DMDM's Way of the Wicked, Part II: The Dark Tower

Game Master Douglas Muir 406

Villains! You've committed acts of great and terrible evil. But now comes your greatest challenge yet. You must find and take control of the Dark Tower, and unleash horror upon the Kingdom of Talingarde.


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Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Douglas Muir 406 wrote:
Knowledge [local] to find a suitably skilled and ethically sketchy weaponsmith type, and then it'll cost you. (Jax, did you give your cohort Knowledge [local]?)

I have not reached that part of the gameplay thread yet but just in case Cуровую can help.

Cуровую Knowledge Local 1d20 + 13 ⇒ (14) + 13 = 27 for a weaponsmith. Also maybe the Baron can help in this situation.


Unnamed

I am going to assume that we will sell the ioun stone, 2500 is just too much to pass up, considering.

That means that we will have 4077 if we sell that, the MW longsword,MW Mace the kits, and the gems so 709.92 per person

again it is a bit meta to give a cut to the dead, but I don't care

Zimu let me know if you plan to keep those gloves


Unnamed

once we sell the scythe it will be more, things highlighted in yellow are slated to be sold


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Douglas Muir 406 wrote:
I notice he doesn't even list the axe.

True love.

Don't knock it.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
MiniGM wrote:
I am going to assume that we will sell the ioun stone, 2500 is just too much to pass up, considering.

I am not saying the DM is sneaky, but the DM IS Sneaky.

He may have put that Ioun stone there for a reason. We do need to open a gate to another plane and we may need a high Knowledge Planes, I am just saying something to consider.

I am almost done reading this thread, Mini GM suggested I start with the other thread so I will go there now.


Unnamed

yea well, we got two corpses to raise


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

Trik, assuming he is our level, can definitely cast Restoration and he may be able to cast Raise, Jax could lather on the charm.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

I just thought of something.

With Edmin and the Judge dead, who's the leader?

Asks High Queen of all she surveys and has great heels Cуровую.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Douglas Muir 406 wrote:

FWOOOMPH. There is a blast of flame and a puff of brimstone. You leap backwards from the sudden wave of heat.

Ragnar the dog is gone.

Wait Ragnar went to join Rosa?


Cуровую зиму wrote:

Wait Ragnar went to join Rosa?

Snort.


Apropos of absolutely nothing, this made me laugh: http://www.penny-arcade.com/comic/2014/05/12/shroudsourcing.


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

Rule #1 of playing a caster. Always wear spiked gauntlets. Always.

Rule #2 of playing a warrior. Always wear spiked gauntlets. Always.

Rule #3 of combat. Always have at least two spare weapons. (Wrist Sheath with a Masterwork silver dagger, a sling, a pickaxe, spiked gauntlets and a MW composite longbow with a Str bonus :D)


Acid res 30 , Heroism, Sacred Bond, Telepathy, Shield Shield, Invisible, Undetectable
Vital:
HP 99(-)/99; AC 30(38)/tch 20(22)/FF 24(32); CMD 26 (28); F+15 (-)(+4 dis imm Pois, +2 ongoing eff) R +22 (26)W +12(13)(+4 slp/par) Res Elec 5; Init+6(8); Bmbs 3/38 Breath 2/2 Fly 11/15 60ft FF 0/9, Surge 4/5 Leg Surge 2/2
Skills:
Craft: Trap+29 Stealth+26(28) Wind+1 Perc +19 (18) Alchemy+38 DD +23 Spellcraft+24 Arcana+24Nature+24 Rel +24 Fly+22 UMD+16 Surv+23

I told you just pay and move on but no one listens to ulp


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

It was a bit of a gamble...I was hoping we might meet something we could deal with in a more reasonable manner and potentially get more information and even if we lost maybe we set up a rapport with.


Unnamed

I hope I don't fail my ego save...


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

Hi all. I am heading to Costa Rica for a week and will have little access to the internet, except for a few minutes a day, so my posting may be very light or spotty from Saturday to Saturday.
Feel free to post for me as needed.


Unnamed

woo hoo

Sorry DMDM I learned that mage hand bit the hard way when that was our whole plan in a PFS game and we almost died when we learned it wouldn't work.


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

It still has it's uses. Getting your drink so you don't have to reach for it for instance...


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

All you need is to gain Mythic Tier 1, then you can take it as an archmage ability. Perhaps we are meeting our first Mythic random encounter.


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond
Judge Tohram Quasangi wrote:
All you need is to gain Mythic Tier 1, then you can take it as an archmage ability. Perhaps we are meeting our first Mythic random encounter.

Don't give him ideas. Jax doesn't need help dying!


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]
Jax Naismith wrote:
Judge Tohram Quasangi wrote:
All you need is to gain Mythic Tier 1, then you can take it as an archmage ability. Perhaps we are meeting our first Mythic random encounter.
Don't give him ideas. Jax doesn't need help dying!

Welcome to the flat. People are just dying to get in here.


Unnamed

Are any of you artists? We need someone to draw the flat I think


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

I can draw stick figures. Although I never mastered the straight lines or round circles.


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

I like to think of myself like Picasso or Dali. Not because I am any good at art, but more because most anything I draw ends up looking like random lines and patterns on the page.


