Chillblame's iron gods game (Inactive)

Game Master chillblame

The torch is reignited, but what is next for our heroes

Fort Map

river battle

Genni

Robot Nurse

Fires of creation round up


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HP: 28/41, AC: 16:12:14, CMD: 19 Saves: 6:5:7 + 2vs emotion and fear Init: +2 Skills: Dip + 11, Per +11, Sense +13, Stealth +2

If Ayla can strike it
atk: 1d20 + 5 ⇒ (7) + 5 = 12
dam: 1d10 + 4 ⇒ (9) + 4 = 13


Male Ratfolk Alchemist (trap breaker) / Ranger (skirmisher) 7 | Init +3 (+5 underground) | HP 22/53, AC 20 t15 ff17, CMD 21, F+7 R+9 W+4 | Perc +10 / +13 vs traps | Bombs 12/12 Tricks 4/4

Ardash, I moved you on the map to intercept 'bot.

"I am nobody's specimen!?" squeaks Criek in a mixture of fear and outrage, whipping a bomb from his bandolier and flinging it at the metallic aggressor. Is this thing a creature of the technic league? The sadists have certainly carved up enough of my kin as if we were animals.

touch attack, frost bomb: 1d20 + 5 ⇒ (13) + 5 = 18
cold damage: 1d6 + 4 ⇒ (5) + 4 = 9 Target of direct hit staggered for one turn; DC 15 fortitute negates.


Female Orc

A rain of attacks fall over the robot, some effective others not so.

Creik hurls a vial at the robot with an enraged squeak, causing a mist of extreme cold.

androften:
warning extreme cold, system damage, activate auto repair

Valia the bursts through the mist with a solid blow, punching through its armored hull.

androften:
This unit is under attack, this unit is under attack! Distress signal activated, taking counter measures.

R6 and Ayla dart in, slashing at it, but their attacks bounce of its armor.

Anody starts giving advice of the robot (naturalist ability) and sharee moves to R6 and casts a spell on him (guidance)

The robot turns to valia

androften:
Citizen, you are charged with vandalism and robotic assault. Also you may be complicit in the release of a lab specimen. Prepare to be restrained.

The robot extrudes a net from it's arm and strikes at you with it.

net: 1d20 + 6 ⇒ (3) + 6 = 9 touch attack

Valia barely flicks himself out of the way.

It seems as if the robot is repairing itself

For your info.
Robot
Hp taken 23 repaired 2, total taken 21
AC 18

Party buffs
+1 attack, +1 AC (naturalist ability) on all
+1 attack on ardash (guidance spell)


Male Elf fighter 4| HP 29/42 AC 18:T 12, FF 15| CMB+4:CMD 16| F+5|R+3|W+3+1|Init+4 Perc+1

His sword attempts to cut open the armor wider.
atk: 1d20 + 7 ⇒ (19) + 7 = 26 dmg: 1d10 + 4 ⇒ (8) + 4 = 12
I forgot to mention, Valia also gets +1 AC vs robot attacks. Friendly reminder.

cfrm: 1d20 + 7 ⇒ (9) + 7 = 16 dmg: 1d10 + 4 ⇒ (3) + 4 = 7

Red haired man on fire tonight, but he can't make it stick.


Female Orc

Valia's blow slams the robot down, causing it to fall.

androften:
Major level malfunction. I am impaired. Signal for assistance. Section alert. Summoning security. Shutting down to preserve memory core.

And with that the robots ceases to function, at least until it has some major repair work.

Fight over

Actions?


Male Elf fighter 4| HP 29/42 AC 18:T 12, FF 15| CMB+4:CMD 16| F+5|R+3|W+3+1|Init+4 Perc+1

Valia spits on the row-bought. Abomination.


Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17

No one hurt yes? Anody says as he fixes his glasses. I do hope the robot's comment about alerting others was as ineffective as the one from the first we disabled. I fear it may not be. Let us move on.


Male Elf fighter 4| HP 29/42 AC 18:T 12, FF 15| CMB+4:CMD 16| F+5|R+3|W+3+1|Init+4 Perc+1

"Let them come." Valia straightens his posture and looks to Criek & Anody. "Is the door functional?"


Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17

I think, despite our wish we are going to have to 'biolock' our way through this Anody says as he reaches up to insert his card into the slot.


Male Ratfolk Alchemist (trap breaker) / Ranger (skirmisher) 7 | Init +3 (+5 underground) | HP 22/53, AC 20 t15 ff17, CMD 21, F+7 R+9 W+4 | Perc +10 / +13 vs traps | Bombs 12/12 Tricks 4/4

Criek acquiesces, but holds his breath and covers his eyes with his hands in anticipation as Anody works the biolock.


