DM Jlighter - Souls for Smuggler's Shiv (IC) (Inactive)

Game Master jlighter


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Camp:
That would be much appreciated Master Derindi..I didn't know you were a spellcaster. But that is just for comfort's sake...I wouldn't trouble you if a little heat got to me. Does anyone else have anything to add before the party turns to a new day?


Male Human Sorcerer 2 Arcane Bloodline

Campsite:

"I can either join the scouting party or stay here and help guard camp, whichever you all would rather. I have spells that would prove effective in a scrape, but have nothing to offer in woodcraft."


Master

Campsite:
"I'll prepare spells to help resist de heat tomorrow for whoever goes with de scouting party. I can also accompany dat group, if ya need extra hands."

Anything else before bedtime?


Campsite:
Kieran prepares himself for first watch, having nothing else to add for the night.


Female Human Oracle (Flame) 1

Asasha is happy to take second watch...


Master

Campsite:
Jack, with his usual cursing, settles in for a nap, saying he'll take the third watch during the wee hours of the morning. The rest of your companions also settle in for the night, leaving Kieran to take first watch. The current time is a little before 7, and the sun is just beginning to hit the horizon. The mild buzzing of flies and other insects mixes with the jungle noises and the crashing of the waves down the beach to lull the camp to sleep, but for Kieran.

Kieran's watch passes uneventfully, and he wakes Asasha for her turn around 11 PM, settling down to sleep. Asasha's watch is likewise mostly uneventful, although halfway through her watch (a little after 1 AM), the jungle nearby goes very quiet. From the West, the sound of massive wings passes by overhead. A little after it disappears, the jungle noises slowly start up again. Nothing else particularly interesting happens during the night, and Asasha and Jack switch places at around 3 AM.

During Jack's watch, he spends most of his time whittling and cursing. In between splinters, his eyes go up to scan the darkness around the campsite. The only interesting thing that happens is the glowing occurring in the waves. It doesn't seem threatening, though so he lets it be. The sun comes up around 6, and Jack starts kicking people awake around 7.

GM Notes:
Kieran Check: 1d100 ⇒ 52
Kias Check: 1d100 ⇒ 9
Jack Check: 1d100 ⇒ 14
Asasha Check: 1d100 ⇒ 31
Aerys Check: 1d100 ⇒ 79

Survivors:
Mkay. Got them caught up to you. You going to continue advancing along the cliff-side?


male Dwarf cleric 1

After taking a moment to adjust to the added weight, Gorbaz continues along the cliff side. "99 kegs of ale in the tavern, 99 kegs of Ale! crack one open and drain it down, 98 kegs of ale in the tavern!"


Male Ekujae Elf Ranger lvl 1

survivors:

Why did I have to be stranded with a dwarf? They are about as quiet as a herd of oliphants.Must you sing? You are likely to draw every beast in the vicinity down upon us. Maybe we should just keep moving to the east in silence for now until we know what's around? Tadanu asks a smile creasing his lips.


male Dwarf cleric 1

Survivros:
"I ain't scarred of no jungle beasts, but singing about ale does make me thirsty for a pint."

With that said, the dwarf lapses in to silence, dreaming about his favorite tavern.


Master

Survivors:
Close to two hours travel brings you to within sight of a cliff at cross-angles to yours. A small distance beyond, another cliff-side is visible, showing that there's another pocket-cove a short distance in front of you. The near cliff-edge is perhaps another 15 minutes journey onward. The sun has traveled a fair distance above the horizon, but several hours remain before it reaches its zenith.

Campsite:
A sharp prod in the ribs roughly intrudes on your dreams. The sun hasn't traveled very high over the horizon, and the day promises to be bright and hot.

Aerys:
You’re back aboard the Jenivere, bent over the railing being seasick. After your latest bout of retching, you slump back and see the rest of the passengers and crew are on deck as well, all of them sick save for the captain and the quiet Varisian scholar Ieana. She whispers in the captain’s ear, then gives him a kiss on the cheek. At that point the captain holds up a wooden soup spoon, and you realize that you’re holding one as well. Everyone has a spoon. The ship is sinking, and the only way to stop it is to bail out the hold with your spoon! You work feverishly, but the waters keep rushing in. Just before you wake, you can see monstrous things with pincers in the water trying to claw their way into the ship...

As the pincers reach for you, a kick to the ribs breaks you out of your doze.


Campsite:
Rubbing his prodded ribs, Kieran rubs his eyes and rises up to a new day. Nothing happened last night eh? So far so good. He checks up on the rest of the group, before gathering up provisions and starts preparing a rudimentary breakfast.


Male Human Sorcerer 2 Arcane Bloodline

Campsite:

Aerys eyes fly open as he is touched. He rolls away in a panic, a spell half-formed on his lips. Seeing his companions, he calms himself with a deep breath. "My apologies. This place apparently breeds nightmares. It would seem the captain is not satisfied with merely inflicting his poetry upon us, but must now invade my dreams as well." Regaining his composure, Aerys shares the details of his dream. "As one who gives great credance to dreams, I can only assume that the captain and Iena were fully complicit in drugging our last meal to ease changing our course. I fear attempting to bail the ship may imply a futile activity in our future, however..."


