| Harlan Starshine |
Round 1 Init 23
HP = 82/82
AC/T/FF = 22/14/19 (25% ignore sneak/critical)
Weapon Equipped = +1 Light Crossbow
Bolts = 35/35
Speed = 15'
Channel = 6/6 (6d6)
Energy Body = 11/11
Oracle Spells Known (CL 10):
5 4/4 Cure Light Wounds, Mass, Break Enchantment*, Breath of Life*, Wall of Stone
4 4/6 Blessing of Fervor, Cure Critical Wounds*, Restoration*, Air Walk, Holy Smite*
3 7/7 Cure Serious Wounds*, Dispel Magic, Invisibility Purge, Neutralize Poison*, Stone Shape, Magic Circle Against Evil
2 7/7 Aid, Restoration, Lesser*, Resist Energy*, Cure Moderate Wounds*, Shield Other*, Spiritual Weapon, Ghostbane Dirge*
1 8/8 Bless, Detect Evil, Detect Undead, Command*, Cure Light Wounds*, Burning Disarm*, Sun Metal*
0 Stabilize, Purify Food and Drink*, Create Water, Detect Magic, Mending, Guidance, Light, Spark*
* Save DC = 15 + Level
Status Effects = Air Walk
Harlan blesses the party.
Bless
| DM NomadSage |
Round One
Initiative Order: Harlan [23], Malnival [22], Kiyomi [12], Parity [11], Heng [7], Bandits [6]
Harlan and Malnival quickly cast boons upon the group. Kiyomi pops into view as she casts her enchantment. Confusion takes over as three of the bandits are affected by the spell.
Magically cloaked and advancing stealthily, Parity wends through the room slowly.
Heng instead charges ahead, eschewing his invisibility as he slams the nearest bandit hard.
With foes visible, the bandit guards turn and attack with uncontrolled rage. The three nearest Heng close and slash with scimitars. The monk dodges and blocks most of the attacks, but one cuts through his defense and leaves a deep, bleeding wound.
One of the confused bandits turns its fury against his kin, landing two cuts into the surprised ally. Alarmed, this bandit backs away in a defensive stance.
Gangasum watches the blooming melee. The woman next to him stands and shapeshifts, her form molding into half-human/half-tiger. Her head snaps immediately to Parity's position. "Ganga! Just in front of you!" she roars. The bandit chief snarls and slashes his scimitar back and forth through Parity's position, but is not able to find his mark.
Actions for R2?
Yellow Will save vs Kiyomi's confusion: 1d20 + 5 ⇒ (13) + 5 = 18 {fail}
Green Will save vs Kiyomi's confusion: 1d20 + 5 ⇒ (14) + 5 = 19 {success}
Orange Will save vs Kiyomi's confusion: 1d20 + 5 ⇒ (15) + 5 = 20 {success}
Blue Will save vs Kiyomi's confusion: 1d20 + 5 ⇒ (6) + 5 = 11 {fail}
Red Confusion: 1d100 ⇒ 20 {act normally}
Yellow Confusion: 1d100 ⇒ 99 {attack nearest}
Blue Confusion: 1d100 ⇒ 5 {act normally}
Red scimitar vs Heng: 1d20 + 12 ⇒ (5) + 12 = 17 {miss}
Orange scimitar vs Heng: 1d20 + 12 ⇒ (1) + 12 = 13 {miss}
Orange scimitar vs Heng: 1d20 + 7 ⇒ (4) + 7 = 11 {miss}
Blue scimitar vs Heng: 1d20 + 12 ⇒ (19) + 12 = 31; Confirm Critical: 1d20 + 12 ⇒ (13) + 12 = 25; Damage: 2d6 + 14 ⇒ (6, 1) + 14 = 21
Yellow scimitar vs Green: 1d20 + 12 ⇒ (5) + 12 = 17; Damage: 1d6 + 7 ⇒ (3) + 7 = 10
Yellow scimitar vs Green: 1d20 + 7 ⇒ (12) + 7 = 19; Damage: 1d6 + 7 ⇒ (4) + 7 = 11
Gangasum scimitar vs Parity: 1d20 + 22 ⇒ (10) + 22 = 32; Miss Chance: 1d100 ⇒ 36 {miss}
Gangasum scimitar vs Parity: 1d20 + 17 ⇒ (9) + 17 = 26; Miss Chance: 1d100 ⇒ 25 {miss}
Gangasum scimitar vs Parity: 1d20 + 12 ⇒ (8) + 12 = 20; Miss Chance: 1d100 ⇒ 100 {miss}
| Kiyomi Matsumata |
Kiyomi smiles as the bandit turns his sword upon his own men. Stepping in front of Harlan, she draws her bow and sends three arrows at the green bandit!
Attack 1: 1d20 + 13 + 1 - 2 + 1 ⇒ (8) + 13 + 1 - 2 + 1 = 21 for 1d6 + 1 + 1 + 3 + 1d6 ⇒ (2) + 1 + 1 + 3 + (4) = 11 damage!
Attack 2: 1d20 + 13 + 1 - 2 + 1 ⇒ (20) + 13 + 1 - 2 + 1 = 33 for 1d6 + 1 + 1 + 3 + 1d6 ⇒ (1) + 1 + 1 + 3 + (5) = 11 damage!
Attack 3: 1d20 + 8 + 1 - 2 + 1 ⇒ (6) + 8 + 1 - 2 + 1 = 14 for 1d6 + 1 + 1 + 3 + 1d6 ⇒ (6) + 1 + 1 + 3 + (5) = 16 damage!
