DM Emissary's Ruby Phoenix Tournament (Inactive)

Game Master Misroi

PROVE YOURSELF!


801 to 850 of 1,778 << first < prev | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | next > last >>

Male Goblin Witch 12 HP 88/76, AC 21, touch 18, flat-footed 18, Fort +10, Ref +11, Will +12,

If they were calling for mercy before I cast the spell, I probably wouldn't have inflicted it on them. I'm a goblin, I'm not evil. : )

"Who am hurt?" Poog looks around with surprise. "That fight am not being hard other than little burns. Fire am nice to goblins, Poog am guessing."

The goblin reclaims his sandals and It and looks around, ready to go.

Then he stops and looks around: "How far away am forest?"

And what time is it?


The Boar and Tiger match was a bit after noon, and your qualifying bout with the Chanters was shortly after that. Let's say about 1:30. The forest is about a half mile away from the Pavilion, so it won't take long at all to get there. By my calculations, you can get there in about ten minutes just by walking.


Human Fighter 9 / Horizon Walker 3 | init +12, per +16 | AC 28/18/22 | HP 90/109 | Fort +12, Reflex +12, Will +8 (+2) | CMB +14, CMD 32

"Well, let's get healed and our boot straps tied, we've an 'acquisition' to make." Zak straps his boots back to his feet hovering in mid-air, his flight ability still in effect.


Male Human Ninja 6 / Conjurer 6; Init. +6; Perception +11; AC 27/19 (+4 Dex., +1 Dodge feat, +2 natural armour, +2 Cat's Grace, +4 armour, +4 deflection); hp 71/94; Fort +9, Ref +12, Will +10

Simon taps the first amenable Cleric he sees on the shoulder and asks him to give the party the benefit of his attention. As soon as this exchange has been completed, he gets his Elven footwear back on and nods to the others.

"Let's be going, then. Do we get a map?"


Male Goblin Witch 12 HP 88/76, AC 21, touch 18, flat-footed 18, Fort +10, Ref +11, Will +12,

Last question: What time is sundown? I'm wondering if I have an hour to fill out my remaining spells. No big deal if not.


Spellcasting services can definitely be procured at the usual prices. And you've got right around four hours before sundown.


Male Goblin Witch 12 HP 88/76, AC 21, touch 18, flat-footed 18, Fort +10, Ref +11, Will +12,

"Poog am able to heal you if you am wanting," the goblin says sourly as Zakarras mentions needing healing.

With only four hours, he'll hold off on spending an hour with it to commune.

As soon as everyone else is ready, he begins heading for the bamboo forest.


Human Fighter 9 / Horizon Walker 3 | init +12, per +16 | AC 28/18/22 | HP 90/109 | Fort +12, Reflex +12, Will +8 (+2) | CMB +14, CMD 32

"Just a bit, my green skinned friend, no sense in finding trouble without being healed first." After the minor healing, Zak is ready to depart. "Who is this 'Tsavati', does anyone know anything of her, or him, or it? We may save ourselves some effort if we learn something of this foe before pursuit."


Female Human (Vudrani) monk of the four winds 4 / paladin 8

Need to figure out how much damage I actually took before I know how much healing I need... Five of the attacks actually hit Asha's touch AC, so here's the Fort saves:

Fort save vs 8 damage: 1d20 + 13 ⇒ (16) + 13 = 29
Fort save vs 17 damage: 1d20 + 13 ⇒ (3) + 13 = 16
Fort save vs 5 damage: 1d20 + 13 ⇒ (18) + 13 = 31
Fort save vs 6 damage: 1d20 + 13 ⇒ (12) + 13 = 25
Fort save vs 4 damage: 1d20 + 13 ⇒ (16) + 13 = 29

(sigh) Of course, the one failure is against the crit damage... So that's 28 damage taken.

Asha mutters something under her breath about "sticks and stones..." but looks ready to head out with the others. "I can also provide some aid, should we wish it," she offers, raising her holy symbol and concentrating for moment. I can channel once for 4d6 before we start using Poog's spell slots - seems like it would be more effective that way. Spending two uses of lay on hands to channel: 4d6 ⇒ (3, 6, 3, 5) = 17 healing back for all of us.


