Crypt of the Everflame (Inactive)

Game Master fine_young_misanthrope

Here's the Crypt of the Everflame Thread. I'm running this PFS legal, so your characters can get credit for this one!


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Silver Crusade

Aasimar Cleric 5 | HP 43/43 | AC 20; Tch 12; FF 18 | F +7; R +4; W +7 | CMB+7; CMD 19 | Speed 30 ft | Init +4 (roll twice) | +1 Longspear: +8 (1d8+7/x3) | Perc +15

Sarephta moves to the door.

"I don't think he knows any more than he told us. Let us go, with haste, to find her. You say here," she says to the man, "and we will return your sister to you."

The aasimar prepares to leave.

Grand Lodge

Male Tiefling Wizard 4 HP: (26/26) | AC: 17 | T: 13 | FF: 14 | CMD: 15 | Fort: +3| Ref: +5 | Will: +5 | Init: +5 (always act in surprise rounds) | Perc: +10 See in darkness

Ok, lets go to find her. Do you have any clue where they went with your sister?

Maldrek will follow the man instructions if any, if not he wants to continue searching as planned before meet him

Grand Lodge

Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)

Aye, let's go. Can anyone ascertain their direction of travel?

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

As you turn to leave, the man looks to Maldrek and says You will
need “the shields and the keys” and to go for a swim. I wish I knew more, but, but he cannot remember where. Also, take this!
He hands you a potion of cure light wounds

Grand Lodge

Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)

Thank you, my good man. We shall do our best to help her.

I think maybe Sarephta should hold on to the potion....since she's the cleric after all...

Dark Archive

Male Tiefling Witch(Cartomancer)/2: HP (14/14): AC (13/touch=13/flat=10): Saves (Fort=1/Ref=3/Will=2): Initiative +3: Perception +1: Sense Motive -1

"Yes, thank you. We really appreciate your assistance."

Grand Lodge

Male Aasimar angel blooded Oracle (Battle) 10 | HP 79/79 AC 25(28 with magic) T 13 FF 24(27) | F +8 R +7 W +11 | Init +3(roll 2 dice and pick the best, always act in surprise round but last if failed perception) Perc +13| Darkvision | +1 to Saves from venom and diseases

Ok, ahead them

If a fighter wants to go in front of him, Maldrek will follow the path in wich is Rallas

Silver Crusade

Aasimar Cleric 5 | HP 43/43 | AC 20; Tch 12; FF 18 | F +7; R +4; W +7 | CMB+7; CMD 19 | Speed 30 ft | Init +4 (roll twice) | +1 Longspear: +8 (1d8+7/x3) | Perc +15

I think someone else should hold the potion of CLW...I have built-in healing. Give it to a front-liner in case they need to self-heal.

Sarephta tries to reassure the man they will find his sister.

"Let's continue to the next area, then," the aasimar suggests.

Silver Crusade

M Oread Warpriest/1

"The shields and the keys," Gorwyn muses. "I wonder what that means?"

He will follow the others.

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

as you can tell, because of my 1337 Photoshop skills, the one door at the end of the divided hallway is a one way door. It's locked, and you can't seem to open it. There is no key or handle on this side of the door.

Do you want to continue down the other hall in this divided hallway?

Grand Lodge

Male Tiefling Wizard 4 HP: (26/26) | AC: 17 | T: 13 | FF: 14 | CMD: 15 | Fort: +3| Ref: +5 | Will: +5 | Init: +5 (always act in surprise rounds) | Perc: +10 See in darkness

Maldrek will continue down if the party also want it.

Dark Archive

Male Tiefling Witch(Cartomancer)/2: HP (14/14): AC (13/touch=13/flat=10): Saves (Fort=1/Ref=3/Will=2): Initiative +3: Perception +1: Sense Motive -1

being a squishy spellcaster, Zhoron will follow wherever the front liners go.

Grand Lodge

Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)

Aye, we should proceed. We are on a rescue mission.

Rallas heads down the hallway.

Silver Crusade

Aasimar Cleric 5 | HP 43/43 | AC 20; Tch 12; FF 18 | F +7; R +4; W +7 | CMB+7; CMD 19 | Speed 30 ft | Init +4 (roll twice) | +1 Longspear: +8 (1d8+7/x3) | Perc +15

Yes, continue down the hallway if the door doesn't work.

