DM Carbide's The Dragon's Demand (Inactive)

Game Master John Woodford

DM Carbide runs The Dragon's Demand in PFS Campaign Mode!

COMBAT MAP

LOOT SHEET

AREA MAP


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Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Rowane's crossbow bolt goes, if anything, even further afield than his first. Beleaguered, the bear focuses its attacks on the only one to damage it so far. The agile half-elf catches one claw on his shield, deflects the other with a quick motion of his sword, and then doesn't quite duck out of the way of the beast's slavering jaws. Take 8 HP, Nezos.

Round 3:

Initiative order
Nezos
Master Temperance
Rowane
Arien
Foe

Party up!

Dice rolls:
Claw to Nezos: 1d20 + 7 ⇒ (7) + 7 = 14
Claw to Nezos: 1d20 + 7 ⇒ (5) + 7 = 12
Bite to Nezos: 1d20 + 7 ⇒ (16) + 7 = 23

Bite damage: 1d6 + 5 ⇒ (3) + 5 = 8

Fiendish grizzly bear: AC 16 T 10 FF 15 -7 HP


Stats:
HP 24/24 AC 16/16FF/15T | F+4 R+3 W+7/+9 vs illusions | CMB +3 CMD 16
A simple traveler. -bows-

"Well, then," says the gnome. He stabs at the bear with his temple sword.

Temple Sword, Mwk, Flank: 1d20 + 9 + 2 ⇒ (5) + 9 + 2 = 16
for: 1d6 + 1 ⇒ (1) + 1 = 2

-___- gnomes


Male Half-Elf Fighter/Cleric 5 | HP 16/40 | AC 21/13/16 (24/14/16 CE) | F +6, R +4, W +3 (+1 vs. arcane, fear; +2 vs. enchantments) | CMB +8, CMD 20 | Init +2 | Perc +6 | Hand of the Acolyte 3/4 |
Conditions:

"Okay, I've had enough. Just get back to whatever plane you're from!"

Come on, +2 AC, don't fail me now!

Cold Iron Bastard Sword: 1d20 + 7 - 1 ⇒ (4) + 7 - 1 = 10
Damage: 1d10 + 3 ⇒ (4) + 3 = 7


Stats:
HP 24/24 AC 16/16FF/15T | F+4 R+3 W+7/+9 vs illusions | CMB +3 CMD 16
A simple traveler. -bows-

Argh! Even if you add flanking that ain't a hit.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Botting Arien again:

Curve blade PA, incl. flank: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22
Curve blade PA damage: 1d10 + 4 ⇒ (1) + 4 = 5

Arien hits the bear a glancing blow, and once again the foe's tough flesh keeps it from being damaged.

Rowane? Some healing for Nezos would be welcome, I think.


Male Human Cleric of Abadar 5| 33/33| AC 18, T 11, FF 17| F:+7, R:+4, W:+9, | Perp: +12 Init: +1| Channel 7/7

On it
Burning a 2nd level spell.

Rowane cast his spell and moves closer to Nezos to cast.

heals: 2d8 + 3 ⇒ (6, 8) + 3 = 17


Male Half-Elf Fighter/Cleric 5 | HP 16/40 | AC 21/13/16 (24/14/16 CE) | F +6, R +4, W +3 (+1 vs. arcane, fear; +2 vs. enchantments) | CMB +8, CMD 20 | Init +2 | Perc +6 | Hand of the Acolyte 3/4 |
Conditions:

"Phew! Many thanks," Nezos savors the healing without looking back.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

This time, Nezos is ready when the bear attacks. He dodges and parries, and fang and claw close on air or fail to get through his armor.

Round 4:

Initiative order
Nezos
Master Temperance
Rowane
Arien
Foe

Party up!

Dice rolls:
Claw Nezos: 1d20 + 7 ⇒ (10) + 7 = 17
Claw Nezos: 1d20 + 7 ⇒ (6) + 7 = 13
Bite Nezos: 1d20 + 7 ⇒ (10) + 7 = 17


Stats:
HP 24/24 AC 16/16FF/15T | F+4 R+3 W+7/+9 vs illusions | CMB +3 CMD 16
A simple traveler. -bows-

Temperance tries a different tack, tapping at the bear again in mystical, monkish ways.

