| leinathan |
Hey all, Leinathan here.
We've had a player or two be very inactive for a while, and since I've been looking to continue this PbP, I need another player or two to round out the party.
As I said, I'm looking to fill either one or two spaces (depending on the kinds of characters that apply here). I definitely need a divine caster. That doesn't mean a healbot, just either a 2/3rds or full divine caster class.
The PbP is Curse of the Crimson Throne, and you'll start at 2nd level being introduced by Cressida Kroft (the marshall of the city guard) as a supplement to the adventuring party she's just hired.
Create a 2nd-level character.
For ability scores, roll 5d6 six times, and discount the lowest two dice in each set.
All Core races are allowed, in addition to Aasimars, Ratfolk, Tieflings, and Dhampir, although such non-Core races will be held to a higher character standard.
All alignments but Chaotic Evil are allowed, although I will not accept characters that will not be a boon to the party that they are in.
All Core classes, in addition to: Alchemist, Inquisitor, Magus, Oracle, Witch, are allowed.
You may choose any two traits at character creation. The campaign traits are invalidated at this stage of the game. I will, however, expect your characters to be self-motivated to be a part of the campaign. Create characters that have a vested interest in the city of Korvosa.
Any questions, shoot them here. Otherwise, feel free to start submissions. I'll halt submissions as soon as I've got characters that I want. I'll also probably have questions for you about your characters, so be ready for those.
Algar Lysandris
|
5d6 ⇒ (6, 4, 3, 4, 1) = 18 = 14
5d6 ⇒ (4, 3, 5, 5, 2) = 19 = 14
5d6 ⇒ (1, 5, 1, 5, 6) = 18 = 16
5d6 ⇒ (2, 3, 1, 2, 1) = 9 = 7
5d6 ⇒ (6, 4, 6, 1, 6) = 23 = 18
5d6 ⇒ (2, 4, 2, 1, 5) = 14 = 11
i will submit an inquisitor then...
ZANDAR KRULL (Varisian)
(Varisian) Male Inquisitor 2 Gorum (Rage Domain)
Init +5; Senses Perception +7
==DEFENSE==
AC 21, touch 15, flat-footed 17 (+6 armor, +3 dex)
hp 18 (2d8)
SR 0
Fort +3, Ref +3, Will +5
Armor Steel Lamellar, Medium
==OFFENSE==
Spd 20 ft/x4
Melee Masterwork Greatsword +7 (2d6+7) 19-20/x2 CM +1
==STATISTICS==
Str 20, Dex 16, Con 11, Int 14, Wis 14, Cha 7
BAB +1, CMB +6, CMD +21
Feats Armor Proficiency (LIGHT / MEDIUM) (PFCR 118), Dodge (PFCR 122), Fey Foundling (PFCaS: ISWG 286), Shield Proficiency (PFCR 133)
Skills Knowledge (arcana) +7, Knowledge (dungeoneering) +6, Knowledge (nature) +6, Knowledge (religion) +7, Knowledge (planes) +7, Linguistics +3, Perception +7, Sense Motive +8, Spellcraft +6, Stealth +3, Survival +7
SQ Track (PFCR 64)
SU Judgment (PFAPG 38 - 39), Destructive Smite (PFCR 43), Destructive Smite (PFCR 43)
MC Inquisitor Domain (PFAPG 38), Inquisitor Orisons (PFAPG 38)
Traits Birthmark (Faith) (PFAPG 328), Defender of the Society (Combat) (PFCh: FcGd 62)
Languages Common, Draconic, Dwarven, Varisian
-----------
Short Fluff:
Zandar is a Shoanti varisian to the bone. A few years ago he came to Korvosa to pay his respect to the founder of his clan who was buried there (when it was still a shoanti burial ground, Before the founding in 4407 AR) It was more of a spiritual journey of course, the burial site having been long gone. But still he had liked the city to a certain extend of course. He had figured to live here for a bit. And so he found a job, a harsh and dangerous job: Working for the sewers maintenance groupe as an otyughs Enforcer. Occasionally these creatures escape their pens and break into the main sewers, or even make their way onto the city streets, causing untold damage. And its his job to track and kill those dangerous escaped creature.
