature and attacks.
Attack: 1d20 + 4 ⇒ (1) + 4 = 5
Damage: 1d8 + 4 ⇒ (8) + 4 = 12
Attack: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d8 + 2 ⇒ (5) + 2 = 7

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Kildrek moves in the room and elects to Channel to Heal: 1d6 ⇒ 3 so that his fallen friend can stabilize! Excluding our enemy, naturally.
That also heals me up. If anyone else was still injured I got you too.

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You think you will win with your petty fist ! You're wrong and I will show you ! Fear the Pathfinders !
Nemrok tries again to intimidate the fetching
Intimidate: 1d20 + 16 - 5 ⇒ (1) + 16 - 5 = 12 the dice hate me trying to be intimidating
Initmidate (reroll 4*): 1d20 + 16 - 5 + 4 ⇒ (2) + 16 - 5 + 4 = 17 they really hate me !