CotCT Gameplay Thread! (Inactive)

Game Master leinathan

A group of PCs brought together by a shared hatred are met with far more than just a decrepit criminal. Can they band together and save the day?

Map of Korvosa


1,151 to 1,200 of 1,824 << first < prev | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | next > last >>

Raijinn nods to Fredo and moves towards the door, motioning for Burahl to get behind him. "There's definitely something back there." he replies, investigating the abundance of boards going across the door before turning back to the wizard. "Do you have some kind of magic to open it, or shall I smash through it?"


Male Chelaxian Void Wizard 5

"Smash it," says Fredo.


1d20 + 3 ⇒ (7) + 3 = 10

Raijinn takes a few steps back and takes a running start before throwing himself into the door. Rubbing his shoulder for a moment, he frowns, before lighting up with an idea.

Sooo how tall is this room?


Global Buffs:

Raijinn's shoulder slams into the door, and it shudders, but he doesn't do much damage to the parts keeping the door together.

The tunnel is just barely tall enough to accommodate Medium-sized characters.


Well so much for the Enlarge Person idea.

Raijinn looks up at the ceiling and frowns, looking back at the door. He takes another running start and slams into the door a second time.

1d20 + 3 ⇒ (2) + 3 = 5
Oh for f$&~s sakes...


Global Buffs:

That obviously fails. If you want to just bash at the door until it opens, you can take 20 or just roll a selection of rolls.


Status:
HP: 38/38; AC: 17, T: 14, FF: 14; CMD: 15; Fort: 6, Ref: 7, Will: 3; Init +3; Perception +10
Ratfolk Alchemist 5

"Just bash it in or else I can blow the door out with a contained explosion?"

Burahl looks around for any large logs or things that could be used as a ram.


Global Buffs:

The tables could be disassembled, and the large square metal tops used as rams, but they would be awkward to hold as compared to a cylindrical log. Otherwise there are no potential ram things.


Fury spreading through his eyes, Raijinn steps back and gives the door one more slam.

1d20 + 3 ⇒ (19) + 3 = 22


Global Buffs:

Raijinn delivers a powerful kick to the shuttered door and smashes it open, sending the door flying aside on its hinges. Coming forward to rest his feet on the ground, however, Raijinn finds himself face-to-face with a horrific creature. The head of a reefclaw, the stitched-together bodies of two separate monstrous humanoids (one scaled, one furred), a pair of reverse-kneed animal legs, one clawed and furred arm, and one dark-skinned, tattooed human arm make up this monstrosity. It opens its reefclaw mouth as if to roar, but no sound escapes from what pass for lips on its body. It curls its fingers around the doorframe and cocks it head at Raijinn, its face inches from Raijinn's.

You know, every time I roll initiative, I think about how uncommonly dexterous our party is.

Initiative Rolls:
Raijinn: 1d20 + 4 ⇒ (6) + 4 = 10
Goffred: 1d20 + 3 ⇒ (17) + 3 = 20
Thaven: 1d20 + 4 ⇒ (8) + 4 = 12
Burahl: 1d20 + 3 ⇒ (10) + 3 = 13
Trinia: 1d20 + 3 ⇒ (7) + 3 = 10
Golem: 1d20 - 1 ⇒ (4) - 1 = 3

Initiative:
Goffred - 20
Burahl - 13
Thaven - 12
Raijinn - 10
Trinia - 10

Golem - 3

Here's another combat!


Status:
HP: 38/38; AC: 17, T: 14, FF: 14; CMD: 15; Fort: 6, Ref: 7, Will: 3; Init +3; Perception +10
Ratfolk Alchemist 5

Burahl wastes no time in throwing a bomb to the creature avoiding Raijinn and moving backwards. He shouts while flinging the bomb "Move backwards if not for that hideous thing than for the bomb."

Bomb vs Touch: 1d20 + 7 ⇒ (16) + 7 = 23
Kaboom: 2d6 + 4 ⇒ (4, 5) + 4 = 13
-4 to hit if the thing is in melee range of Raijinn, Ref 15 for half


Male Chelaxian Void Wizard 5
The Harrow GM wrote:
You know, every time I roll initiative, I think about how uncommonly dexterous our party is.

