Curse of the Old Ones (Inactive)

Game Master Shanosuke


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Both Martian Level 20 invader

The Lock DC is 35


Skills:
Acrobatics : 13, Climb : 7, Disable Device : 13, Escape Artist : 11, Perception : 6, Sleight of Hand : 11, Stealth : 11, Survival : 7
Female, Catfolk, Rogue (Swashbuckler) : 3
Vitals:
HP: 24/27; AC : 18, Touch : 15, FlatFooted : 13, Init : 5; Fort : 2 (3), Ref : 8 (9), Will : 1 (2); CMB : 3; CMD : 18 (20 vs Trip), Speed : 30ft

I let out a deep sigh as I pull my picks back and replace them on my belt, before putting the lockbox back into my backpack. I look to Felixian, "It's a tough lock, I think we will need the key for it ... or wait until I have had a little more practice." With that I stand up and brush myself down with my hands, an upset look on my face. I look around, "Are we ready to carry on then? I'd like to get away from this place soon."


Vitals:
HP: 22/33 | AC: 17; T: 13; FF: 14; CMD: 17 | Fort: +7; Ref: +6; Will: +4 | Init: +3; Perc: +7; Survival +6 (+1 jungle, +1 track)
Abilities:
Cat's Luck 1/1; Black Cat 1/1; Channel Positive 3/3; Enlarge 4/4; Powerful Bond 4/4; Favored Enemy (Animal +2)
Spells:
detect poison, mending, spark, enlarge person, deadeye's lore, shield of faith
Male Catfolk Skirmisher Ranger 2 / Cleric 1

@GM: what about the box's hinges? Would it be easier to just pry them off?


Male Human Necromancer (Undead) 3
Health etc.:
Current HP 22/22 | AC 13 | Touch AC 12 | FF 11 | Fort +3 | Ref +3 | Will +3 | Int+2 | CMD 13 | Per +0

"Let's. I don't want to be here for even a minute longer."

Thanqoul goes with the rest of the group, and keeps his crossbow loaded and in his hands.


Female Human Druid 3
Quick stats:
AC 15, T 12, FF 13; HP 21/30; F +5, R +5, W +6; CMD 16; Init +6; P +9; SM +3
Razorclaw:
AC 19, T 16, FF 14; HP 21/27; F +4, R +8, W +2; CMD 17 (21 trip); Init +5; Low-light vis, scent, Perc +5

Rishkarri mewls to Razowclaw, and the leopard follows her as she rejoins the others. She watches the others, silent. She still hasn't said a word.


Female Vishkanya Trapper Ranger 2
Vitals:
Initiative: +3 |HP: 28/28 | BAB: +3 | AC: 16 | Touch: 13 | Flat-Footed: 13 | Fortitude +5 | Reflex +6 | Will +1
Skills:
Acrobatics +6, Climb +6, Handle Animal +6, Intimidate +6, Knowledge (geography) +7, Swim +6 | Toxic (1/1) (DC 12) | Favored Enemy: Animal +2 | Wild Empathy +2

Shilara grunts as she re-slings her bow. The pain in her arm is almost unbearable, but she says nothing. She knows there were those worse off than her. "Just please, lets not go too fast.. Its not that I don't want to get to the village but..." she motions at her bad arm.


Skills:
Acrobatics : 13, Climb : 7, Disable Device : 13, Escape Artist : 11, Perception : 6, Sleight of Hand : 11, Stealth : 11, Survival : 7
Female, Catfolk, Rogue (Swashbuckler) : 3
Vitals:
HP: 24/27; AC : 18, Touch : 15, FlatFooted : 13, Init : 5; Fort : 2 (3), Ref : 8 (9), Will : 1 (2); CMB : 3; CMD : 18 (20 vs Trip), Speed : 30ft

Once the wild woman has finished with her carving, I start to walk in the direction that we were originally (towards the village).

Moving on.


Vitals:
HP: 22/33 | AC: 17; T: 13; FF: 14; CMD: 17 | Fort: +7; Ref: +6; Will: +4 | Init: +3; Perc: +7; Survival +6 (+1 jungle, +1 track)
Abilities:
Cat's Luck 1/1; Black Cat 1/1; Channel Positive 3/3; Enlarge 4/4; Powerful Bond 4/4; Favored Enemy (Animal +2)
Spells:
detect poison, mending, spark, enlarge person, deadeye's lore, shield of faith
Male Catfolk Skirmisher Ranger 2 / Cleric 1

Felixian walks with Nyx, staying protectively in front of her. He also keeps an eye on the snake woman. she's pretty badly injured...hopefully there are no more predators nearby...


Both Martian Level 20 invader

Things seem to be getting a bit slow, but one of you is pushing forward so I will move this along.

After getting what you can from the dead raptors, you press on.

You travel for much of the day and manage to avoid anymore encounters.

