City of Golden Death (Inactive)

Game Master Stetrix

Character Sheets.

Map.

City of Golden Death Treasure.

Isle of Terror.

Xin Grafar.

The Black Mist.


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Silver Crusade

Actually do SW, just north of rolande, so there's a 2 by 2 square up top.

-Posted with Wayfinder


Blasting the Herald.
Pistol: 1d20 + 11 ⇒ (1) + 11 = 121d8 + 6 ⇒ (8) + 6 = 14


Acrobatics: 1d20 + 8 ⇒ (16) + 8 = 24


Sekkimm moves up the ladder and onto the platform.
Rolande dives through the door avoiding an AOO, but misses.

Buchart (15' up the ladder)
Dusan heat damage: 1d4 ⇒ 3 fatigued
Fernleaf heat damage: 1d4 ⇒ 3 fatigued
Anaba -17 (fatigued 2 rounds)
Herald
Priest 1 -6
Priest 2 -18 (unconscious)
Cela heat damage: -4 fatigued Fahari -4 fatigued
Sekkimm heat damage: 1d4 ⇒ 1 non-lethal fatigued -13
Rolande

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Double move through the door and hit the first one I see!

Make a hole!

Acrobatics: 1d20 + 5 ⇒ (6) + 5 = 11


Aoo on Buchart : 1d20 + 7 ⇒ (2) + 7 = 91d6 + 3 ⇒ (4) + 3 = 7 Miss

Dusan double moves across the room and starts up the ladder

Fernleaf is up!

Dark Archive

Male Halfling Rogue L2

I will move 5 feet and assume the Flanking Position as indicated on map.

Then I will stab the motherf%~#er in the face.

Trying to load all my thiefly bonuses so please check the math as usual.

Conditions change continuously and so do my bonuses. Still getting my head around it all. So sorry. I always thought of myself as a very experienced player...

Short Sword Main - sneak: 1d20 + 4 + 2 + 2 ⇒ (14) + 4 + 2 + 2 = 221d4 + 2d8 + 1 ⇒ (2) + (3, 1) + 1 = 7
Short Sword Offhand- sneak: 1d20 + 4 + 2 + 2 ⇒ (9) + 4 + 2 + 2 = 171d4 + 2d8 + 1 ⇒ (4) + (5, 2) + 1 = 12

+4 Normal
+2 Mutagen
+2 Flank


Fernleaf hits with the weapon with no poison for seven.

Anaba double moves up the ladder and onto the platform.

Priest Acrobatics to flank Fernleaf (CMD 17): 1d20 + 7 ⇒ (3) + 7 = 10 Fails!

Fernleaf take an AOO (no sneak/flank bonuses)

Priest Rapier Fernleaf: 1d20 + 4 ⇒ (13) + 4 = 171d6 + 3 ⇒ (5) + 3 = 81d6 ⇒ 3 Miss!

Herald Rapier: 1d20 + 7 ⇒ (16) + 7 = 231d6 + 4 + 2d6 ⇒ (5) + 4 + (1, 4) = 14 hits!
Herald Shield bash: 1d20 + 5 ⇒ (15) + 5 = 201d4 + 1 + 2d6 ⇒ (2) + 1 + (5, 6) = 14 hits!
Fernleaf falls unconscious at -9 (dead at -15)

Cela heals herself then moves up the ladder
CLW Wand: 1d8 + 1 ⇒ (4) + 1 = 5 Cured and Fatigue removed

Sekkimm heat damage: 1d4 ⇒ 1 non-lethal fatigued -13
Rolande
Buchart
Dusan heat damage: 1d4 ⇒ 3 fatigued
Fernleaf heat damage: 1d4 ⇒ 3 fatigued -45 - 3 non lethal = 48 Fernleaf is at -9 and unconcious.
Anaba -17 (fatigued 1 rounds)
Herald -7
Priest 1 -6
Priest 2 -18 (unconscious)
Cela
Fahari -4 fatigued

Silver Crusade

Do you have another mutagen you would use if i bumped your int?

-Posted with Wayfinder


Sekkim wrote:

Do you have another mutagen you would use if i bumped your int?

-Posted with Wayfinder

He used a mutagen to bump his Dex +4 /-2 to wisdom. He can only have one active/brewed at a time.

