| Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)
Parity grunts and nods running through his series of weapon katas enhancing himself.
resist cold, see invisibility, bulls strength, keen edge, all round vision
-Posted with Wayfinder
| DM NomadSage |
As Kiyomi finishes her summoning and the swarm of chattering monkeys descends upon the cave entrance, the two piles of wood suddenly animate. They quickly take on semi-humanoid form, each standing twelve feet tall. They smash heavy fists, trying to scatter the monkeys.
Harlan: 1d20 + 3 ⇒ (18) + 3 = 21
Heng: 1d20 + 6 ⇒ (7) + 6 = 13
Kiyomi: 1d20 + 4 ⇒ (18) + 4 = 22
Malnival: 1d20 + 6 ⇒ (9) + 6 = 15
Parity: 1d20 + 2 ⇒ (20) + 2 = 22
Shalelu1d20 + 3 ⇒ (7) + 3 = 10
Initiative Order: Kiyomi, Parity [22], Harlan/Skygni [21], Malnival [15], Heng [13], Shelelu [10]
No map (yet). You are all about 50 feet from the cave. Actions?
| Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)
"See if we can get past them?" Parity queries, casting invisibility and then headed through into the cave.
"Anyone know what they are?"
He will also switch Suishens bonus to AC. Included in parenthetical above
-Posted with Wayfinder
Heng
|
know religion: 1d20 + 6 ⇒ (7) + 6 = 13
Heng shrugs and then remembers that Parity can't see him. "I do not know. Tall men made of branches. I wonder if they burn like branches as well. Let us see how the monkeys fare and then I will treat them with dragon's breath."
Malnival- I think Parity is the only one who'd charge and I think he'd delay if you told him. light 'em up.
| Harlan Starshine |
Round 1
HP = 87/87
AC/T/FF = 22/14/19 (25% ignore sneak/critical)
Weapon Equipped = +1 Light Crossbow
Bolts = 35/35
Speed = 15'
Channel = 6/6 (6d6)
Energy Body = 11/11
Oracle Spells Known (CL 12):
Oracle Spells Known (CL 12th; concentration +17)
6th 3/3—mass cure moderate wounds, greater dispel magic, heal
5th 6/6—break enchantment, breath of life*, mass cure light wounds, wall of stone
4th 7/7—air walk, blessing of fervor*, cure critical wounds, holy smite*, restoration
3rd 7/7—cure serious wounds, dispel magic, invisibility purge, magic circle against evil, neutralize poison, stone shape
2nd 7/7—aid, cure moderate wounds, ghostbane dirge*, resist energy, lesser restoration, shield other, spiritual weapon
1st 8/8—bless, burning disarm*, command*, cure light wounds, detect evil, detect undead, sun metal*
0 (at will)—create water, detect magic, detect poison, guidance, light, mending, purify food and drink*, spark*, stabilize
* Save DC = 15 + Level
Status Effects = None
Harlan startles as the branches animate, but he wastes no time enhancing the attacks of his friends.
| DM NomadSage |
Round One
The wood spirits appear to be unperturbed by the mad monkeys. The first squashes a couple under heavy fists, while the second spirit 'flexes' and bursts a spray of wooden splinters, shredding many of the remaining monkeys.
Malnival hurls his fireball, taking both spirits unawares and scorching them badly. They spin to face you, smoking and smoldering.
Held actions?
Fireball: 10d6 ⇒ (6, 2, 4, 6, 1, 2, 1, 6, 4, 3) = 35
Reflex Save: 1d20 + 8 ⇒ (4) + 8 = 12
Reflex Save: 1d20 + 8 ⇒ (4) + 8 = 12
Heng
|
Round 1
AC:23, hp:100, Ki 10, Stun 8/10, Fire 10, dragon style, inspired
Heng drops to dragon stance and rushes forward to engage the stickmen letting lose a fiery draconic roar just before he closes.
Dragon Roar: 1d10 + 7 + 2 + 2 + 3 ⇒ (2) + 7 + 2 + 2 + 3 = 16+ fire: 1d6 ⇒ 4
Will DC 18 for half, I'm guessing the sticks can't be shaken.
| Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)
Guess that answers the sneak past them but
Parity rushes forward soundlessly, delaying until after Mal's fireball.
