DM Irthos Master of the Fallen Fortress PbP

Game Master OmniChaos


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Male Human (Chelaxian) Fighter /2

No problem DM...I understand why you need to know who is attacking who....I'm not sure we are going to make it out of here alive..lol


Colyne wrote:
No problem DM...I understand why you need to know who is attacking who....I'm not sure we are going to make it out of here alive..lol

Geez my npc takes out four trogs and they still want more. Should have killed them earlier rather then let them go. >.>

I am joking in case thats not apparent. Anyways byron just over extended himself and did not have the AC to save him. Once he is not the only target in range and gets some healing things should smooth out. Basically you can take out the weak or take out the strong, just need to make it a group effort. But hey thats what low level is all about, polishing the rookie out of yourself. I dont think your in the red just yet. ;)


Nngara your still in the staircase, unless you move you dont even have line of sight.


The two front liners are down. Will Indeo save the day?


Male Dwarf Cleric (Merciful Healer) 2

What manner of CR2 creature has 6 attacks in one round 0_o?


Indeo Hospice wrote:
What manner of CR2 creature has 6 attacks in one round 0_o?

I dont remember saying anyone was CR anything did I. Also the beast has five attacks not six.


I think its safe to say everyone is in range of the stench. So please make a fort save vs DC 15 here.


Male Halfling Gunslinger 1

Fort Save 1d20 + 1 ⇒ (18) + 1 = 19


Male Human (Chelaxian) Fighter /2

Fort Save: 1d20 + 5 ⇒ (15) + 5 = 20


Male Dwarf Cleric (Merciful Healer) 2
DM Irthos wrote:
Indeo Hospice wrote:
What manner of CR2 creature has 6 attacks in one round 0_o?
I dont remember saying anyone was CR anything did I. Also the beast has five attacks not six.

I...stand corrected.[/shatner]


Before I post I want to clear something up. Nngara why do you have a caster level check mod of +7 when your a level 2 so it should be +2.


Female Mwangi Elf Wizard(Enhancement)/1 - HP 10/11; AC13,T13,FF10; F+1,R+3,W+2/+4
DM Irthos wrote:
Before I post I want to clear something up. Nngara why do you have a caster level check mod of +7 when your a level 2 so it should be +2.

Concentration:

When you make a concentration check, you roll d20 and add your caster level and the ability score modifier used to determine bonus spells of the same type.

Int 20=+5, Caster Level=+2 --> total is +7


Nngara Erebrian wrote:
DM Irthos wrote:
Before I post I want to clear something up. Nngara why do you have a caster level check mod of +7 when your a level 2 so it should be +2.

Concentration:

When you make a concentration check, you roll d20 and add your caster level and the ability score modifier used to determine bonus spells of the same type.

Int 20=+5, Caster Level=+2 --> total is +7

I said to make a caster level check not a concentation check. Unless I am mistaken they are two different types of rolls.


Female Mwangi Elf Wizard(Enhancement)/1 - HP 10/11; AC13,T13,FF10; F+1,R+3,W+2/+4

Could you give me the cite to a caster level check - I have never heard of one and cannot find it on the paizo site.


Nngara Erebrian wrote:
Could you give me the cite to a caster level check - I have never heard of one and cannot find it on the paizo site.

Link Click on caster level check on the table. Let me know and I will post as with a +2 you dont beat the DC.


Male Dwarf Cleric (Merciful Healer) 2

Fortitude: 1d20 + 5 ⇒ (14) + 5 = 19


Female Mwangi Elf Wizard(Enhancement)/1 - HP 10/11; AC13,T13,FF10; F+1,R+3,W+2/+4

The Caster Level Check is used to determine whether a spell cast by the caster is sufficient to overcome some other spell. It is used on things such as dispel magic. See for example:
__________________
Targeted Dispel: One object, creature, or spell is the target of the dispel magic spell. You make one dispel check (1d20 + your caster level) and compare that to the spell with highest caster level (DC = 11 + the spell's caster level). If successful, that spell ends. If not, compare the same result to the spell with the next highest caster level. Repeat this process until you have dispelled one spell affecting the target, or you have failed to dispel every spell.