| Caln |
5d6: 5d6 ⇒ (3, 1, 5, 3, 2) = 14 =11
5d6: 5d6 ⇒ (5, 6, 3, 2, 3) = 19 =14
5d6: 5d6 ⇒ (6, 3, 4, 5, 5) = 23 =16
5d6: 5d6 ⇒ (6, 5, 2, 3, 4) = 20 =15
5d6: 5d6 ⇒ (1, 4, 3, 2, 2) = 12 =9
5d6: 5d6 ⇒ (5, 5, 3, 6, 5) = 24 =16
I would like to submit a Lawful Neutral Cleric of Abadar. Domains are Law and Earth. Traits are "Ease of Faith" and "Eyes and Ears of the City"
Fergal was born in the great City of Korvosa 22 years ago. Even as a child, his faith in Abadar was strong and constant. After an apprenticeship in one the temples in his home district of North Point, he joined the Korvasian Guard 2 years ago. His attention to duties and strong faith has led Marshall Kroft to provide him an independent assignment to assist a group of adventurers.
| leinathan |
I am fine with that, yes. Any character is fine, but we do need at least one divine caster. Our current party is a wizard, a magus, a rogue, and a ranger. Really any character that rounds that out will be eminently acceptable, actually.
Average level 2 starting gold, yes, as per WBL. 1,000gp, if I'm not mistaken.
I would like complete character crunch and profile using this template:
Gender Race Class (Archtype) #
AL Size Type (Subtype)
Init +; Senses Perception +
EXP:
PP:
FAME:
--------------------
DEFENSE
--------------------
AC , touch , flat-footed (+ armor, +2)
hp (1d10+1)Current: /
Fort + , Ref +, Will +
--------------------
OFFENSE
--------------------
Spd ft.
Melee
Ranged
--------------------
STATISTICS
--------------------
Str , Dex , Con , Int , Wis , Cha
Base Atk +; CMB +; CMD
Feats
Traits
Skills
Languages
SQ
Combat Gear ; Other Gear
--------------------
SPELLCASTING
--------------------
COIN:
PP:
GP:
SP:
CP:
Appearance:
Background:
Personality:
| leinathan |
Shoanti do not worship the typical Golarion gods. Why does yours venerate Gorum? How did he reach the church?
Additionally, can you justify your Fey Foundling feat?
Thirdly, why is your Init +5? Your Dex is only 16 and I see no trait or feat that increases it. Your CMD also appears to be too high.
Yes, Caln. You may add a +2 to any ability score of your choice as a human.
| Arknight |
Question: is there any value where we can reroll if we roll below it? Last couple of times I tried this on here, my rolls still came out with a couple of rolls below 10. Apparently I'm good at having the roller roll 1s on the die... LoL
5d6 ⇒ (2, 6, 6, 2, 1) = 17 = 14
5d6 ⇒ (3, 2, 1, 2, 2) = 10 = 7
5d6 ⇒ (5, 3, 2, 4, 3) = 17 = 12
5d6 ⇒ (6, 1, 1, 1, 3) = 12 = 10
5d6 ⇒ (2, 5, 2, 1, 6) = 16 = 13
5d6 ⇒ (6, 6, 2, 6, 1) = 21 = 18
See? :) like that... LoL
Algar Lysandris
|
I didn't know about the fact that Shoanti had different gods set (i can change that part)
Inquisitor get to add their wisdom bonus to initiative: Cunning Initiative (Ex)
I am using heroforge as calc sheet i'll go inside it to see why for the CMD
The idea is that Zandar is a "marked" (birthmark) champion of gorum. Born of a human and a fey. Left to be taking care in one of the nomadic tribes roaming varisia. He has no formal church training, and feels compelled to prove himself to the God of Battle, and to himself.