Touch Attack: 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25

Touch of Serenity. DC 15 Will save, or bear bear cannot attack for a round.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 4 (ongoing):

Initiative order
Nezos
Master Temperance-acted
Rowane
Arien-acted
Foe-peaceable

Master Temperance is easily able to touch the evil bear, which obligingly fails to resist the gnome's peaceful overture. Arien cuts at it again, striking a powerful blow and drawing blood.

Nezos and Rowane to go!

Arien curve blade PA, incl. flank: 1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 24
Curve blade PA damage: 1d10 + 4 ⇒ (7) + 4 = 11

Dice rolls:
DC 15 Will save: 1d20 + 2 ⇒ (10) + 2 = 12

Fiendish grizzly bear: AC 16 T 10 FF 15 -13 HP


Male Half-Elf Fighter/Cleric 5 | HP 16/40 | AC 21/13/16 (24/14/16 CE) | F +6, R +4, W +3 (+1 vs. arcane, fear; +2 vs. enchantments) | CMB +8, CMD 20 | Init +2 | Perc +6 | Hand of the Acolyte 3/4 |
Conditions:

Nezos wastes no time pressing the attack against the bear when it fails to retaliate.

Cold Iron Bastard Sword: 1d20 + 7 - 1 ⇒ (10) + 7 - 1 = 16
Damage: 1d10 + 3 ⇒ (6) + 3 = 9


Male Human Cleric of Abadar 5| 33/33| AC 18, T 11, FF 17| F:+7, R:+4, W:+9, | Perp: +12 Init: +1| Channel 7/7

Rowane reloads his crossbow, takes a step back and fires.

attack: 1d20 + 3 - 4 ⇒ (3) + 3 - 4 = 21d8 ⇒ 3


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Nezos follows Arien's example, and his attack also draws blood. Rowane's crossbow bolt sails past the beast and embeds itself in a wall. Don't worry about it; they won't charge you for damages. Up to a point. The bear stands peacefully despite the beating it took.

Round 5:

Initiative order
Party
Bear

Everyone can act!

Da Bear: AC 16 T 10 FF 15 -17 HP


Male Half-Elf Fighter/Cleric 5 | HP 16/40 | AC 21/13/16 (24/14/16 CE) | F +6, R +4, W +3 (+1 vs. arcane, fear; +2 vs. enchantments) | CMB +8, CMD 20 | Init +2 | Perc +6 | Hand of the Acolyte 3/4 |
Conditions:

"He's almost as annoying just staying still. Not painful, though, thanks for that."

Cold Iron Bastard Sword, CE: 1d20 + 7 - 1 ⇒ (11) + 7 - 1 = 17
Damage: 1d10 + 3 ⇒ (5) + 3 = 8


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 5 (ongoing):

Initiative order
Nezos-acted
Master Temperance
Rowane
Arien-acted
Foe

Nezos tags the bear again and does a bit more damage. Arien tries to follow that up with another hit, but the bear isn't where the elf thought it was.

Master Temperance and Rowane!

Arien flanking curve blade PA: 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12

Fiendish grizzly bear: AC 16 T 10 FF 15 -20 HP


Stats:
HP 24/24 AC 16/16FF/15T | F+4 R+3 W+7/+9 vs illusions | CMB +3 CMD 16
A simple traveler. -bows-

Temperance obligingly gives the bear another love tap.

Touch Attack, Flank: 1d20 + 4 + 2 ⇒ (3) + 4 + 2 = 9

And misses!

Noooo touch of serenity this round, folks! :(


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Botting Rowane:

The priest delays, in case Nezos needs urgent healing. His patience is rewarded: the bear continues to focus singlemindedly on the fighter, who once again manages to avoid both claws at the expense of having it nearly bite his face off. Nezos, take 10 HP.

Rowane casts a lesser cure on Nezos. CLW: 1d8 + 2 ⇒ (7) + 2 = 9

Round 6:

Initiative order
Party
Bear

Everyone can act!