Move in, Power attack, arcane strike, vital strike
To hit: 1d20 + 15 ⇒ (16) + 15 = 31
Damage: 2d8 + 1d6 + 18 ⇒ (3, 3) + (1) + 18 = 25; d6 is fire
Crit?: 1d20 + 15 ⇒ (2) + 15 = 17
Crit damage: 2d8 + 1d10 + 20 ⇒ (1, 6) + (6) + 20 = 33; d10 is fire
| DM NomadSage |
Round Two
Initiative Order: Malnival, Kiyomi, Parity, Harlan, Heng, Shalelu, Spirits
Harlan blesses the group with fervor, while Kiyomi strikes up a courageous tune. Heng and Parity rush in, the former blasting the wood spirits with a gout of flame, while Parity slams one with Suishen. The combined fire damage takes a significant toll on the wooden foes, but they still retaliate with claw-like appendages. Both carve deep gashes into their respective targets.
Will save vs Heng's breath: 1d20 + 8 ⇒ (19) + 8 = 27 {success}
Will save vs Heng's breath: 1d20 + 8 ⇒ (20) + 8 = 28 {success}
Wood Spirit vs Heng: 1d20 + 18 ⇒ (12) + 18 = 30; Damage: 2d8 + 7 ⇒ (2, 5) + 7 = 14
Wood Spirit vs Heng: 1d20 + 18 ⇒ (15) + 18 = 33; Damage: 2d8 + 7 ⇒ (2, 2) + 7 = 11
Wood Spirit vs Parity: 1d20 + 18 ⇒ (10) + 18 = 28; Damage: 2d8 + 7 ⇒ (8, 1) + 7 = 16
Wood Spirit vs Parity: 1d20 + 18 ⇒ (10) + 18 = 28; Damage: 2d8 + 7 ⇒ (7, 2) + 7 = 16
Actions for R2?
| Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)
Round Two Initiative Order: Malnival, Kiyomi, Parity, Harlan, Heng, Shalelu, Spirits Harlan blesses the group with fervor, while Kiyomi strikes up a courageous tune. Heng and Parity rush in, the former blasting the wood spirits with a gout of flame, while Parity slams one with Suishen. The combined fire damage takes a significant toll on the wooden foes, but they still retaliate with claw-like appendages. Both carve deep gashes into their respective targets. Dice: Will save vs Heng's breath: 1d20 + 8 ⇒ (19) + 8 = 27 {success} Will save vs Heng's breath: 1d20 + 8 ⇒ (20) + 8 = 28 {success} Wood Spirit vs Heng: 1d20 + 18 ⇒ (12) + 18 = 30; Damage: 2d8 + 7 ⇒ (2, 5) + 7 = 14 Wood Spirit vs Heng: 1d20 + 18 ⇒ (15) + 18 = 33; Damage: 2d8 + 7 ⇒ (2, 2) + 7 = 11 Wood Spirit vs Parity: 1d20 + 18 ⇒ (10) + 18 = 28; Damage: 2d8 + 7 ⇒ (8, 1) + 7 = 16 Wood Spirit vs Parity: 1d20 + 18 ⇒ (10) + 18 = 28; Damage: 2d8 + 7 ⇒ (7, 2) + 7 = 16 Actions for R2?
My AC is 29 currently, so I'm assuming both of those miss?
-Posted with Wayfinder
Heng
|
Round 2
AC:29/25, hp:85/110, Ki 9/10, Stun 8/10, Fire 8/10, dragon style, inspired, fervored
Taken aback by the savage strength of the splintery claws, Kaul draws upon his ki for defense before retaliating.
Ki defense, vigor extra attack, team up on same creature as Parity if possible or start moving around for a flank.
