CotCT Gameplay Thread! (Inactive)

Game Master leinathan

A group of PCs brought together by a shared hatred are met with far more than just a decrepit criminal. Can they band together and save the day?

Map of Korvosa


1,101 to 1,150 of 1,824 << first < prev | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | next > last >>

Status:
HP: 38/38; AC: 17, T: 14, FF: 14; CMD: 15; Fort: 6, Ref: 7, Will: 3; Init +3; Perception +10
Ratfolk Alchemist 5

Burahl looks up with a hint of glee in his eyes.

"It's sometimes a good idea to see what the enemy wants to keep hidden from us, it might benefit us in the end."

He quickly grabs the gold coins from the Derro, the aklys, the repeating crossbow and the bolts. He examines the bolts for what the sticky green substance might be.
Alchemy: 1d20 + 12 ⇒ (19) + 12 = 31

Shortly after he shoots towards the entrance as quickly as he came out before to help his friends.


Global Buffs:

Retreating back into the narrower caves, the small group is only briefly halted by Burahl before he patters back towards them again, armed with a basket of bolts poisoned with Medium spider venom.

Trinia trots along with everyone, having finally realized the need for quiet, and softly says, "Hey, that was kinda exciting! How much more is there gonna be?"

So what's it gonna be? Right, left, or straight?


Raijinn points Fredo to the right, saying that "There is a carving in there that you may be able to learn something from." before himself approaching the center path with the nearly-obvious door, pressing his ear against it.

Perception: 1d20 + 6 ⇒ (16) + 6 = 22


Global Buffs:

Through the door, Raijinn hears a few interesting things - a sloppy slurping noise, the same slap of bare feet on stone as before, when the derro approached to attack, and an incessant, low muttering.


Status:
HP: 38/38; AC: 17, T: 14, FF: 14; CMD: 15; Fort: 6, Ref: 7, Will: 3; Init +3; Perception +10
Ratfolk Alchemist 5

Burahl follows the group around, and waits for Raijinn to finish listening at the door.

"Anything interesting?" he whispers to his friend


Male Chelaxian Void Wizard 5

Fredo nods and takes the right-hand path. "Maybe those carvings could be a map of the tunnels," he guesses, hoping that's the case. "If it's not," he says to Trinia, "we may be down here for a very long time, attracting a commensurate amount of attention. Please stay wary."


Status:
HP: 38/38; AC: 17, T: 14, FF: 14; CMD: 15; Fort: 6, Ref: 7, Will: 3; Init +3; Perception +10
Ratfolk Alchemist 5

"I thought it more to be a game of sorts rather than a map." He says to Raijinn as he pointed Fredo along the way to that room.

"Why else would they keep dice around there? Actually, I was half expecting miniatures or figurines for a kind of game to be present as well."


Raijinn whispers back to Burahl, with a grimace. "Quiet muttering, the pitter-patter of more of those creatures' feet on the floor, and some kind of disgusting slurping."


Global Buffs:

Interestingly enough, there aren't any figurines, but at least one dead rat, mutilated and broken, lies near the board of what you've determined to be a game piece.


Male Chelaxian Void Wizard 5

"Not a map, then," says Fredo, turning back to join the others. He takes one last look around the room, hoping to find Gaekhen's body so they can leave this place and finally make the kids and Trinia safe.

Perception: 1d20 + 3 ⇒ (9) + 3 = 12


Global Buffs:

Alright, so you've gone down the center path, listened at the door, and heard some stuff. You also went down the right-hand door to find an empty room with some sadistic maze game stuff. Where we goin'?

In the empty room that Goffred's in, he finds a door in the southern portion of the room.


Status:
HP: 38/38; AC: 17, T: 14, FF: 14; CMD: 15; Fort: 6, Ref: 7, Will: 3; Init +3; Perception +10
Ratfolk Alchemist 5

Burahl looks to Raijinn, unaware of Fredo's findings in the 'game' room.

"If you open the door, I'll throw in a bomb then you close it again. If those Derro at the other side want to fight they have to open it again. We'd be ready for them by then. What do you say?"

Burahl looks with anticipation at Raijinn, eagerness in his eyes.