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

You open the door to the next room. This small chamber is mostly empty, save for the body of a villager sprawled in the center. Perched atop the body is a large beetle. It begins to click in rapid succession when you enter the room.

Sarephta init: 1d20 + 4 ⇒ (10) + 4 = 14
Rallas init: 1d20 + 6 ⇒ (8) + 6 = 14
Zhoron init: 1d20 + 3 ⇒ (15) + 3 = 18
Maldrek init: 1d20 + 4 ⇒ (7) + 4 = 11
Gorwyn init: 1d20 + 1 ⇒ (19) + 1 = 20
Artian init: 1d20 + 3 ⇒ (7) + 3 = 10
beetle init: 1d20 + 0 ⇒ (12) + 0 = 12

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

Gorwyn init: 1d20 + 1 ⇒ (19) + 1 = 20
Zhoron init: 1d20 + 3 ⇒ (15) + 3 = 18
Rallas init: 1d20 + 6 ⇒ (8) + 6 = 14
Sarephta init: 1d20 + 4 ⇒ (10) + 4 = 14
beetle init: 1d20 + 0 ⇒ (12) + 0 = 12
Maldrek init: 1d20 + 4 ⇒ (7) + 4 = 11
Artian init: 1d20 + 3 ⇒ (7) + 3 = 10

Current map and battle

Feel free to move your characters around. I kind of guessed on how you'd line up

Grand Lodge

Male Tiefling Wizard 4 HP: (26/26) | AC: 17 | T: 13 | FF: 14 | CMD: 15 | Fort: +3| Ref: +5 | Will: +5 | Init: +5 (always act in surprise rounds) | Perc: +10 See in darkness

Maldrek is well where he is. Also, Artian is not playing this game (my mistake, sorry)

Grand Lodge

Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)

something weird happened to the map when i tried to move my token....not sure if it messed up. Rallas moves to get a stab at it. I won't move my token until you verify the map is as it should be.

attack: 1d20 + 4 ⇒ (1) + 4 = 51d6 ⇒ 11d6 ⇒ 4[ooc] rolled sneak attack[

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

Gorwyn init: 1d20 + 1 ⇒ (19) + 1 = 20
Rallas init: 1d20 + 6 ⇒ (8) + 6 = 14 Swing and miss
Sarephta init: 1d20 + 4 ⇒ (10) + 4 = 14
beetle init: 1d20 + 0 ⇒ (12) + 0 = 12
Maldrek init: 1d20 + 4 ⇒ (7) + 4 = 11
Artian init: 1d20 + 3 ⇒ (7) + 3 = 10

Rallas moves to stab between some chitinous plates, but strikes wide and misses.

Map fixed and extra PC removed. Thought there was one to many!

Dark Archive

Male Tiefling Witch(Cartomancer)/2: HP (14/14): AC (13/touch=13/flat=10): Saves (Fort=1/Ref=3/Will=2): Initiative +3: Perception +1: Sense Motive -1

Zhoron looks discerningly at the large beetle and chants a curse while pointing at it.

evil eye hex. dc:15 will -2 AC, fail=7 rounds, success=1 round

"We've got trouble up here people!"

Silver Crusade

Aasimar Cleric 5 | HP 43/43 | AC 20; Tch 12; FF 18 | F +7; R +4; W +7 | CMB+7; CMD 19 | Speed 30 ft | Init +4 (roll twice) | +1 Longspear: +8 (1d8+7/x3) | Perc +15

"Work together!" Sarephta yells. The aasimar is quick to charge into combat, and lunges at the creature with her longspear.

Attack: 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14 for damage: 1d8 + 4 ⇒ (8) + 4 = 12 vs. flat-footed AC since beetle hasn't acted yet.

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

The beetle tries to deal with the spell
beetle save: 1d20 + 2 ⇒ (19) + 2 = 21

At the same time as Sarephta tries to shanks it with her longspear. However, the beetle is not built to be quick, it's built to take a beating, and the spear skips along its exoskeleton.