It is getting late and it is time to set up camp.

Survival DC 15 to find the safest campsite in the area.

Then you need to decide weather to have a fire or not, and who will be on watch.


Male Human Necromancer (Undead) 3
Health etc.:
Current HP 22/22 | AC 13 | Touch AC 12 | FF 11 | Fort +3 | Ref +3 | Will +3 | Int+2 | CMD 13 | Per +0

Survival: 1d20 + 5 ⇒ (20) + 5 = 25

"This looks like a good area. We should probably not have a fire tonight. It might attract unwanted attention, and I don't think we could survive another attack. That being said we should probably have a watch with the healthiest of us working with the most wounded for watching out. Maybe like this."

Thanqoul's watch plan:

Assuming 8 hours of sleep for everyone

Hr 0-2 Rishkarri & Shilara
Hr 2-4 Shilara & Felixian
Hr 4-6 Felixian & Nix
Hr 6-10 Nix & Thanqoul
Hr 10-12 Thanqoul & Rishkarri
Hr 12-14 Shilara & Felixian


Female Vishkanya Trapper Ranger 2
Vitals:
Initiative: +3 |HP: 28/28 | BAB: +3 | AC: 16 | Touch: 13 | Flat-Footed: 13 | Fortitude +5 | Reflex +6 | Will +1
Skills:
Acrobatics +6, Climb +6, Handle Animal +6, Intimidate +6, Knowledge (geography) +7, Swim +6 | Toxic (1/1) (DC 12) | Favored Enemy: Animal +2 | Wild Empathy +2

Shilara nods. "Sounds good to me... As long as I can rest... There should at least be a little bit of light so we can see, we dont want to be completely caught off guard..."
Shilara props herself up against a tree, wincing at the pain.


Vitals:
HP: 22/33 | AC: 17; T: 13; FF: 14; CMD: 17 | Fort: +7; Ref: +6; Will: +4 | Init: +3; Perc: +7; Survival +6 (+1 jungle, +1 track)
Abilities:
Cat's Luck 1/1; Black Cat 1/1; Channel Positive 3/3; Enlarge 4/4; Powerful Bond 4/4; Favored Enemy (Animal +2)
Spells:
detect poison, mending, spark, enlarge person, deadeye's lore, shield of faith
Male Catfolk Skirmisher Ranger 2 / Cleric 1

1d20 + 7 ⇒ (8) + 7 = 15

@Thanquol: "I agree: this is a good spot to camp. And the watch schedule is fine with me. Do you have enough time to do your magicky stuff? I don't know how it works, but I remember hearing something about special prep time or whatnot."

@All: "When I'm out in the jungle overnight, I often sleep in the trees. Won't do anything against the big monsters, but we'll be out of reach of the raptors and other small dinosaurs. I have rope for those unskilled at climbing. Is this acceptable?


Skills:
Acrobatics : 13, Climb : 7, Disable Device : 13, Escape Artist : 11, Perception : 6, Sleight of Hand : 11, Stealth : 11, Survival : 7
Female, Catfolk, Rogue (Swashbuckler) : 3
Vitals:
HP: 24/27; AC : 18, Touch : 15, FlatFooted : 13, Init : 5; Fort : 2 (3), Ref : 8 (9), Will : 1 (2); CMB : 3; CMD : 18 (20 vs Trip), Speed : 30ft

I look to the healing man, "That sounds good to me too, some rest may lessen the pain from these wounds too." I look to Felixian and smile, "Not to mention it's more comfortable, right brother?"


Male Human Necromancer (Undead) 3
Health etc.:
Current HP 22/22 | AC 13 | Touch AC 12 | FF 11 | Fort +3 | Ref +3 | Will +3 | Int+2 | CMD 13 | Per +0

Whoops, just realized I made a mistake with the times. Sorry about that, but this was the original plan.

New Watch Plan:

Hr 0-2 Rishkarri & Shilara
Hr 2-4 Shilara & Felixian
Hr 4-8 Felixian & Nix
Hr 8-10 Nix & Thanqoul
Hr 10-12 Thanqoul & Rishkarri
Hr 12-14 Shilara & Thanqoul


Skills:
Acrobatics : 13, Climb : 7, Disable Device : 13, Escape Artist : 11, Perception : 6, Sleight of Hand : 11, Stealth : 11, Survival : 7
Female, Catfolk, Rogue (Swashbuckler) : 3
Vitals:
HP: 24/27; AC : 18, Touch : 15, FlatFooted : 13, Init : 5; Fort : 2 (3), Ref : 8 (9), Will : 1 (2); CMB : 3; CMD : 18 (20 vs Trip), Speed : 30ft

Thanquol, even though it is only a minor change I can see the value of it. It means you get your 8 hours of uninterrupted sleep. Which means you get your spells ... VERY handy. Do we have anyone in this group who can actually heal, other than the Infernal Healing?