For example, a 7th-level caster casts dispel magic, targeting a creature affected by stoneskin (caster level 12th) and fly (caster level 6th). The caster level check results in a 19. This check is not high enough to end the stoneskin (which would have required a 23 or higher), but it is high enough to end the fly (which only required a 17). Had the dispel check resulted in a 23 or higher, the stoneskin would have been dispelled, leaving the fly intact. Had the dispel check been a 16 or less, no spells would have been affected.
__________________

If a caster is being confused or disturbed, it is always a concentration check with the DC depending on the severity of what is interfering with the spellcasting. Since the disturbance here is the bats, there appears to only be 2 relevant checks:

Injured while casting -->10 + damage dealt + spell level; DC 18 in this case - or
Extremely violent motion while casting --> 20 + spell level; DC21

I passed both of them.


Nngara the reason I said to use a caster level check and not concentration has nothing to do with being injured or in violent motion. I told you to make a caster level check because it was required by the special ability of the swarm. Distraction requires a caster level check as stated below from the subtype description.

Spellcasting or concentrating on spells within the area of a swarm requires a caster level check (DC 20 + spell level).

Edit- Waiting on your fort save too.


Female Mwangi Elf Wizard(Enhancement)/1 - HP 10/11; AC13,T13,FF10; F+1,R+3,W+2/+4

I already rolled my Fort save - it is 3 or 4 posts up on the IC.

Per the creator of Pathfinder:

James Jacobs wrote:
Tirion Jörðhár wrote:

Question about the swarm subtype -

Swarms possess the distraction universal monster rule. Spellcasting or concentrating on spells within the area of a swarm requires a caster level check (DC 20 + spell level). Using skills that involve patience and concentration requires a DC 20 Will save.

Is this correct? Caster level checks seem to apply to spells like dispel magic and the like. It seems strange to have a unique non-concentration check just for swarm distractions.

Shouldn't this be a concentration check?

Probably makes a lot of sense for it to be a concentration check. That's what I'd do in my games.

It is your call, but the caster level check makes no sense in this situation. If you are going to require this, then I will move away from the swarm and then cast the burning hands spell.


Ok guys this going to be a TPK and its mostly due to beginner mistakes which I underestimated on both sides. I am going to take control of Indeo for a sec but it will have no effect on his character or any of his abilities and he will still have his turn when I am done.


The normal trogs are asleep. Tasskar, Tulok, Snapjaw, and the bat swarm are still up and about.

Also everyone who has rolled their save for the stench let me know the result. Those who have not roll it already before taking any action. The DC is 15 in case you forgot.


Female Mwangi Elf Wizard(Enhancement)/1 - HP 10/11; AC13,T13,FF10; F+1,R+3,W+2/+4

I made the save a few posts ago.


Male Human (Chelaxian) Fighter /2

Same here...


Bad news is colyne is surrounded and missed. Good news is Byron can finally flank and SA now. Hope he gets better rolls on the croc then you did. ;)


Male Human (Chelaxian) Fighter /2

Tell me aboout it...2 attacks and no hits...arrgh!!!!


Male Half-Elf Rogue(Thug) 2 / Fighter (Mutation Warrior/Martial Master/Eldritch Guardian) 1

Fort: 1d20 + 2 ⇒ (18) + 2 = 20.


Byron the beast and croc are surrounding Colyne. No one is around you as the robed trog is hanging back and the swarm is nowhere near you. You sure you just want to stand there?


Looks like the dice dont like everyone getting healed. They came back with a vengence. XD


Geez man who knew the dice loved trogs so much, even holding back I nearly murder Colyne again. To be fair dont expect another "blessing" from the gods, you only get one per BBEG.