Dice rolls:
Claw to Nezos: 1d20 + 7 ⇒ (5) + 7 = 12
Claw to Nezos: 1d20 + 7 ⇒ (12) + 7 = 19
Bite to Nezos: 1d20 + 7 ⇒ (20) + 7 = 27

Confirm bite to Nezos: 1d20 + 7 ⇒ (7) + 7 = 14
Bite damage: 1d6 + 5 ⇒ (5) + 5 = 10

Fiendish grizzly bear: AC 16 T 10 FF 15 -20 HP


Stats:
HP 24/24 AC 16/16FF/15T | F+4 R+3 W+7/+9 vs illusions | CMB +3 CMD 16
A simple traveler. -bows-

Temperance swings his sword.

Temple Sword, Flank: 1d20 + 9 + 2 ⇒ (17) + 9 + 2 = 28
for: 1d6 + 1 ⇒ (1) + 1 = 2

"Ha!" he exclaims. "A hit!"


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 6 (ongoing):

Initiative order
Master Temperance-acted
Nezos
Arien-acted
Rowane
Bear

The diminutive monk swings and hits, but fails to do damage to the infernal creature. Arien attacks as well, and strikes rather more effectively. The bear is looking pretty beat up by now.

Flanking curve blade PA: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19
PA damage: 1d10 + 4 ⇒ (7) + 4 = 11

Nezos and Rowane to go!

Fiendish grizzly bear: AC 16 T 10 FF 15 -26 HP


Male Half-Elf Fighter/Cleric 5 | HP 16/40 | AC 21/13/16 (24/14/16 CE) | F +6, R +4, W +3 (+1 vs. arcane, fear; +2 vs. enchantments) | CMB +8, CMD 20 | Init +2 | Perc +6 | Hand of the Acolyte 3/4 |
Conditions:

Nezos sticks to his tried-and-true tactics.

Bastard Sword, Flank, CE: 1d20 + 7 + 2 - 1 ⇒ (9) + 7 + 2 - 1 = 17
Damage: 1d10 + 3 ⇒ (4) + 3 = 7


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Nezos hits again as the party continues to wear the great beast down.

Rowane?


Male Human Cleric of Abadar 5| 33/33| AC 18, T 11, FF 17| F:+7, R:+4, W:+9, | Perp: +12 Init: +1| Channel 7/7

Rowane, with a fresh bolt, attempts to shoot the bear.

attack: 1d20 + 4 ⇒ (3) + 4 = 71d8 ⇒ 2


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Alas, Rowane cannot get the range on the bear. It, on the other paw, finally gets a decent handle on the location of the troublesome half-elf. Nezos avoids a claw, but the other one hits him and holds him still just long enough for the bear to bite him. Take 15 HP, Nezos.

Round 7:

Initiative order
Party
Bear

Everyone can act!

Dice rolls:
Claw to Nezos: 1d20 + 7 ⇒ (16) + 7 = 23
Claw to Nezos: 1d20 + 7 ⇒ (2) + 7 = 9
Bite to Nezos: 1d20 + 7 ⇒ (18) + 7 = 25

Claw damage: 1d6 + 5 ⇒ (4) + 5 = 9
Bite damage: 1d6 + 5 ⇒ (1) + 5 = 6

Fiendish grizzly bear: AC 16 T 10 FF 15 -26 HP


Male Half-Elf Fighter/Cleric 5 | HP 16/40 | AC 21/13/16 (24/14/16 CE) | F +6, R +4, W +3 (+1 vs. arcane, fear; +2 vs. enchantments) | CMB +8, CMD 20 | Init +2 | Perc +6 | Hand of the Acolyte 3/4 |
Conditions:

"Ow."

Bastard Sword, Flank, CE: 1d20 + 8 ⇒ (16) + 8 = 24
Damage: 1d10 + 3 ⇒ (8) + 3 = 11


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 7 (ongoing):

Initiative order
Nezos-acted
Master Temperance
Rowane
Arien-acted
Foe

Nezos powers through the pain and hits the bear again. It's looking pretty shaky at this point. Arien attacks! The bear is left clinging to existence by a thread.

Flanking curve blade PA: 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27
Confirm curve blade PA: 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14

So close!