HP 134/134; AC 25/14/24 Init+1, Perc+12; F+14,R+7,W+13

"I'm ready when the rest of you are prepared," Zarina replies almost disinterested. The actual battles were her main reason for being there. The side treks were beginning to frustrate her a bit. I don't remember as many of these last time

And that sentiment is just in character. I am quite enjoying all the neat little side battles. Just as an FYI!


So, what's the plan?


Male Goblin Witch 12 HP 88/76, AC 21, touch 18, flat-footed 18, Fort +10, Ref +11, Will +12,

I believe we're leaving as soon as we've gotten any healing we need, which I think Asha's channel covered.


Your trek to the bamboo forest is both short and uneventful. Those spectators that you pass along the way wish you good fortune as they get out of your way. Soon, you find yourselves at the edge of the bamboo forest. The din of civilization is far away, replaced with birdsongs and the rustle of leaves as the wind causes the tall shoots to sway. The bamboo has grown to a height of approximately fifty feet, with bottom forty devoid of any sort of foliage. The canopy is a mass of thick leaves providing a deep shade inside the forest. Perhaps it is because of this that beyond the bamboo, no undergrowth exists within the forest.


HP 134/134; AC 25/14/24 Init+1, Perc+12; F+14,R+7,W+13

Perception 1d20 + 11 ⇒ (6) + 11 = 17

Zarina scans the area looking for any hint of movement.


Male Goblin Witch 12 HP 88/76, AC 21, touch 18, flat-footed 18, Fort +10, Ref +11, Will +12,

Poog also looks around.

"How we am going to find her?"

Perception: 1d20 + 12 ⇒ (9) + 12 = 21


Male Human Ninja 6 / Conjurer 6; Init. +6; Perception +11; AC 27/19 (+4 Dex., +1 Dodge feat, +2 natural armour, +2 Cat's Grace, +4 armour, +4 deflection); hp 71/94; Fort +9, Ref +12, Will +10

"Let me see the first bracelet," Simon says.

If the bracelet is, indeed, in the group's possession, Simon casts a brief spell and takes a good look at it. After that, he starts looking around to see whether he can find any traces of a similar magical aura.

If there is either no bracelet or no magic, Simon just starts looking for tracks.

Detect Magic + Spellcraft 1d20 + 10 ⇒ (3) + 10 = 13 + Perception 1d20 + 11 ⇒ (3) + 11 = 14.


Human Fighter 9 / Horizon Walker 3 | init +12, per +16 | AC 28/18/22 | HP 90/109 | Fort +12, Reflex +12, Will +8 (+2) | CMB +14, CMD 32

Zak flies through the forest, observing from different angles on the environment as he searches for their foe.

Perception +15, +4: 1d20 + 19 ⇒ (9) + 19 = 28


Detect Magic:

You sense no auras upon the bracelet.

Almost in answer to his question, Poog and Zak find a set of tracks leading into the forest. Following them will require a Survival test, though.


Human Fighter 9 / Horizon Walker 3 | init +12, per +16 | AC 28/18/22 | HP 90/109 | Fort +12, Reflex +12, Will +8 (+2) | CMB +14, CMD 32

"Look, there, a set of tracks going into the forest." Zak tries to follow the trail.

Survival: 1d20 + 5 ⇒ (8) + 5 = 13


Male Human Ninja 6 / Conjurer 6; Init. +6; Perception +11; AC 27/19 (+4 Dex., +1 Dodge feat, +2 natural armour, +2 Cat's Grace, +4 armour, +4 deflection); hp 71/94; Fort +9, Ref +12, Will +10

Simon tries to assist Zakarras with his tracking, although this is not a skill he has needed to develop much, himself.

Aid another Survival: 1d20 ⇒ 16.


Male Goblin Witch 12 HP 88/76, AC 21, touch 18, flat-footed 18, Fort +10, Ref +11, Will +12,

"It, you am finding girl now!" Poog commands.

The scruffy terrier gives a quick bark and begins wagging his tail as he quickly puts his nose to the ground and begins looking for a scent.

