About Raijinn
Raijinn
Male Tiefling Fighter 1
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Size: Medium
Alignment: Chaotic Neutral
Initiative: +3 (+3)
Passive Wisdom: +8 (Darkvision)
Languages: Common, Infernal, Elven
Attributes
STR 10 (+0)
DEX 17 (+3)
CON 13 (+1)
INT 12 (+1)
WIS 7 (-2)
CHA 16 (+3)
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Proficiency: +2
Rapier
Attack: 1d20 + 5 (2 Prof + 3 Dex)
Damage: 1d8 + 5 (3 Dex +2 Fighting Style)
Damage Type: Piercing
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HP: 11 (1d10 + 1 Con)
AC: 14 (11 Leather +3 Dex)
Saving Throws
STR +2 (+2 Prof + 0 Str)
DEX +3 (+3 Dex)
CON +3 (+2 Prof + 1 Con)
INT +1 (+1 Int)
WIS -2 (-2 Wis)
CHA +3 (+3 Cha)
Notes
- Resistance to Fire damage.
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- Acrobatics +5 (+2 Prof +3 Dex)
- Animal Handling -2 (-2 Wis)
- Athletics +2 (+2 Prof +0 Str)
- Deception +3 (+3 Cha)
- Insight -2 (-2 Wis)
- Intimidation +3 (+3 Cha)
- Kn Arcana+1 (+1 Int)
- Kn History+1 (+1 Int)
- Kn Investigation+1 (+1 Int)
- Kn Nature+1 (+1 Int)
- Kn Religion+1 (+1 Int)
- Medicine -2 (-2 Wis)
- Perception -2 (-2 Wis)
- Performance +5 (+2 Prof +3 Cha)
- Persuasion +3 (+3 Cha)
- Sleight of Hand +3 (+3 Dex)
- Stealth +3 (+3 Dex)
- Survival +0 (+2 Prof -2 Wis)
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Slave from https://www.dandwiki.com/wiki/Slave_(5e_Background)
Purpose: I existed to fulfill the tasks of some professional assistant, such as a furnace operator for a smithy.
Personality: I call everyone "master" without thinking about it.
Ideal: Freedom Fighter - All slaves must be freed- by law, by coin, by shadow, or by blade. (Chaotic)
Bond: All I have left of my former life is this trinket.
Flaw: My former master, or the law, will stop at nothing to have me executed.
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Proficiencies - All armour, shields, simple weapons, martial weapons, carpenter's tools.
Fighting Style (Dueling) - When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon
Second Wind (1 / Rest) - You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.
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Gold: 0 gp
- Leather armour
- A Dungeoneer's Pack
- A Rapier
- Carpenter's Tools
- Wooden flute
Note: Discarded gear (Longbow, 20 arrows, shield, two handaxes) to better fit background. Trading them in for a shitty wooden flute that I carved myself.
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My intention is to "come across" a magical / cursed grimoire, going into Warlock with the Tome archetype. I'm thinking that the Patron will be some god of the depths, akin to the drowned goddess in Stephen King's novel "Duma Key". I have no idea what Archetype I'll take on the Fighter side since there isn't a Swashbuckler, but perhaps it'll just be Champion. This could work, if approved.