He is a rather happy kind of person. He love of course a good fight but he doesn't go actively search for it every minute of everyday.
(is you want i can take away the fey foundling bonus feat and add a +2 stat as the human racial alternate trait)
Algar Lysandris
|
No problems here i am not that familiar with golarion having started Pfs about 2-3 month ago.
(i have mostly played in Greyhawk or FR setting)
I'll change the bonus feat into an extra +2 to Wis.
As for CMD apparently the Dodge feat applies a bonus to it also (+1)
A creature can also add any circumstance, deflection, dodge, insight, luck, morale, profane, and sacred bonuses to AC to its CMD. Any penalties to a creature's AC also apply to its CMD. A flat-footed creature does not add its Dexterity bonus to its CMD.
So my CMD = 5 (str) + 3 (dex) + dodge + Masterwork weapon bonus => 21
| RainyDayNinja RPG Superstar 2013 Top 16 |
I might throw my hat into the ring. Let me see what stats I'd be working with...
5d6 ⇒ (4, 4, 4, 1, 1) = 14=12
5d6 ⇒ (4, 1, 3, 6, 5) = 19=15
5d6 ⇒ (1, 1, 3, 3, 3) = 11=9
5d6 ⇒ (6, 5, 2, 3, 2) = 18=14
5d6 ⇒ (4, 5, 5, 4, 6) = 24=16
5d6 ⇒ (1, 1, 5, 2, 1) = 10=8
Not amazing, but not shabby either. I'm thinking an oracle with either the Flames mystery or the Blackened curse, for a little bit of blasting.
What are the current active players? What roles are already filled?
| leinathan |
It's fine, any clarification I can make, I gladly will. Thank you for your own clarification.
RDN, we have:
Raijinn, a tiefling magus (bladebound, kensai)
Goffred, a human wizard (void school)
Akiki, an elf rogue (charlatan)
Thaven Jack, a human ranger (Sable Company Marine)
and the inactive player:
Nostrum, a human cleric/bard
| Dreaming Warforged |
5d6 ⇒ (5, 3, 1, 3, 6) = 18 = 14
5d6 ⇒ (1, 1, 4, 5, 6) = 17 = 15
5d6 ⇒ (4, 6, 1, 2, 2) = 15 = 12
5d6 ⇒ (2, 1, 2, 1, 2) = 8 = 6
5d6 ⇒ (2, 3, 4, 2, 1) = 12 = 9
5d6 ⇒ (4, 4, 5, 2, 4) = 19 = 13
Below 15 pt-buy...
5d6 ⇒ (4, 4, 4, 3, 3) = 18 = 12
5d6 ⇒ (5, 1, 3, 2, 3) = 14 = 12
5d6 ⇒ (5, 6, 5, 2, 4) = 22 = 16
5d6 ⇒ (5, 5, 4, 3, 5) = 22 = 15
5d6 ⇒ (5, 2, 5, 4, 4) = 20 = 14
5d6 ⇒ (6, 3, 1, 3, 5) = 18 = 14
I'll see if I can come up with an application. Most likely an arcane duelist.
| Caln |
Fergal
Male Human Cleric of Abadar Lvl 2
LN Medium
Init 0; Senses Perception +8
EXP: 2000
PP:
FAME:
--------------------
DEFENSE
--------------------
AC 19, touch 10, flat-footed 19
hp (1d8+2)Current: 16
Fort +2 , Ref +0, Will +4
--------------------
OFFENSE
--------------------
Spd ft. 20
Melee Masterwork Cold Iron Morningstar 1D8, +4 to hit, +2 to damage
Ranged Masterwork Light Crossbow 1D6, +2 to hit
--------------------
STATISTICS
--------------------
Str 15, Dex 11, Con 14, Int 9, Wis 18, Cha 16
Base Atk +1; CMB +2; CMD 12
Feats Extra Channel; Selective Channeling
Traits Ease of Faith; Eyes and Ears of City
Skills: Perception 2 ranks, Sense Motive 1 rank, Diplomacy 1 rank
Languages Common
SQ Channel Energy; Resistant Touch; Touch of Law
Combat Gear Masterwork Cold Iron Morningstar; Masterwork Lig Crossbow ; Banded Mail; Heavy Wooden Shield
--------------------
SPELLCASTING
Domains:Law and Protection
Level 0: Detect Magic; Light; Resistance; Read Magic
Level 1: Sanctuary (Domain); Bless; Remove Fear; Doom
--------------------
COIN:
PP:
GP: 80
SP:
CP:
Appearance: Dark Hair, Medium Complexion, Thin, Tall, Has a Beard to Try to look Older and more intimidating.
