| Ranzo vonLebeda |
Some Questions:
Where is your camp/fort
How many are you
How is the camp/fort laid out
Do you have a look out, where are they?
Any special defenses
Any special surprises, traps, hidden treasure, etc.
Who is Kressle, how is he armed?
Does anyone or Oleg have paper, so we can have a perm copy of the map and camp?
Each of the bandits will be interrogated separately with Quentin and I, away from the others and out of hearing.
Any differences in the responses will be dealt with in another post.
Anyone else have any questions?
| Narkari |
Quentin. There are only 3 bandits. The talkative bandit and the two brothers. The talkative bandit gives up the information you ask but doesn't volunteer information unless specifically asked a certain question. The two brothers refuse to give any information if it means the death of the other. Due to your sense motives you know that the talkative bandit is speaking the truth.
Where is your camp/fort: Thorn River Camp is a few days ride away.
How many are you: There are eight bandits and Kressle. Some leave at times to gather good and patrol.
How is the camp/fort laid out:Map.
Do you have a look out, where are they?: K2 and K3
Any special defenses: Yes, but he doesn't know where.
Any special surprises, traps, hidden treasure, etc.: Yes, he doesn't know where.
Who is Kressle, how is he armed?. Kressle is a she and is the leader of the bandits of this camp. The Stag Lord(The leader of all bandits who has a fort somehwere further in the greenbelt) chose her personally to take control of this area. The amulet you found is the symbol of the Stag Lord. She wields handaxes.
Does anyone or Oleg have paper, so we can have a perm copy of the map and camp?: Yes he has paper. Map above.
| Quentin Lovelace |
Quentin would discuss this with all the other PCs about this, but what I'm thinking is we can make use of these thugs in literally building up our kingdom. They terrorized Oleg and Svetlana for three months, so they should work twice that (six months) in hard labor helping repair the fort, chop wood, clean kitchens, bail hay, plow fields, and any and other hard physical labor that needs doing.
Hopefully there's some chain so we can make foot manacles or one of those old-time ball-and-chain things. That plus Oleg watching them with a crossbow/spear/whatever in hand should be a good deterrent.
After they're sentence is up we'll give 'em a few coppers and send 'em north. They stay alive, we get free labor, their leader has been made an example of so they'll know we're serious when we say if we see them again in the Riverland after their sentence we will kill them, no questions asked.
| Alendiri Faladiir |
I think I may be playing Alendiri a bit too Lawful but he would like to discuss some issues like what to do with the Bandits, loots, and get things like that out in the open before we get too far into things. He's old though, so he does prefer to talk then just act hastily :)
| Alan Taselson, Jr. |
I'm definitely lawful, too. I'm happy to sit down and lay out guidelines for how to handle prisoners, loot, and the like. Although, I would suggest doing that out of character so that we don't get bogged down in debate in the gameplay thread.
However, I would also suggest, as a player, not a character, that we would benefit from assuming the best in each other and not being selfish or laying out any sort of powerful contract. I've seen too many threads in the advice section of these boards with people arguing with their real life friends over who has to pay for crafting items, who gets the best gear, and who is responsible for healing. If we all agree as players to be decent and look out for each other, we will spend less time on the technicalities, and more time playing this game.
I'm not at all refuting what you suggest, Alendiri, I definitely want guideline, I'm just preemptively pointing out a few things that seem to be all too common in this style of game.
That's my 2cp, what do the rest of you lot think?
| Endrance |
I don't really need any loot. I get a talking sword as part of my class, and I'm a full caster. I'm good, seriously. You guys can sort all of that out yourselves, and if I feel like I need to buy something, I'll ask for a share of the party's monetary treasure.
I don't mean to sound cocky, that's just generally how I play. Items don't really interest me that much, I prefer solving problems with class features.
And I second Quentin's idea of forced labor as punishment. Goes back to what I was saying about unrepentant. We can make them work and if they dig holes build a castle for us, they will have been rehabilitated.
| Ranzo vonLebeda |
I am with all of this; I might suggest that any money we get is split even with a extra share going to party funds, magic or great mundane objects going to the person in the most need or can use it the best and work on things from there?
I don't like like the way the conversation with the brothers is going, I will post in game about it.
| Alendiri Faladiir |
Yeah I don't think we need to get too heavily into precise details, just a general policy. It seems like we're all on the same page more or less, I just like to try and keep things generally even as far as character wealth goes, basically like Ranzo said, but when we split cash if someone is lagging significantly behind everyone else we give them an extra share or the like. A party fund for resurrections, healing/restoration style stuff is also a good idea.
As for Bandits, I like the idea of working off their debt, and if once we get to kingdom building they've proved themselves willing to reform then Alendiri will be happy to offer them a place in our kingdom. Basically whenever we run into bandits, we give them the chance to surrender (possibly after a few round of roughing them up), and if they don't we kill em. Any bandits that are knocked out before we ask for surrender, we rouse and offer them their freedom in exchange for a period of service and renouncing their bandity ways, if they refuse then it's the rope. If they accept the offer of service for freedom and we find them involved in banditry or other unlawful behaviour again, then we hang them.