Attack 2 crit confirmation: 1d20 + 13 + 1 - 2 + 1 ⇒ (10) + 13 + 1 - 2 + 1 = 23 for 3d6 + 3 ⇒ (2, 6, 5) + 3 = 16 additional damage!
Heng
|
Round 2
AC:28/23, hp:79/100, Ki 9/10, Stun 10, Fire 10, dragon style, hasted, blessed
EDITED: Wondering where Parity went, Heng works to clear the bandits in his path in a counter clockwise cyclone of foot and fist.
starting at purple unless Mal takes him down, then orange and red. put a point in ki defense.
Flurry 1: 1d20 + 16 + 1 + 1 ⇒ (3) + 16 + 1 + 1 = 21
damage: 1d10 + 7 + 2 + 2 ⇒ (2) + 7 + 2 + 2 = 13+ cold: 1d6 ⇒ 4
Flurry 2: 1d20 + 16 + 1 + 1 ⇒ (19) + 16 + 1 + 1 = 37
damage: 1d10 + 7 + 2 + 2 ⇒ (6) + 7 + 2 + 2 = 17+ cold: 1d6 ⇒ 2
Flurry 3: 1d20 + 11 + 1 + 1 ⇒ (1) + 11 + 1 + 1 = 14
damage: 1d10 + 7 + 2 + 2 ⇒ (10) + 7 + 2 + 2 = 21+ cold: 1d6 ⇒ 1
Flurry 4: 1d20 + 11 + 1 + 1 ⇒ (13) + 11 + 1 + 1 = 26
damage: 1d10 + 7 + 2 + 2 ⇒ (6) + 7 + 2 + 2 = 17+ cold: 1d6 ⇒ 5
Hasted: 1d20 + 16 + 1 + 1 ⇒ (10) + 16 + 1 + 1 = 28
damage: 1d10 + 7 + 2 + 2 ⇒ (5) + 7 + 2 + 2 = 16+ cold: 1d6 ⇒ 5
| Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)
Dont think Parity appears, I think the half tiger chick just sees him
-Posted with Wayfinder
| Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)
What is that thing?
Parity converses with Suishen as he steps to the northeast, unloading a barrage of attacks on the leader starting with his held corrosive touch.
To hit vs flatfooted: 1d20 + 12 ⇒ (13) + 12 = 25
Miss: 1d100 ⇒ 18, 1d100 ⇒ 98
Damage: 1d8 + 1d6 + 16 + 5d4 ⇒ (8) + (6) + 16 + (4, 1, 4, 4, 2) = 45
To hit: 1d20 + 7 ⇒ (9) + 7 = 16
Miss: 1d100 ⇒ 46, 1d100 ⇒ 10
Damage: 1d8 + 1d6 + 16 ⇒ (2) + (4) + 16 = 22
Haste To hit: 1d20 + 12 ⇒ (18) + 12 = 30
Miss: 1d100 ⇒ 84, 1d100 ⇒ 12
Damage: 1d8 + 1d6 + 16 ⇒ (4) + (4) + 16 = 24
Haste Crit: 1d20 + 12 ⇒ (7) + 12 = 19
Damage: 1d8 + 1d10 + 18 ⇒ (2) + (2) + 18 = 22
| Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)
You want me to wait when they can see me, why? I've already burned one round sneaking up to them. This is round 2
-Posted with Wayfinder
| Harlan Starshine |
Round 2
HP = 82/82
AC/T/FF = 22/14/19 (25% ignore sneak/critical)
Weapon Equipped = +1 Light Crossbow
Bolts = 35/35
Speed = 15'
Channel = 6/6 (6d6)
Energy Body = 11/11
Oracle Spells Known (CL 10):
5 4/4 Cure Light Wounds, Mass, Break Enchantment*, Breath of Life*, Wall of Stone
4 4/6 Blessing of Fervor, Cure Critical Wounds*, Restoration*, Air Walk, Holy Smite*
3 7/7 Cure Serious Wounds*, Dispel Magic, Invisibility Purge, Neutralize Poison*, Stone Shape, Magic Circle Against Evil
2 7/7 Aid, Restoration, Lesser*, Resist Energy*, Cure Moderate Wounds*, Shield Other*, Spiritual Weapon, Ghostbane Dirge*
1 7/8 Bless, Detect Evil, Detect Undead, Command*, Cure Light Wounds*, Burning Disarm*, Sun Metal*
0 Stabilize, Purify Food and Drink*, Create Water, Detect Magic, Mending, Guidance, Light, Spark*
* Save DC = 15 + Level
Status Effects = Air Walk
Harlan moves forward and attempts to disarm the bandit chief.
Move 10' to T56 and cast Burning Disarm. DC 16 Reflex to drop scimitar or take 5d6 ⇒ (2, 5, 6, 3, 1) = 17.
| DM NomadSage |
Round Two
Harlan moves closer to the melee, coming into view as he casts a spell on Gangasum's scimitar. The barbarian growls at the burning, but keeps hold of his blade. Kiyomi moves up and pins her target with a couple of well-aimed arrows.
Malnival and Heng concentrate their assault on a single bandit, taking the man down under a barrage of hits.
Parity attacks Gangasum with a spell-infused strike, and the barbarian chief manages to edge out of the katana's path with an uncanny dodge. Parity's hasty follow-through clips the foe, discharging the spell but not to its full potential.
