Karish
|
DM Brainiac are you willing to GM 1-00: Claim to Salvation? It's the only scenario I did not played or I'm not currently playing. :)
But there is a small chance of say 1% that I will play it on Saturday at Roll20. For now I'm on the waitlist.
Karish
|
OK! Tnx!
And just to remind you that I play tomorrow (Friday) with this character at Roll20. So you said that you can give me the chronicle sheet early so I can take part in the other scenario.
| DM Brainiac |
Gunnz
|
I'd be up for 1-00 as well, as I've only GMed it and not played it.
01-08 would be nice, but I don't have a free level 3 character to play it. I do have a level 2. The half alive streets 1-10 looks to be the next level 1-4 option that I have not played, or committed to playing.
Stell Z-Lin, SFS
|
Profession (Musician) day job: 1d20 + 9 ⇒ (2) + 9 = 11
I'm up for another module if there is something for first or 2nd levels.
Gunnz
|
Takes ten for day job for a total of 17, and 34 credits.
Did we get any bonus rep with Dataphiles?
Gunnz
|
I'm certainly up for Claim to Salvation
Karish
|
I know that I started that thing with Claim to Salvation but I will play it on roll20. If we do not keep playing together I thank you for a pleasant company. You were great!
| _Lem |
That is the nature of specials, often you don't get to use your normal characters. Most of the time there are special scenario only characters, but this is kind of a backstory for the Starfinder Iconic characters (the standard pregens).
The good news it you can apply the chronicle to a first level character if you want, you don't have to wait til 4th. (although obviously you get more credits if you apply it later).
Huckle Jim
|
Oh, well in that case I'm in. Didn't know that was the only way to play it. I can't seem to navigate to the area. I want to play the Mystic if there is one.
| DM Brainiac |
| DM Brainiac |
STARFINDER SOCIETY PEGASUS
TIER 4
Medium explorer
Speed 10; Maneuverability good (turn 1); Drift 1
AC 13; TL 14
HP 65; DT —; CT 13
Shields light 60 (forward 20, port 15, starboard 15, aft 10)
Attack (Forward) light particle beam (3d6)
Attack (Port) laser net (2d6)
Attack (Starboard) light laser cannon (2d4)
Attack (Turret) light particle beam (3d6)
Power Core Pulse Red (175 PCU); Drift Engine Signal Basic; Systems advanced medium-range sensors, crew quarters (good), mk 2 duonode computer, mk 3 armor, mk 4 defenses; Expansion Bays cargo hold, escape pods, science lab, tech workshop
Modifiers +2 to any two checks per round, +4 Computers, +1 Piloting; Complement 4–7
Remember, you'll add the pilot's ranks in Piloting to the ship's AC and TL.
Also, please note that this scenario does not allow the pregenerated characters to slot any boons.
| Navasi Envoy 4 Pregen Clebsch |
This is my first attempt at piloting. My first couple of turns may be slightly delayed so I can take the time to review all the rules and check on the status of the enemy ships. I'm working in the evenings M-Th at present, so I'll try to concentrate my posts in the early afternoon.
| _Lem |
Hi Navasi, I've done a bit of piloting. I've put in a dotted line with a suggested direction that will hopefully stop them surrounding us. Chances are they will try to both land on the same side, and there is not a lot we can do about that.
I've also added an arrow to make it obvious which direction the Pegasus would end up facing (makes life easy for the GM to work out which shields get depleted.) Feel free to ignore it, but in the interests of keeping the space battle going I thought I'd offer it, as battles can really slow down in PBP.
| Navasi Envoy 4 Pregen Clebsch |
Here are the starship stats from the handbook. I will update this as we take/repair damage. Note the attack options, their location, and ranges.
STARFINDER SOCIETY PEGASUS TIER 4
Medium explorer
Speed 10; Maneuverability good (turn 1); Drift 1
AC 13; TL 14
HP 65; DT —; CT 13
Shields light 60 (forward 20, port 15, starboard 15, aft 10)
Attack (Forward) light particle beam (3d6) Medium 10
Attack (Port) laser net (2d6) Short 5
Attack (Starboard) light laser cannon (2d4) Short 5
Attack (Turret) light particle beam (3d6) Medium 10
Power Core Pulse Red (175 PCU); Drift Engine Signal Basic;
Systems advanced medium-range sensors, crew quarters (good), mk 2 duonode computer, mk 3 armor, mk 4 defenses; Expansion Bays cargo hold, escape pods, science lab, tech workshop
Modifiers +2 to any two checks per round, +4 Computers, +1 Piloting; Complement 4–7
| DM Brainiac |
Please note the DCs for starship combat have all undergone errata in the FAQ. An updated list of DCs can be found in these Starship Combat Reference Sheets.
| Navasi Envoy 4 Pregen Clebsch |
Sorry all, but this battle has started during a very busy time for me and so I'm not able to make a studied response to the movement. I'll post a piloting roll to attempt evasion and ask _Lem/Obozaya to make the moves on the map as she sees best to keep things moving. I have to work tonight and the time I usually have to spend on posts has been eaten up preparing for my wife's birthday tomorrow. Things will open up by Friday.
I'll try to post anything else needed before bed tonight.
| Navasi Envoy 4 Pregen Clebsch |
I'm going to take a break from Starfinder PBP, but let me know in the future if a new PBP scenario is available. I'm contemplating starting a new adventure in a different system (Doctor Who if anyone's interested). So I'm cutting down on my games as a player for a while.
Thanks to all for fun times. Perhaps we'll run together again sometime.
| DM Brainiac |
Thanks to everybody for playing. I'm also going to be taking a break from running SFS for a while. My free time is going to be limited in the next few months so I'm going to focus on the other games I am running here. I'll leave this game active for a few weeks to make sure everybody's got their chronicle sheets before moving it to inactive.
I hope to see you all in other games in the future! :D