Flurry 1: 1d20 + 17 + 3 ⇒ (11) + 17 + 3 = 31
damage: 1d10 + 7 + 2 + 2 + 3 ⇒ (5) + 7 + 2 + 2 + 3 = 19+ fire: 1d6 ⇒ 3
Flurry 2: 1d20 + 17 + 3 ⇒ (17) + 17 + 3 = 37
damage: 1d10 + 7 + 2 + 3 ⇒ (9) + 7 + 2 + 3 = 21+ fire: 1d6 ⇒ 5
Flurry 3: 1d20 + 12 + 3 ⇒ (4) + 12 + 3 = 19
damage: 1d10 + 7 + 2 + 3 ⇒ (7) + 7 + 2 + 3 = 19+ fire: 1d6 ⇒ 2
Flurry 4: 1d20 + 12 + 3 ⇒ (19) + 12 + 3 = 34
damage: 1d10 + 7 + 2 + 3 ⇒ (10) + 7 + 2 + 3 = 22+ fire: 1d6 ⇒ 1
Flurry 5: 1d20 + 7 + 3 ⇒ (19) + 7 + 3 = 29
damage: 1d10 + 7 + 2 + 3 ⇒ (4) + 7 + 2 + 3 = 16+ fire: 1d6 ⇒ 4
Flurry bonus: 1d20 + 17 + 3 ⇒ (1) + 17 + 3 = 21
damage: 1d10 + 7 + 2 + 2 + 3 ⇒ (8) + 7 + 2 + 2 + 3 = 22+ fire: 1d6 ⇒ 5
Flurry 4 threat: 1d20 + 12 + 3 ⇒ (18) + 12 + 3 = 33
damage: 1d10 + 7 + 2 + 3 ⇒ (3) + 7 + 2 + 3 = 15+ fire: 1d6 ⇒ 4
Flurry 5 threat: 1d20 + 7 + 3 ⇒ (17) + 7 + 3 = 27
damage: 1d10 + 7 + 2 + 3 ⇒ (10) + 7 + 2 + 3 = 22+ fire: 1d6 ⇒ 2
| Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)
I changed it when I cast spells and switched to defending.
-Posted with Wayfinder
| Harlan Starshine |
Round 2
HP = 87/87
AC/T/FF = 22/14/19 (25% ignore sneak/critical)
Weapon Equipped = +1 Light Crossbow
Bolts = 35/35
Speed = 15'
Channel = 6/6 (6d6)
Energy Body = 11/11
Oracle Spells Known (CL 12):
Oracle Spells Known (CL 12th; concentration +17)
6th 3/3—mass cure moderate wounds, greater dispel magic, heal
5th 6/6—break enchantment, breath of life*, mass cure light wounds, wall of stone
4th 6/7—air walk, blessing of fervor*, cure critical wounds, holy smite*, restoration
3rd 7/7—cure serious wounds, dispel magic, invisibility purge, magic circle against evil, neutralize poison, stone shape
2nd 7/7—aid, cure moderate wounds, ghostbane dirge*, resist energy, lesser restoration, shield other, spiritual weapon
1st 8/8—bless, burning disarm*, command*, cure light wounds, detect evil, detect undead, sun metal*
0 (at will)—create water, detect magic, detect poison, guidance, light, mending, purify food and drink*, spark*, stabilize
* Save DC = 15 + Level
Status Effects = None
Harlan wiggles his nose a bit then decides to bless his allies further.
"Keep hitting those trees, doing great!"
Casting Bless.
| Kiyomi Matsumata |
Kiyomi continues singing and sends three arrows at the healthiest looking tree-thing.
Rapid Shot #1: 1d20 + 12 + 3 ⇒ (14) + 12 + 3 = 29 for 1d6 + 1 + 3 ⇒ (4) + 1 + 3 = 8 plus 1d6 ⇒ 5 acid damage!
Rapid Shot #2: 1d20 + 12 + 3 ⇒ (18) + 12 + 3 = 33 for 1d6 + 1 + 3 ⇒ (5) + 1 + 3 = 9 plus 1d6 ⇒ 6 acid damage!
Rapid Shot#3: 1d20 + 7 + 3 ⇒ (16) + 7 + 3 = 26 for 1d6 + 1 + 3 ⇒ (6) + 1 + 3 = 10 plus 1d6 ⇒ 2 acid damage!
Edit: Additional attack from Blessing of Fervor: 1d20 + 12 + 3 ⇒ (11) + 12 + 3 = 26 for 1d6 + 1 + 3 ⇒ (1) + 1 + 3 = 5 plus 1d6 ⇒ 5 acid damage!
| Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)
Updating from phone. Note, I didn't subtract the 2 from defending from attack/damage previously. Foul. Please adjust damage by 4 assuming it still hits.
Parity continues to fight, moving as required to engage the second tree thing.
Arcane strike, maintain defending
To hit: 1d20 + 14 ⇒ (2) + 14 = 16
Damage: 1d8 + 1d6 + 16 ⇒ (4) + (5) + 16 = 25
Iterative: 1d20 + 9 ⇒ (5) + 9 = 14
Damage: 1d8 + 1d6 + 16 ⇒ (5) + (4) + 16 = 25
BoF attack: 1d20 + 14 ⇒ (12) + 14 = 26
Damage: 1d8 + 1d6 + 16 ⇒ (5) + (5) + 16 = 26[i]
-Posted with Wayfinder
| DM NomadSage |
Round Two, continued...