Gorwyn init: 1d20 + 1 ⇒ (19) + 1 = 20
Zhoron init: 1d20 + 3 ⇒ (15) + 3 = 18 Hex
Rallas init: 1d20 + 6 ⇒ (8) + 6 = 14 Swing and miss
Sarephta init: 1d20 + 4 ⇒ (10) + 4 = 14 Miss
beetle init: 1d20 + 0 ⇒ (12) + 0 = 12
Maldrek init: 1d20 + 4 ⇒ (7) + 4 = 11

Grand Lodge

Male Tiefling Wizard 4 HP: (26/26) | AC: 17 | T: 13 | FF: 14 | CMD: 15 | Fort: +3| Ref: +5 | Will: +5 | Init: +5 (always act in surprise rounds) | Perc: +10 See in darkness

Maldrek tries to identify wich kind of beetle is, trying to remember any weakness.

Knowledge any: 1d20 + 9 ⇒ (17) + 9 = 26 if dungeoneering 1 more

Then he casts a magic missile to the creature.
magic missile: 1d4 + 1 ⇒ (4) + 1 = 5

Silver Crusade

Aasimar Cleric 5 | HP 43/43 | AC 20; Tch 12; FF 18 | F +7; R +4; W +7 | CMB+7; CMD 19 | Speed 30 ft | Init +4 (roll twice) | +1 Longspear: +8 (1d8+7/x3) | Perc +15

If I'm not mistaken, Gorwyn should be up, then the beetle...

Grand Lodge

Male Tiefling Wizard 4 HP: (26/26) | AC: 17 | T: 13 | FF: 14 | CMD: 15 | Fort: +3| Ref: +5 | Will: +5 | Init: +5 (always act in surprise rounds) | Perc: +10 See in darkness

you´re right. Waiting then

Silver Crusade

M Oread Warpriest/1

Sorry! Bad week.

Gorwyn and Conflaviel, morningstars in hand, both rush forward to engage the beetle. Conflaviel is able to get an attack in this round; Gorwyn isn't, so uses his second move to get closer to a flanking position.

Conflaviel attack: 1d20 + 4 ⇒ (20) + 4 = 24
Conflaviel morningstar damage: 1d8 + 3 ⇒ (3) + 3 = 6

Crit confirmation: 1d20 + 4 ⇒ (11) + 4 = 15
Extra damage if confirmed: 1d8 + 3 ⇒ (3) + 3 = 6

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

Maldrek-You know this is a giant bombardier beetle. Its a vermin that lives pretty much anywhere. It's immune to mind effects, and can vomit acid occasionally. You're magic missiles pound into the side of this thing.

Conflaviel hits the beast hard and in between two of its armored plates, and due to the hex, you hear the pop you'd expect to occur when you hit smack the beast and bust something internally.

The beetle skitters broken to a corner, and then unleashes a torrent of acid from its mouth. Gorwy, Conflaviel, and Sarephta REF save DC 13 for half of this damage acid cone: 1d6 ⇒ 1

Round one done, one to round two!
Gorwyn init: 1d20 + 1 ⇒ (19) + 1 = 20
Zhoron init: 1d20 + 3 ⇒ (15) + 3 = 18
Rallas init: 1d20 + 6 ⇒ (8) + 6 = 14
Sarephta init: 1d20 + 4 ⇒ (10) + 4 = 14
beetle init: 1d20 + 0 ⇒ (12) + 0 = 12
Maldrek init: 1d20 + 4 ⇒ (7) + 4 = 11

Dark Archive

Male Tiefling Witch(Cartomancer)/2: HP (14/14): AC (13/touch=13/flat=10): Saves (Fort=1/Ref=3/Will=2): Initiative +3: Perception +1: Sense Motive -1

Zhoron's eyes burn with a red glow for a moment as he utters a few wrods in a strange language.

Evil Eye hex. -2 Attack. DC:15 will fail=7 rounds, success=1 round

Zhoron follow up with a maniacle laugh as he feels the hex take hold and combine with the previous hex.

Cackle. +1 round hex duration.

