Felixian One-Ear
Catfolk Skirmisher Ranger 2 / Cleric 1
Alignment: NG
Deity: Erastil
Languages: Common, Catfolk
Domains: Plant (growth), Good (friendship)
Cat’s Luck: 1/day
Black Cat: 1/day
Enlarge: 4/day
Powerful Bond: 4/day
Channel Positive Energy: 3/day (1d6)
Combat Style: Natural Weapons
Favored Enemy: Animal +2
Wild Empathy +2
STR 15
DEX 16
CON 14
INT 10
WIS 12
CHA 10
Low-Light Vision
Speed: 30ft, Climb 20ft
Initiative: +3
HP: 33 (2d10 + 1d8 + 6CON + 2class)
BAB: +2
AC: 17; Touch: 13; Flat-Footed: 14 (+4armor, +3DEX)
CMB: +4; CMD: 17
Saves: Fortitude +7; Reflex +6; Will +4
Skills (6 + INT) (ACP -1)
*Acrobatics +9, *Climb +10 (untrained), *Knowledge (nature) +5, *Knowledge (religion) +4, *Perception +7, *Profession (jungle guide) +5, *Stealth +8, *Survival +6 (+1 if jungle terrain, +1 if tracking), *Swim +7
Traits
Veteran Jungle Guide
Indomitable Faith
Dirty FIghter
Alternate Racial Traits
Cat’s Claws
Climber
Feats
Black Cat
Rending Claws
Precise Strike
Money: 3gp
Armor/Weapons (+1 damage if flanking)
Masterwork Chain Shirt
+4 claw x2 (1d4+2, x2) (+1 attack if using claw blades, count as Light Weapons)
+5 longbow (1d8, x3) 10 durable arrows
+4 quarterstaff (1d6/1d6, x2)
Other Gear: Cold Iron Dagger (in wrist sheath), Erastil holy text, Explorer’s Outfit (free), Backpack, Bedroll, Bandolier x2, Flint/Steel, Rope 50ft, Trail Rations 1day, Waterskin, Wooden Holy Symbol, Wrist Sheath x2, Acid Flask x1, Defoliant x1, Vermin Repellant x1, Potion of cure moderate wounds x1