HP 44/44; AC 17, T 14, FF 13; F+7, R+8, W+3; CMD 21; Perc +10, Init +4

Thaven stands still, his bow out and nocked and ready for action.


Male Chelaxian Void Wizard 5

I've gone back to join the others.


Raijinn looks back at Burahl, considering. It makes sense, at least as a means of wiping out the Derro, but he still shakes his head. "We don't know what else is in there," He whispers back. "Thousand Bones would probably not be pleased if we destroyed his son's body."

As Fredo approaches, Raijinn relays what he heard from the other side of the door. He also mentions that there is still the left path to be taken. "Still," he adds, "We may well find what we need in here."


Male Chelaxian Void Wizard 5

"We can disable at least some of the derro in the room without using explosives," says Fredo, dropping his voice. He hands his torch to Burahl, pulls another out of his pack, and lights it. "Raijinn, you will open the door. Burahl, you want to throw something; toss that inside as far as you can. At least twenty feet from the door."

Leinathan:
Assuming we go with this plan, Fredo will cast pyrotechnics on the torch as soon as it lands to create a smoke cloud with a radius of twenty feet. Every creature within the cloud must make a DC 17 Fortitude save or take a -4 penalty to Strength and Dexterity for as long as they're in the cloud plus another 1d4+1 rounds. No SR.

This is my 1,500th post on this site, including all aliases. This makes me happy.


Status:
HP: 38/38; AC: 17, T: 14, FF: 14; CMD: 15; Fort: 6, Ref: 7, Will: 3; Init +3; Perception +10
Ratfolk Alchemist 5

Burahl shrugs as he is handed the torch.

"Fine by me, though how are we supposed to see them while they are in the cloud?"

Burahl holds back the torch and waits for Raijinn to open the door.

"I'm ready, are you guys too?"

Good for you Fredo. I'm right behind you on that.


Male Chelaxian Void Wizard 5

"The effects of the smoke will linger even after it dissipates or they step out of it," says Fredo, mildly surprised that Burahl had guessed what he had in mind.

Been peeking in spoilers, have we? :P Anyway, I'm ready.


I'm not too far behind you guys.

Raijinn shrugs in agreement to Fredo's plan, assuming that he has something in mind beyond burning the place down. He nods to Thaven, expecting the man to fire off a few arrows, hopefully without hitting him, and nods to the two with torches as well.

Satisfied that everyone is ready, he whips open the door and draws his sword, ducking out of the way of the shots, while prepared to slice anyone who comes out of the room up the middle.


Status:
HP: 38/38; AC: 17, T: 14, FF: 14; CMD: 15; Fort: 6, Ref: 7, Will: 3; Init +3; Perception +10
Ratfolk Alchemist 5

^^ Give Burahl some credit Fredo he knows his spells and your intentions probably too. If you want him to throw a torch you must have a plan. But yeah I peeked...

Burahl throws in the torch at the Derro the moment he sees them.

Thrown weapon/Object: 1d20 + 7 ⇒ (6) + 7 = 13 Vs AC 5 of the floor I guess

Then he watches at the Derro's faces and their number.
Perception: 1d20 + 8 ⇒ (15) + 8 = 23


Global Buffs:

Here goooes! I'm assuming Goffred readied the action to cast his spell, so that's happening. Goffred, isn't the DC for pyrotechnics 18? You have Greater Spell Focus (transmutation), right? So it's 10 (base) + 4 (Int) + 2 (feats) + 2 (level) = 18.

The little secret door is thrown open, and the torch thrown in immediately after. Burahl only gets a cursory look before the torch is extinguished in a blossom of smoke, and he doesn't see much.

The room is simple and stone, with an iron cage sitting at the other end of the room, filled with stirges. Three wooden tables sit in the room, with a corpse sitting on one. A single derro stands on the table, over the corpse, placing a stirge into the body, adding to the three stirges already sucking blood from it.

In moments, though, the smoke obscures sight and there's a small shriek of surprise from the derro.

