DMDM's Strange Aeons

Game Master Douglas Muir 406

You have woken up somewhere. Somewhere bad.


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Unnamed

wow! lots of posts since last night!

Dark Archive

DM_DM wrote:

So, in previous campaigns I might say "This happens. Make a Will save," and then wait two or three hours, and then if there's no response, roll the Will save for you.

In this campaign, I believe I'm way the hell on the other side of the world from five of the six players. My time zone is Central Asia, so I'm 10 hours ahead of the US East Coast. There's some overlap in the early morning and the evenings, but there's a solid slab of the middle of the day when I'm online but y'all are probably asleep.

I *think* I'll continue with the "post, wait a bit, roll" pattern, just in case someone wakes up in the middle of the night. But I suspect that, because of the time difference, I'll be rolling more checks and saves for PCs than the last time around. Let me know if that's an issue for you.

UTC-8:00 here (Pacific Standard Time) Not an issue, completely understand it's more efficient to keep the game rolling (heh). Just make sure your dice generator is skewed in favor of PCs.


MiniGM wrote:
wow! lots of posts since last night!

Catch up and join in!


Also, I think I owe Campaign Traits to a couple of you. Let me know if you didn't get one.


Male Human Rogue (Swindler) 2 AC:14 HP 10/10 Perc:+5 Init: +3 F:+1 R:+5 W:+1 SAN: 37/40

I don't have my second trait yet.

Dark Archive

DMDM - do you have a map of our current location/situation that you can put up on the google drive share?


Male Human Rogue (Swindler) 2 AC:14 HP 10/10 Perc:+5 Init: +3 F:+1 R:+5 W:+1 SAN: 37/40

I don't think he was planning to do a map for this part. Since it is pretty small section we can just go by the description and do actions from that.

Dark Archive

So do we want to distract our resident surgeon, i.e. woman with a dissection fetish? It seems she is repeating some sort of identifier - a name? 'Before', perhaps referring to herself? To the man in restraints?

Either way, I'm considering calling out to her using that name, to draw her to my cell. Perhaps useful? Ghelik'n'Percy - would this help or hinder your plans?

Others? Input?


No map for this part. At SOME point I will have to bite down and learn how to map. But that day is not today!


Unnamed

hey dmdm. I can give you s simple tutorial when you are ready, it is actually WAY easier than it seems like it should be.

Dark Archive

Male Aasimar Mesmerist 1 (HP 11/11; AC 17/13/14; CMD 12 Fort +2; Ref +5 Will +3/+4, Init +3; Perception +7; Darkvision 60 ft)
DM_DM wrote:
On a metal-topped table beside her, a number of sharp objects are lying on a bandage. You would expect to see surgical instruments here. Instead, there is a seemingly random collection of objects: a toasting fork, a gardening trowel, a straight-razor, and a long shard of broken glass. At the moment, she is holding one blade of a broken pair of pruning shears.

Anyone else old enough to see Marathon Man?

Dark Archive

Male Aasimar Mesmerist 1 (HP 11/11; AC 17/13/14; CMD 12 Fort +2; Ref +5 Will +3/+4, Init +3; Perception +7; Darkvision 60 ft)
DM_DM wrote:
Also, I think I owe Campaign Traits to a couple of you. Let me know if you didn't get one.

Raising hands, Me! Me! Me!

:)

Dark Archive

Male Aasimar Mesmerist 1 (HP 11/11; AC 17/13/14; CMD 12 Fort +2; Ref +5 Will +3/+4, Init +3; Perception +7; Darkvision 60 ft)
Mith'aj the Tactful wrote:
Either way, I'm considering calling out to her using that name, to draw her to my cell. Perhaps useful? Ghelik'n'Percy - would this help or hinder your plans?

Mesmerists have a pretty good Bluff, if we somehow got her to come to one of the cells, facing away from my PC, use Daze while someone else Mage Hand's the keys?

My 2 cents.


Male Human Rogue (Swindler) 2 AC:14 HP 10/10 Perc:+5 Init: +3 F:+1 R:+5 W:+1 SAN: 37/40
Vitæ Somnium wrote:
Mith'aj the Tactful wrote:
Either way, I'm considering calling out to her using that name, to draw her to my cell. Perhaps useful? Ghelik'n'Percy - would this help or hinder your plans?