Gangasum and his tiger-mistress retaliate, the chieftain slashing his red-hot blade with raging strength while the tiger claws at him with her long reach. Gangasum hits with a particularly powerful strike, breaking through Parity's stone skin, while she harries with sharp fangs, pulling at Parity's balance. (Need to know if the trip attempt was effective...)
The bandits attack Heng, Malnival and each other in a confused gaggle. One bandit hits Malnival hard enough to leave a wound.
Actions for R3?
Gangasum scimitar vs Parity: 1d20 + 17 ⇒ (9) + 17 = 26; Damage: 1d6 + 8 ⇒ (3) + 8 = 11
Gangasum scimitar vs Parity: 1d20 + 12 ⇒ (10) + 12 = 22 {miss}
Tos-Katun claw vs Parity: 1d20 + 17 ⇒ (12) + 17 = 29; Damage: 1d8 + 7 ⇒ (5) + 7 = 12
Tos-Katun claw vs Parity: 1d20 + 17 ⇒ (2) + 17 = 19 {miss}
Tos-Katun bite vs Parity: 1d20 + 17 ⇒ (14) + 17 = 31; Damage: 2d6 + 7 ⇒ (3, 6) + 7 = 16
Tos-Katus free trip vs Parity: 1d20 + 17 ⇒ (6) + 17 = 23
Red Confusion: 1d100 ⇒ 81 {attack nearest}; Heng or Orange: 1d2 ⇒ 2
Yellow Confusion: 1d100 ⇒ 4 {act normally}
Red scimitar vs Orange: 1d20 + 12 ⇒ (4) + 12 = 16; Damage: 1d6 + 7 ⇒ (6) + 7 = 13
Red scimitar vs Orange: 1d20 + 7 ⇒ (5) + 7 = 12 {miss}
Orange scimitar vs Heng: 1d20 + 12 ⇒ (14) + 12 = 26 {miss}
Orange scimitar vs Heng: 1d20 + 7 ⇒ (9) + 7 = 16 {miss}
Yellow scimitar vs Heng: 1d20 + 12 + 2 ⇒ (8) + 12 + 2 = 22 {miss}
Green scimitar vs Malnival: 1d20 + 12 ⇒ (14) + 12 = 26; Damage: 1d6 + 7 ⇒ (6) + 7 = 13
| Kiyomi Matsumata |
Kiyomi sees Parity attacked on two sides and frowns. She begins to sing a song of paralysis and sends it arcing at the tiger-woman! Hold Monster, Will Save DC 20!
As a move action, she begins to sing of the triumph of Lu Feng over the hoards of the Pirate King Harusha! Inspire Courage! Everyone adds +3 to attacks and damage!
Heng
|
Round 3
AC:28/23, hp:79/100, Ki 8/10, Stun 10, Fire 10, dragon style, hasted, blessed, inspired
Heng focuses his attacks on the bandit wounded by his confused companion.
starting at orange, then red, then yellow. put a point in ki defense.
Flurry 1: 1d20 + 16 + 1 + 1 + 3 ⇒ (6) + 16 + 1 + 1 + 3 = 27
damage: 1d10 + 7 + 2 + 3 ⇒ (2) + 7 + 2 + 3 = 14+ cold: 1d6 ⇒ 5
Flurry 2: 1d20 + 16 + 1 + 1 + 3 ⇒ (9) + 16 + 1 + 1 + 3 = 30
damage: 1d10 + 7 + 2 + 2 + 3 ⇒ (7) + 7 + 2 + 2 + 3 = 21+ cold: 1d6 ⇒ 1
Flurry 3: 1d20 + 11 + 1 + 1 + 3 ⇒ (10) + 11 + 1 + 1 + 3 = 26
damage: 1d10 + 7 + 2 + 2 + 3 ⇒ (6) + 7 + 2 + 2 + 3 = 20+ cold: 1d6 ⇒ 2
Flurry 4: 1d20 + 11 + 1 + 1 + 3 ⇒ (9) + 11 + 1 + 1 + 3 = 25
damage: 1d10 + 7 + 2 + 2 + 3 ⇒ (6) + 7 + 2 + 2 + 3 = 20+ cold: 1d6 ⇒ 3
Hasted: 1d20 + 16 + 1 + 1 + 3 ⇒ (13) + 16 + 1 + 1 + 3 = 34
damage: 1d10 + 7 + 2 + 2 + 3 ⇒ (5) + 7 + 2 + 2 + 3 = 19+ cold: 1d6 ⇒ 4
| Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)
Heng, note if you attack a confused bandit, he will attack you back. Better to let them thrash amongst themselves
-Posted with Wayfinder
Parity grunts through the blows as blood sprays even through his magically stone hardened skin. (54 total I believe, with the spoiler addition)
No trip, CMD is normally 22, but bull's strength makes it 24
Need a bit more defense than this ..[/ooc]
Def Cast: 1d20 + 11 + 4 + 4 ⇒ (8) + 11 + 4 + 4 = 27; swift spell [i]mirror image, 1d4 + 4 ⇒ (3) + 4 = 7
Parity will activate his chaincloth cloak and transfer Suishen's bonus to defense making his AC: 30.