Curve blade PA damage: 1d10 + 4 ⇒ (9) + 4 = 13

Everyone else can act!

Fiendish grizzly bear: AC 16 T 10 FF 15 -40 HP


Male Human Cleric of Abadar 5| 33/33| AC 18, T 11, FF 17| F:+7, R:+4, W:+9, | Perp: +12 Init: +1| Channel 7/7

Rowane will use the last of his prepped spells to attempt to cure Nezos

clw: 1d8 + 3 ⇒ (8) + 3 = 11


Male Half-Elf Fighter/Cleric 5 | HP 16/40 | AC 21/13/16 (24/14/16 CE) | F +6, R +4, W +3 (+1 vs. arcane, fear; +2 vs. enchantments) | CMB +8, CMD 20 | Init +2 | Perc +6 | Hand of the Acolyte 3/4 |
Conditions:

"That'll do, thanks."

Bastard Sword, Flank, CE: 1d20 + 8 ⇒ (15) + 8 = 23
Damage: 1d10 + 3 ⇒ (9) + 3 = 12


Stats:
HP 24/24 AC 16/16FF/15T | F+4 R+3 W+7/+9 vs illusions | CMB +3 CMD 16
A simple traveler. -bows-

Temperance smacks the bear with his sword.

Sword, Flank: 1d20 + 9 + 2 ⇒ (9) + 9 + 2 = 20
for: 1d6 + 1 ⇒ (6) + 1 = 7


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Nezos, you already acted this round.

Master Temperance winds up and hits the bear as hard as he can. It is just hard enough. With a crack of displaced air, the bear vanishes.

Out of combat!


Stats:
HP 24/24 AC 16/16FF/15T | F+4 R+3 W+7/+9 vs illusions | CMB +3 CMD 16
A simple traveler. -bows-

Temperance turns to the other explorers.

"Various puns come to mind. Hunclay seemed to enjoy his infernal arts."


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

What now? Incidentally, I'll be out of town most of the coming weekend.


Male Half-Elf Fighter/Cleric 5 | HP 16/40 | AC 21/13/16 (24/14/16 CE) | F +6, R +4, W +3 (+1 vs. arcane, fear; +2 vs. enchantments) | CMB +8, CMD 20 | Init +2 | Perc +6 | Hand of the Acolyte 3/4 |
Conditions:

Whoops! That's on me for not looking too hard.

"That was...difficult. Hopefully, it means something that bears guarding is in here." Nezos sheathes his sword just before realizing what he said, keeping from hitting himself with it. He then quickly sets to looking around.

Perception: 1d20 + 4 ⇒ (3) + 4 = 7


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Searching the room and looking for more magic, Rowane notices that the aura that filled the bedchamber is gone. The locked chest opens once Arien spends a bit of time on it, and it proves to contain over 3000 gold worth of assorted coinage and gemstones. The armoires and wardrobes hold rich clothing worth between 800 and 900 gold pieces. Sitting on the writing desk is a gold ring set with a large black pearl, worth around 1350 gold. In the top drawer of the desk is a ring of keys (including the key to the locked chest). Finally, the slip of paper on the writing desk--the one that Rowane detected a faint magical aura from--still radiates an aura of magic. Examining it, though, reveals it to be nothing more than a few bawdy limericks. (Master Temperance has heard better.)


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Where to now?


Stats:
HP 24/24 AC 16/16FF/15T | F+4 R+3 W+7/+9 vs illusions | CMB +3 CMD 16
A simple traveler. -bows-

How do we get to the roof or third floor? I don't recall a staircase...

"Can someone...figure out what is magically hidden on this scrap of dubious poetry? I figure there's something else here," says Temperance, rubbing his chin.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

There's a ladder in the central room that leads to a trap door in the ceiling.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

I've put an arrow pointing to the ladder.


Stats:
HP 24/24 AC 16/16FF/15T | F+4 R+3 W+7/+9 vs illusions | CMB +3 CMD 16
A simple traveler. -bows-

Temperance taps the ladder, and peers up its length.

Perception: 1d20 + 12 ⇒ (9) + 12 = 21


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

It's a well-made metal ladder, with wider steps instead of rungs, and a railing along one side. There are no traps apparent on it.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Going up?