Mesmerists have a pretty good Bluff, if we somehow got her to come to one of the cells, facing away from my PC, use Daze while someone else Mage Hand's the keys?

My 2 cents.

We shouldn't be trying to plan something OOC...


Male Human Rogue (Swindler) 2 AC:14 HP 10/10 Perc:+5 Init: +3 F:+1 R:+5 W:+1 SAN: 37/40
Vitæ Somnium wrote:
DM_DM wrote:
On a metal-topped table beside her, a number of sharp objects are lying on a bandage. You would expect to see surgical instruments here. Instead, there is a seemingly random collection of objects: a toasting fork, a gardening trowel, a straight-razor, and a long shard of broken glass. At the moment, she is holding one blade of a broken pair of pruning shears.
Anyone else old enough to see Marathon Man?

Yyyyyuuup. I just hope we are not around to see if she finishes.

Dark Archive

Male Aasimar Mesmerist 1 (HP 11/11; AC 17/13/14; CMD 12 Fort +2; Ref +5 Will +3/+4, Init +3; Perception +7; Darkvision 60 ft)
Ghelik the Sly wrote:
Vitæ Somnium wrote:
Mith'aj the Tactful wrote:
Either way, I'm considering calling out to her using that name, to draw her to my cell. Perhaps useful? Ghelik'n'Percy - would this help or hinder your plans?

Mesmerists have a pretty good Bluff, if we somehow got her to come to one of the cells, facing away from my PC, use Daze while someone else Mage Hand's the keys?

My 2 cents.

We shouldn't be trying to plan something OOC...

That's completely fair, but it's also similar to players making plans as players around the table. Point taken in this case.

Dark Archive

Male Imperial Purebred Human 13 th level bard/9 th level nightlife empressario/epic level chocolate fiend

Anyone here a fan of Neil Gaiman's masterful Sandman series?

Dark Archive

Male Aasimar Mesmerist 1 (HP 11/11; AC 17/13/14; CMD 12 Fort +2; Ref +5 Will +3/+4, Init +3; Perception +7; Darkvision 60 ft)
Vitæ Somnium wrote:
Ghelik the Sly wrote:
We shouldn't be trying to plan something OOC...
That's completely fair, but it's also similar to players making plans as players around the table. Point taken in this case.

We are probably coming to the same conclusion, we just have to roll play it out.

DM, how far are the cells from each other? Would whispers be heard? Do we have to use Bluff to speak quietly even with the screams and the "doctor's" attention to her grisly work?


Vitæ Somnium wrote:
Anyone else old enough to see Marathon Man?

Is it safe?


I picked up Sandman #1 as a floppy comic back in 1988 -- I was a student -- and then followed it in floppy format to its end eight years later.

Note that in a campaign of this sort, you might think you're Morpheus, or perhaps Wesley Dodd -- and then find you're Hector Hall.

Dark Archive

Male Aasimar Mesmerist 1 (HP 11/11; AC 17/13/14; CMD 12 Fort +2; Ref +5 Will +3/+4, Init +3; Perception +7; Darkvision 60 ft)

Ha! Bravo DM!

My fanboy admiration for your panache grows!

Not as grand as The Dream King, nowhere as lofty.

Do you remember how Sandman began?

When the cultist sought to trap his sister, Death, and he instead was captured?

In his captivity he lost his 3 Regelias of Office.

His great Helm.

His Ruby pendant.

His Pouch of Sand.

It is said that some Aasimars are born from dalliances with Heaven.

My PC is but a misplaced granule of sand.


Vitæ Somnium wrote:
DM, how far are the cells from each other? Would whispers be heard? Do we have to use Bluff to speak quietly even with the screams and the "doctor's" attention to her grisly work?

The corridor is 10' wide. So the two opposite cells (NE with Paladin and Mesmerist, and SE with Wizard and Rogue) are 10' apart. Whispers would be heard.

The screams and/or the doctor's distraction would give a fairly large minus on any Perception check she might make. (Assuming she is actually distracted, of course. Who knows?)

Dark Archive

Vitæ Somnium wrote:
Ghelik the Sly wrote:
We shouldn't be trying to plan something OOC...
That's completely fair, but it's also similar to players making plans as players around the table. Point taken in this case.

I saw it as table-talk - I just didn't want to unilaterally make a decision that screwed what anyone else wanted to do. That's happened in past games and it really doesn't work out so well.