Our *sunglasses* dance party?

What is this thing? Knowledge (arcana): 1d20 + 10 ⇒ (19) + 10 = 29

Fredo brings his sleeve up to his nose to curb the creature's assault on his senses. "It's a golem," he says, his voice muffled. He notices Burahl preparing a bomb and steps to the side to give him a clearer shot, twisting the void as he does so to lower the construct's rudimentary defenses. "Don't bother using magic on it, it won't notice. Strike fast, strike hard, and don't let it touch you."

Golem takes a -1 penalty to its AC and saves, yadda yadda.


Global Buffs:

Oh yes, all of you make Fortitude saves in addition.

Goffred:
It's a carrion golem, a disease-ridden golem made from an amalgam of several different bodies.


Male Chelaxian Void Wizard 5

Fortitude: 1d20 + 3 ⇒ (18) + 3 = 21


Fortitude: 1d20 + 6 ⇒ (19) + 6 = 25

Raijinn wrinkles his nose at the creature, taking a few steps back as Burahl throws a bomb at it. Once the device has exploded, Raijinn will take a swing at the creature.

Attack: 1d20 + 8 ⇒ (11) + 8 = 19
Sword Damage: 1d6 + 4 ⇒ (6) + 4 = 10


Status:
HP: 38/38; AC: 17, T: 14, FF: 14; CMD: 15; Fort: 6, Ref: 7, Will: 3; Init +3; Perception +10
Ratfolk Alchemist 5

Fort Save: 1d20 + 5 ⇒ (15) + 5 = 20

Yuck. Now the air is truly rancid now that thing is up close.


Global Buffs:

Goffred, fighting off the rancid smell of the horrid creature, taps into the power of the Void and reveals to his allies a hole in its defenses.

Burahl curls up his nose at the thing and throws an explosive vial. He doesn't give Raijinn enough time to get out of its face, but the harm he inflicts on the creature is greater than the burns Raijinn suffers, which his demonic heritage protects him from anyway. So I'm pretty sure Raijinn has fire resist 5 and didn't take an alternate racial trait, so that means Raijinn only takes 1 damage from the bomb splash damage.

Raijinn Reflex DC 15: 1d20 + 6 ⇒ (2) + 6 = 8

Initiative:

Thaven - 12
Raijinn - 10

Trinia - 10
Golem - 3

Goffred - 20
Burahl - 13

Waiting on Thaven now. The golem's at 29/42 health.


That's true. I really need to remake Raijinn's sheet sometime. It was the first one I did for PBP's and there is so much missing that could be useful.

Raijinn HP: 23/24

My round two action will involve more pain being inflicted on Mr. Flesh Golem

Attack: 1d20 + 8 ⇒ (15) + 8 = 23
Damage: 1d6 + 4 ⇒ (6) + 4 = 10


HP 44/44; AC 17, T 14, FF 13; F+7, R+8, W+3; CMD 21; Perc +10, Init +4

Fort Save: 1d20 + 5 ⇒ (4) + 5 = 9
Uh oh...

Choking and gagging, Thaven sends arrows at the thing, trying to kill the smell... Rapidshot #1: 1d20 + 7 ⇒ (14) + 7 = 21 and Rapidshot #2: 1d20 + 7 ⇒ (10) + 7 = 17 for 1d8 + 3 ⇒ (7) + 3 = 10 and 1d8 + 3 ⇒ (2) + 3 = 5 damage!


Global Buffs:

Due to the failed Fortitude save, Thaven is sickened.

Thaven draws back on his bowstring, letting loose two arrows at the necromantic golem. One connects, but the thin wound doesn't seem to do much harm to the nonliving creature.

Raijinn, recoiling from the minor burns he's suffered, slashes a thick line across the creature's chest.

In the back, Trinia hops up and down a bit, giggling. "Where do you think they got his privates? A horse or a Tian man?" She's activating her satire bardic performance.