Heng
|
Heng, note if you attack a confused bandit, he will attack you back. Better to let them thrash amongst themselves
yeah, but I still need to make a hole to assist you. Those were all strong hits. Hopefully a couple go down. It's just a question of how tough they are. I do think higher levels get ridiculous when suddenly every bandit is a 6th level barbarian or something instead of a 1 or 2 level warrior or rogue...
| Malnival Selintin |
Attack 1:1d20 + 13 ⇒ (4) + 13 = 17
Damage 1d6 + 15 ⇒ (2) + 15 = 17
Attack Haste: 1d20 + 13 ⇒ (9) + 13 = 22
Damage 1d6 + 15 ⇒ (1) + 15 = 16
Attack 2: 1d20 + 8 ⇒ (18) + 8 = 26 Posible Crit!
Damage 1d6 + 15 ⇒ (2) + 15 = 17
Confirm Crit: 1d20 + 8 ⇒ (4) + 8 = 12
Damage 1d6 + 15 ⇒ (4) + 15 = 19
| Harlan Starshine |
Round 3
HP = 82/82
AC/T/FF = 22/14/19 (25% ignore sneak/critical)
Weapon Equipped = +1 Light Crossbow
Bolts = 35/35
Speed = 15'
Channel = 6/6 (6d6)
Energy Body = 11/11
Oracle Spells Known (CL 10):
5 4/4 Cure Light Wounds, Mass, Break Enchantment*, Breath of Life*, Wall of Stone
4 4/6 Blessing of Fervor, Cure Critical Wounds*, Restoration*, Air Walk, Holy Smite*
3 7/7 Cure Serious Wounds*, Dispel Magic, Invisibility Purge, Neutralize Poison*, Stone Shape, Magic Circle Against Evil
2 7/7 Aid, Restoration, Lesser*, Resist Energy*, Cure Moderate Wounds*, Shield Other*, Spiritual Weapon, Ghostbane Dirge*
1 6/8 Bless, Detect Evil, Detect Undead, Command*, Cure Light Wounds*, Burning Disarm*, Sun Metal*
0 Stabilize, Purify Food and Drink*, Create Water, Detect Magic, Mending, Guidance, Light, Spark*
* Save DC = 15 + Level
Status Effects = Air Walk
Seeing a group clustered around Heng, Harlan takes the opportunity to try a new prayer.
Holy Smite. Evil takes 5d8 ⇒ (3, 3, 8, 1, 3) = 18 plus Blind Will DC 19 for half no blind. Neutral take 1/2 no blind save for 1/4. Good take no damage. If they are evil outsiders (for whatever reason), they take 10d6 ⇒ (1, 4, 1, 4, 6, 5, 6, 4, 3, 5) = 39 instead.
| Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)
What's the area on that Harlan. Will it reach Parity?
-Posted with Wayfinder
| DM NomadSage |
Round Three
Initiative Order: Harlan [23], Malnival [22], Kiyomi [12], Parity [11], Heng [7], Bandits [6]
With a potent prayer, Harlan calls a blast of holy power into the middle of the melee. The bandits and the tiger-woman recoil from the smite, but only the tiger seems exceptionally harmed by it.
Malnival's scimitar flashes thrice and a bandit falls, bleeding. Heng lays into a flurry of crushing hits, sending another foe to the floor.
Kiyomi takes up an inspiring song, while launching a spell at the tiger. The creature seems unaffected.
Rallying against Gangasum and his mistress, Parity takes up a defensive posture and casts a quick spell, bringing up several illusory clones of himself. Still raging, Gangasum continues his assault regardless of the mirror images, while the tiger claws and bites. Amazingly, Parity's defenses hold and nothing touches him.
The two remaining bandits still act confused. One stares into the corner, speaking incoherently to himself. The other has a lucid break, moves around the corner for cover while slashing at Heng, as yet unable to pierce the monk's defensive stance.
Actions for R4?
Red Will save vs Harlan's holy smite: 1d20 + 5 ⇒ (16) + 5 = 21 {success}
Orange Will save vs Harlan's holy smite: 1d20 + 5 ⇒ (10) + 5 = 15 {fail}
Yellow Will save vs Harlan's holy smite: 1d20 + 5 ⇒ (7) + 5 = 12 {fail}
Green Will save vs Harlan's holy smite: 1d20 + 5 ⇒ (14) + 5 = 19 {success}
Tos-Katun Will save vs Harlan's holy smite: 1d20 + 4 ⇒ (16) + 4 = 20 {success}
Tos-Katun Will save vs Kiyomi's hold monster: 1d20 + 4 ⇒ (19) + 4 = 23{success}
Gangasum scimitar vs Parity: 1d20 + 22 ⇒ (1) + 22 = 23 {miss}
Gangasum scimitar vs Parity: 1d20 + 17 ⇒ (5) + 17 = 22 {miss}
Gangasum scimitar vs Parity: 1d20 + 12 ⇒ (10) + 12 = 22 {miss}
Tos-Katun claw: 1d20 + 17 + 6 ⇒ (5) + 17 + 6 = 28 {miss}
Tos-Katun claw: 1d20 + 17 + 6 ⇒ (3) + 17 + 6 = 26 {miss}
Tos-Katun bite: 1d20 + 17 + 6 ⇒ (5) + 17 + 6 = 28 {miss} ... loss of 3 images, total.