Also this is for the general bandits, their leaders are another matter entirely, and I would suggest be addressed on a case by case basis.
My thoughts anyway, feel free to comment :)
| Alan Taselson, Jr. |
^Agreed. I'd propose this:
Adventurer's Code
Wealth
All monetary wealth acquired will be split 6 ways, with one share to each member and one share to a community fund which will be expended on items that benefit the party. Any items will be given to whoever can best use them, and shared readily, unless the owner chooses to buy off the item by paying market price into the community fund.
Banditry
Those guilty of banditry shall be given one chance to repent and serve as laborers in whatever way we see fit until they have worked off their debt. Anyone found repeating a crime will be executed without question. The exceptions are those who fall in combat and those who are guilty of leading organized banditry.
I'd be happy to play accountant and keep track of the party funds, if you want, but I won't be able to carry much loot.
| Alendiri Faladiir |
Sounds pretty good to me Alan. So any items are considered owned by the party until someone buys them from the party? I did something similar with a previous group and it worked alright (though was a fair bit more bookkeeping), though when we bought items from the group we only paid half market value (same cost as having the item crafted, which is going to happen in Kingmaker)
The only other thing I'd add is that bandits caught lose all right to their property, which goes to either us, or perhaps when we get there, to the kingdom (or if we can find it, the original owner depending on the case)
| Alan Taselson, Jr. |
Not all items are owned by the party. Only things we can't obviously decide on. For example, if we get a weapon that only one person is proficient in and he can put it to use, we'll give it to him. If it's something like a magic rod that we could conceivably all use, it would remain as party property until it is used up or someone buys it off. You do raise a good point about buying at half cost. We should do that.
| Alendiri Faladiir |
I'm fine with that a little way down the road Ranzo, but at first level all those items you're wanting to gave away come to... 414gp that's mostly the longbows and horse admittedly (75gp each) but it's still a fair bit of cash. I'd suggest keeping the horse and tackle and 3x longbows at least(I'm taking the 4th), but that's just me being greedy :p
| Narkari |
You guys have 475gp in store credit. Oleg is unable to give you money at this time because he does not have the money on him. Now you all are tasked to explore and map out the greenbelt as part of your charter. In the players guide for Kingmaker their is a hex map that you will use to show where you have explored. Exploring a entire hex will take much longer then simply traveling through it.
This is a map of the greenbelt. To make this easier on you all we will use letters and numbers to list each hex. From Left to Right simply go A1 to A7 on the top, B1 to B7 for each layer of hexes and so on. Only count the full hexes. Oleg's Trading post is in B5 and the Bandit's Thorn River Camp is in D4. I'm going to post and then we can move forward to you all start traveling towards the camp.
| Alan Taselson, Jr. |
I also numbered the hex map for easy reference. Here it is. And, it will also live in my alias.
| Ranzo vonLebeda |
Did Oleg take a commission on his 'sales', I mentioned it earlier but did not continue. I figure 10% is agreeable.
Also:
Did I miss a scale to the hexs? We leave in the early morning, how long to travel one hex while on horses? I know we have to explore the land, but I feel that we should travel there first and explore later.
We should hug the forest, and then head due east into forest and hit the river and head south until we are close to the camp, cut west and find our entry point.
Me first in Haps cloak, Endurance, just behind, the two other archers and then Alan.
| Ranzo vonLebeda |
I want you to help us shoot the sentry at K2 until he goes down, then you run over to the sentry at K3 and delay him until we can show up. I don't want anyone to get away, and I think your the best equipped to do this job.
Endurance has the tough job of spells, then combat with me.
Alan is reserve
Alendiri and I are in the front (with you for a short time) with long bows then taking care of whats left after Endurance's spell.
I was talking in character, using the map from Narkari's June 8th post as a basis.
| Quentin Lovelace |
Quentin clears his throat. "One other thing, Ranzo, about the traps that are likely there...given time, the Drunken God can guide my eyes to anything unusual that might be there, like pit traps or the like, so I'm not sure if we might want to scout ahead to avoid any nasty surprises. Might not be a bad idea given that we know the password and I can disguise myself quite easily."
| Narkari |
Oleg paid full price for the equipment he bought off you guys. He was feeling generous. Alendiri is correct that each hex is 12 miles. On horse back it takes 3 hours to travel the plains(1 hex) and five hours for the woods(1 hex).
I understand. Just give a heads up if you expect to be too busy. I wont be surprised if we don't hear from you after your wedding for awhile.
Happs had the strength composite longbow on him and the stag amulet. He was known to always have a green cloak on.
| Ranzo vonLebeda |
Fine, but from now on Oleg gets a 10% commission, deal?
So if we leave early in the morning, we can arrive early, we can find a spot in the woods, hide out an nap a bit then go to the camp and attack.
I think we can do without Quentin carrying a longbow, it will get in his way.
Anyone else have other ideas?