Just a suggestion for the party focus fire on a single target at a time. Start with say the beast.

Just my 2c


Deslin you sure you want to skip your turn. The flames are a spell effect but they dont need concentration or be recast every turn.

Edit-Indeo who do you think your channel is effecting by the way. It does have a range of 30 ft. after all.


Male Halfling Gunslinger 1
DM Irthos wrote:

Deslin you sure you want to skip your turn. The flames are a spell effect but they dont need concentration or be recast every turn.

Edit-Indeo who do you think your channel is effecting by the way. It does have a range of 30 ft. after all.

Then consider I shot him instead of waiting.


Male Dwarf Cleric (Merciful Healer) 2

I channel to whomever I can reach without healing the enemy. Without a map I feel like we are fighting blind here. You know, its not that hard to whip something up on the google docs version of excel; doesn't have to be anything fancier than walls and names in the proper locations. I think it would really eliminate or at least reduce some of the confusion we are all experiencing.

my 2c


I will assume that byron forgot to add his flanking bonus to his attack on the croc.


Male Half-Elf Rogue(Thug) 2 / Fighter (Mutation Warrior/Martial Master/Eldritch Guardian) 1

Oh, I thought Colyne was unconscious. If he has a flank, add an extra 1d6 ⇒ 1 sneak attack damage :-)


Thats why I wanted Balenar to go before you to heal him.


Nngara whats the heal for?
Honestly Deslin you should have attacked Tulok with the sword. XD


Female Mwangi Elf Wizard(Enhancement)/1 - HP 10/11; AC13,T13,FF10; F+1,R+3,W+2/+4
DM Irthos wrote:

Nngara whats the heal for?

Honestly Deslin you should have attacked Tulok with the sword. XD

I am bleeding, Heal DC15 to stop. Otherwise I go to 0 next round.


Byron you miss but for the sake of being clear Tasskar is the robed trog and no one is near him. Do you mean Tulok who is the four armed trog?


Male Half-Elf Rogue(Thug) 2 / Fighter (Mutation Warrior/Martial Master/Eldritch Guardian) 1

Yes. That is what I meant.


Sense you guys are pretty much grouped Indeo's healing effects everyone. That means the beast too but not the robed trog as he is out of range.


Deslin your 5 foot step cant be done with the four armed trog, when did you even get that close didn't you fire your bow last round and I know you did not do that near him.

To be clear he has Colyne to his east, Indeo to his north east, Byron from his south west, and Balenar to his south east. As far as I know he only has free space on his north, south, west, and north west sides.

Edit-Opps seems I missed something. Sense Indeo goes before Deslin last round he is fine but their was no space next to Colyne for Deslin to move. Well to make things simple I will just put Deslin between the four armed trog and the robed one next to Indeo. Deslin please let me know which free space around the four armed trog you take for your attack.

Things are going to get interesting with the swarm now. :)


Waiting to hear from Deslin about what I posted above. Still here guys.


Male Halfling Gunslinger 1
DM Irthos wrote:
Waiting to hear from Deslin about what I posted above. Still here guys.

Sorry, I didn't remember your post... maybe read it too late one night or something? Deslin will take any square where he flanks the enemy, and if not possible whatever square you choose.


Geez I got the devils luck, to bad you cant crit on a crit roll. Really a 19 and 20 what are the odds.


Sorry I got bogged down with some stuff. Back and looks like you have one baddie left to wrap up the longest battle in history, at least for me. X)


Only the robed trog and swarm remain. Indeo your channeling is fine. Colyne you can now act sense your healed to 3 hp. Besides that I think we are waiting on Deslin.


Male Human (Chelaxian) Fighter /2

Woohoo...cannot wait...once Deslin goes, that is


Male Dwarf Cleric (Merciful Healer) 2

*poke*


Yeah I got the flu so the at will mucus spell that did not want to turn off kept me busy. At this rate I will get hit by a bus next week. >.>

Anyways posted, one trog left to deal with.

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