Red Confusion: 1d100 ⇒ 3 {act normally}
Yellow Confusion: 1d100 ⇒ 49 {babble}
Red scimitar vs Heng: 1d20 + 12 ⇒ (13) + 12 = 25 {miss}
Red scimitar vs Heng: 1d20 + 7 ⇒ (3) + 7 = 10 {miss}
| Kiyomi Matsumata |
Kiyomi frowns as the tiger-woman shrugs off her spell. She continues to sing, but instead launches three arrows at the tiger woman!
Attack 1: 1d20 + 13 + 1 + 3 ⇒ (1) + 13 + 1 + 3 = 18 for 1d6 + 1 + 3 ⇒ (1) + 1 + 3 = 5 plus 1d6 ⇒ 5 acid damage!
Attack 2: 1d20 + 13 + 1 + 3 ⇒ (1) + 13 + 1 + 3 = 18 for 1d6 + 1 + 3 ⇒ (5) + 1 + 3 = 9 plus 1d6 ⇒ 1 acid damage!
Attack 3: 1d20 + 8 + 1 + 3 ⇒ (9) + 8 + 1 + 3 = 21 for 1d6 + 1 + 3 ⇒ (1) + 1 + 3 = 5 plus 1d6 ⇒ 1 acid damage!
So many 1's.
| Harlan Starshine |
Round 4
HP = 82/82
AC/T/FF = 22/14/19 (25% ignore sneak/critical)
Weapon Equipped = +1 Light Crossbow
Bolts = 35/35
Speed = 15'
Channel = 6/6 (6d6)
Energy Body = 11/11
Oracle Spells Known (CL 10):
5 4/4 Cure Light Wounds, Mass, Break Enchantment*, Breath of Life*, Wall of Stone
4 3/6 Blessing of Fervor, Cure Critical Wounds*, Restoration*, Air Walk, Holy Smite*
3 7/7 Cure Serious Wounds*, Dispel Magic, Invisibility Purge, Neutralize Poison*, Stone Shape, Magic Circle Against Evil
2 7/7 Aid, Restoration, Lesser*, Resist Energy*, Cure Moderate Wounds*, Shield Other*, Spiritual Weapon, Ghostbane Dirge*
1 6/8 Bless, Detect Evil, Detect Undead, Command*, Cure Light Wounds*, Burning Disarm*, Sun Metal*
0 Stabilize, Purify Food and Drink*, Create Water, Detect Magic, Mending, Guidance, Light, Spark*
* Save DC = 15 + Level
Status Effects = Air Walk
If I needed spell resist for the tiger (assuming exceptionally harmed means outsider, not sure), it would be a 1d20 + 16 ⇒ (2) + 16 = 18.
Seeing that the bandit chief and tiger continue to assault Parity, Harlan once again blasts holy energy into the melee.
Casting another Holy Smite, will center it to catch the chief and tiger but not Parity.
Evil: 5d8 ⇒ (1, 1, 5, 6, 7) = 20
Evil Outsider: 10d6 ⇒ (4, 2, 1, 5, 2, 3, 2, 2, 5, 1) = 27
Will Save DC 19 for half and no blind.
Spell Resistance: 1d20 + 16 ⇒ (2) + 16 = 18
Heng
|
Round 4
AC:24/23, hp:79/100, Ki 8/10, Stun 10, Fire 10, dragon style, hasted, blessed, inspired
Heng calmly assaults the cognizant bandit before moving past the babbler to target the lycanthrope with his holy vengeance.
flurry red, move to O-56 and call on smite evil ability against weretiger.
Flurry 1: 1d20 + 16 + 1 + 1 + 3 ⇒ (16) + 16 + 1 + 1 + 3 = 37
damage: 1d10 + 7 + 2 + 3 ⇒ (6) + 7 + 2 + 3 = 18+ cold: 1d6 ⇒ 2
Flurry 2: 1d20 + 16 + 1 + 1 + 3 ⇒ (9) + 16 + 1 + 1 + 3 = 30
damage: 1d10 + 7 + 2 + 2 + 3 ⇒ (3) + 7 + 2 + 2 + 3 = 17+ cold: 1d6 ⇒ 5
Flurry 3: 1d20 + 11 + 1 + 1 + 3 ⇒ (10) + 11 + 1 + 1 + 3 = 26
damage: 1d10 + 7 + 2 + 2 + 3 ⇒ (2) + 7 + 2 + 2 + 3 = 16+ cold: 1d6 ⇒ 5
Flurry 4: 1d20 + 11 + 1 + 1 + 3 ⇒ (10) + 11 + 1 + 1 + 3 = 26
damage: 1d10 + 7 + 2 + 2 + 3 ⇒ (7) + 7 + 2 + 2 + 3 = 21+ cold: 1d6 ⇒ 6
Hasted: 1d20 + 16 + 1 + 1 + 3 ⇒ (2) + 16 + 1 + 1 + 3 = 23
damage: 1d10 + 7 + 2 + 2 + 3 ⇒ (2) + 7 + 2 + 2 + 3 = 16+ cold: 1d6 ⇒ 5
| Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)
Forgot haste bonus to AC and to hit ... added in now
Dodging and parrying, Parity looks for an opening and makes a single thrusting attack against the barbarian channeling vampiric touch and dropping an arcane smite.
He follows up by creating an aura of acid mist.
"Let's see if you can take what you dish out, demon lover" he spits at the barbarian.
