
Narkari |

Edward Very interesting character. Hope to see the build soon.
Azure I was looking into your character more and noticed that you included quite a bit of the Kingmaker info into your backstory. While I have no objections with where your family lived they would not have known Oleg for years. He has only recently taken up residence and may only have known him for a few months.
Alen Thanks for submitting.

Alendiri Faladiir |

Hey, speak of the Devil, another Druid :p
Yeah it definitely should be Sade, I have a bit of trouble with that sometimes though. I do my best however to make my characters flavourful and interesting.
Mmm endrance, I know my first character concept for kingmaker when I was first looking at it about a year or so ago was a Paladin of Erastil. The Aldori Swordlords to have a pretty awesome flavour to them too, and hey, there's even going to be a prestige class for them coming up in Paths of Prestige :)
"Each ten-level prestige classes is tied to a different organization or theme found in the Inner Sea region of Golarion, featuring long-awaited explorations of the Aldori Swordlords, Hellknight Signifers, Paladins of Irori, and the infamous Gray Gardeners!"
Well, look forward to (possibly) playing with you guys :)

Rheolwr |

I submit Dimitri ir'Schnieder,
Human Cavalier (Order of the Dragon)
Bastard son of House Rogarvia, seeks to claim a patch of the Stolen Lands in order to reclaim the heritage of his shattered house. Rostlander through-and-through he wants to help the southerners overthrow the controlling Issians of the north. He is LG however so doesn't necessarily want a civil war, would much prefer a diplomatic end to the crisis but knows its not likely.
More detailed background available on this Alias' profile along with stat block.
More details are available if desired.
Kingmaker looks like a great AP, would love to be a part of this. Posting 1/day no problem, likely more.
Good luck everyone :D