Silver Crusade

Aasimar Cleric 5 | HP 43/43 | AC 20; Tch 12; FF 18 | F +7; R +4; W +7 | CMB+7; CMD 19 | Speed 30 ft | Init +4 (roll twice) | +1 Longspear: +8 (1d8+7/x3) | Perc +15

The acid the beetle releases fails to strike Sarephta, an invisible layer of celestial protection keeping it from even striking her. Acid resist 5

She stabs at the creature with her longspear, hoping to end the threat.

Attack: 1d20 + 5 ⇒ (13) + 5 = 18 for damage: 1d8 + 4 ⇒ (1) + 4 = 5

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

And with that Sarephta stabs the beast in the eye and into something inside. It twitches on the end of the spear before falling silent and still.

What would you like to do now?

Silver Crusade

Aasimar Cleric 5 | HP 43/43 | AC 20; Tch 12; FF 18 | F +7; R +4; W +7 | CMB+7; CMD 19 | Speed 30 ft | Init +4 (roll twice) | +1 Longspear: +8 (1d8+7/x3) | Perc +15

Sarephta searches the room, including the corpse, thoroughly. take 10 for a 22.

Once she is finished, she says [b]"Let us continue...we have much yet to do, I believe."[/ooc]

Not seeing a map, but just head to the next available room.

Silver Crusade

M Oread Warpriest/1

I'm not going to roll the save, since half of 1 is still 1 with minimum 1 damage....

Gorwyn and Conflaviel both try to help Sarephta search. Conflaviel, however, is distracted by the thought that his very nature is probably going to change soon....

Gorwyn Perception Aid Another: 1d20 ⇒ 15
Conflaviel Perception Aid Another: 1d20 + 4 ⇒ (1) + 4 = 5

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

You carefully look over the room and find nothing but the body. There are some stairs heading west and wooden door leading south. Which way would you like to go?

Silver Crusade

Aasimar Cleric 5 | HP 43/43 | AC 20; Tch 12; FF 18 | F +7; R +4; W +7 | CMB+7; CMD 19 | Speed 30 ft | Init +4 (roll twice) | +1 Longspear: +8 (1d8+7/x3) | Perc +15

Sarephta points south.

Grand Lodge

Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)

Aye...south it is.

Rallas heads towards the door, quickly checking it for any traps or alarms.

perception: 1d20 + 9 ⇒ (19) + 9 = 28

Grand Lodge

Male Tiefling Wizard 4 HP: (26/26) | AC: 17 | T: 13 | FF: 14 | CMD: 15 | Fort: +3| Ref: +5 | Will: +5 | Init: +5 (always act in surprise rounds) | Perc: +10 See in darkness

South is good for me

Dark Archive

Male Tiefling Witch(Cartomancer)/2: HP (14/14): AC (13/touch=13/flat=10): Saves (Fort=1/Ref=3/Will=2): Initiative +3: Perception +1: Sense Motive -1

Zhoron bows and ushers the others ahead, "After you."

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

New link to the map
https://docs.google.com/presentation/d/1_dBAxbyrZgF_pE_chM1UT7SSGvnZv4pYYuJ 5yPUhuUo/edit?usp=sharing

You open the door to the remains of a small fire smoldering in the center of this broad chamber, letting out a plume of oily smoke. Fed by a heap of burning gear, debris, and more than few bones, the fire casts a flickering light across the walls of this room, partially obscured by the veil of smoke.

Silver Crusade

Aasimar Cleric 5 | HP 43/43 | AC 20; Tch 12; FF 18 | F +7; R +4; W +7 | CMB+7; CMD 19 | Speed 30 ft | Init +4 (roll twice) | +1 Longspear: +8 (1d8+7/x3) | Perc +15

Sarephta frowns as they look into the room.

"Someone has been here...and recently at that if a fire still burns," she says as she peers inside.

perception: 1d20 + 12 ⇒ (19) + 12 = 31

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

Sarephta you notice in the debris of the fire an amazing looking dagger. It looks hot, but not damaged.