Vitals:
HP: 22/33 | AC: 17; T: 13; FF: 14; CMD: 17 | Fort: +7; Ref: +6; Will: +4 | Init: +3; Perc: +7; Survival +6 (+1 jungle, +1 track)
Abilities:
Cat's Luck 1/1; Black Cat 1/1; Channel Positive 3/3; Enlarge 4/4; Powerful Bond 4/4; Favored Enemy (Animal +2)
Spells:
detect poison, mending, spark, enlarge person, deadeye's lore, shield of faith
Male Catfolk Skirmisher Ranger 2 / Cleric 1

Rishkarri can cast cure light wounds, but I think we'll have to convince her first. :-) I'll take one level of Cleric (Erastil or Gozreh) at the earliest convenience. Weather domain gives me a ranged debuff, Growth subdomain gives me swift action enlarge person a couple times a day, and I'll get a couple channels. Sound like a plan?


Female Vishkanya Trapper Ranger 2
Vitals:
Initiative: +3 |HP: 28/28 | BAB: +3 | AC: 16 | Touch: 13 | Flat-Footed: 13 | Fortitude +5 | Reflex +6 | Will +1
Skills:
Acrobatics +6, Climb +6, Handle Animal +6, Intimidate +6, Knowledge (geography) +7, Swim +6 | Toxic (1/1) (DC 12) | Favored Enemy: Animal +2 | Wild Empathy +2

I hope so. I only have 1 hit point! I should have 3 by morning but thats only a little more than a 10th of my health.


Female Human Druid 3
Quick stats:
AC 15, T 12, FF 13; HP 21/30; F +5, R +5, W +6; CMD 16; Init +6; P +9; SM +3
Razorclaw:
AC 19, T 16, FF 14; HP 21/27; F +4, R +8, W +2; CMD 17 (21 trip); Init +5; Low-light vis, scent, Perc +5

Rishkarri can heal, but she's more likely to want to keep Razorclaw healthy above all others. If you can convince her in-character, go for it. :p Also, the watch plan looks good to me.

The Druid watches the others carefully, then takes a seat, pacing around a few times first to flatten the grass. Razorclaw does the same, before settling into her lap to sleep. Rishkarri nods to the snake woman, watching her closely.

Sorry for the late post. Was my birthday yesterday, so I was pretty busy.


Male Human Necromancer (Undead) 3
Health etc.:
Current HP 22/22 | AC 13 | Touch AC 12 | FF 11 | Fort +3 | Ref +3 | Will +3 | Int+2 | CMD 13 | Per +0

Happy late birthday!


Female Human Druid 3
Quick stats:
AC 15, T 12, FF 13; HP 21/30; F +5, R +5, W +6; CMD 16; Init +6; P +9; SM +3
Razorclaw:
AC 19, T 16, FF 14; HP 21/27; F +4, R +8, W +2; CMD 17 (21 trip); Init +5; Low-light vis, scent, Perc +5

Thank you, thank you! Another year older, and no wiser!


Female Vishkanya Trapper Ranger 2
Vitals:
Initiative: +3 |HP: 28/28 | BAB: +3 | AC: 16 | Touch: 13 | Flat-Footed: 13 | Fortitude +5 | Reflex +6 | Will +1
Skills:
Acrobatics +6, Climb +6, Handle Animal +6, Intimidate +6, Knowledge (geography) +7, Swim +6 | Toxic (1/1) (DC 12) | Favored Enemy: Animal +2 | Wild Empathy +2

Shilara nods back to the wild lady. The pain in her eyes and body posture apparent. She says nothing and tries to focus on something else.


Both Martian Level 20 invader

You guys sleep the night.

During Nix and Thanquol's watch, you hear a crashing of branches and growling off in the distance. It seems to be coming in your direction.

You suspect it is about ten rounds off.

What action would the two of you like to take?


Skills:
Acrobatics : 13, Climb : 7, Disable Device : 13, Escape Artist : 11, Perception : 6, Sleight of Hand : 11, Stealth : 11, Survival : 7
Female, Catfolk, Rogue (Swashbuckler) : 3
Vitals:
HP: 24/27; AC : 18, Touch : 15, FlatFooted : 13, Init : 5; Fort : 2 (3), Ref : 8 (9), Will : 1 (2); CMB : 3; CMD : 18 (20 vs Trip), Speed : 30ft

Hearing the sound I jump down from the tree I am in and go to wake Felixian up while Thanquol wakes another. "Company, big company ... about a minute away in that direction coming to us."

Acrobatics (DC 15) : 1d20 + 11 ⇒ (8) + 11 = 19


Male Human Necromancer (Undead) 3
Health etc.:
Current HP 22/22 | AC 13 | Touch AC 12 | FF 11 | Fort +3 | Ref +3 | Will +3 | Int+2 | CMD 13 | Per +0

Thanqoul quickly moves away from his station, and walks over to Shilara. He shakes he until she wakes and holds up one finger for silence.