Edward Sobel |

re-post od Chief Wite Eagle to include character stats:
CHIEF WHITE EAGLE CR 1/2
Male Human Druid (Eagle Shaman, Wordcaster) 1
LN Medium Humanoid (Human)
Init +3; Senses Perception +7
--------------------
DEFENSE
--------------------
AC 14, touch 11, flat-footed 13. . (+3 armor, +1 Dex)
hp 13 (1d8+5)
Fort +4, Ref +1, Will +5
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Shortspear +1 (1d6+1/20/x2) and
. . Unarmed Strike +1 (1d3+1/20/x2)
Ranged Sling +1 (1d4+1/20/x2)
Spell-Like Abilities Speak with Animals (4 rounds/day)
Druid (Eagle Shaman, Wordcaster) Spells Known (CL 1, 1 melee touch, 1 ranged touch):
1 (2/day) Selected Nature's Calm (DC 14), Selected Lesser Cure (DC 14), Calm Animals (DC 14)
0 (at will) Cone Sense Magic, Selected Soothing Touch (DC 13), Personal Beacon
Words:
Lesser Cure: Katu Milaz Uakas Hanisa
Nature's Calm: Uakeisuitin Saptakatalksa
Sense magic: Iyakaza Mitau
Soothing Touch: Amolza Uepezese
Personal Beacon: Innig Kaaus
*Note: these words are adapted from:
"A dictionary of the Numipu or Nez Perce language Part 1" Anthony Morvillo, St Ignatius' Mission Print,
Montana, 1895.
--------------------
STATISTICS
--------------------
Str 13, Dex 12, Con 14, Int 12, Wis 17, Cha 11
Base Atk +0; CMB +1; CMD 12
Feats Druid Weapon Proficiencies, Totem Spirit - Shriikirri-Quah (Hawk Clan), Toughness +3
Traits Devotee of the Green: Knowledge (Nature), Pioneer: Handle Animal, Savannah Child: Ride
Skills Acrobatics +0, Climb +0, Escape Artist +0, Fly +0, Handle Animal +5, Heal +7, Knowledge (Nature)
+8, Perception +7, Ride +7, Stealth +0, Survival +9
Languages Common, Druidic, native Arcadian tribal tongue
SQ Druid (Eagle Shaman, Wordcaster) Domain: Animal, Druid Meta Word Limit (1/day), Heart of the
Wilderness +0, Nature Sense (Ex), Spontaneous Casting, Wild Empathy +1 (Ex)
Combat Gear Bullets, Sling (20), Shortspear, Sling, Wooden Armor; Other Gear Fetish, Tribal, Flint
and steel, Holly and mistletoe, Musical instrument: flute, Pathfinder's Kit, Pouch, belt (4 @ 2 lbs), Sewing
needle, Tobacco
--------------------
TRACKED RESOURCES
--------------------
Bullets, Sling - 0/20
Druid Meta Word Limit (1/day) - 0/1
Shortspear - 0/1
Speak with Animals (4 rounds/day) (Sp) - 0/4
--------------------
SPECIAL ABILITIES
--------------------
Druid (Eagle Shaman, Wordcaster) Domain: Animal Granted Powers: You can speak with and befriend animals
with ease. In addition, you treat Knowledge (nature) as a class skill.
Druid Meta Word Limit (1/day) A wordcaster can only use meta words a number of times a day equal to half
his caster level in his wordcasting class (minimum 1).
Heart of the Wilderness +0 +5 on CON checks to stabilize, +1/2 level to negative HP level for death, +1/2
level Survival.
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Speak with Animals (4 rounds/day) (Sp) You can use speak with animals as a spell-like ability.
Spontaneous Casting The Druid can convert stored spells into Summon Nature's Ally spells.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.
--------------------
HORSE, LIGHT (COMBAT TRAINED) (Sikem*) CR 1
Male Horse
NN Large Animal
Init +2; Senses Low-Light Vision, Scent; Perception +6
--------------------
DEFENSE
--------------------
AC 11, touch 11, flat-footed 9. . (+2 Dex, -1 size)
hp 15 (2d8+6)
Fort +6, Ref +5, Will +1
--------------------
OFFENSE
--------------------
Spd 50 ft.
Melee Hooves x2 (Horse) +3 x2 (1d4+3/20/x2) and
. . Unarmed Strike +3 (1d4+3/20/x2)
Space 10 ft.; Reach 5 ft.
--------------------
STATISTICS
--------------------
Str 16, Dex 14, Con 17, Int 2, Wis 13, Cha 7
Base Atk +1; CMB +5; CMD 17 (21 vs. Trip)
Feats Endurance, Run
Tricks Attack [Trick], Combat Riding [Trick], Come [Trick], Defend [Trick], Down [Trick], Guard [Trick],
Heel [Trick]
Skills Fly +0, Perception +6, Stealth -2
Languages
SQ Combat Riding [Trick]
Other Gear Backpack (4 @ 1 lbs), Bedroll, Bit and bridle, Fishhook (2), Mug/Tankard, clay, Rations, trail
(per day) (3), Saddle (Riding), Saddlebags (6 @ 8 lbs), String (50'), Thread (50 ft.), Waterskin, Whetstone
--------------------
TRACKED RESOURCES
--------------------
Rations, trail (per day) - 0/3
--------------------
SPECIAL ABILITIES
--------------------
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Run You run faster than normal.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Arcadia, the mysterious continent, lies across the Arcadian sea. A place of mystery and wonder; Centuries ago Ulfen settlers called Arcadia their new home, until the natives took offence to their presence and nearly drove
them from their home.
The native tribes called skraelings by the Ulfen settlers were considered savage and ruthless. But this I can tell you is not entirely true.
I am White Eagle, son of Ten Bears, and I am a skraeling. Though I was not born on the land my ancestors once called home My Father and I have held to the teachings passed down to us by my father’s father and his father before him. I am of the Defohy tribe, Nomads always moving with the changing seasons making our home in the plains of Arcadia in places where our horses may graze and the fish are abundant.
The Defohy depended on the land for their survival. The earth and rivers provided roots and berries, fish and game. Farming and land ownership were foreign to the Defohy. They believed (and still do today) the earth was not to be disturbed by hoe and plow. The land was their home, not a commodity to be bought or sold.
Chief Yellow Wolf, a relative of Chief Ten Bears said, “We were always here. The Great Spirit placed us on this land of ours.”
Many miles south of the Ulfen settlement others from your world also journeyed to Arcadia. Settlers, seeking trees, animals and metals came to our home. These settlers moved into land we have journeyed to for countless generations. We sought to make peace with the newcomers and many of them welcomed us. We showed the settlers how to farm the soil in Arcadia and where to hunt good food. The Ulfen were friends. My people called all who came to our land as Ulfen as we had no concept of the different races of other lands. To us what you call elf was called spirit beings that were as mysterious to us as our home is to you.
Not all settlers who came to our home were friend. Bad Ulfen, I have learned were called Cheliax in your tongue, came to take gold from the hills and mountains of Arcadia. They enslaved many skraeling to dig the gold from the earth.
My ancestors became scattered and many were sent on ships to Cheliax home. Among them was my grandfather Chief
Charlo, whose wife was with child. My father was the first of the skraelings to be born on this new world.
My father was strong and it is said that he had the strength of a bear and would do the work of ten men and so
was given the name Ten Bears. Ten Bears was a slave like all the skraelings brought over to Cheliax.
However the Great Spirit saw what was happening to the people of Arcadia and took pity on them. Many skraelings
were freed when guardians of freedom who bore the sign of the eagle freed our people.
Ten Bears lead a small group of Defohy north until we found land to call home in what is called Restov Plains.
There. Our people prospered living peacefully on the plains and many new Defohy were born.
Ten Bears took a wife and bore a son, White Eagle.
For many years my people lived freely on the Rostov plains, trading goods with the settlements in this new land.
My brother, Swift Elk, would lead hunting parties and trade furs with other Ulfen hunters and trappers.
Soon though Cheliax warriors would try and destroy the peace my people have created. (Note Cheliax is the name given to all human bandits, brigands, or other unsavory types, including warlords). Many disguised as Defohy
attacked and scalped local Brevoy villagers.
Trust of the local villages and settlements was beginning to deteriorate. Ten Bears journeyed to the Ulfen city
of Restov to plead the case of our people.
The Mayor agreed to a treaty with Ten Bears. The Defohy people would provide one of their own and explore the place called the Stolen Lands and there the Defohy could go and make a new home. And in return the people of Restov would assist and help protect the Defohy people.
During this time White Eagle had recently returned from his journey of the Wyakin to receive his guardian spirit. White Eagle had a vision while alone that he would be a great leader of his people guiding them to new lands and better hunting grounds. White Eagle was to go to fulfill Ten Bears promise to the Chief of Restov.
The Defohy have a strong belief in dreams and visions. Young boys and girls went alone to remote places hoping to receive knowledge of a personal guardian spirit. This personal WYAKIN would warn them of danger and give them special powers. In all phases of daily life, the Defohy thought of the spirits of forces and objects around them as supernatural WYAKIN