It, Survival, using Scent: 1d20 + 5 ⇒ (15) + 5 = 20


It sniffs the ground near the tracks for awhile. He suddenly raises his head, his ears back as he looks into the forest. He looks back and yaps towards the party, then starts walking into the shoots, sniffing the ground as he goes.

Poog:

"I think I've got her! She smells strange. Kinda reminds me of your gold friend."


Male Goblin Witch 12 HP 88/76, AC 21, touch 18, flat-footed 18, Fort +10, Ref +11, Will +12,

Gold friend?


Female Human (Vudrani) monk of the four winds 4 / paladin 8

Maybe Zarina?

Dark Archive

You head into the bamboo forest, following the scruffy terrier as he snuffles his way over fallen shoots and leaves. After perhaps half an hour of travel, you suddenly hear the barking and howling of a large dog directly in front of you. It leaps back a few steps, growing and barking in response to the unseen canine.

Knowledge (arcana) DC 25:

Given that you don't see the dog, you suspect you've run across a mage's faithful hound.

And initiative!
Asha: 1d20 + 3 ⇒ (1) + 3 = 4
Poog: 1d20 + 2 ⇒ (13) + 2 = 15
Simon: 1d20 + 6 ⇒ (15) + 6 = 21
Zarina: 1d20 + 1 ⇒ (10) + 1 = 11
Zakarras: 1d20 + 12 ⇒ (1) + 12 = 13
Tsavati: 1d20 + 3 ⇒ (17) + 3 = 20
Simon, you're first!


Male Human Ninja 6 / Conjurer 6; Init. +6; Perception +11; AC 27/19 (+4 Dex., +1 Dodge feat, +2 natural armour, +2 Cat's Grace, +4 armour, +4 deflection); hp 71/94; Fort +9, Ref +12, Will +10

Knowledge (arcana) 1d20 + 10 ⇒ (7) + 10 = 17.


HP 134/134; AC 25/14/24 Init+1, Perc+12; F+14,R+7,W+13

Know. Arcana 1d20 + 7 ⇒ (14) + 7 = 21


Male Goblin Witch 12 HP 88/76, AC 21, touch 18, flat-footed 18, Fort +10, Ref +11, Will +12,

Any idea what It meant by "gold friend"?

Knowledge (arcana) 1d20 + 9 ⇒ (19) + 9 = 28

"It am magical invisible dog!" Poog says. "It am biting you if you am getting too close."

"No, not you," he says crossly to the terrier as It looks back in confusion.


Male Human Ninja 6 / Conjurer 6; Init. +6; Perception +11; AC 27/19 (+4 Dex., +1 Dodge feat, +2 natural armour, +2 Cat's Grace, +4 armour, +4 deflection); hp 71/94; Fort +9, Ref +12, Will +10

"If it's magic, then..."

Simon casts a brief spell and looks around.

Detect Magic!


Detect Magic:

You detect the presence of magical auras within the cone of the spell.

"So, you've come," says a feminine voice. It is low and stresses the sibilants in its words. "Just as well, it saves me the trouble of finding you." A woman in green robes stands up from a crouch behind a thicket of bamboo some seventy feet away, and you note her slitted red eyes and scaly bronze skin. She looks familiar, and Zarina recalls seeing her in Yon Loi's Noodle Hut a few days ago. She casts a pair of spells, and suddenly leaps into the air, taking refuge in the canopy. Even in the forest's shade, you can see the bracelet's twin around her left wrist.

Spellcraft DC 16:

You momentarily see a shimmering bubble take form around her body, most likely a shield spell, though she does it with astonishing speed.

Spellcraft DC 18:

Not too surprisingly, you also recognize her casting a fly spell.

Tsavati is now seventy feet ahead of you, thirty feet up, and still climbing. Your go!


Male Human Ninja 6 / Conjurer 6; Init. +6; Perception +11; AC 27/19 (+4 Dex., +1 Dodge feat, +2 natural armour, +2 Cat's Grace, +4 armour, +4 deflection); hp 71/94; Fort +9, Ref +12, Will +10

Spellcraft 1d20 + 10 ⇒ (20) + 10 = 30.