Roaring silently, the creature raises one claw for a slash and the tattooed arm for a heavy punch at Raijinn. Both connect, drawing several jagged slashes and raising a deep bruise. So that's 13 damage.

Initiative:

Goffred - 20
Burahl - 13
Thaven - 12
Raijinn - 10

Trinia - 10
Golem - 3

Begin round 2. We already have Raijinn's round 2 action.

GM Rolls:
Slam vs. Raijinn: 1d20 + 6 ⇒ (19) + 6 = 25
Slam vs. Raijinn: 1d20 + 6 ⇒ (12) + 6 = 18
Damage to Raijinn: 2d8 + 4 ⇒ (8, 1) + 4 = 13
Raijinn Fort save DC 12: 1d20 + 6 ⇒ (17) + 6 = 23


Status:
HP: 38/38; AC: 17, T: 14, FF: 14; CMD: 15; Fort: 6, Ref: 7, Will: 3; Init +3; Perception +10
Ratfolk Alchemist 5

I have the Precise Bombs discovery to avoid hitting Raijinn with Splash Damage, does it still hurt him?


It was only 1 point of damage, I think I'll live. :P


Global Buffs:

Oh, you do, yes! No, Raijinn doesn't take the one damage.


Even better!


Male Chelaxian Void Wizard 5

Fredo winces in sympathy as the golem batters Raijinn, but continues weakening the creature's defenses.


Status:
HP: 38/38; AC: 17, T: 14, FF: 14; CMD: 15; Fort: 6, Ref: 7, Will: 3; Init +3; Perception +10
Ratfolk Alchemist 5

"Raijinn watch out!" Burahl seems concerned with his friend's fate as he got pounded on by the enormous creature.

Burahl concocts another mixture of voltaile components and lobs another bomb at the hulking monstrosity before them.

Bomb vs Touch: 1d20 + 7 - 4 ⇒ (19) + 7 - 4 = 22 Shooting into melee
Kaboom: 2d6 + 4 ⇒ (3, 1) + 4 = 8


Global Buffs:

Goffred continues tapping into the Void, revealing weak spots in the creature's carapace, holes in its defenses, and vulnerable places to strike it.

Burahl draws his little fuzzy arm back and lets it snap forward again, throwing another explosive vial forward at the golem. The vial explodes, sending a wave of heat (but not searing heat) over Raijinn and taking off pieces of its flesh structure.

Initiative:

Thaven - 12
Raijinn - 10

Trinia - 10
Golem - 3

Goffred - 20
Burahl - 13

Once again it is Thaven's turn. The golem has fallen to 6/42 health.


HP 44/44; AC 17, T 14, FF 13; F+7, R+8, W+3; CMD 21; Perc +10, Init +4

Thaven snarls and fires another couple arrows at it! Rapid Shot 1: 1d20 + 7 ⇒ (19) + 7 = 26 for 1d8 + 3 ⇒ (3) + 3 = 6 and Rapid Shot 2: 1d20 + 7 ⇒ (13) + 7 = 20 for 1d8 + 3 ⇒ (6) + 3 = 9


Global Buffs:

In quick succession, another pair of arrows slam into the creature's torso and then Raijinn lops another slice off of it. The golem falls to the ground, too heavily damaged to continue functioning.

You've defeated it!

Behind the golem is a travesty of a workshop. Filled with destroyed glassworks, a smashed-up table, and destroyed tools, anything that was once intact in the room has been smashed to pieces.


Status:
HP: 38/38; AC: 17, T: 14, FF: 14; CMD: 15; Fort: 6, Ref: 7, Will: 3; Init +3; Perception +10
Ratfolk Alchemist 5

Burahl looks to the creature's various parts, hoping his first hunch isn't right. He investigates the body more closely especially the dark-skinned arm with the tattoos.

Perception: 1d20 + 8 ⇒ (6) + 8 = 14
Heal: 1d20 + 8 ⇒ (15) + 8 = 23

"I hope for Thousand Bones I am mistaken." He mutters softly as he kneels down the grotesque abomination.