Male Human Fighter/1

Campsite:

Spoiler:
"I miss the wind on the boat."


male Dwarf cleric 1

survivors:
"CLiffs and coves, would it be too much to ask for a small port town, with a tavern? Well at least we'll be on the high ground, maybe we can spot something from up there."


Male Ekujae Elf Ranger lvl 1

Nodding Lets take a look maybe we can see a way off of this Island


Master

Survivors:
Peeking over the edge of the cliff, two things catch your attention. Near to you, wedged between the cliff face and a rock, the remains of a ship stand. It doesn't look particularly sea-worthy, and it will probably crumble after another day or two of pounding by the waves. Farther away, across the beach and at the jungle line is a decent size campsite constructed of jungle pieces. It's difficult to tell, but there seem to be at least 7 or 8 people there. The sound of curses drifts up to you on the wind.

Campsite Perception DC 20:
Movement catches your eye, and you see two figures at the top of the cliff over the remains of the Jenivere. One is extremely tall, and there's something odd about its face. The other is shorter and has a long reddish beard.


Female Human Oracle (Flame) 1

campsite:

Perception: 1d20 + 3 ⇒ (20) + 3 = 23

Awakening to the violent thrust of Jack's boot, Asasha climbs to her feet, rubbing her bruised ribs and giving the crude man a withering glare. Streaching cat-like, she begins going through her routine of morning exercises, streatching and contorting her body and loosening her muscles for the day ahead. As she finishes her routine she squints at the cliff-top above the Jen', covering her eyes with her hand to get block the sun's glare....

Look there. she says Does that look like it might be someone? A tall one and,... a dwarf?


male Dwarf cleric 1

Surviors:

"Ha, looks like we weren't the only ones with the good fortune to be stranded here!"

Glancing over at his new 'companion', Gorbaz smiles wide "Think they have any ale?"


Male Human Sorcerer 2 Arcane Bloodline

Campsite:

Shaking off the last shreds of dream, Aerys follows Asasha's gaze.
Perception
1d20 + 2 ⇒ (18) + 2 = 20
"I believe you're right. This should prove interesting."


Campsite:
Slowly chewing his breakfast, Kieran's poor sight does not really reveal what the others are pointing to. The news though prompts him to equip his sling and load a bullet in preparation.


Master

Campsite:
Jack shades his eyes, looking where the others are staring. Seeing the two on the cliff top, he steps forward.

Jack's voice booms out across the small cove, startling birds into the air. "Oy, you two. The bloody fools on the damn cliff. Got any bloody rum with ye?"


Male Ekujae Elf Ranger lvl 1

Survivors:

A grin spreads across his face as he looks at Gorbaz Sounds to me like they are looking for a tavern as well. Apparently everyone who lands on this island needs a drink. Lets see if we can find a way down? tadanu turns and looks to see if he can find a way down to the beach from here that is not to difficult.

perception1d20 + 8 ⇒ (12) + 8 = 20


Master

Tadanu:
The fastest way down might be to just jump. It's only 100 ft. or so. :)

The cliffs are reasonably rough and craggy, providing plenty of handholds to climb down the cliff-side. Using rope would make the climb easier still. Alternatively, you could so much the same as you did to get off the beach you woke up on, except in reverse. Follow the edge around until you reach the slope, then follow the slope down until you reach the beach.


male Dwarf cleric 1

survivors:
"Aye, might as well, if i'm gonna be stranded, might as well have some company. Up for a climb or shall we walk?"

in his best imitation of the voice he just heard, "Oy, you bloody fools on the beach, seen any bloody Taverns?"


Male Human Fighter/1

Kias watches the two men approaching. He loosens his sword in its scabbard.


Master

Jack curses, "No bloody rum. Great."

It takes perhaps 20 minutes travel to make it down to the beach. If you two are moving down.

And then the group was one.


male Dwarf cleric 1

Assuming we walk, which i think was the plan

As they move along the cliff towards the camp, Gorbaz truns to Tadanu.

"My guess is they're stranded as well, but who knows, they could be cut throat pirates, keep your guard up.....I don't need to be saving your pointy ears."


Hail! Surely you couldn't be in the same fate as ours? Our rotten luck has bought us here stranded and shipless, you couldn't be much worst off as there is no tavern to be had here, as I keep telling my fellow survivor here. Or might you suffered a mighty bump on the head to yearn so?


Female Human Oracle (Flame) 1

campsite:
As the strangers draw closer Asasha moves to the side of the campsite, taking a place near the fire pit. Once there she pulls off her boots, and busies herself, pretending to repair one of their soles, and looking generally harmless. She watches them close in, ready for any sign of agression.