Mutagen:
At 1st level, an alchemist discovers how to create a mutagen that he can imbibe in order to heighten his physical prowess at the cost of his personality. It takes 1 hour to brew a dose of mutagen, and once brewed, it remains potent until used. An alchemist can only maintain one dose of mutagen at a time—if he brews a second dose, any existing mutagen becomes inert. As with an extract or bomb, a mutagen that is not in an alchemist's possession becomes inert until an alchemist picks it up again.

When an alchemist brews a mutagen, he selects one physical ability score—either Strength, Dexterity, or Constitution. It's a standard action to drink a mutagen. Upon being imbibed, the mutagen causes the alchemist to grow bulkier and more bestial, granting him a +2 natural armor bonus and a +4 alchemical bonus to the selected ability score for 10 minutes per alchemist level. In addition, while the mutagen is in effect, the alchemist takes a –2 penalty to one of his mental ability scores. If the mutagen enhances his Strength, it applies a penalty to his Intelligence. If it enhances his Dexterity, it applies a penalty to his Wisdom. If it enhances his Constitution, it applies a penalty to his Charisma.

A non-alchemist who drinks a mutagen must make a Fortitude save (DC 10 + 1/2 the alchemist's level + the alchemist's Intelligence modifier) or become nauseated for 1 hour—a non-alchemist can never gain the benefit of a mutagen, but an alchemist can gain the effects of another alchemist's mutagen if he drinks it. (Although if the other alchemist creates a different mutagen, the effects of the “stolen” mutagen immediately cease.) The effects of a mutagen do not stack. Whenever an alchemist drinks a mutagen, the effects of any previous mutagen immediately end.

Silver Crusade

Move in, grab Fernleaf, five foot step east. I know that provokes, I am cool with that. Ac should be 18 at the moment, unless they aren't evil.

-Posted with Wayfinder


You can also chose to stand over him and attack - which will prevent any coup de gras attempts. bring out or cover?

That would be 2 AOOs

Silver Crusade

Those losers will never hit me anyway. Besides, man down!

-Posted with Wayfinder


Sekkim grabs Fernleaf and pulls him out of harms way (provokes AOOs)
Priest Rapier: 1d20 + 4 ⇒ (18) + 4 = 221d6 + 3 ⇒ (6) + 3 = 9 hits! Crit threat!
Priest Rapier: 1d20 + 4 ⇒ (13) + 4 = 171d6 + 3 ⇒ (6) + 3 = 9 What is your AC does 17 hit?
Herald Rapier: 1d20 + 7 ⇒ (16) + 7 = 231d6 + 4 ⇒ (4) + 4 = 8 hits!

Hits for either 17 or 26 (if 17 hits AC?) [good thing you didn't choose to stay and risk sneak attack damage (3d6 more!)

Silver Crusade

18 unless he's not evil.

-Posted with Wayfinder


They are evil - 17 damage! -30 - 1 non-lethal =31 (unconscious?)

Rolande
Buchart
Dusan heat damage: 1d4 ⇒ 3 fatigued
Fernleaf heat damage: 1d4 ⇒ 3 fatigued -45 - 3 non lethal = 48 Fernleaf is at -9 and unconscious.
Anaba -17 (fatigued 1 rounds)
Herald -7
Priest 1 -6
Priest 2 -18 (unconscious)
Cela
Fahari -4 fatigued
Sekkimm heat damage: 1d4 ⇒ 1 non-lethal fatigued -31 (unconscious unless you have Orc Ferocity keeping you up)

Silver Crusade

I use ferocity to complete the extraction of Fernleaf.

-Posted with Wayfinder


Firing again! Shooting the one by Sekkim and Fahari.
Pistol: 1d20 + 4 ⇒ (16) + 4 = 201d8 + 6 ⇒ (2) + 6 = 8
Pistol: 1d20 - 1 ⇒ (19) - 1 = 181d8 + 6 ⇒ (6) + 6 = 12
Rapid shot: 1d20 + 8 ⇒ (2) + 8 = 101d8 + 6 ⇒ (1) + 6 = 7

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Spend a pool point to enhance my weapon +2 and attack the herold two handed w/ Arcane Strike. Then a 5' to S.

Longsword: 1d20 + 12 ⇒ (12) + 12 = 242d6 + 14 ⇒ (5, 4) + 14 = 23

Dark Archive

Male Halfling Rogue L2
Sekkim wrote:

Those losers will never hit me anyway. Besides, man down!