Perception: 1d20 + 6 ⇒ (7) + 6 = 13

Raijinn breathes a sigh of relief and wipes the sweat from his brow as the flesh-creature drops to the ground. His ribs ache from the brutal hits and he takes a second to rub them before looking around the room. Seeing nothing particularly captivating, he turns to the others. "Please tell me we're close."


Male Chelaxian Void Wizard 5

Can we get some kind of map of the rooms we've explored? I'm having a bit of trouble visualizing the place.

Perception: 1d20 + 3 ⇒ (6) + 3 = 9
Knowledge (local): 1d20 + 10 ⇒ (10) + 10 = 20

"I'm afraid not," says Fredo. He points at one of the tattoos on the arm Burahl had picked out. "That is an Eiril rune, favored by the Skoan-Quah. It signifies duty, loyalty and devotion. Fitting for a brave like Gaekhen." Cat jumps into Fredo's arms and pushes her face into his elbow. "It appears that, after having met butchers and evil wizards in their turn, we have now come across an evil wizard who butchers his experiments. It also appears that our task is to find his cuts. There's a symmetry to it, at least." He wrinkles his nose and snaps his fingers. A glowing, greenish disc appears under it. "Put that down before you catch something, Burahl."

The floating disc will last for three hours, more than enough time to collect Gaekhen and get his remains back to the Citadel. Also, eww.


Status:
HP: 38/38; AC: 17, T: 14, FF: 14; CMD: 15; Fort: 6, Ref: 7, Will: 3; Init +3; Perception +10
Ratfolk Alchemist 5

"Alright I'll put it down. You are right though Fredo, and I don't think Thousand Bones would expect his son to return in this way."
Burahl says while still kneeling down on the ground.

He see Raijinn rubbing his chest with a painful grimace.
"Everything alright Raijinn? you seemed like you took quite a punch from that thing."

He stands and walks back to his tiefling friend. He rummages in his packs and retrieves a small vial from it. "You'd best drink this, it tastes horrible but it does the trick."

Handing you a CLW Extract
CLW: 1d8 + 3 ⇒ (7) + 3 = 10


Global Buffs:

So you're picking up the whole golem with the floating disc?

So you've found three rooms so far. In the entry room, the ossuary, there was a tunnel that you didn't go down and a secret tunnel that you did go down. The secret tunnel had three forks. One fork led to the exsanguination chamber, and attached to the exsanguination chamber is the ruined lab with the carrion golem on the inside. The other two forks of the secret tunnel lead to a dormitory-like area with the disgusting rat-game-board, and one side of a secret door. There are two exits from the exsanguination chamber, one to the southeast and one to the southwest. (and a third, directly to the south, that is where the ruined lab is). Does that make sense? Any questions? If you want a visual map, I can probably do that tomorrow.


Male Chelaxian Void Wizard 5

Nah, just the arm. Does someone need to take special effort to remove it, or can it just be assumed?


HP 44/44; AC 17, T 14, FF 13; F+7, R+8, W+3; CMD 21; Perc +10, Init +4

I have a longsword and a callous disregard for human life; will that work?


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

I mean, since you've got slashing damage it's easy enough. If you didn't, special effort would be called for, but it can be assumed that you removed it.


A visual map would definitely help. It doesn't need to be elaborate, just throw some lines down in MS Paint or whatever.

HP 21/24

Raijinn thanks Burahl and looks with displeasure as the arm floats up into the air, and tries not to think how Thousand Bones will react to getting back a pile of body parts - particularly if they can't find all of them, or some are mismatched. With a grimace sweeping across his face, he opens his mouth to say something, but stops, closes it, and shakes his head. Keeping his sword at the ready, he prepares to venture down another hallway.


Status:
HP: 38/38; AC: 17, T: 14, FF: 14; CMD: 15; Fort: 6, Ref: 7, Will: 3; Init +3; Perception +10
Ratfolk Alchemist 5

Burahl scurries just after Raijinn into the new hallway, keeping his eyes peeled and his nose open for any danger.

Perception: 1d20 + 8 ⇒ (15) + 8 = 23


HP 44/44; AC 17, T 14, FF 13; F+7, R+8, W+3; CMD 21; Perc +10, Init +4

Thaven takes up a covering position, keeping his bow out and nocked and ready to fire on the first enemy he sees.