"There is something coming we had better get ready for it."


Female Vishkanya Trapper Ranger 2
Vitals:
Initiative: +3 |HP: 28/28 | BAB: +3 | AC: 16 | Touch: 13 | Flat-Footed: 13 | Fortitude +5 | Reflex +6 | Will +1
Skills:
Acrobatics +6, Climb +6, Handle Animal +6, Intimidate +6, Knowledge (geography) +7, Swim +6 | Toxic (1/1) (DC 12) | Favored Enemy: Animal +2 | Wild Empathy +2

Shilara still feels like crap as she is shaken awake. She looks up at Thanquol and nods silently. Perhaps we need to hide? I cannot fight in this condition... She begins to search for a good place to hide.


Vitals:
HP: 22/33 | AC: 17; T: 13; FF: 14; CMD: 17 | Fort: +7; Ref: +6; Will: +4 | Init: +3; Perc: +7; Survival +6 (+1 jungle, +1 track)
Abilities:
Cat's Luck 1/1; Black Cat 1/1; Channel Positive 3/3; Enlarge 4/4; Powerful Bond 4/4; Favored Enemy (Animal +2)
Spells:
detect poison, mending, spark, enlarge person, deadeye's lore, shield of faith
Male Catfolk Skirmisher Ranger 2 / Cleric 1

Felixian instantly snaps awake when Nyx shakes him. He listens for a moment. "It's moving fast, and we don't have much time. Best to take cover and wait for it to pass." With that, he looks for a good hiding spot, preferably near Nyx and the snake woman. they're both injured... gotta keep an eye on them...


Skills:
Acrobatics : 13, Climb : 7, Disable Device : 13, Escape Artist : 11, Perception : 6, Sleight of Hand : 11, Stealth : 11, Survival : 7
Female, Catfolk, Rogue (Swashbuckler) : 3
Vitals:
HP: 24/27; AC : 18, Touch : 15, FlatFooted : 13, Init : 5; Fort : 2 (3), Ref : 8 (9), Will : 1 (2); CMB : 3; CMD : 18 (20 vs Trip), Speed : 30ft

Once Felixian is stirred I go over to Rishkarri and gently nudge her shoulder, "Company, we need to move!" While I wait to see if the wild woman wakes I look to Felixian, "Up or down?"


Vitals:
HP: 22/33 | AC: 17; T: 13; FF: 14; CMD: 17 | Fort: +7; Ref: +6; Will: +4 | Init: +3; Perc: +7; Survival +6 (+1 jungle, +1 track)
Abilities:
Cat's Luck 1/1; Black Cat 1/1; Channel Positive 3/3; Enlarge 4/4; Powerful Bond 4/4; Favored Enemy (Animal +2)
Spells:
detect poison, mending, spark, enlarge person, deadeye's lore, shield of faith
Male Catfolk Skirmisher Ranger 2 / Cleric 1

Felixian points to where Shilara's hiding. "We need to stay close to her. She's the most tempting target currently, and she won't last long in a fight in her current state."


Skills:
Acrobatics : 13, Climb : 7, Disable Device : 13, Escape Artist : 11, Perception : 6, Sleight of Hand : 11, Stealth : 11, Survival : 7
Female, Catfolk, Rogue (Swashbuckler) : 3
Vitals:
HP: 24/27; AC : 18, Touch : 15, FlatFooted : 13, Init : 5; Fort : 2 (3), Ref : 8 (9), Will : 1 (2); CMB : 3; CMD : 18 (20 vs Trip), Speed : 30ft

I nod at Felixian and nudge Rishkarri again to wake her, this time a little harder making sure that she will get up, "Wake up!" With that I rush over to where Rishkarri is hiding and crouch down beside her, trying to remain hidden.

Stealth : 1d20 + 10 ⇒ (12) + 10 = 22


Vitals:
HP: 22/33 | AC: 17; T: 13; FF: 14; CMD: 17 | Fort: +7; Ref: +6; Will: +4 | Init: +3; Perc: +7; Survival +6 (+1 jungle, +1 track)
Abilities:
Cat's Luck 1/1; Black Cat 1/1; Channel Positive 3/3; Enlarge 4/4; Powerful Bond 4/4; Favored Enemy (Animal +2)
Spells:
detect poison, mending, spark, enlarge person, deadeye's lore, shield of faith
Male Catfolk Skirmisher Ranger 2 / Cleric 1

Felixian crouches next to Shilara. "Don't worry; I'll keep you safe. This is nothing I haven't dealt with before."