Std: Channel vampiric touch, Move: arcane smite (3rd slot, force damage), swift: cast Vitriolic Mist (no arcane strike), leave defending bonus on AC, power attack, haste, and inspire courage all included
To hit: 1d20 + 11 + 3 ⇒ (18) + 11 + 3 = 32
Miss: 1d100 ⇒ 5, 1d100 ⇒ 57
Damage: 1d8 + 1d6 + 13 + 3 + 5d6 + 3d6 ⇒ (2) + (6) + 13 + 3 + (4, 2, 5, 4, 3) + (6, 3, 6) = 57;
Crit To Hit: 1d20 + 11 + 3 ⇒ (18) + 11 + 3 = 32
Damage: 1d8 + 1d10 + 15 + 3 + 5d6 + 3d6 ⇒ (2) + (4) + 15 + 3 + (4, 4, 1, 3, 6) + (3, 6, 6) = 57
Damage breakdown for DR & resistance: 38 slashing, 10 fire, 30 force, 36 negative (will become temp hps for Parity if effective)
Def Cast DC:23: 1d20 + 11 + 4 + 4 ⇒ (10) + 11 + 4 + 4 = 29
Reminder: 1d6+11 acid damage for every successful hit from here on out
Heng
|
Heng wrote:flurry red, move to O-56 and call on smite evil ability against weretiger.I'm almost positive you can't flurry then move... 5 ft step?
DOH! yeah, couldn't decide between the two actions and did both! :P step to Q-54, flurry red and smite up.
| Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)
Malnival smiles and calls forth magical lightning that travels down his blade as he move to flank the barbarian chief.
With haste, do you not have enough movement to attack as well?
-Posted with Wayfinder
| DM NomadSage |
Round Four
Initiative Order: Harlan [23], Malnival [22], Kiyomi [12], Parity [11], Heng [7], Bandits [6]
Harlan calls another smite upon Gangasum, eliciting an angry shout of surprise as the brilliant energy temporarily blinds the bandit leader. With magical haste, Malnival zigs and zags through the chamber to close on Gangasum. He slashes at the bandit's back, but even blinded the man remains an elusive target.
Kiyomi continues to unleash arrows, now aiming for the tiger-woman, who is also staggering about blinded by Harlan's magic. Unfortunately, none of them seem to penetrate the creature's thick hide. Maintaining a steady kata of attacks, Heng drops another bandit to the floor senseless.
Charging Suishen with negative energy, Parity sets the blade high then brings it down across Gangasum's torso, leaving a terrible wound in its wake. Gangasum roars in both pain and rage, but amazingly survives the strike.
Gangasum moves away from Malnival and takes up a guarded stance. The tiger-woman continues to claw and bite at Parity, despite her blindness, but cannot connect.
The last standing bandit guard regains his wits for a moment, sees Harlan in front of him and charges, slicing deep with his blade.
I rolled Malnival's attack... Actions for R5?
Tos-Katun Will save vs Harlan's holy smite: 1d20 + 4 ⇒ (3) + 4 = 7 {fail}
Red AoO vs Malnival: 1d20 + 12 ⇒ (6) + 12 = 18 {miss}
Malnival vs Gangasum: 1d20 + 13 + 2 ⇒ (3) + 13 + 2 = 18 {miss}
Tos-Katun claw vs Parity: 1d20 + 17 + 6 ⇒ (1) + 17 + 6 = 24; Miss Chance: 1d100 ⇒ 72 {miss}
Tos-Katun claw vs Parity: 1d20 + 17 + 6 ⇒ (4) + 17 + 6 = 27; Miss Chance: 1d100 ⇒ 31 {miss}
Tos-Katun bite vs Parity: 1d20 + 17 + 6 ⇒ (14) + 17 + 6 = 37; Miss Chance: 1d100 ⇒ 42 {miss}
Yellow Confusion: 1d100 ⇒ 18 {act normally}
Yellow charge vs Harlan: 1d20 + 12 + 2 ⇒ (13) + 12 + 2 = 27; Damage: 1d6 + 7 ⇒ (4) + 7 = 11
Heng
|
Round 5
AC:24/23, hp:79/100, Ki 8/10, Stun 8/10, Fire 9/10, dragon style, hasted, blessed, inspired
Heng moves forward to his blinded adversary and lets forth a draconic roar and gout of flame that rushes over the lycanthrope and bandit leader.
move to N-56 and let lose a draconic roar.
Roar: 1d10 + 7 + 2 ⇒ (2) + 7 + 2 = 11+ fire: 1d6 ⇒ 1
meh. DC 18 Will save for 1/2 damage and not shaken: 1d4 ⇒ 4
| Harlan Starshine |
Round 5
HP = 71/82
AC/T/FF = 22/14/19 (25% ignore sneak/critical)
Weapon Equipped = +1 Light Crossbow
Bolts = 35/35
Speed = 15'
Channel = 6/6 (6d6)
Energy Body = 11/11
Oracle Spells Known (CL 10):
5 4/4 Cure Light Wounds, Mass, Break Enchantment*, Breath of Life*, Wall of Stone
4 2/6 Blessing of Fervor, Cure Critical Wounds*, Restoration*, Air Walk, Holy Smite*
3 7/7 Cure Serious Wounds*, Dispel Magic, Invisibility Purge, Neutralize Poison*, Stone Shape, Magic Circle Against Evil
2 7/7 Aid, Restoration, Lesser*, Resist Energy*, Cure Moderate Wounds*, Shield Other*, Spiritual Weapon, Ghostbane Dirge*
1 6/8 Bless, Detect Evil, Detect Undead, Command*, Cure Light Wounds*, Burning Disarm*, Sun Metal*
0 Stabilize, Purify Food and Drink*, Create Water, Detect Magic, Mending, Guidance, Light, Spark*
* Save DC = 15 + Level
Status Effects = Air Walk
Harlan steps back and looks at Kiyomi, then shrugs.