-Posted with Wayfinder

Thank you for that.

Silver Crusade

Fernleaf Ivy wrote:
Sekkim wrote: Those losers will never hit me anyway. Besides, man down! -Posted with Wayfinder Thank you for that.

Well, now there's two men down. In a pile. *grin*

-Posted with Wayfinder


Rolande hits the Herald for 20 points.

Buchart hits for 23 and the herald drops dead in a bloody mess.

Dusan gets behind Cela on the ladder

Anaba steps in the room covering Fernleaf and swings at the priest
Anaba swings two-handed (no longer raging, fatigued)
Greatsword: 1d20 + 11 ⇒ (15) + 11 = 263d8 + 17 ⇒ (6, 6, 6) + 17 = 35 hits!
the priest is cleaved in two and splatters the back half of the boom in blood and gore.

Out of combat!
Cela heals Fernleaf
CLW: 1d8 + 5 ⇒ (4) + 5 = 9
then Sekkimm
CLW Wand: 1d8 + 1 ⇒ (1) + 1 = 2

Fernleaf heat damage: 1d4 ⇒ 3 fatigued -36 - 3 non lethal = 48
Fernleaf is at 0 and staggered.
Sekkimm heat damage: 1d4 ⇒ 1 non-lethal fatigued -29
Anaba -17 (fatigued 1 rounds)
Fahari -4 fatigued
Dusan heat damage: 1d4 ⇒ 3 fatigued

Healing Fernleaf with his wand:
CLW Wand: 1d8 + 1 ⇒ (4) + 1 = 5
CLW Wand: 1d8 + 1 ⇒ (4) + 1 = 5
CLW Wand: 1d8 + 1 ⇒ (2) + 1 = 3
CLW Wand: 1d8 + 1 ⇒ (8) + 1 = 9
CLW Wand: 1d8 + 1 ⇒ (5) + 1 = 6
CLW Wand: 1d8 + 1 ⇒ (8) + 1 = 9 Full hitpoints

Sekkimm
CLW Wand: 1d8 + 1 ⇒ (6) + 1 = 7
CLW Wand: 1d8 + 1 ⇒ (6) + 1 = 7
CLW Wand: 1d8 + 1 ⇒ (4) + 1 = 5
CLW Wand: 1d8 + 1 ⇒ (2) + 1 = 3
CLW Wand: 1d8 + 1 ⇒ (5) + 1 = 6 full hitpoints

Anaba
CLW Wand: 1d8 + 1 ⇒ (5) + 1 = 6
CLW Wand: 1d8 + 1 ⇒ (8) + 1 = 9
CLW Wand: 1d8 + 1 ⇒ (6) + 1 = 7 full hitpoints

Fahari
CLW Wand: 1d8 + 1 ⇒ (7) + 1 = 8 full hitpoints

Dusan
CLW Wand: 1d8 + 1 ⇒ (1) + 1 = 2
CLW Wand: 1d8 + 1 ⇒ (8) + 1 = 9 full hitpoints

Silver Crusade

Me and my one hit point are ready for anything!

-Posted with Wayfinder


More healing on Anaba please!


4 min passed
Buffs up:
Acid Maw (Fahari 1 min left)
Mage Armor (Sekkimm 1 hr 25 min)
No one is injured or fatigued - Anaba is out of Rages for the day.

This large room has high, arched ceilings and a floor made of simple white tiles. Four statues frame the room, two of them recessed in wide alcoves along the south wall and two more standing against the north wall. The statues in the southern alcoves are carved from granite polished as smooth as glass. Both statues depict the same man, tall and regal with a full head of windblown hair. They are both completely nude, and each statue has one hand crossed behind its back while the other hand points toward its twin. When viewed from the front, the statues look like a mirror image of the same person. The two statues against the north wall are sculpted from lightly veined marble and depict two different women, nude to the waist and draped with robes from the waist down. The one to the east scowls and points accusingly
at a plain wooden door in the north wall. The one to the west smiles and regards the door with a curious expression.

You find on the priests, potions of cure light wounds (4), Potion cure moderate wounds, smokestick, +1 studded leather (3), masterwork light steel shield (2), +1 steel light shield, light crossbow with 20 bolts (X2), masterwork crossbow with 20 bolts, masterwork rapier (X3), sap (X2), gray robes (X2), black robes, iron Razmiri mask (X3), sunrods (8), thieves’ tools (X3), 154 gp (adding to treasure sheet)

Appraise check on the statues?