Initiative Rolls:
Stirges: 1d20 + 4 ⇒ (1) + 4 = 5
Derro: 1d20 + 6 ⇒ (14) + 6 = 20
Burahl: 1d20 + 3 ⇒ (10) + 3 = 13
Goffred: 1d20 + 3 ⇒ (10) + 3 = 13
Raijinn: 1d20 + 4 ⇒ (16) + 4 = 20
Thaven: 1d20 + 4 ⇒ (14) + 4 = 18
Trinia: 1d20 + 3 ⇒ (15) + 3 = 18

Initiative:

Raijinn - 20

Derro - 20

Thaven - 18

Trinia - 18

Burahl - 13
Goffred - 13

Stirges - 5

GM Rolls:
Derro Fort: 1d20 + 5 ⇒ (17) + 5 = 22
Stirge 1 Fort: 1d20 + 2 ⇒ (16) + 2 = 18
Stirge 2 Fort: 1d20 + 2 ⇒ (18) + 2 = 20


Male Chelaxian Void Wizard 5
The Harrow GM wrote:
Here goooes! I'm assuming Goffred readied the action to cast his spell, so that's happening. Goffred, isn't the DC for pyrotechnics 18? You have Greater Spell Focus (transmutation), right? So it's 10 (base) + 4 (Int) + 2 (feats) + 2 (level) = 18.

That's correct, my mistake. I forgot I had GSF.


Raijinn will delay until someone comes through the door, at which point he'll attack them.

Attack: 1d20 + 8 ⇒ (8) + 8 = 16
Damage: 1d6 + 4 ⇒ (2) + 4 = 6


Global Buffs:

As Raijinn stands by the door, ready to strike, he's a bit disappointed to see no derro rushing out of the door to foolishly attack them, but rather, he hears some little tumbling motions, a smack on the stone ground, and then some scrabbling of nails on metal.

Initiative:

Thaven - 18

Trinia - 18

Burahl - 13
Goffred - 13

Stirges - 5

Raijinn - 20

Derro - 20


HP 44/44; AC 17, T 14, FF 13; F+7, R+8, W+3; CMD 21; Perc +10, Init +4

Thaven shoots the first threat he sees. Twice.

Rapid Shot 1: 1d20 + 8 ⇒ (17) + 8 = 25 for 1d8 + 3 ⇒ (1) + 3 = 4 damage!Rapid Shot 1: 1d20 + 8 ⇒ (13) + 8 = 21 for 1d8 + 3 ⇒ (6) + 3 = 9 damage!


Global Buffs:

Trinia impatiently hops from foot to foot as Thaven takes up a preparatory firing stance, nocking and drawing an arrow. "What's going on?", she whispers.

Initiative:

Burahl - 13
Goffred - 13

Stirges - 5

Raijinn - 20

Derro - 20

Thaven - 18

Trinia - 18


Status:
HP: 38/38; AC: 17, T: 14, FF: 14; CMD: 15; Fort: 6, Ref: 7, Will: 3; Init +3; Perception +10
Ratfolk Alchemist 5

"We're hoping to catch the Derro by surprise, that part worked. Now we want to kill them."
Burahl says to trinia as he readies his crossbow for a shot.


Global Buffs:

This is a boring combat, I'm just gonna move us along.

Goffred crouches down, pulling out his wand. "Be careful, my friends. We don't know what might come out of there." he says softly. Almost on cue, a shrill shrieking sound echoes out of the hall, and from the smoke fly two hideous, bloated (but quite small) insectile creatures. Long probisci protrude from their snouts and four wings keep their cat-sized bulk aloft. Round bellies sit above six pointed legs.

Prepared for this, Raijinn and Thaven lash out against the attackers. Raijinn unleashes an undercut on one, catching its belly and shearing the hapless creature in two even pieces. Thaven shoots two arrows at the other one, impaling it handily twice and reversing its flight vector. Both creatures thud into the ground heavily.

From inside the room, a slow shuffling sound can be heard.

Initiative:

Raijinn - 20

Derro - 20

Thaven - 18

Trinia - 18

Burahl - 13
Goffred - 13

Stirges - 5


Perception: 1d20 + 6 ⇒ (16) + 6 = 22

Raijinn steps into the doorframe, gazing into the room to see if he can discern the source of the sound before anyone else enters and risks endangering themselves.


Male Chelaxian Void Wizard 5

The cloud lasts three rounds. Would it be easier on folks if I just dismissed it?