Stealth: 1d20 + 8 ⇒ (6) + 8 = 14


Female Vishkanya Trapper Ranger 2
Vitals:
Initiative: +3 |HP: 28/28 | BAB: +3 | AC: 16 | Touch: 13 | Flat-Footed: 13 | Fortitude +5 | Reflex +6 | Will +1
Skills:
Acrobatics +6, Climb +6, Handle Animal +6, Intimidate +6, Knowledge (geography) +7, Swim +6 | Toxic (1/1) (DC 12) | Favored Enemy: Animal +2 | Wild Empathy +2

Shilara nods and crouches as well.
Stealth: 1d20 + 10 ⇒ (18) + 10 = 28


Both Martian Level 20 invader

Survival checks in addition to your stealths will add bonuses.


Vitals:
HP: 22/33 | AC: 17; T: 13; FF: 14; CMD: 17 | Fort: +7; Ref: +6; Will: +4 | Init: +3; Perc: +7; Survival +6 (+1 jungle, +1 track)
Abilities:
Cat's Luck 1/1; Black Cat 1/1; Channel Positive 3/3; Enlarge 4/4; Powerful Bond 4/4; Favored Enemy (Animal +2)
Spells:
detect poison, mending, spark, enlarge person, deadeye's lore, shield of faith
Male Catfolk Skirmisher Ranger 2 / Cleric 1

Survival: 1d20 + 7 ⇒ (1) + 7 = 8


Male Human Necromancer (Undead) 3
Health etc.:
Current HP 22/22 | AC 13 | Touch AC 12 | FF 11 | Fort +3 | Ref +3 | Will +3 | Int+2 | CMD 13 | Per +0

After seeing Shilara hide herself Thanqoul focuses on the task of hiding in the foliage.
Stealth: 1d20 + 8 ⇒ (8) + 8 = 16
Survival: 1d20 + 5 ⇒ (9) + 5 = 14


Female Vishkanya Trapper Ranger 2
Vitals:
Initiative: +3 |HP: 28/28 | BAB: +3 | AC: 16 | Touch: 13 | Flat-Footed: 13 | Fortitude +5 | Reflex +6 | Will +1
Skills:
Acrobatics +6, Climb +6, Handle Animal +6, Intimidate +6, Knowledge (geography) +7, Swim +6 | Toxic (1/1) (DC 12) | Favored Enemy: Animal +2 | Wild Empathy +2

Survival: 1d20 + 6 ⇒ (16) + 6 = 22
Shilara begins to quietly hide herself in the underbrush.


Skills:
Acrobatics : 13, Climb : 7, Disable Device : 13, Escape Artist : 11, Perception : 6, Sleight of Hand : 11, Stealth : 11, Survival : 7
Female, Catfolk, Rogue (Swashbuckler) : 3
Vitals:
HP: 24/27; AC : 18, Touch : 15, FlatFooted : 13, Init : 5; Fort : 2 (3), Ref : 8 (9), Will : 1 (2); CMB : 3; CMD : 18 (20 vs Trip), Speed : 30ft

Survival : 1d20 + 6 ⇒ (1) + 6 = 7 (Typical!)


Female Human Druid 3
Quick stats:
AC 15, T 12, FF 13; HP 21/30; F +5, R +5, W +6; CMD 16; Init +6; P +9; SM +3
Razorclaw:
AC 19, T 16, FF 14; HP 21/27; F +4, R +8, W +2; CMD 17 (21 trip); Init +5; Low-light vis, scent, Perc +5

Rishkarri starts awake as the cat-woman nudges her, hand flying to her scimitar. Seeing who it is, she simply nods in response, rousing her companion and also slinking into the foliage.

Stealth: 1d20 + 8 ⇒ (20) + 8 = 28
Razorclaw stealth: 1d20 + 17 ⇒ (9) + 17 = 26
Survival: 1d20 + 11 ⇒ (7) + 11 = 18


Both Martian Level 20 invader

Felixian seems to be the only one really at risk but thank goodness the campsite is upwind and the dino rolled poorly.

As you all bunker down and hide yourselves, you hear the heavy footsteps and breathing of some kind of huge dinosaur.

You can risk a peak but you need a stealth check and perception to do so. If you have darkvision you can make it out without the perception check.

Perception DC 20 or darkvision:

You see a Carnatosaurus sniffing out this area. This huge bipedal horned predator is looking for a late night snack.

If no one risks a peek it will move on for the night.


Female Vishkanya Trapper Ranger 2
Vitals:
Initiative: +3 |HP: 28/28 | BAB: +3 | AC: 16 | Touch: 13 | Flat-Footed: 13 | Fortitude +5 | Reflex +6 | Will +1
Skills:
Acrobatics +6, Climb +6, Handle Animal +6, Intimidate +6, Knowledge (geography) +7, Swim +6 | Toxic (1/1) (DC 12) | Favored Enemy: Animal +2 | Wild Empathy +2

Perception: 1d20 + 8 ⇒ (16) + 8 = 24
Stealth: 1d20 + 10 ⇒ (7) + 10 = 17
Shilara looks over her shoulder to see what the beast is. She shudders when she does, wishing she hadn't. She stays perfectly still until the creatre moves on.