We don't need no stinking statues! Let's find Iramine!
I will toss the light crossbow I have that I gave Dusan 10 bolts from and take the masterwork crossbow.

Dark Archive

Male Halfling Rogue L2

On statues:
Appraise: 1d20 + 4 ⇒ (12) + 4 = 16

In general:

Perception: 1d20 + 10 ⇒ (4) + 10 = 14

Then, I want to use my Gloves of Reconnaissance to look into the room ahead.

Oh, and kill the guy who I poisoned. I think he is just unconscious. Need to just cut his throat.

Quote:
You automatically hit and score a critical hit. If the defender survives the damage, he must make a Fortitude save (DC 10 + damage dealt) or die. A rogue also gets her extra sneak attack damage against a helpless opponent when delivering a coup de grace.


Fernleaf cuts the throat of the Razmiri in the doorway.

The ancient statues in the room could be worth up to 700 gp each to a collector, but each weighs over 500 pounds.

Fernleaf uses the Gloves of Reconnaissance to peer through the door.

This chamber has high, vaulted ceilings, a simple stone floor, and unadorned granite walls. A large, 15-foot-square raised dais occupies the center of the room. In the middle of the dais rests a gray stone block with a grasping hand carved from the same stone rising from the center of the block. The hand is currently empty. An elven woman stands next to the dais wearing flowing silk robes bordered in red with a golden scepter in her hand a simple, unadorned, green agate amulet on
a silver chain that glows very faintly with a subdued blue light.

The room seems quite hot judging by the heat on the door.
(See Map)

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Fernleaf, that was most valiant! And Sekkimm, you were quite valiant yourself. You, sirs have earned drinks for life on me!

Is any of this stuff worth it's weight in gold, Fernleaf!


Can we blast a hole in the door and fog the room?

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Does she look like she knows we're here? Ha! that's a laugh! We could just wait for her to come out!

Scarab Sages

Male Gnome Wizard Illusionist Specialist Lv 12th

Putting her in fog makes it near impossible to shoot her. You can probably do something like that if you want.

She is intently watching the door. She seems ready

-Posted with Wayfinder

Dark Archive

Male Halfling Rogue L2

She seems to be looking intently at the door, waiting for it to open, I surmise.

We need to buff and Go!

I will smear BWP off of my dagger and onto an arrow.

I will then ready said arrow and wait for someone ELSE to open the door. I imagine something bad may happen then. Would any kind of circle of protection, chant, bless, etc. be appropriate?

UI will have handy a paper candle firework (next to me on the floor), my bag of trusty flour and Potion of gaseous form.


AFK

Silver Crusade

I am going to stand where i could see her, and despite the fact that she's cute, i am going to ready an action to snowball her if she casts a spell.

-Posted with Wayfinder

Silver Crusade

Where i could see her if the door is open, that is.

-Posted with Wayfinder

Dark Archive

Male Halfling Rogue L2

We could blow the fog horn, I could turn gaseous and flow in with the fog...

Silver Crusade

Buchart, are the statues magical?

-Posted with Wayfinder

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Good thinking! Let's see?

Detect Magic on the statues.


The statues are not magical and with closer inspection are not alive like the two you killed earlier.

Silver Crusade

If you fog the room, that doesn't really stop her from fireballing this one.

-Posted with Wayfinder


Sekkim wrote:

If you fog the room, that doesn't really stop her from fireballing this one.

-Posted with Wayfinder

No it doesn't prevent AOE spells. It will make it much more difficult to target her with spells or missile weapons.


I think maybe use the bless wand?


What about something like we did to the frogs but instead of a flare we use Fernleaf's bombs?Then hit her with a lightning bolt.

Silver Crusade

Male Half-Orc Transmuter 2

Against a single target a lightning bolt isn't substantially better than a snowball. In some ways, it's worse.


Hit her with everything we got.

Dark Archive

Now that sounds like the correct plan! You killed a Dragon in 2 rounds!
Who is casting what buffs!?

-Posted with Wayfinder


Someone hit me with Cat's Grace.

Silver Crusade

Rolande Deerborne wrote:
Hit her with everything we got.

Here at the center of everything, that would be the thing to do.

I could read the scroll, but I would have to buy another copy to learn later. Your call.

-Posted with Wayfinder

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