Azure_Zero |

I'll be withdrawing Bridgette
if you like the alias' data format I don't mind people copying it
as its organised and contains RP notes

Umbriere Lunas |

I am presenting Ghanymae for consideration of your expedition. She is Aasimar, and I hope that will not be a problem?
i personally don't mind an aasimaar. it would just remind me of a specific childhood friend back at the manor. whom i intend to recruit as a cohort at 7th level.

Narkari |

You all just want to make this so hard on me with all these great characters and concept don't you? :P
At the moment we have in the drawing
Alan Taselson, Jr. - Male Human Wizard
Umbriere Lunas - Female Fetchling Bard
Garvok Kain - Male Human Witch
Russelletty McMullin - Male Halfling Cavalier
Endrance Rivaine - Male Human Magus
Kridor the Red - Male Human Barbarian
Sade Aquino IV - Male Human Fighter
Arumil Amaim - Male Elf Wizard
Quentin Lovelace - Male Human Inquisitor
Xerell Maj'ir - Male Half-Elf Inquisitor
Alendiri Faladiir - Male Elf Druid
Dimitri ir'Schnieder - Male Human Cavalier
Chief White Eagle - Male Human Druid
Ranzo vonLebeda - Male Human Fighter
Ghanymae Syntheab - Female Aasimar Druid
Sven Ocstrava - Male Human Witch
16 Applicants. Yay.
Also, Ghan it is fine. If your chosen and only if I find it too powerful in play I may ask to take away a racial abilities or two.

Narkari |

Just because their are so many applicants and I expect more to come I'm going to move the Creation Deadline to Wednesday evening and selections published Thursday Morning. I'm eager to start with so many great concepts and hope to begin Thursday afternoon. I hope this is acceptable to everyone.
Umbriere I do allow it but I have some house rules on how it is handled. When we get to that phase I'll list the rules.
Altael Thank you for submitting.

![]() |

I will make a profile for the character if selected. My character is the Sword Scion with ties in heritage from a distant land. A true study to sword and spell with as much variety as his ancestry. Origen Orlovsky is a young swordsman of exceptional talent who wandered into an aldori dueling academy a few years back barely able to speak common but carrying heraldry that hinted at Orlovsky heritage. He quickly excelled through the ranks and became top student though the beginning was rough with a language barrier. The young man has heritage that has been mixed between Varisian, River Kingdoms, Tien and with a hint of elven heritage has his eyes are slightly more almond shape and his ears have a rounded point. Already displaying his magical talent at the acedemy the trick was to infuse them. He sees that has the challenge that needs to be overcome and where better than the wilds of the Stolen Lands.
as far as build he would be a Human Magus with the archetypes of Bladebound and Kensai. If forced to choose one it would be Kensai.
Str 14 Dex 15 Con 13 Int 16 Wis 10 Cha 10

Russelletty McMullin |

My goodness, I've tryed to get this character in so many times, maybe this is it!
The tiny halfing sits on the ground, laying on his rat, twitching with excitement, he looks to have gotten almost to excited, as he twiddles his thumbs, looking at his wrist awkwardly, looking for something that isn't there...

Narkari |

Drumroll Please!
1. Alan Taselson, Jr. - Male Human Wizard
2. Endrance Rivaine - Male Human Magus
3. Ranzo vonLebeda - Male Human Fighter
4. Quentin Lovelace - Male Human Inquisitor
5. Alendiri Faladiir - Male Elf Druid
Replacements
1. Garvok Kain - Male Human Witch
2. Sade Aquino IV - Male Human Fighter
This was a very hard choice. For those not chosen you had great characters and I'm sorry for not choosing them.
For those chosen as the main group. Please proceed to the discussion thread and we will discuss about getting started. Thank you everyone for submitting your concepts.

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Hey, speak of the Devil, another Druid :p
Yeah it definitely should be Sade, I have a bit of trouble with that sometimes though. I do my best however to make my characters flavourful and interesting.
Mmm endrance, I know my first character concept for kingmaker when I was first looking at it about a year or so ago was a Paladin of Erastil. The Aldori Swordlords to have a pretty awesome flavour to them too, and hey, there's even going to be a prestige class for them coming up in Paths of Prestige :)
** spoiler omitted **
Well, look forward to (possibly) playing with you guys :)
Funny, I actually figured that by the time it's out, I could probably qualify for it. We'll see if the spot opens up.