Both Martian Level 20 invader

Shilara:

When you peak out, the monster snaps it's massive head in your direction. It stares for a moment with it's nostrils flaring as it sniffs the air. Thankfully, you are up wind and the beast doesn't smell you.

After a moment, it moves on to search other places away from you.

The beast lingers for just a moment before it stomps away. You are able to rest the remainder of the night without incident.

The next day comes, please consume rations.

You begin your second day of travel to the town that was mentioned earlier.

Perceptions have been rolled. The spoiler bellow shows who has succeeded.

Felixian and Shilara:

You hear the sounds of rustling and some discussion going on not far from the trail. The language isn't common.

Shilara:

It is a primitive elven dialect and you are pretty sure they are discussing what to do with an issue they are having that has something to do with moving forward. The details are vague as you cannot make out all the words and they aren't formal. You do know they aren't talking about your group.


Vitals:
HP: 22/33 | AC: 17; T: 13; FF: 14; CMD: 17 | Fort: +7; Ref: +6; Will: +4 | Init: +3; Perc: +7; Survival +6 (+1 jungle, +1 track)
Abilities:
Cat's Luck 1/1; Black Cat 1/1; Channel Positive 3/3; Enlarge 4/4; Powerful Bond 4/4; Favored Enemy (Animal +2)
Spells:
detect poison, mending, spark, enlarge person, deadeye's lore, shield of faith
Male Catfolk Skirmisher Ranger 2 / Cleric 1

Felixian turns to the rest of the group and whispers, "I hear something up ahead. Sounds like multiple individuals. I don't recognize the language."


Female Vishkanya Trapper Ranger 2
Vitals:
Initiative: +3 |HP: 28/28 | BAB: +3 | AC: 16 | Touch: 13 | Flat-Footed: 13 | Fortitude +5 | Reflex +6 | Will +1
Skills:
Acrobatics +6, Climb +6, Handle Animal +6, Intimidate +6, Knowledge (geography) +7, Swim +6 | Toxic (1/1) (DC 12) | Favored Enemy: Animal +2 | Wild Empathy +2

Shilara turns her head to hear better. "It's some sort of ancient Elven. I can only make out a bit of it... But they havent seen us yet. They seem to be having some sort of problem that is inhibiting them from proceeding on..." She looks around at her comrades. "I might be able to communicate with them... somewhat... But if they are having trouble proceeding, then their information could be useful. If we dont talk to them, we should be on our toes."


Skills:
Acrobatics : 13, Climb : 7, Disable Device : 13, Escape Artist : 11, Perception : 6, Sleight of Hand : 11, Stealth : 11, Survival : 7
Female, Catfolk, Rogue (Swashbuckler) : 3
Vitals:
HP: 24/27; AC : 18, Touch : 15, FlatFooted : 13, Init : 5; Fort : 2 (3), Ref : 8 (9), Will : 1 (2); CMB : 3; CMD : 18 (20 vs Trip), Speed : 30ft

I remain hidden not saying a word, waiting to see what everyone else decides.


Male Human Necromancer (Undead) 3
Health etc.:
Current HP 22/22 | AC 13 | Touch AC 12 | FF 11 | Fort +3 | Ref +3 | Will +3 | Int+2 | CMD 13 | Per +0

Thanqoul seems a bit surprised.

"Elven, here? Maybe we should get a look at these elves before we talk to them. If they look harmless enough then let's speak to them, but if they seem to be violent let's avoid them."

Thanqoul thinks to himself before remembering Shilara's wounds.

"Wait, you are still wounded. I have been able to prepare my spells, so why don't I heal you right now."

If Shilara agrees Thanqoul will cast Infernal Healing upon her.


Female Vishkanya Trapper Ranger 2
Vitals:
Initiative: +3 |HP: 28/28 | BAB: +3 | AC: 16 | Touch: 13 | Flat-Footed: 13 | Fortitude +5 | Reflex +6 | Will +1
Skills:
Acrobatics +6, Climb +6, Handle Animal +6, Intimidate +6, Knowledge (geography) +7, Swim +6 | Toxic (1/1) (DC 12) | Favored Enemy: Animal +2 | Wild Empathy +2

Shilara nods at Thanquol's request. "Much obliged. But I don't think it was Elven as we know it today. It is primitive... I don't understand it completely, just the gist..."


Both Martian Level 20 invader

So are you guys going to investigate or move on. You do not have do deal with these individuals if you do not wish too.


Male Human Necromancer (Undead) 3
Health etc.:
Current HP 22/22 | AC 13 | Touch AC 12 | FF 11 | Fort +3 | Ref +3 | Will +3 | Int+2 | CMD 13 | Per +0

Thanqoul looks at the other members of the group.