Background: Fergal was born in the great city of Korvosa 22 years ago. From a young age he had strong faith in Abadar and became a very junior Cleric in the Temple when he was of age. Two years ago, he was assigned by his supervising Priest to join the Korvasian Guard to better hone his abilities in upholding the law. His diligent (some would say obsessive) attention to duty has now provided him with an independent assignment selected for him by Marshall Croft herself. His job is to assist a group of adventurers in their great quest.
Personality: The Law is The Law! That is Fergal's motto and his vow. Lawbreakers are not to be forgiven but are to be punished. Fergal is very perceptive despite his slightly below average intelligence. His faith in Abadar is strong and so far that faith has never failed him.
| Blinded By Science |
Well, not sure if you will still be considering more characters, but I am thinking I might come up with a human Fighter(Phalanx Soldier). Something to hit the front lines since you seem to have a number of squishies.
5d6 ⇒ (1, 2, 4, 4, 5) = 16 = 13
5d6 ⇒ (5, 4, 4, 3, 6) = 22 = 15
5d6 ⇒ (1, 6, 2, 4, 5) = 18 = 15
5d6 ⇒ (2, 2, 5, 1, 4) = 14 = 11
5d6 ⇒ (5, 4, 4, 3, 6) = 22 = 15
5d6 ⇒ (6, 3, 3, 3, 3) = 18 = 12
| leinathan |
Fergal has two too many skills ranks. He gains:
2 (class) - 1 (Int) + 1 (human) per level, for a total of 4 ranks.
-Why the Earth domain?
-He has a +1 BaB, adjust his stats accordingly.
Also, both Zandar and Fergal have potentially too many hit points. Zandar can only have 16 total with 2d8 and no modifier. Fergal has maximum hit points. You should be gaining max hit points from level 1, and taking either the median hit points for level 2, or rolling for them.
| Rocan |
You could have mentioned the rerolling of the dice earlier when I first applied leinathan :) had a total point-buy of +3 I believe when I rolled back then.
See how I do now
5d6 ⇒ (2, 5, 5, 4, 2) = 18 =14
5d6 ⇒ (4, 3, 1, 1, 6) = 15 =13
5d6 ⇒ (5, 2, 2, 5, 4) = 18 =14
5d6 ⇒ (2, 6, 5, 5, 6) = 24 =17
5d6 ⇒ (5, 3, 3, 5, 5) = 21 =15
5d6 ⇒ (1, 6, 2, 2, 3) = 14 =11
Was thinking of a dwarven Oracle of Metal, with the Tongues Curse, perhaps Dual-Cursed but I'll see where flavor and background gets me.
| Caln |
Fergal has two too many skills ranks. He gains:
2 (class) - 1 (Int) + 1 (human) per level, for a total of 4 ranks.
-Why the Earth domain?
-He has a +1 BaB, adjust his stats accordingly.Also, both Zandar and Fergal have potentially too many hit points. Zandar can only have 16 total with 2d8 and no modifier. Fergal has maximum hit points. You should be gaining max hit points from level 1, and taking either the median hit points for level 2, or rolling for them.
Corrected...Changed the second Domain to Protection as it makes more sense. Used 4 for HP gained at level 2
Daynen
|
weird. I posted a rollset earlier, but it's missing. maybe the backtrack limit struck again. Oh well. Once more with feeling!