Male Ekujae Elf Ranger lvl 1

Tadanu nods at Gorbaz's comments his hand resting on his curveblade ready for any sign of trouble. His eyes scan the surroundings looking for any signs that this is a trap

perception 1d20 + 8 ⇒ (19) + 8 = 27

As they approach the other camp Our ship was the Tattooed Lady bound for Eleder. She broke up on the rocks just offshore about a half days travel toe the west of here. Where were you bound for before you wound up on this forsaken rock? How long have you been hear? He asks as he surveys their camp and the members of the camp.


Master

Tadanu:
The camp seems to be an improvised affair, constructed entirely of pieces of the surrounding jungle. You notice one Human woman sitting next to the fire pit, appearing to repair the sole of a shoe that doesn't appear broken. There doesn't seem to be any sign of a trap.


male Dwarf cleric 1

"Aye, no tavern, no rum, about the worst palce imaginable. Names Gorbaz of the ProudHammer clan, chosen of Torag, may his infinite wisdom quide me to the nearest hole that will pass for a tavern."


Male Ekujae Elf Ranger lvl 1

Seeing no signs of a trap Tadanu seems to relax slightly. Greetings to you all. Name is Tadanu. How long have you been here? Based on your camp it looks like recently.


You could say so. I think it's been two nights since landfall. You could see we're probably luckier that many survived than just the two of you. We were bound for Eledar too, now it's naught due to the current circumstances. Right now I think we'd managed a foothold on this damned island. Next step is to get means to get off it.

Now we have a group of 12 survivors, how important is ration tracking enforced? Do we need assignments or rosters for camp?


Master

Rationing supplies will be tracked, as it is part of the adventure. Each unit of rations is enough to feed the average person for a day. There are several people in the group capable of gathering more foodstuffs and water from the surrounding jungle, and the NPCs can fulfill certain campsite roles depending on what they're each capable of and how much they trust you.

GM Notes:
Morale Saves
Jask: 1d20 + 8 ⇒ (6) + 8 = 14
Aerys: 1d20 ⇒ 8
Gelik: 1d20 + 2 ⇒ (9) + 2 = 11
Sasha: 1d20 - 1 ⇒ (17) - 1 = 16
Ishirou: 1d20 - 1 ⇒ (12) - 1 = 11

Noon Wandering Monster Check: 1d100 ⇒ 55


Female Human Oracle (Flame) 1

Asasha sits back watching as Kieren takes the lead, studying the newcomers whilst repairing the sole of her boot.


male Dwarf cleric 1

finding a comfortable spot to sit down, "An seeing as were all stuck here, rum and tavernless, i think we'll be joining ya. Now what's the plan?"


Well, we should start scouting out the island, at the same time make sure our temporary shelter is well guarded. Now, we managed to scavenge a few items off out ship to aid us, how about yours?


Male Ekujae Elf Ranger lvl 1

We had some stuff we scavenged from our wreck though I think Gorbaz is carrying most of it. We should start scouting as soon as possible. Hopefully we can find a way off this rock. So who wants to join me for a look around?


Master

Jack pipes up, "I'll join in with the scouting. Better than waiting about this bloody place."

Derindi indicates that he'd be willing to help with scouting as well.


male Dwarf cleric 1

Wandering the god forsaken jungle with an Elf, or babysitting camp, not sure which is worse. Still, if we find any rum, I want a swig before Jask gets to it.

Gorbaz rises with a bear of a yawn.

"If I let you 3 wander off alone, imagine the trouble you could get yer selves into, bets i tag along."


I will come too. I think we should thoroughly clear out the northern tip of the peninsula before heading towards the main body. Better shot at finding a repairable wreck via that route.


Female Human Oracle (Flame) 1

I'll be comin' too. I just 'ate 'avin to stand still fer too long!


Male Human Sorcerer 2 Arcane Bloodline

Aerys tips his head in welcome to the newcomers. "I could certainly use a stroll as well." He gestures to the still-slumbering ferret curled on his shoulder with a grin. "And as you can see, there's simply no holding Nyx back."


Male Human Fighter/1

Kias begins to strap his breastplate on. "I'm not going to be left out."


Master

Nevah and Aberwhinge say they'll do what they can to hold down the fort. Nevah seems to have adapted rather quickly to the situation of being stranded, and sets about rigging snares and spike traps to defend the camp. Setting off along the path that the Explorer group traveled earlier, you reach the clearing where that group turned around the previous day around 10:30 AM. Derindi estimates it would take at least several more hours, likely a decent way into the afternoon, to reach the end of the peninsula.


Master

Bump


Aye..my poor eyesight won't do wonders if I'm on point, I'll keep myself in the middle of the group. Shout out if you need help.

I think we should make it to the peninsula tip if possible, we may need to camp half-way.


Male Human Sorcerer 2 Arcane Bloodline

I would imagine we could walk two abreast - could i suggest:
Jask - Tadanu
Kieran - Gorbaz
Aerys - Asasha
Kias
to keep melee-types front and back? (am i missing anyone?)


Master

Jack, not to be confused with Jask Derindi (Derindi for future). He'll be worked out soon enough, but he hasn't stomped off into the wilderness to find his inner wild man yet.

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