Edit: There's a certain amount of the above that goes on, and as we become more comfortable with each other's style, we'll anticipate actions more accurately. Until that point, it might be good to chat it out.

Dark Archive

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baron arem heshvaun wrote:
Anyone here a fan of Neil Gaiman's masterful Sandman series?

Absolutely - I've read through the full series several times. It's one of the few titles that stays excellent from beginning to end.

Dark Archive

Male Aasimar Mesmerist 1 (HP 11/11; AC 17/13/14; CMD 12 Fort +2; Ref +5 Will +3/+4, Init +3; Perception +7; Darkvision 60 ft)

Maybe "before" is what she calls people before they go through her tender mercies.

Dark Archive

Male Aasimar Mesmerist 1 (HP 11/11; AC 17/13/14; CMD 12 Fort +2; Ref +5 Will +3/+4, Init +3; Perception +7; Darkvision 60 ft)

We need to draw the good doctor to us presently and hastily though, for the sake of the man on the table.

Dark Archive

Vitæ Somnium wrote:
We need to draw the good doctor to us presently and hastily though, for the sake of the man on the table.

Agreed, assuming he's not worse ... Keep up the chatter, make it angry. Hopefully it doesn't backfire.


Male Human Rogue (Swindler) 2 AC:14 HP 10/10 Perc:+5 Init: +3 F:+1 R:+5 W:+1 SAN: 37/40

Ghelik isn't brave but he is desperate. He sees what is happening. Likely we are all dead anyways so he is going for it.

Dark Archive

Male Aasimar Mesmerist 1 (HP 11/11; AC 17/13/14; CMD 12 Fort +2; Ref +5 Will +3/+4, Init +3; Perception +7; Darkvision 60 ft)

I'm rather unfamiliar with the Mesmerist class.

Rereading the class features makes me feel slightly dirty.


Male Human Rogue (Swindler) 2 AC:14 HP 10/10 Perc:+5 Init: +3 F:+1 R:+5 W:+1 SAN: 37/40
Vitæ Somnium wrote:

I'm rather unfamiliar with the Mesmerist class.

Rereading the class features makes me feel slightly dirty.

As well you should :].

Of course my character will be the odd, dirty SOB with a good streak in his heart. With this AP expect some deviant behavior...lol

Dark Archive

Male Imperial Purebred Human 13 th level bard/9 th level nightlife empressario/epic level chocolate fiend

I think DM found his way to the Dreamlands.

Dark Archive

Male Imperial Purebred Human 13 th level bard/9 th level nightlife empressario/epic level chocolate fiend
Ghelik the Sly wrote:
Try to distract her while by grabbing her while I unlock the other cage, she can't be that strong...

Excellent final words.

Dark Archive

Male Imperial Purebred Human 13 th level bard/9 th level nightlife empressario/epic level chocolate fiend

I was thinking of giving Vitæ Somnium Disguise (and Knowledge Skills) but there just isn't that many skill points to go around.

For now, I would like to share what Dedication and Skill Focus disguise looks like.

Check out her Captain Jack Sparrow and Edward Scissor Hands.


Male Human Rogue (Swindler) 2 AC:14 HP 10/10 Perc:+5 Init: +3 F:+1 R:+5 W:+1 SAN: 37/40
baron arem heshvaun wrote:
Ghelik the Sly wrote:
Try to distract her while by grabbing her while I unlock the other cage, she can't be that strong...
Excellent final words.

Ghelik is no hero at this point. He is thinking the more people out of the cages the better chance he has at escape or maybe overwhelming her.

The bigger servant of Mrs goody twoshoes has a much better chance than me


Male Human Rogue (Swindler) 2 AC:14 HP 10/10 Perc:+5 Init: +3 F:+1 R:+5 W:+1 SAN: 37/40
baron arem heshvaun wrote:

I was thinking of giving Vitæ Somnium Disguise (and Knowledge Skills) but there just isn't that many skill points to go around.

For now, I would like to share what Dedication and Skill Focus disguise looks like.

Check out her Captain Jack Sparrow and Edward Scissor Hands.

I know the feeling on skill points, 11 per level and still not enough.

She does do a pretty good job.

Dark Archive

Male Imperial Purebred Human 13 th level bard/9 th level nightlife empressario/epic level chocolate fiend
Ghelik the Sly wrote:
I know the feeling on skill points, 11 per level and still not enough.