5d6 ⇒ (5, 6, 2, 4, 6) = 23 17
5d6 ⇒ (1, 1, 2, 3, 5) = 12 10
5d6 ⇒ (1, 5, 2, 1, 1) = 10 8
5d6 ⇒ (6, 3, 1, 2, 3) = 15 12
5d6 ⇒ (2, 6, 6, 1, 3) = 18 15
5d6 ⇒ (2, 5, 6, 6, 5) = 24 17
Hmm, pretty close to the previous array If I remember correctly. I'm getting an idea for an Oracle of life forming now. Be back soon.
| RainyDayNinja RPG Superstar 2013 Top 16 |
Alright, here's my melee/blasting Oracle. I'm not married to the name; it's kind of a place-holder until I can get home to check my ISWG for Shoanti names.
Red Storm
Male Human Oracle (Flames mystery, Tongues curse) 2
CG Medium Humanoid (human)
Init +4; Senses Perception +1
EXP: 2000
--------------------
DEFENSE
--------------------
AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 17 (2d8+5) Current: 17/17
Fort +1, Ref +2, Will +2
--------------------
OFFENSE
--------------------
Spd 40 ft.
Melee longspear +5 (1d8+4)
Ranged javelin +3 (1d6+3)
--------------------
STATISTICS
--------------------
Str 17, Dex 14, Con 12, Int 8, Wis 9, Cha 16
Base Atk +1; CMB +4; CMD 16
Feats Varisian Tattoo (Evocation), Toughness
Traits Reactionary, Highlander
Skills Acrobatics** +7(5), Climb* +7(5), Intimidate* +7, Knowledge (planes)** +4, Perception** +1, Stealth** +8(6)
Languages Common, Varisian, Ignan
SQ Tongues curse (Ignan), Cinder Dance (Ex),
Combat Gear masterwork longspear, chain shirt, oil of magic weapon, 5x javelin, 2x tanglefoot bag ; Other Gear masterwork backpack, a bedroll, a belt pouch, candles (10), a flint and steel, an iron pot, mess kit, rope, soap, torches (10), trail rations (5 days), waterskin.
--------------------
SPELLCASTING
--------------------
Level 0 (at will): Detect Magic; Light; Create Water; Guidance; Read Magic
Level 1 (5/day): Burning Hands (DC 15, CL 3rd); Cure Light Wounds; Bless; Shield of Faith
COIN:
PP: 38
GP: 3
SP:
CP:
Appearance:
Red is a tattooed Shoanti tribesman, whose fiery hair and pale skin suggest some Ulfen ancestry. Both muscular and handsome, he wears light armor and wields a spear. Small scars, both from weapons and flames, accentuate his features.
Background:
Red grew up originally in a remote Shoanti village, where he was expected to grow up to be a hunter due to his physical prowess and knack for magic. However he was reckless and a bit dimwitted, never quite learning how to effectively track prey. When a single wolf wandered into the village, the other villagers found him babbling incoherently and on the verge of accidentally burning their homes to the ground in the process of trying to stop it. After that incident, he was pressured to leave the village, and find a place where he could put his talents to better use.
Personality:
Red is careless, both in behavior and grooming, and is prone to ignore advice, even when his curse doesn't prevent him from understanding it. He is, however, fiercely loyal, and will defend his friends to the end. It is this loyalty that drives him to work for the Korvosa guard, in order to protect the city that gave him a new home.