Heng barrels into the wood spirits, striking out in a lightning flurry that completely decimates one of the foes, and severely damages the other. Kiyomi's arrows and a single good hit from Suishen drop the second.
End of Combat?
As the animated wooden bodies fall, the flames completely consume them, filling the air with smoke and the crackle of burning wood.
The sound of chanting magic comes from within the cave, but you cannot see its source.
Actions for R3?
| Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)
Parity motions to the others to stay silent and move away and then casts invisibility before moving in quietly
Stealth: 1d20 + 26 ⇒ (19) + 26 = 45
-Posted with Wayfinder
| Harlan Starshine |
HP = 87/87
AC/T/FF = 22/14/19 (25% ignore sneak/critical)
Weapon Equipped = +1 Light Crossbow
Bolts = 35/35
Speed = 15'
Channel = 6/6 (6d6)
Energy Body = 11/11
Oracle Spells Known (CL 12):
Oracle Spells Known (CL 12th; concentration +17)
6th 3/3—mass cure moderate wounds, greater dispel magic, heal
5th 6/6—break enchantment, breath of life*, mass cure light wounds, wall of stone
4th 6/7—air walk, blessing of fervor*, cure critical wounds, holy smite*, restoration
3rd 7/7—cure serious wounds, dispel magic, invisibility purge, magic circle against evil, neutralize poison, stone shape
2nd 7/7—aid, cure moderate wounds, ghostbane dirge*, resist energy, lesser restoration, shield other, spiritual weapon
1st 8/8—bless, burning disarm*, command*, cure light wounds, detect evil, detect undead, sun metal*
0 (at will)—create water, detect magic, detect poison, guidance, light, mending, purify food and drink*, spark*, stabilize
* Save DC = 15 + Level
Status Effects = None
Seeing Heng injured Harlan will quickly heal him before he heads into the cave.
CMW: 2d8 + 10 ⇒ (6, 3) + 10 = 19
| DM NomadSage |
Round Three
Parity assumes a cloak of invisibility and enters the cave silently. Heng moves to follow, taking a healing hand from Harlan before entering the cave. Kiyomi and Malnival wait outside with Shalelu, ready for trouble.
Parity and Heng follow the narrow crevasse back a dozen paces until it opens into a slightly larger area with the look and smell of a wild animal's lair. A hairy hulking form lies curled against the back wall. On a perch above it, near the high ceiling, a familiar hawk is chanting. As it finishes the spell, it breaks into a cackling laughter.
Outside, the smoldering remains of the wood spirits suddenly burst into a swirling column of flame, nearly twenty feet high and scorching the surrounding boughs. The inferno takes on a vaguely humanoid shape, turning smoky black eyes towards the group.
Inside the cave, the bear twitches, turning slowly towards Parity and Heng. As it moves, you spot terrible wounds across its underside. The beast's eyes burn with the cold hunger of undeath.
Actions for R4?
| Harlan Starshine |
Round 4
HP = 87/87
AC/T/FF = 22/14/19 (25% ignore sneak/critical)
Weapon Equipped = +1 Light Crossbow
Bolts = 35/35
Speed = 15'
Channel = 6/6 (6d6)
Energy Body = 11/11
Oracle Spells Known (CL 12):
Oracle Spells Known (CL 12th; concentration +17)
6th 3/3—mass cure moderate wounds, greater dispel magic, heal
5th 6/6—break enchantment, breath of life*, mass cure light wounds, wall of stone
4th 6/7—air walk, blessing of fervor*, cure critical wounds, holy smite*, restoration
3rd 7/7—cure serious wounds, dispel magic, invisibility purge, magic circle against evil, neutralize poison, stone shape
2nd 6/7—aid, cure moderate wounds, ghostbane dirge*, resist energy, lesser restoration, shield other, spiritual weapon
1st 8/8—bless, burning disarm*, command*, cure light wounds, detect evil, detect undead, sun metal*
0 (at will)—create water, detect magic, detect poison, guidance, light, mending, purify food and drink*, spark*, stabilize
* Save DC = 15 + Level
Status Effects = BoF
Sorry for the delay, work has been slammed this last few weeks.