I'll just sit here in ENVY.

Dark Archive

Male Aasimar Mesmerist 1 (HP 11/11; AC 17/13/14; CMD 12 Fort +2; Ref +5 Will +3/+4, Init +3; Perception +7; Darkvision 60 ft)

Mesmerits get very few spells (I guess because they are such pricks).

I am allowed 2 First Level Spells.

I think I am taking Hideous Laughter.

For a 2nd Spell would you guys prefer Color Spray or Murderous Command?

Dark Archive

Male Imperial Purebred Human 13 th level bard/9 th level nightlife empressario/epic level chocolate fiend

Guys don't you want to take actions for the 2nd round?


Diplomacy +6, Religion +4, Perception +6, String +3, Sense Motive +4 Human Paladin of Iomadae Vital: HP 24/24 AC 21/11/20;San 24/24; Will +5 (+1 v evil), Ref +3 (+1 v evil)Fort +7 (+1 v evil) ; Smite 1/1 ;Guilty Smite 1/1 Lay on Hands 3/3

I have to wait until I am released. So until then I just pout in my cell.


Male Human Rogue (Swindler) 2 AC:14 HP 10/10 Perc:+5 Init: +3 F:+1 R:+5 W:+1 SAN: 37/40

You will be out soon. Ghelik needs his meat shield :]


Ghelik the Sly wrote:
Hopefully she is some low level patsy or we are in deep trouble starting this AP with no equipment.

Horror.

-- It won't be all horror, just as WotW wasn't all evil. But "facing the monster without a weapon" is pretty much Horror 101.


Male Human Rogue (Swindler) 2 AC:14 HP 10/10 Perc:+5 Init: +3 F:+1 R:+5 W:+1 SAN: 37/40

Should always keep a 9mm handy :)

She could have a least left a big kitchen knife on the table.


Male Human Rogue (Swindler) 2 AC:14 HP 10/10 Perc:+5 Init: +3 F:+1 R:+5 W:+1 SAN: 37/40

BTW I am having a hard time keeping my character from running for the hills at this point. The only reason I am thinking he doesn't flee immediately is that maybe there is more safety in numbers and his leg is hurt...he is pretty much ready to soil himself if anything else shows up.


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Male Human Rogue (Swindler) 2 AC:14 HP 10/10 Perc:+5 Init: +3 F:+1 R:+5 W:+1 SAN: 37/40

BTW go get her Fritzie!


Ghelik the Sly wrote:
BTW I am having a hard time keeping my character from running for the hills at this point. The only reason I am thinking he doesn't flee immediately is that maybe there is more safety in numbers and his leg is hurt...he is pretty much ready to soil himself if anything else shows up.

Totally reasonable. Of course, there's only one light source here, the flickering oil lamp on the table. So if you run away, you'll be running into darkness.


Male Human Rogue (Swindler) 2 AC:14 HP 10/10 Perc:+5 Init: +3 F:+1 R:+5 W:+1 SAN: 37/40

I am guessing he would only realize that once he got about 40 feet away...lol

Dark Archive

Male Aasimar Mesmerist 1 (HP 11/11; AC 17/13/14; CMD 12 Fort +2; Ref +5 Will +3/+4, Init +3; Perception +7; Darkvision 60 ft)
DM_DM wrote:
Totally reasonable. Of course, there's only one light source here, the flickering oil lamp on the table. So if you run away, you'll be running into darkness.

Since we are all sharing.

I was slightly alarmed when I was looking at the party's spell lists and realized that the Bard, Wizard, and Mesmerit ALL neglected to pack a Light spell.

Thankfully the girlscout Oracle remebered this was a Horror Campaign.


Male Human Rogue (Swindler) 2 AC:14 HP 10/10 Perc:+5 Init: +3 F:+1 R:+5 W:+1 SAN: 37/40

Light is a must have for every spell casting class...lol


Unnamed

Well I hope the dr has learned a lesson and is nice to us all after being punched

Dark Archive

Male Imperial Purebred Human 13 th level bard/9 th level nightlife empressario/epic level chocolate fiend
MiniGM wrote:
Well I hope the dr has learned a lesson and is nice to us all after being punched

Indeed break out the cookies and ale!

That was excellent campaign.

Huzzah!

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