| Blinded By Science |
For your consideration. The Background is still being fleshed out, but thats the skeleton:
Victor
Male Human Fighter (Phalanx Soldier) 2
LG Medium
Init +1; Senses Perception +0
EXP: 1400
PP:
FAME:
--------------------
DEFENSE
--------------------
AC 20, touch 11, flat-footed 19
hp (1d10+2)Current: 19
Fort +5 , Ref +2, Will +1
--------------------
OFFENSE
--------------------
Spd ft. 20
Melee: Short Spear +5 to hit, 1d6+3 damage
Melee: Heavy Steel Shield +5 to hit, 1d4+3 damage
Melee: Masterwork Halberd +6 to hit, 1d10+5 damage
Ranged: Heavy Crossbow +3 to hit, 1d10 damage
--------------------
STATISTICS
--------------------
Str 17, Dex 12, Con 15, Int 13, Wis 11, Cha 15
Base Atk +2; CMB +5(7); CMD 16
Feats: Power Attack, Improved Bull Rush, Combat Expertise, Improved Trip
Traits: Deft Dodger, Steel Skin
Skills: Intimidate 2 ranks, Handle Animal 2 ranks, Ride 2 ranks, Craft(Armor) 2 ranks
Languages Common
SQ: Stand Firm(Ex)
Combat Gear: Masterwork Heavy Steel Shield, Masterwork Banded Mail
--------------------
SPELLCASTING
None
--------------------
COIN:
PP:
GP: 34
SP:
CP:
Appearance: Victor is a tall, broad tower of a man with dark hair cut short and kept neat. He wears shining armor and carries a broad shield as well as two spears of varying length. He has piercing blue eyes and a warm smile, though he stands quite fierce in the midst of battle.
Background: Growing up in the city of Korvosa he was the son of a baker until a fire brought the bakery to ashes. Orphaned from an early age due to this tragedy, Victor was taken in by the city guard to be trained. Since that time he has excelled in his training and become one of the best of the city guard. Although he is well respected and admired in the guard, he realizes that the time has come as a young man to set out on his own and see a bit more of the world and what it holds. For this reason he is looking for a change of pace and a new way to use his skills.
| leinathan |
Looks like you overbought equipment. You get 1000gp to spend, and the weapons alone equal about 1200.
Also, looks like you get to train one more skill. You get 2 + 1 Int + 1 human skill ranks per level (4) for a total of 8 ranks. You also get one more Language, but I don't think that was overlooked.
| Srilik Jikkou |
Going to dot this with mister Srilik here. He is a Paladin of Vengence. I will need to level him up and change stats after I roll (unless you are fine with what I have). I'll ahve to do that in a bitas I have some work needing to be done at the moment and I can't put it off too much longer. Haha.
I don't think I have to change any of my background stuff either, maybe some minor thing because of how you guys played the first part? I am not familiar with the AP to say what though.
5d6 ⇒ (5, 4, 2, 3, 4) = 18
5d6 ⇒ (2, 3, 1, 2, 1) = 9
5d6 ⇒ (1, 2, 6, 3, 5) = 17
5d6 ⇒ (6, 2, 5, 3, 3) = 19
5d6 ⇒ (3, 4, 6, 4, 2) = 19
5d6 ⇒ (3, 6, 5, 5, 6) = 25
| Srilik Jikkou |
I may change my patron deity.
| leinathan |
I read that. However, I am looking for a more fleshed out explanation for the presence of such an uncommon race in a human city.
Also, Abadar's teachings, more or less, ARE the government protocols. Much of law is based off of Abadarian teachings. The city is built with Abadarian plans, the Bank is run by the church of Abadar, all of the judges are clerics of Abadar...The entire purpose of the Abadarian faith is to further the influence of the law of the land.
| Burahl Narnec |
Ok leinathan you got me so far as to update my Ratfolk Alchemist first.
Some slight changes to be of more use to the party. Info in the alias.
One question though, are you alright with me having the Secret Knowledge Trait?
Also I took the liberty of making some potions at a lower cost again, hope that's ok?
| leinathan |
Burahl - what's the IC justification for having that trait? Hidden knowledge within your head that you don't know about? Where'd you get the knowledge?
Also, you should have eight 1st-level extracts known. You start with two plus your Int modifier (6) and you gain two every level.
Totally fine about the potions.
| Burahl Narnec |
As I have a certain kind of customer coming in, I hear a lot, so I might know more about some things through them. Though it could be just something simple as Knowledge(Local) in that case.