Status:
HP: 38/38; AC: 17, T: 14, FF: 14; CMD: 15; Fort: 6, Ref: 7, Will: 3; Init +3; Perception +10
Ratfolk Alchemist 5

Well in this case it would be, it would be easier to target them.


Male Chelaxian Void Wizard 5

Consider it done.


Global Buffs:

Goffred waves a hand to dispel his pyrotechnics after it turns out to be far less useful than he anticipated. The smoke takes a moment to clear, but when it does, it reveals the room a little different than it was a few moments ago.

The stirges attached to the body are still there, but the iron cage containing the other stirges is open and empty, and the derro that was in the room is loping to a corner of the room. When he reaches the wall, he feels around for a hidden catch before heaving open a section of the wall. It's here that he notices the smoke's dissipated. He turns to Raijinn, the one standing in the doorway itself, and shrieks.

Thaven is up next, followed by me with Trinia.


HP 44/44; AC 17, T 14, FF 13; F+7, R+8, W+3; CMD 21; Perc +10, Init +4

Thaven steps forward and sends an arrow toward the derro, looking to kill it and stifle the shriek!

ATTACK!: 1d20 + 10 ⇒ (3) + 10 = 13 for 1d8 + 3 ⇒ (4) + 3 = 7 damage!


Status:
HP: 38/38; AC: 17, T: 14, FF: 14; CMD: 15; Fort: 6, Ref: 7, Will: 3; Init +3; Perception +10
Ratfolk Alchemist 5

Burahl will also shoot at the Derro if it still lives, else he'll fire at one of the stirges.

Burahl lifts his crossbow and aims for the creature trying to get away.
Crossbow: 1d20 + 6 ⇒ (5) + 6 = 111d6 ⇒ 3

After he misses he grumbles. "I'm better with throwing stuff."


Global Buffs:

Thaven's arrow flies true, but the derro steps aside and it clatters on the stone down the path that it's looking to escape down.

Trinia steps forward, a smile blossoming across her face. "Hey, ugly! What do lilypads do?" She waits a beat for dramatic effect before flourishing with her hands and yelling, "Floatosynthesis!" The little derro's mouth twitches upward and it manages to resist for a moment before its mouth flies open and an inhuman cackle escapes from its lips, completely devoid of humour.

Following Thaven's example, Burahl raises his crossbow and launches a bolt, but similarly misses.

She's cast hideous laughter. It succeeded its save, but it's still laughing for one round. Goffred is up next.

Initiative:

Goffred - 13

Stirges - 5 (dead or occupied)

Raijinn - 20

Derro - 20

Thaven - 18

Trinia - 18

Burahl - 13

GM Rolls:
Derro Will vs. DC 14: 1d20 + 6 ⇒ (19) + 6 = 25


Male Chelaxian Void Wizard 5

Trusting Raijinn to keep the derro from getting through its bolt-hole, Fredo holds his torch higher so Thaven can see into the room and calls upon the energy of the void. "Trinia's spell has distracted it, but it will not last long," he counsels, hoping to augment the effect of the spell a little for the little time it will last.

Derro takes a -1 penalty to its AC and saving throws.


Raijinn's eyes catch the Derro attempting to escape, before being slowed down by Trinia and Fredo. He nods without looking back, already moving towards it and taking a swing at the blue beast.

Attack: 1d20 + 8 ⇒ (7) + 8 = 15
Damage: 1d6 + 4 ⇒ (5) + 4 = 9


Global Buffs:

Goffred taps into the ether, revealing the weaknesses that his friends can exploit in the Derro, while Raijinn charges forward to try and exploit that weakness. Unfortunately, he's just a tad off on his swing.

At the same time, the derro's laughing spree is winding down. The mad, humourless echo ceases.

Thaven is up next.


Status:
HP: 38/38; AC: 17, T: 14, FF: 14; CMD: 15; Fort: 6, Ref: 7, Will: 3; Init +3; Perception +10
Ratfolk Alchemist 5

Posting my actions in advance

Burahl is bored with his crossbow and drops it in front of him, moves up to the Derro and throws a bomb at the creature, yelling: "Hey you! Catch!"