Global Buffs:

So which direction/room are you going to/in?


I think back to the previous room (#3) and then going West.


Global Buffs:

That room it is!

Venturing down the stone tunnel, Raijinn in the lead, the tunnel opens up into a large chamber. The majority of this room contains a nasty-looking stretch of mud—a partially collapsed sinkhole—kept damp by rivulets of water seeping from the walls. A patch of solid ground extends into the mud to form an island, on which is heaped a reeking pile of body parts. To the north, a rickety wheelbarrow sits on its side against the wall. Rolling happily in the body parts is an otyugh, a huge filthy creature that feeds on essentially anything.

Perception DC 15:
Still uneaten and in the pile of body parts, you can see a pair of hips with legs still attached, decorated with bold Shoanti tattoos in the same style as the other tattoos.


Perception: 1d20 + 6 ⇒ (3) + 6 = 9

Barely noticing the pile of body parts, Raijinn instead focuses on the thing rolling around in them like a dog in refuse. Except that even the ugliest of dogs look better than this thing. Raijinn blinks rapidly at it, unsure whether it poses a threat or is contented to nuzzle dead flesh. He tentatively takes a few steps forward, sticking to the small bit of solid ground, and trying to get a better look at this strange beast.


Status:
HP: 38/38; AC: 17, T: 14, FF: 14; CMD: 15; Fort: 6, Ref: 7, Will: 3; Init +3; Perception +10
Ratfolk Alchemist 5

Perception: 1d20 + 8 ⇒ (9) + 8 = 17

Burahl follows Raijinn into the room and grimaces as he sees the sight of the room.
"This looks nasty. Can't necromancers and such keep their workplace clean of vermin?"

He then spots the pair of hips among the pile of dead flesh.
He tags Raijinn and points his quarterstaff in the direction of the pile.

Then whispers back and to Raijinn.
"There's half of Thousand Bones's son. We might have to fight that creature though, be careful not to hit his corpse, it's already defiled as much as it is."


Male Chelaxian Void Wizard 5

Diplomacy: 1d20 + 1 ⇒ (16) + 1 = 17
Knowledge (local): 1d20 + 10 ⇒ (9) + 10 = 19

"I would imagine, Burahl," observes Fredo, "that our friend here is meant to consume what the necromancer cannot use." Certainly that's why the magistrates give otyughs the run of the sewers. This one had probably been lured from that very labyrinth with...fresh meat.

Hearing Burahl point out Gaekhen's hindquarters, Fredo takes a deep breath through his mouth and smiles a goofy smile. "And he does a good job, doesn't he?" he says, in a syrupy voice he hadn't even used around the kids. "I bet he's so full he wouldn't mind a couple legs just walking away..." Fredo walks his fingers through the air, nudging the disc carrying Gaekhen's arm forward a few inches.


Global Buffs:

The huge creature rolls over to stand on three trunklike legs on the pile of bodies. From this pose, its possible to get a better view of the creature. It stands on three huge legs with a large round torso that seems to be mostly mouth. Coming out of the torso's upper half are three long, sinuous tentacles that extend to writhe in the air.

The creature cocks its body to the side at Goffred's suggestion, and extends the point of a tentacle towards the floating arm. "More food...for me?"


Oh good, it talks. That's not horrifying or anything.


Male Chelaxian Void Wizard 5

Otyughs have Int 5 and speak Common. The mind boggles.

"Er, yes, but not the arm," says Fredo. Cat jumps on top of the arm, arcing her back protectively. "What I have for you is much bigger, and fresher!" He ducks out of the room, but quickly returns, dragging one of the derro by the ankle. "Want this?"


Global Buffs:

The otyugh practically hops pleasurably up and down on the corpse pile, its tentacles waving about frantically. "Oh yes! Food for me! Yum!"

1,151 to 1,200 of 1,824 << first < prev | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / CotCT Gameplay Thread! All Messageboards

Want to post a reply? Sign in.