"We may not be in the best of shape if these elves are hostile. Maybe we should leave them alone, and move on."


Female Human Druid 3
Quick stats:
AC 15, T 12, FF 13; HP 21/30; F +5, R +5, W +6; CMD 16; Init +6; P +9; SM +3
Razorclaw:
AC 19, T 16, FF 14; HP 21/27; F +4, R +8, W +2; CMD 17 (21 trip); Init +5; Low-light vis, scent, Perc +5

Rishkarri shrugs indifferently. She doesn't say anything, but impatience is evident in her mannerisms.

GM, did I get time to prepare spells?


Skills:
Acrobatics : 13, Climb : 7, Disable Device : 13, Escape Artist : 11, Perception : 6, Sleight of Hand : 11, Stealth : 11, Survival : 7
Female, Catfolk, Rogue (Swashbuckler) : 3
Vitals:
HP: 24/27; AC : 18, Touch : 15, FlatFooted : 13, Init : 5; Fort : 2 (3), Ref : 8 (9), Will : 1 (2); CMB : 3; CMD : 18 (20 vs Trip), Speed : 30ft

I nod to Thanquol, he is the one to heal our wounds and if he says leave, then we leave. With that I start to crawl away from the voices and once I am far enough away I will stand and retreat with everyone.


Vitals:
HP: 22/33 | AC: 17; T: 13; FF: 14; CMD: 17 | Fort: +7; Ref: +6; Will: +4 | Init: +3; Perc: +7; Survival +6 (+1 jungle, +1 track)
Abilities:
Cat's Luck 1/1; Black Cat 1/1; Channel Positive 3/3; Enlarge 4/4; Powerful Bond 4/4; Favored Enemy (Animal +2)
Spells:
detect poison, mending, spark, enlarge person, deadeye's lore, shield of faith
Male Catfolk Skirmisher Ranger 2 / Cleric 1

"I agree with Thanquol. Caution and not taking unnecessary risks are what will keep us alive in the jungle." Felixian begins to retreat as well.

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Skills:
Acrobatics : 13, Climb : 7, Disable Device : 13, Escape Artist : 11, Perception : 6, Sleight of Hand : 11, Stealth : 11, Survival : 7
Female, Catfolk, Rogue (Swashbuckler) : 3
Vitals:
HP: 24/27; AC : 18, Touch : 15, FlatFooted : 13, Init : 5; Fort : 2 (3), Ref : 8 (9), Will : 1 (2); CMB : 3; CMD : 18 (20 vs Trip), Speed : 30ft

Nyx present and accounted for. Ready to play.

I am glad things have been able to get sorted out for you.


Male Human Necromancer (Undead) 3
Health etc.:
Current HP 22/22 | AC 13 | Touch AC 12 | FF 11 | Fort +3 | Ref +3 | Will +3 | Int+2 | CMD 13 | Per +0

Still here, and good to know that everything worked out for you.


Both Martian Level 20 invader

Are we ready to move on?


Female Human Druid 3
Quick stats:
AC 15, T 12, FF 13; HP 21/30; F +5, R +5, W +6; CMD 16; Init +6; P +9; SM +3
Razorclaw:
AC 19, T 16, FF 14; HP 21/27; F +4, R +8, W +2; CMD 17 (21 trip); Init +5; Low-light vis, scent, Perc +5

Still here, still eager to play! I'll scootch on over to gameplay now and catch up.


Skills:
Acrobatics : 13, Climb : 7, Disable Device : 13, Escape Artist : 11, Perception : 6, Sleight of Hand : 11, Stealth : 11, Survival : 7
Female, Catfolk, Rogue (Swashbuckler) : 3
Vitals:
HP: 24/27; AC : 18, Touch : 15, FlatFooted : 13, Init : 5; Fort : 2 (3), Ref : 8 (9), Will : 1 (2); CMB : 3; CMD : 18 (20 vs Trip), Speed : 30ft

I am ready to move on, just confirming with our Fearless leader (Thanquol).


Male Human Necromancer (Undead) 3
Health etc.:
Current HP 22/22 | AC 13 | Touch AC 12 | FF 11 | Fort +3 | Ref +3 | Will +3 | Int+2 | CMD 13 | Per +0

I am personally ready, but there are a few things I want to make sure of in the gameplay thread, and I also want to be sure that Shilara, and Felix are fully prepared.


Skills:
Acrobatics : 13, Climb : 7, Disable Device : 13, Escape Artist : 11, Perception : 6, Sleight of Hand : 11, Stealth : 11, Survival : 7
Female, Catfolk, Rogue (Swashbuckler) : 3
Vitals:
HP: 24/27; AC : 18, Touch : 15, FlatFooted : 13, Init : 5; Fort : 2 (3), Ref : 8 (9), Will : 1 (2); CMB : 3; CMD : 18 (20 vs Trip), Speed : 30ft

Shilara and Fealix are currently on their Honeymoon, if I remember correctly. So they are going to be absent for a week or two.