Edit: True I missed the extra extract, though I have seven, not eight. I gain 1 extra extract per each new level after the first. Added in the missing one: Expeditious Retreat.
And of course I will let it make sense, only will use it when it pertains Korvosa knowledge.
Justin Sluder
|
My submission for consideration.
5d6 ⇒ (4, 4, 4, 6, 1) = 19 = 14
5d6 ⇒ (3, 4, 1, 3, 4) = 15 = 11
5d6 ⇒ (1, 4, 1, 1, 4) = 11 = 9
5d6 ⇒ (6, 5, 4, 1, 3) = 19 = 15
5d6 ⇒ (1, 4, 4, 5, 2) = 16 = 13
5d6 ⇒ (2, 1, 4, 5, 5) = 17 = 14
Age: 2d6 + 15 ⇒ (6, 4) + 15 = 25
Height: 2d10 + 58 ⇒ (5, 4) + 58 = 67
Male cleric of Abadar 2
LN Medium humanoid (human)
Init -1; Senses Perception +8
Aura deflection (20 ft., 1/day, +2 deflection, 2 rounds)
Experience Points: ????
Prestige Points: ????
Fame: ????
DEFENSE
AC 17, touch 9, flat- footed 17 (+6 armor, -1 Dex, +2 shield)
hp 18 (2d8+2); Current 18
Fort +4, Ref +0, Will +7
OFFENSE
Speed 20 ft. (base 30 ft.)
Melee mwk morningstar +4 (1d8+2)
Ranged light crossbow +0 (1d8/19-20)
Special Attacks channel positive energy (5/day, DC 13, 1d6), inspiring command
STATISTICS
Str 14, Dex 9, Con 11, Int 13, Wis 17, Cha 14
Base Atk +1; CMB +3; CMD 12
Feats Fast Learner
Traits Civilized, Eyes and Ears of the City
Skills Acrobatics -4 (-8 jumping), Bluff +4, Diplomacy +8, Heal +7, Knowledge (local) +6, Knowledge (religion) +5, Linguistics +6, Perception +8, Sense Motive +8, Spellcraft +5; Racial Modifiers +2 Bluff, +2 Diplomacy, +2 Sense Motive
Languages Dwarven, Shoanti, Taldan, Varisian
SQ eye for talent, silver tongued
Gear masterwork breastplate, heavy wooden shield*, masterwork morningstar, light crossbow with 20 bolts, dagger, masterwork backpack*, belt pouch (2), everburning torch, spell component pouch, waterskin*, wooden holy symbol of Abadar (2)
*not carried on a day to day basis around town
Carrying Capacity (without masterwork backpack): 58 lbs. (light), 116 lbs. (medium), 175 lbs. (heavy)
Carrying Capacity (with masterwork backpack): 66 lbs. (light), 133 lbs. (medium), 200 lbs. (heavy)
Day to Day Load: 47 lbs.
Full Load: 65 lbs.
SPECIAL ABILITIES
Eye for Talent: Humans have great intuition for hidden potential. They gain a +2 racial bonus on Sense Motive checks. In addition, when they acquire an animal companion, bonded mount, cohort, or familiar, that creature gains a +2 bonus to one ability score of the character's choice. This racial trait replaces the bonus feat trait.
Inspiring Command (Su): As a standard action, Cernan can grant 1 ally within 30 ft. a +2 insight bonus on their attack rolls, AC, CMD, and skill checks for 1 round. This is a language-dependant mind-affecting effect. This replaces the normal Nobility domain granted power of inspiring word.
Silver Tongued: Human are often adept at subtle manipulation and putting even sworn foes at ease. Humans with this trait gain a +2 bonus on Diplomacy and Bluff checks. In addition, when they use Diplomacy to shift a creature's attitude, they can shift up to three steps up rather than just two. This racial trait replaces skilled.
Traits: Phineous has the following traits.