Spellcraft to know it's summoned?
Spellcraft: 1d20 + 16 ⇒ (11) + 16 = 27
"We need to stay together. I'll ward us."
He then casts a circle to keep the summoned elemental out.
Magic Circle against Evil.
| Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)
Parity will delay for Hengs fire cone, swift casting bulls strength, and then sweep in to attack the bear or bird, whichever is closest.
Vital Strike: 1d20 + 13 ⇒ (11) + 13 = 24
Damage: 2d8 + 1d6 + 15 ⇒ (3, 7) + (2) + 15 = 27
Maintaining defending
-Posted with Wayfinder
| DM NomadSage |
There's no map, so I should have been more clear in the description... The fire elemental (Harlan's check confirmed) is standing in front of the cave entrance, completely blocking it. It is 'huge'. Kiyomi won't be able to get into the cave without going through it.
Heng can angle his cone to hit both targets.
Any sign of Malnival?
Heng
|
Round 4
AC:29/25, hp:103/110, Ki 8/10, Stun 6/10, Fire 7/10, dragon style, inspired, fervored
ki defense, electric roar
Heng prepares himself for the coming onslaught and with a roar that sounds like thunder emits a burst of electricity striking the bear and bird.
damage: 1d10 + 7 + 2 + 2 + 3 ⇒ (9) + 7 + 2 + 2 + 3 = 23 + electricity: 1d6 ⇒ 5
Will DC 18 for half and not shaken 1d4 ⇒ 1 rounds
| DM NomadSage |
Round Four
Inside the cave, Heng blasts the bird and bear as Parity lunges in and strikes the undead beast, carving off a hunk of rancid flesh. The bear lashes back, slamming Parity with a solid hit. The raven-shaman quarks a curse and flies up to the top of the crevasse, blurting out a chant before sending three beams of fiery energy at Heng.
Outside, the massive fire elemental floats across the underbrush, leaving blackened ruin in its path. From fifteen feet away, it lashes out and strikes Harlan with a burning tendril, ignoring or bypassing his protective ward.
Actions for R5?
Again, no map, but I have Parity and Heng in the cave, with the bear zombie in melee and the raven-shaman flying 25 feet up. Outside, the elemental stands between the cave entrance and the remaining group, including Harlan, Kiyomi, Malnival and Shalelu.
Kamuy-Paro Will save vs Heng's breath: 1d20 + 13 ⇒ (9) + 13 = 22 {success}
Undead Bear Will save vs Heng's breath: 1d20 + 4 ⇒ (7) + 4 = 11 {fail}
Bear vs Parity: 1d20 + 13 ⇒ (20) + 13 = 33; Confirm Critical: 1d20 + 13 ⇒ (4) + 13 = 17; Damage: 1d8 + 8 ⇒ (6) + 8 = 14
K-T scorching ray vs Heng (ranged touch): 1d20 + 12 ⇒ (15) + 12 = 27; Fire Damage: 4d6 ⇒ (2, 2, 1, 4) = 9
K-T scorching ray vs Heng (ranged touch): 1d20 + 12 ⇒ (16) + 12 = 28; Fire Damage: 4d6 ⇒ (3, 4, 4, 4) = 15
K-T scorching ray vs Heng (ranged touch): 1d20 + 12 ⇒ (1) + 12 = 13 {miss}
Fire Elemental vs Harlan: 1d20 + 21 ⇒ (16) + 21 = 37; Damage: 2d8 + 9 ⇒ (8, 6) + 9 = 23 plus need a DC 20 Reflex save or catch fire for 2d8 ⇒ (3, 4) = 7 additional damage
| Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)
Round Five
Parity channels a force punch and hammers the beast hard, switching off Suishen's defense and going full offense
To hit: 1d20 + 15 ⇒ (17) + 15 = 32
Crit?: 1d20 + 15 ⇒ (6) + 15 = 21
Regular Damage: 1d8 + 1d6 + 17 + 10d4 ⇒ (8) + (4) + 17 + (4, 2, 4, 1, 4, 2, 2, 3, 3, 2) = 56; plus fort save DC17 or be thrown back 25 feet
Addtl Crit Damage: 1d8 + 1d10 + 19 + 10d4 ⇒ (5) + (2) + 19 + (1, 1, 1, 4, 2, 2, 4, 3, 3, 1) = 48