Stats:
HP 24/24 AC 16/16FF/15T | F+4 R+3 W+7/+9 vs illusions | CMB +3 CMD 16
A simple traveler. -bows-

Temperance climbs up. Doesn't matter if he dies! :D


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The trap door opens smoothly on well-oiled hinges, revealing a brightly-lit chamber. Sunlight fills the room, pouring in through the glass-domed roof. The view of the sky through the done is breathtaking. The interior of the chamber is dominated by an enormous telescope that sits on a platform over a veritable sea of metal gears. An angled metal chair sits below the device, positioned so that someone sitting in the chair can easily see through the eyepiece of the instrument. An array of pedals and levers, also readily accessible to someone sitting in the chair, connect to the apparatus on which the telescope is mounted. Tables covered in books and charts occupy the southeast corner. A narrow (around a foot across) ledge runs all the way around the dome. As far as Master Temperance can tell from his position, there is nothing moving in the observatory.


Male Half-Elf Fighter/Cleric 5 | HP 16/40 | AC 21/13/16 (24/14/16 CE) | F +6, R +4, W +3 (+1 vs. arcane, fear; +2 vs. enchantments) | CMB +8, CMD 20 | Init +2 | Perc +6 | Hand of the Acolyte 3/4 |
Conditions:

Provided he comes to the same conclusion as Temperance about the room's emptiness, Nezos climbs in. He takes particular interest in the mass of metal.

Perception: 1d20 + 4 ⇒ (15) + 4 = 19
Engineering (if applicable): 1d20 + 5 ⇒ (9) + 5 = 14


Stats:
HP 24/24 AC 16/16FF/15T | F+4 R+3 W+7/+9 vs illusions | CMB +3 CMD 16
A simple traveler. -bows-

Temperance also looks around, quietly.

Perception: 1d20 + 12 ⇒ (5) + 12 = 17

"This is probably guarded," he says. "Can someone detect magic?"


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

On entering the observatory chamber, Master Temperance and Nezos realize that they are not alone. There is a small creature sitting on the ledge, out of sight of the door. It looks rather like an obese infant with oddly leathery skin mottled with grease spots, curling ram's horns, sharp blackened teeth, and black pupilless eyes. Folded wings protrude above its shoulders. It does nothing when spotted but smile at the party.


Stats:
HP 24/24 AC 16/16FF/15T | F+4 R+3 W+7/+9 vs illusions | CMB +3 CMD 16
A simple traveler. -bows-

"Ah, there's the guard," says Temperance. He takes a good long swig of a drink from his hip flask. "Better," says the gnome.

Regaining a point of ki via drunken ki. Hic!


Male Half-Elf Fighter/Cleric 5 | HP 16/40 | AC 21/13/16 (24/14/16 CE) | F +6, R +4, W +3 (+1 vs. arcane, fear; +2 vs. enchantments) | CMB +8, CMD 20 | Init +2 | Perc +6 | Hand of the Acolyte 3/4 |
Conditions:

"You don't sound concerned," Nezos says warily. He keeps his hands away from weapons for the moment. "That could be a norm for you, so I'll bite: Will this thing be a problem? It looks the part."


Male Human Cleric of Abadar 5| 33/33| AC 18, T 11, FF 17| F:+7, R:+4, W:+9, | Perp: +12 Init: +1| Channel 7/7

Rowane finally makes his way up into the observatory. "Oh my," He says kind of alarmed.

knowledge planes?: 1d20 + 5 ⇒ (8) + 5 = 13


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Rowane does not recognize the creature as an outsider, despite its appearance.

DC 13 Knowledge (Arcana):
This is a homunculus, a construct created by a wizard or other arcane caster as a servant. They typically have a poisonous bite, and most are unable to speak.


Male Human Cleric of Abadar 5| 33/33| AC 18, T 11, FF 17| F:+7, R:+4, W:+9, | Perp: +12 Init: +1| Channel 7/7

knowledge arcana: 1d20 + 1 ⇒ (14) + 1 = 15

"Homunculus...who do you serve?" Rowane speaks to the construct.

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