"Well, it's working I guess."
Seeing the front line fighters engaged, he works to close some of their wounds.
CLWM: 1d8 + 12 ⇒ (4) + 12 = 16
Does not provoke.
| Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)
Parity senses the bandit leader going on the defensive and smirks derisively, "You should've surrendered."
He casts a quick spell and then reverses his grip on Suishen slicing it at the barbarian's midsection with arcane guidance as he steps toward the were-tiger to finish his attacks.
Swift true strike, full attack, 5-foot move
Def Cast: 1d20 + 11 + 4 + 4 ⇒ (7) + 11 + 4 + 4 = 26
To hit vs Bandit: 1d20 + 20 + 14 ⇒ (5) + 20 + 14 = 39
Damage: 1d8 + 1d6 + 16 ⇒ (3) + (1) + 16 = 20
Iterative vs Tigress: 1d20 + 9 ⇒ (1) + 9 = 10
Miss: 1d100 ⇒ 9, 1d100 ⇒ 38
Damage: 1d8 + 1d6 + 16 ⇒ (8) + (6) + 16 = 30
Haste vs Tigress: 1d20 + 14 ⇒ (5) + 14 = 19
Miss: 1d100 ⇒ 74, 1d100 ⇒ 80
Damage: 1d8 + 1d6 + 16 ⇒ (2) + (6) + 16 = 24
| Malnival Selintin |
Attack 1: 1d20 + 13 ⇒ (20) + 13 = 33
Damage 1d6 + 15 ⇒ (6) + 15 = 21
Shocking grasp: 6d6 ⇒ (5, 3, 5, 4, 2, 1) = 20
Confirm critical 1d20 + 13 ⇒ (9) + 13 = 22
Attack hasted 1d20 + 13 ⇒ (3) + 13 = 16
Attack 2 1d20 + 8 ⇒ (3) + 8 = 11
| DM NomadSage |
Ronda Cinco
Harlan backs away from the confused bandit, nonplussed by the attack, and calmly prays for a healing spell upon the group. Kiyomi wracks the harassing bandit with a silent piercing scream. He flinches but continues to attack.
Malnival moves in on Gangasum, slashing and blasting the leader with an electrically-charged attack. Parity turns around him, stabbing Suishen deep into his gut. Still the bandit lord fights. Parity's follow-though strikes at the tiger-woman fail to pierce her furred hide.
Finally, Heng moves in and roars, bringing Gangasum to his knees and badly damages his mistress. Seeing her master drop, the tiger frenzies, slashing claws and fangs in all directions while releasing an awful roar. Sharp claws wound Parity and Malnival, and as her jaws chomp into Heng's shoulder, she latches them onto the monk like a vice.
Meanwhile, the last bandit guard sees his chieftain defeated and beats a retreat, withdrawing out the western corridor.
Actions for R6?
Yellow Confusion: 1d100 ⇒ 16 {act normally}
Gangasum Will save vs Heng's roar: 1d20 + 8 ⇒ (13) + 8 = 21 {success}
Tos-Katun Will save vs Heng's roar: 1d20 + 4 ⇒ (9) + 4 = 13 {fail}
Tos-Katun Claw vs Parity: 1d20 + 17 + 6 - 2 ⇒ (8) + 17 + 6 - 2 = 29; Image: 1d6 ⇒ 1; Damage: 1d8 + 7 + 6 ⇒ (3) + 7 + 6 = 16
Tos-Katun Claw vs Malnival: 1d20 + 17 - 2 ⇒ (15) + 17 - 2 = 30; Damage: 1d8 + 7 ⇒ (8) + 7 = 15
Tos-Katun Bite vs Heng: 1d20 + 17 - 2 ⇒ (15) + 17 - 2 = 30; Damage: 2d6 + 7 ⇒ (3, 4) + 7 = 14
Tos-Katun Grab vs Heng: 1d20 + 21 - 2 ⇒ (19) + 21 - 2 = 38 {success = grappled}
Heng
|
Round 6
CMD: 35, AC:26/23, hp:81/100, Ki 8/10, Stun 8/10, Fire 9/10, dragon style, hasted, blessed, inspired, smitey, grappled
Heng grits his teeth as wounds so recently healed by Harlan are reopened and the tiger woman grips him in her jaws. In a flurry, he repeatedly bashes her with his own thick skull while kneeing and punching any opening he finds with holy wrath.