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

so in my RotRL interlude the heroes have just reached Bref. Leveled up and at the end of a nasty nasty dungeon full of cursed items and traps.

This is how Bref was meant to die.


Unnamed

Next time listen to the kobold. Now we are going to have to kill these guys and hop we don't die


Remind me why you'll have to kill them, again? Not that I object, I'm just trying to follow your reasoning.


Acid res 30 , Heroism, Sacred Bond, Telepathy, Shield Shield, Invisible, Undetectable
Vital:
HP 99(-)/99; AC 30(38)/tch 20(22)/FF 24(32); CMD 26 (28); F+15 (-)(+4 dis imm Pois, +2 ongoing eff) R +22 (26)W +12(13)(+4 slp/par) Res Elec 5; Init+6(8); Bmbs 3/38 Breath 2/2 Fly 11/15 60ft FF 0/9, Surge 4/5 Leg Surge 2/2
Skills:
Craft: Trap+29 Stealth+26(28) Wind+1 Perc +19 (18) Alchemy+38 DD +23 Spellcraft+24 Arcana+24Nature+24 Rel +24 Fly+22 UMD+16 Surv+23

They are about to swarm us w spiders, already they are cheating...I expect the all out attack soon.


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

Nah, they are likely fey and playing with us. Stick to the rules or make up fun reasons why you have to do things and we are good. What save is that btw dm? Here is a d 20: 1d20 ⇒ 5


Unnamed

Nice should've rolled in gameplay lol


When you just barely make a save, as here, I think it's reasonable to dramatize it a little. So, you were about to succumb, but Brink basically screamed you through.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Bref wrote:
so in my RotRL interlude the heroes have just reached Bref. Leveled up and at the end of a nasty nasty dungeon full of cursed items and traps.

Tell a story!


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

Dren or Ulp, do you have any means of waking up Grumblejack from where we are.

It may be safer to have him awake, although make sure he does not start attacking.

Cуровую in theory could send a single Force Missile to wake him but our hosts may consider that 'casting' and drop more spiders on the ground.


Unnamed

I could hit him w a dart


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

So...strike down Bruno or abide by the agreement?


Unnamed

if he surrendered then leave it alone. we follow our rules, after all, we do have to come back through here


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

So she's some spider queen druid right?


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond
MiniGM wrote:
if he surrendered then leave it alone. we follow our rules, after all, we do have to come back through here

That was jax's initial instinct. Then his greed went: what shinies does he have?


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

I am back full time...trying to find out more about these dragons and potential enemies.


Unnamed

Zimu did you put the gauntlets of the war mage on your sheet? if not please do so so I can take it off the loot sheet


We'll go with Dren's roll and diplomacy. Jax is only good at lying, which is best as an assistance type deal!

With so many ideas for other characters, I laugh every time Jax handily avoids taking any significant damage. Maguses are so versatile, I love it. Due to the casting + melee combination, magus, druid, cleric, bard and inquisitor are easily my favorite classes..


Unnamed

Anyone got a good joke


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

Six out of seven dwarves aren't happy.


Unnamed

What did the farmer say when he couldn't find his tractor?


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

I need a new Peterbilt


Unnamed

Where's my tractor?


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

I didn't do it.


Okay, gang. I have some bad news.

I just a few days ago found out that my workstream is being shut down. This means that I'm going to be unemployed starting in the middle of next month.

Now, this is not our first trip to the rodeo. The nature of consulting work is that there's really never job security. In fact, when we started the first campaign 18 months ago, in November 2012, I was freelancing. But this time we're being caught by surprise, after we had made various plans. So, we're scrambling a little.

This campaign has been a huge amount of fun, and often a very welcome distraction. But the next couple of months are going to be very up in the air, and I don't think I'll be able to give this the attention it deserves. I'm very sorry to end like this, but there it is.

Does this mean the end? Well, I'll leave the door open a crack -- if things settle down, and people are still interested, we could conceivably start things up again. But, realistically, we're probably looking at several months, and I would expect that you guys will have moved on to other things by then. So, not certainly the end, but very probably.

I have very much enjoyed playing with all of you, and if things ever break that way, I'd be delighted to game with you again, whether online or FTF. I am still coming to the US at the end of this month (tickets already bought) and will be passing through NYC, Washington DC, and Nashville. If you're anywhere near any of those places, drop me a note -- my address is "vormuir" in the domain men call yahoo dot com.

With respect and warmest regards,

Doug M.


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

Agh! That sucks, sudden un-employment is incredibly difficult to plan around when you have children. I'd be happy to start anew or continue gaming down the line with you, provided I'm still even using this website (hard to know what will happen in a few months!). Unfortunately, we're up in St. Louis and not near any of those cities. We used to live near NYC (Long Island and New Jersey), have friends in Arlington right next to DC and used to live in Clarksville (45m to 1 hour east of Nashville).

I wish you the best of luck and hope things turn around quickly, the current job market in the U.S. is far from pleasant but you seem to have solid experience to help you find something!


Unnamed

I will be around. This is hands down the best game I have ever been a part of.

But that is not important. I am so sorry about the job situation, though I suspect you will land on your feet soon. I might be in dc some this summer let me how when you will be there and if it lines up I can treat you to a beer! If you need a fix for pathfinder let me know and you can always come into any of my games for as long or as short as you like

If I could send you a job I would.

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