"A Shield spell and a spell of flight!" Simon reports. "I wasted my flying spell - but she has to return to fight us sooner or later, yes? In the meantime, mind the invisible dog! Don't get within five feet of it!"

Having said his piece, Simon crosses his arms in front of his chest and starts to chant as quickly as he can.

Simon starts to cast Summon Monster II for a small air elemental, to appear at maximum distance in Tsavati's area.


Human Fighter 9 / Horizon Walker 3 | init +12, per +16 | AC 28/18/22 | HP 90/109 | Fort +12, Reflex +12, Will +8 (+2) | CMB +14, CMD 32

Round 1

"We'll be needing that bracelet, little lady, we can do this the easy way, or the hard way, your choice." Zak speedily unleashes a full array of arrows with deadly aim to emphasize the hard way.

arrow 1: 1d20 + 18 ⇒ (4) + 18 = 22
dmg: 1d8 + 12 ⇒ (7) + 12 = 19

arrow 2: 1d20 + 18 ⇒ (14) + 18 = 32
dmg: 1d8 + 12 ⇒ (8) + 12 = 20

arrow 3: 1d20 + 13 ⇒ (12) + 13 = 25
dmg: 1d8 + 12 ⇒ (5) + 12 = 17

arrow 4: 1d20 + 8 ⇒ (20) + 8 = 28
dmg: 1d8 + 12 ⇒ (4) + 12 = 16

possible crit:

arrow 4: 1d20 + 8 ⇒ (10) + 8 = 18
dmg: 2d8 + 24 ⇒ (4, 5) + 24 = 33


Tsavati's Spellcraft: 1d20 + 11 ⇒ (3) + 11 = 14

The nagaji woman's eyes narrow further as she focuses on Simon's chanting. "What are you casting old ma-", she says to herself, her wondering halted by a volley of arrows from Zak. Her magics turn aside most of them, but two of them find their mark. Her attention diverts quickly to Zak, and she hisses in pain. "You'll pay for that, archer!"


Male Goblin Witch 12 HP 88/76, AC 21, touch 18, flat-footed 18, Fort +10, Ref +11, Will +12,

Quick stats:

AC 21, touch 18, flat-footed 18
Fort +10, Ref +11, Will +12
CMD 16
HP 88/70
Effects:

"We am only have a little time, woman, and we am needing that bracelet," Poog mutters, motioning for It to move back from the fight.

He begins hacking, and suddenly vomits forth a swarm of wasps, which he directs to start flying toward the Tian woman.

Casting vomit swarm to summon a swarm of wasps.


@Poog: Ew.

Tsavati recoils at seeing Poog regurgitate a thousand angry wasps, and as they swarm around her, she hisses several loud curses in her sibilant tongue. "You'll roast for that, greenskin!", she shouts in Tien.

The wasps sting her for 2d6 ⇒ (4, 2) = 6 damage. Fort Save: 1d20 + 9 ⇒ (20) + 9 = 29 or she takes 1 point of Dex damage.


HP 134/134; AC 25/14/24 Init+1, Perc+12; F+14,R+7,W+13

Zarina casts a spell of her own, and takes to the air, flying 30' toward Tsavati. "Give us the bracelet, and this thing can be over, lady."


"You haven't beaten me yet, sister in scales!", Tsavati cries from within the swarm of wasps. "I'll not yield so easily!"


Female Human (Vudrani) monk of the four winds 4 / paladin 8

Landbound, Asha moves as quickly as possible through the underbrush until she is right beneath Tsavati, readying a handful of shuriken as she goes.

I never did find someone to sell me that potion of fly, did I...


Male Human Ninja 6 / Conjurer 6; Init. +6; Perception +11; AC 27/19 (+4 Dex., +1 Dodge feat, +2 natural armour, +2 Cat's Grace, +4 armour, +4 deflection); hp 71/94; Fort +9, Ref +12, Will +10

I may have a contact who can sell us potions and scrolls.


Distraction Fort save: 1d20 + 9 ⇒ (6) + 9 = 15

Despite the multitude of wasp stings she takes, Tsavati is able to shout a few mystic words, and she suddenly disappears from within the swarm.