ki defense (applies to CMD as well), full attack
Flurry 1: 1d20 + 16 + 1 + 1 + 3 - 2 ⇒ (18) + 16 + 1 + 1 + 3 - 2 = 37
damage: 1d10 + 7 + 2 + 2 + 3 ⇒ (4) + 7 + 2 + 2 + 3 = 18+ cold: 1d6 ⇒ 4
Flurry 2: 1d20 + 16 + 1 + 1 + 3 - 2 ⇒ (7) + 16 + 1 + 1 + 3 - 2 = 26
damage: 1d10 + 7 + 2 + 3 ⇒ (5) + 7 + 2 + 3 = 17+ cold: 1d6 ⇒ 2
Flurry 3: 1d20 + 11 + 1 + 1 + 3 - 2 ⇒ (4) + 11 + 1 + 1 + 3 - 2 = 18
damage: 1d10 + 7 + 2 + 3 ⇒ (1) + 7 + 2 + 3 = 13+ cold: 1d6 ⇒ 6
Flurry 4: 1d20 + 11 + 1 + 1 + 3 - 2 ⇒ (8) + 11 + 1 + 1 + 3 - 2 = 22
damage: 1d10 + 7 + 2 + 3 ⇒ (5) + 7 + 2 + 3 = 17+ cold: 1d6 ⇒ 6
Hasted: 1d20 + 16 + 1 + 1 + 3 - 2 ⇒ (14) + 16 + 1 + 1 + 3 - 2 = 33
damage: 1d10 + 7 + 2 + 3 ⇒ (3) + 7 + 2 + 3 = 15+ cold: 1d6 ⇒ 4
| Kiyomi Matsumata |
Kiyomi keeps up her song, while launching arrows at the tigress!
Attack 1: 1d20 + 13 + 3 ⇒ (7) + 13 + 3 = 23 for 1d6 + 2 + 3 ⇒ (2) + 2 + 3 = 7 plus 1d6 ⇒ 2 acid damage!
Attack 2: 1d20 + 13 + 3 ⇒ (9) + 13 + 3 = 25 for 1d6 + 2 + 3 ⇒ (6) + 2 + 3 = 11 plus 1d6 ⇒ 1 acid damage!
Attack 3: 1d20 + 8 + 3 ⇒ (5) + 8 + 3 = 16 for 1d6 + 2 + 3 ⇒ (4) + 2 + 3 = 9 plus 1d6 ⇒ 4 acid damage!
| Malnival Selintin |
Malnival shakes his head as he slashes at the woman with his scimitar. "You really should find a new line of work."
Attack 1: 1d20 + 13 ⇒ (7) + 13 = 20
Damage 1d6 + 15 ⇒ (3) + 15 = 18
Attack hasted 1d20 + 13 ⇒ (13) + 13 = 26
1d6 + 15 ⇒ (3) + 15 = 18
Attack 2 1d20 + 8 ⇒ (7) + 8 = 15
1d6 + 15 ⇒ (1) + 15 = 16
Shocking grasp: 6d6 ⇒ (3, 5, 2, 2, 6, 3) = 21
| Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)
Tiger girl takes 1d6 + 11 ⇒ (3) + 11 = 14 acid damage from the shield.
Parity unleashes a series of strikes against the giant were-woman, sending his shield into his hand, switching to a 2-handed grip, reimbuing arcane damage, and transferring defensive capability back to Suishen.
To hit: 1d20 + 16 ⇒ (12) + 16 = 28
Miss: 1d100 ⇒ 14, 1d100 ⇒ 37
Damage: 1d8 + 1d6 + 21 + 3 + 2 ⇒ (6) + (3) + 21 + 3 + 2 = 35
Iterative To hit: 1d20 + 9 ⇒ (3) + 9 = 12
Miss: 1d100 ⇒ 8, 1d100 ⇒ 15
Damage: 1d8 + 1d6 + 21 + 3 + 2 ⇒ (2) + (3) + 21 + 3 + 2 = 31
Haste To hit: 1d20 + 16 ⇒ (15) + 16 = 31
Miss: 1d100 ⇒ 49, 1d100 ⇒ 64
Damage: 1d8 + 1d6 + 21 + 3 + 2 ⇒ (2) + (5) + 21 + 3 + 2 = 33
Haste Crit Confirm: 1d20 + 16 ⇒ (8) + 16 = 24
Damage: 1d8 + 1d10 + 23 + 3 + 2 ⇒ (7) + (9) + 23 + 3 + 2 = 44
| Harlan Starshine |
Round 6
HP = 71/82
AC/T/FF = 22/14/19 (25% ignore sneak/critical)
Weapon Equipped = +1 Light Crossbow
Bolts = 35/35
Speed = 15'
Channel = 6/6 (6d6)
Energy Body = 11/11
Oracle Spells Known (CL 10):
5 3/4 Cure Light Wounds, Mass, Break Enchantment*, Breath of Life*, Wall of Stone
4 2/6 Blessing of Fervor, Cure Critical Wounds*, Restoration*, Air Walk, Holy Smite*
3 7/7 Cure Serious Wounds*, Dispel Magic, Invisibility Purge, Neutralize Poison*, Stone Shape, Magic Circle Against Evil
2 7/7 Aid, Restoration, Lesser*, Resist Energy*, Cure Moderate Wounds*, Shield Other*, Spiritual Weapon, Ghostbane Dirge*
1 6/8 Bless, Detect Evil, Detect Undead, Command*, Cure Light Wounds*, Burning Disarm*, Sun Metal*
0 Stabilize, Purify Food and Drink*, Create Water, Detect Magic, Mending, Guidance, Light, Spark*
* Save DC = 15 + Level
Status Effects = Air Walk
Harlan limps forward and heals everyone again.
P56 and CLWM: 1d8 + 12 ⇒ (4) + 12 = 16
| DM NomadSage |
Round Six
Harlan moves up and heals the group again. Malnival, Kiyomi and Parity all hit with solid attacks, though the tiger-woman's resilient hide reduces the effect of each blow. Heng's punches, however, hit with devastating impact. After a couple crushing hits, the beast crumbles next to her chieftain.
End of Combat!
Actions? The room description was posted back at the start of the fight.