No splash damage as I intend to keep damage to the surroundings to a minimum, if I miss, so be it.

Attack: 1d20 + 7 ⇒ (13) + 7 = 202d6 + 4 ⇒ (4, 6) + 4 = 14


Global Buffs:

Thaven Rapid Shot: 1d20 + 8 ⇒ (19) + 8 = 27
Thaven Rapid Shot: 1d20 + 8 ⇒ (14) + 8 = 22

Damage: 2d8 + 6 ⇒ (5, 5) + 6 = 16

While the Derro is clutching its belly and feebly trying to crawl into hte secret tunnel in the wake of its own riotous laughter, Thaven tags it with a pair of arrows. The derro recoils from the pain of the first and isn't even finished reacting before the second strikes home. Just a moment later, as it grins and contemplates safety, it notices a tiny vial sailing through the air towards it. Its eyes track the vial back to Burahl, its originator.

It gulps comically loudly just before the vial strikes, and very little of it remains following the resultant boom.

I DMPC'd Thaven so the combat would be over, and it is.


Status:
HP: 38/38; AC: 17, T: 14, FF: 14; CMD: 15; Fort: 6, Ref: 7, Will: 3; Init +3; Perception +10
Ratfolk Alchemist 5

Burahl looks around, nodding appreciatively at his own handywork when the smoke clears.

Looking around he sees the stirges still being busy with feeding and looks to his allies.
"We can't let those things alive can we? Anyone for target practice?" He asks as he picks up his crossbow again.


Male Chelaxian Void Wizard 5

"We should check to see if the cadaver they're draining is Gaekhen's," says Fredo, pointing his wand at the stirges and loosing a bolt of energy that strikes one on the side of the abdomen.

1d4 + 1 ⇒ (3) + 1 = 4

Can we fast-forward through this as well?


Global Buffs:

Certainly.

With a combination of melee and magic, the four stirges desanguinating the body on the table are disposed of. The body lacks the distinctive tattoos of a Shoanti brave, so its unlikely that the body is Gaekhen's.


Global Buffs:

And continuing on.

The room is relatively spacious, being almost five hundred square feet, and the tables are high, stone altars. Three kegs of salt rest in one corner, but other than that (and the desanguinated corpse) the room is largely empty and uninteresting.

Aside from the door that our heroes entered from, there are three other pathways exiting from this room. Just to the right of the door they entered from is another door, small and wooden. Directly ahead, at the end of a short hallway that extends just outside of the room is another wooden door, but this one is boarded over and nailed shut with copious boards and nails. To the left, about halfway up the wall, the wall has a simple hole in it that begins the continuation of the natural cave system.


Status:
HP: 38/38; AC: 17, T: 14, FF: 14; CMD: 15; Fort: 6, Ref: 7, Will: 3; Init +3; Perception +10
Ratfolk Alchemist 5

Burahl listens closely to the boarded door as the others search the room.
Perception: 1d20 + 8 ⇒ (20) + 8 = 28

He listens and sniffs through the door to pinpoint what could be behind it.


Global Buffs:

The space behind the boarded-up door is completely silent, but Burahl can smell, even through the wood, the faint scent of dead flesh.


HP 44/44; AC 17, T 14, FF 13; F+7, R+8, W+3; CMD 21; Perc +10, Init +4

Thaven moves up behind the ratman and readies his arrows for attack.


Status:
HP: 38/38; AC: 17, T: 14, FF: 14; CMD: 15; Fort: 6, Ref: 7, Will: 3; Init +3; Perception +10
Ratfolk Alchemist 5

Burahl backs up quickly at the hint of dead flesh behind the door.

"The smell behind this door reeks of death, there are at least bodies behind it. Be careful about any undead in there."

He speaks as his whiskers twist and shake to get the scent out of his nose for the moment.


Male Chelaxian Void Wizard 5

"A body is what we are after," says Fredo flatly, holding his torch a little higher so it will shine into the room once the door is opened. "If there is a chance we can find Gaekhen behind this door, we should take it." He motions to Raijinn to take point.

1,101 to 1,150 of 1,824 << first < prev | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / CotCT Gameplay Thread! All Messageboards

Want to post a reply? Sign in.