-Civilized: You are well versed in the local laws, customs, and politics. You gain a +1 trait bonus on Knowledge (nobility) checks and Knowledge (local) checks. Knowledge (local) is always a class skill for you.
-Eyes and Ears of the City (Abadar): Your religious training involved serving in the city watch of a large city, the primary duty of which was standing sentinel on a city wall. You gain a +1 trait bonus on Perception checks, and Perception is always a class skill for you.
Spellcasting (CL 2nd; concentration +5)
Day to Day Cleric Spells Prepared
-1st-deathwatch, detect undead, shieldD, summon monster I
-0 (at will)-create water, detect magic, mending, stabilize
Adventuring Spells Prepared
-1st-bless, divine favor, shieldD, shield of faith
-0 (at will)-create water, detect magic, mending, stabilize
D domain spell; Domains Nobility (Leadership subdomain), Protection (Defense subdomain)
Currency: 9 pp, 30 gp, 5 sp, 10 cp
Appearance: Height 5'7"; Weight 165 lbs.; Age 25; Hair dark brown; Eyes blue with green flecks
Background: The son of a successful merchant, Phineous has always held himself to a higher standard than others have. As soon as he was old enough, he joined the clergy of the Master of the First Vault, Abadar, and was quickly noticed for his attention to detail with ledgers, and his ability to settle disputes between angry buyers and sellers.
Since being ordained as a full priest of Abadar, he has walked the markets of Korvosa, mediating where needed, assisting with the collection of lawfully owed debts, and dragging those either unable or unwilling to pay their debts to jail.
He is a longtime resident of a small studio apartment in the Five Corners neighborhood of North Point. If not for a tenement next door, he would have a great view of Jeggare Circle.
Personality: A stern man, Phineous neither enjoys nor hates his current position in life. He longs for something with a little more excitement. Even though he is willing to step in and keep the peace, he isn't particularly fond of violence, and would much rather talk out differences than harm others.
| Biggs Longshaft |
Ability Scores:
5d6 ⇒ (3, 4, 6, 5, 5) = 23= 16
5d6 ⇒ (6, 5, 1, 4, 5) = 21= 16
5d6 ⇒ (4, 3, 3, 3, 1) = 14= 10
5d6 ⇒ (6, 3, 6, 6, 5) = 26= 18
5d6 ⇒ (4, 3, 5, 4, 6) = 22= 15
5d6 ⇒ (3, 2, 6, 4, 5) = 20= 15
which gives us...
STR- 15
DEX- 15
CON- 18(16+2)
INT- 10
WIS- 18(16+2)
CHA- 16(18-2)
woo!!
HP roll for level 2
1d8 ⇒ 5
| Corso Gaczi |
Dreaming Warforged's application.
I went with a Monk 1 / Inquisitor 1, going for Monk 2 / Inquisitor X.
A passable healer, with a lot of useful tricks to help the party shine during encounters (Liberation domain, Touch of serenity (or could be Stunning fist if the party prefers). Corso makes a decent face for the party.
His strong ties to Korvosa and its nobility also open possibilities for intrigue. Let me know what you think.
| Aldra |
(This is Darath's default alias)
5d6 ⇒ (6, 3, 4, 5, 6) = 24
5d6 ⇒ (4, 2, 3, 2, 3) = 14
5d6 ⇒ (4, 3, 2, 1, 5) = 15
5d6 ⇒ (1, 4, 2, 3, 1) = 11
5d6 ⇒ (4, 6, 2, 4, 2) = 18
5d6 ⇒ (3, 2, 3, 2, 3) = 13
Backup Rolls:
5d6 ⇒ (5, 5, 4, 5, 2) = 21
5d6 ⇒ (2, 1, 6, 3, 1) = 13
5d6 ⇒ (5, 5, 5, 5, 6) = 26
5d6 ⇒ (2, 4, 1, 4, 5) = 16
5d6 ⇒ (2, 1, 2, 1, 4) = 10
5d6 ⇒ (1, 6, 2, 3, 6) = 18