Grand Lodge

Male Tiefling Wizard 4 HP: (26/26) | AC: 17 | T: 13 | FF: 14 | CMD: 15 | Fort: +3| Ref: +5 | Will: +5 | Init: +5 (always act in surprise rounds) | Perc: +10 See in darkness

If/When Sarephta told us about the dagger, Maldrek will cast Detect magic and if it´s magical, tries to identify it;

spellcraft: 1d20 + 9 ⇒ (13) + 9 = 22

Silver Crusade

Aasimar Cleric 5 | HP 43/43 | AC 20; Tch 12; FF 18 | F +7; R +4; W +7 | CMB+7; CMD 19 | Speed 30 ft | Init +4 (roll twice) | +1 Longspear: +8 (1d8+7/x3) | Perc +15

Sarephta points out the dagger in the fire.

"I guess we should investigate further...I just don't like the look of this place. Who is building a fire here and burning stuff?"

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

Maldrek-The dagger is indeed magic. It radiates faint evocation. you know it's a +1 dagger

Silver Crusade

Aasimar Cleric 5 | HP 43/43 | AC 20; Tch 12; FF 18 | F +7; R +4; W +7 | CMB+7; CMD 19 | Speed 30 ft | Init +4 (roll twice) | +1 Longspear: +8 (1d8+7/x3) | Perc +15

I suppose I'm our most martial character left...I'll go investigate.

Sarephta inches forward. Standing at a distance, she tries to fish the dagger out of the fire with her longspear.

She also looks for anything else of interest in the room, wary of a trap.

perception take 20: 20 + 12 = 32

Grand Lodge

Male Tiefling Wizard 4 HP: (26/26) | AC: 17 | T: 13 | FF: 14 | CMD: 15 | Fort: +3| Ref: +5 | Will: +5 | Init: +5 (always act in surprise rounds) | Perc: +10 See in darkness

I suppose that too

See how Sarephta starts to search the room, Maldrek helps her as he used to help his master.

aid perception take 20: 20 + 9 = 29

THe dagger is magical, maybe one of you caould make good use of it

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

As Sarephta inches into the room filled with choaking smoke, she sees the shadows dance on the walls. One of them doesn't dance like it should. Then it advances on her, leaping into three dimentions as he comes at her.

Maldrek init: 1d20 + 4 ⇒ (4) + 4 = 8
Sarephta init: 1d20 + 4 ⇒ (5) + 4 = 9
Zhoron init: 1d20 + 3 ⇒ (19) + 3 = 22
Rallas init: 1d20 + 6 ⇒ (4) + 6 = 10
Gorwyn init: 1d20 + 1 ⇒ (1) + 1 = 2
Shadow Init: 1d20 + 2 ⇒ (15) + 2 = 17

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

Zhoron init: 1d20 + 3 ⇒ (19) + 3 = 22
Shadow Init: 1d20 + 2 ⇒ (15) + 2 = 17
Rallas init: 1d20 + 6 ⇒ (4) + 6 = 10
Sarephta init: 1d20 + 4 ⇒ (5) + 4 = 9
Maldrek init: 1d20 + 4 ⇒ (4) + 4 = 8
Gorwyn init: 1d20 + 1 ⇒ (1) + 1 = 2

https://docs.google.com/presentation/d/1_dBAxbyrZgF_pE_chM1UT7SSGvnZv4pYYuJ 5yPUhuUo/edit?usp=sharing Current Map

Round 1 Fight!

Silver Crusade

Aasimar Cleric 5 | HP 43/43 | AC 20; Tch 12; FF 18 | F +7; R +4; W +7 | CMB+7; CMD 19 | Speed 30 ft | Init +4 (roll twice) | +1 Longspear: +8 (1d8+7/x3) | Perc +15

Zhoron, looks like only you get to go before the bad guy...make it good! :)

Dark Archive

Male Tiefling Witch(Cartomancer)/2: HP (14/14): AC (13/touch=13/flat=10): Saves (Fort=1/Ref=3/Will=2): Initiative +3: Perception +1: Sense Motive -1

can't get line of sight with a single move. rather than rush in and get mauled, Zhoron will delay until after the enemy.

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

The shadow advances off the wall to Sarephta. It reaches out with a had made of darkness to touch Sarephta...
touch attack: 1d20 + 4 ⇒ (10) + 4 = 14
str damage: 1d6 ⇒ 1

This is a touch attack that does STR damage! GOOD LUCK!

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