Spellcraft DC 19:

You hear words of power from the illusion school. Given their power level and the fact you don't see her any longer, she's cast greater invisibility.


Male Goblin Witch 12 HP 88/76, AC 21, touch 18, flat-footed 18, Fort +10, Ref +11, Will +12,

Yeah, that spell is seriously gross. But also kind of awesome.

Spoiler:

AC 21, touch 18, flat-footed 18
Fort +10, Ref +11, Will +12
CMD 16
HP 88/70
Effects: mage armor; vomit swarm 2/11 rounds

Poog concentrates on the swarm and has it stop in place, hoping the woman hasn't yet moved and it will continue to sting her.

"Where am she gone? Am anyone able to make her appear?" he calls out.

Standard action: Concentrate on swarm


Male Human Ninja 6 / Conjurer 6; Init. +6; Perception +11; AC 27/19 (+4 Dex., +1 Dodge feat, +2 natural armour, +2 Cat's Grace, +4 armour, +4 deflection); hp 71/94; Fort +9, Ref +12, Will +10

Spellcraft 1d20 + 10 ⇒ (8) + 10 = 18.

"Use Detect Magic!" Simon snaps as soon as his spell comes to completion. "She is still using magic, even if we cant see her!"


HP 134/134; AC 25/14/24 Init+1, Perc+12; F+14,R+7,W+13

Zarina listens to clever Simon and casts Detect Magic, hoping to sniff out her opponent.


Human Fighter 9 / Horizon Walker 3 | init +12, per +16 | AC 28/18/22 | HP 90/109 | Fort +12, Reflex +12, Will +8 (+2) | CMB +14, CMD 32

Zak launches into the air while drawing a single arrow. Hovering at 20' with the arrow nocked, he waits for his opponent to betray her location.

if he gets a chance, arrow 1: 1d20 + 18 ⇒ (2) + 18 = 20
Dmg: 1d8 + 13 ⇒ (5) + 13 = 18
(forgot bonuses vs. flying creatures last time, +1/+1)


Slight problem with that plan, Simon - it takes three rounds of concentration to fully study an area. The first round detects the presence of auras, the second detects the number of auras and the strongest aura within that area, and the third actually gives you the strength and location of each aura. So while that could eventually find Tsavati, all she needs to do is move out of that area at some point to start the countdown over again. That's what keeps a cantrip for overpowering higher level illusions in combat. ;-)


Male Human Ninja 6 / Conjurer 6; Init. +6; Perception +11; AC 27/19 (+4 Dex., +1 Dodge feat, +2 natural armour, +2 Cat's Grace, +4 armour, +4 deflection); hp 71/94; Fort +9, Ref +12, Will +10

Crud. :-\ Back to the drawing board.


Female Human (Vudrani) monk of the four winds 4 / paladin 8

Asha murmurs a prayer, adding speed and grace to her movements as she prepares to throw her shuriken. Casting cat's grace for an effective +2 bonus to Dex.


Zarina, Simon - you both would know that detect magic wouldn't work. Would you like to change your actions?


Male Human Ninja 6 / Conjurer 6; Init. +6; Perception +11; AC 27/19 (+4 Dex., +1 Dodge feat, +2 natural armour, +2 Cat's Grace, +4 armour, +4 deflection); hp 71/94; Fort +9, Ref +12, Will +10

Simon sidesteps, muttering the words to another incantation - and vanishes from sight.

At the same time, the air elemental he just summoned transforms into a whirlwind and sweeps into the area where Tsavati just was, in hopes of catching her.

Simon casts Invisibility and tries to pinpoint Tsavati by sound -- or else triangulate her location when she attacks again. At that time, he will hurl a poisoned shuriken in her direction. Perception: 1d20 + 11 ⇒ (19) + 11 = 30.


Male Goblin Witch 12 HP 88/76, AC 21, touch 18, flat-footed 18, Fort +10, Ref +11, Will +12,

Don't forget there's a swarm there...

801 to 850 of 1,778 << first < prev | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / DM Emissary's Ruby Phoenix Tournament All Messageboards

Want to post a reply? Sign in.