The rations is a good idea though, better to be prepared in case we get hunted while hunting for food.


Both Martian Level 20 invader

Are we waiting on Felix and Shilara then?


Vitals:
HP: 22/33 | AC: 17; T: 13; FF: 14; CMD: 17 | Fort: +7; Ref: +6; Will: +4 | Init: +3; Perc: +7; Survival +6 (+1 jungle, +1 track)
Abilities:
Cat's Luck 1/1; Black Cat 1/1; Channel Positive 3/3; Enlarge 4/4; Powerful Bond 4/4; Favored Enemy (Animal +2)
Spells:
detect poison, mending, spark, enlarge person, deadeye's lore, shield of faith
Male Catfolk Skirmisher Ranger 2 / Cleric 1

Back in town and ready to roll! Taking the rest of tonight (and maybe tomorrow) to relax but then will be back in earnest. :-)


Female Human Druid 3
Quick stats:
AC 15, T 12, FF 13; HP 21/30; F +5, R +5, W +6; CMD 16; Init +6; P +9; SM +3
Razorclaw:
AC 19, T 16, FF 14; HP 21/27; F +4, R +8, W +2; CMD 17 (21 trip); Init +5; Low-light vis, scent, Perc +5

Hey, when did Paizo include a strikethrough tag? This is great, because now I can cross off my spells rather than just deleting them :D


Both Martian Level 20 invader

I will try and create a map for you guys either evening today or tomorrow


Vitals:
HP: 22/33 | AC: 17; T: 13; FF: 14; CMD: 17 | Fort: +7; Ref: +6; Will: +4 | Init: +3; Perc: +7; Survival +6 (+1 jungle, +1 track)
Abilities:
Cat's Luck 1/1; Black Cat 1/1; Channel Positive 3/3; Enlarge 4/4; Powerful Bond 4/4; Favored Enemy (Animal +2)
Spells:
detect poison, mending, spark, enlarge person, deadeye's lore, shield of faith
Male Catfolk Skirmisher Ranger 2 / Cleric 1

Sounds good. :-) I use Google Docs in my campaigns and will be happy to assist if needed.


Both Martian Level 20 invader

Sorry for the earlier delay. I was looking into using Roll20.net for maps and movement. It seems like it could work. I need some practice with it but I should be able to use it to produce maps for our game.


Both Martian Level 20 invader

IMPORTANT NOTICE:

Attention: I have decided to not start anymore PBP campaigns, nor will I be recruiting for existing games anymore.

I will continue to run the existing games as long as the existing players continue. If a game is reduced to two players, I will end it.

The reason for this is, I have grown tired of PBPs as a whole. Nothing against players in my games at all. Just structure and difficulty of running these is more than I thought it would be. The games don't go far, people quit too often and the pace is slow and often times, hard to keep up with. I will be moving my business to the website Roll20.net to run actual sessions with weekly or bi weekly structures where everyone plays together.

Again, I will continue to run the games I have as long as people want it. But I will not be replacing players who decide to leave. Thank you all and have a good day.

If you have interest in playing on the virtual table top provided by Roll20, send me a PM.

Thank you all


Both Martian Level 20 invader

I really hate to do this to you guys, but I really need to end this game. I have taken on a lot of personal projects and am REALLY losing interest in PBP games.

This is no fault of your own, running this game and a couple of others was my attempt to try and reignite the fire but the flame is simply gone.

I hope you all find games to play in that actually take you somewhere and I do apologize for wasting your time. I wish you all well.

I will put this game to inactive now.


Skills:
Acrobatics : 13, Climb : 7, Disable Device : 13, Escape Artist : 11, Perception : 6, Sleight of Hand : 11, Stealth : 11, Survival : 7
Female, Catfolk, Rogue (Swashbuckler) : 3
Vitals:
HP: 24/27; AC : 18, Touch : 15, FlatFooted : 13, Init : 5; Fort : 2 (3), Ref : 8 (9), Will : 1 (2); CMB : 3; CMD : 18 (20 vs Trip), Speed : 30ft

I hope you get your projects sorted out and that one day your flame for PBP's will be re-ignited.


Female Human Druid 3
Quick stats:
AC 15, T 12, FF 13; HP 21/30; F +5, R +5, W +6; CMD 16; Init +6; P +9; SM +3
Razorclaw:
AC 19, T 16, FF 14; HP 21/27; F +4, R +8, W +2; CMD 17 (21 trip); Init +5; Low-light vis, scent, Perc +5

Take care, and good luck with your projects. And for what it's worth, I don't consider it time wasted. :)

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