HP: 28/41, AC: 16:12:14, CMD: 19 Saves: 6:5:7 + 2vs emotion and fear Init: +2 Skills: Dip + 11, Per +11, Sense +13, Stealth +2

Ayla stays alert for anything


AC 20, T14, FF16, F+6 R+8 W+10, HP 35/46, 1 CON damage, Initiative +2, Perception +4, Channel Energy 4/8, Bit of Luck 7/7, Agile Feet 7/7, Grit 3/4, Panache 2/3

Sharae moves, with the others, into the airlock and waits for the inevitable 'cleaning'. Recognising that she may well become temporarily blinded, she moves towards the exit door before the 'process' starts...


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Female Orc

Once more the cleaning occurs in all of its uncomfortable glory. You step out the other side. As you emerge you hear what can only be a battle. You hear the creatures, one of which you fought before, in a frenzy, and electric strikes, along with robotic voices.

androften...different robots:
aberrations attempting flank, unit three counter...i am impaired, assistance needed...target terminated...structural integrity compromised, self destruct initiated...activating sonic beam (eye splitting shriek), target terminated...(loud explosion) unit three destroyed, unit four engaging


Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17

It appears that robots ate fighting those horrible sand creatures. Don't know about you but I'm quite on the side of the robots on this one.


Male Elf fighter 4| HP 29/42 AC 18:T 12, FF 15| CMB+4:CMD 16| F+5|R+3|W+3+1|Init+4 Perc+1

Valia smiles. Perhaps we can get the jump on the survivors, then. The sounds of battle in the desert chamber are as sweet music to his ears.


Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17

Anody going to be near the back of the marching order on this one


Android Ranger (Galvanic Saboteur) 2 | HP 21/26 | AC 16, Tch 12, FF 14 | CMD 17 | Fort +5, Ref +5, Will +1 | Init +4 | Per +8 | Darkvision 60', Low-light vision, Construct traits

"I will not commit to this exchange until the allegiance of the automatons is known to us. What do the say?"


Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17

They seem to be more concerned about the tactics of their engagement than anything else. Perhaps they were coming to investigate the 'vandalism' and ran into the creatures? In any case if any of them survive we can question them


Male Ratfolk Alchemist (trap breaker) / Ranger (skirmisher) 7 | Init +3 (+5 underground) | HP 22/53, AC 20 t15 ff17, CMD 21, F+7 R+9 W+4 | Perc +10 / +13 vs traps | Bombs 12/12 Tricks 4/4

Glancing at Anody, "But can we have any expectation that they will wish to be on the side of us? ...not that the sand thing seemed any more inclined to discussion, I suppose?"

"Ardash, there sound to be at least 4 automaton 'units', though you heard one explode just now? And the squeal just before that was a 'sonic beam' -- some sort of weapon? And they've announced two 'terminations' of their enemy, but remain under attack."


Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17

We'll only know what's going on for certain if we go and see. I think we can safely scout if they're more concerned with each other. If we tarry then the fight may end and the victorious side may regroup to be ready for us. We really shouldn't be dawdling


AC 20, T14, FF16, F+6 R+8 W+10, HP 35/46, 1 CON damage, Initiative +2, Perception +4, Channel Energy 4/8, Bit of Luck 7/7, Agile Feet 7/7, Grit 3/4, Panache 2/3

"Maybe we should take the opportunity to skirt around this fight whilst whoever...whatever...is distracted?", Sharae idly strokes the blades of her Starknife... resigned to the fact that the 'robotic' voices ahead will have raised the ire of at least one, if not two, of the party that she is travelling with... and that a fight is, at this point, inevitable...


Female Orc

Soooo...

Who is going to look. Who ever does make a stealth and perception roll. There will be penalties on stealth is more than one person looks, but as there is a fight going on, that may not matter much.


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AC 20, T14, FF16, F+6 R+8 W+10, HP 35/46, 1 CON damage, Initiative +2, Perception +4, Channel Energy 4/8, Bit of Luck 7/7, Agile Feet 7/7, Grit 3/4, Panache 2/3

Sharae will not lead any investigation as to what is happening – as per previous post, she would prefer to quietly move around whatever is occurring…but is pessimistic that the party won’t be able to resist getting involved


Android Ranger (Galvanic Saboteur) 2 | HP 21/26 | AC 16, Tch 12, FF 14 | CMD 17 | Fort +5, Ref +5, Will +1 | Init +4 | Per +8 | Darkvision 60', Low-light vision, Construct traits

Considering the party has come to blows with both sides of the current skirmish, Ardash will hold his position. He will only join the fray if other party members involve themselves in the battle.

Once the conflict is over, however, he will certainly move to investigate the matter.


Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17

Anody is too slow to scout effectively. Though he's willing to do so if nobody else does


Male Elf fighter 4| HP 29/42 AC 18:T 12, FF 15| CMB+4:CMD 16| F+5|R+3|W+3+1|Init+4 Perc+1

Criek, if you don't go up ahead and look, I will. Valia puts his hand on the ratfolk's shoulder.

If Criek doesn't take a peek,:
stealth: 1d20 - 2 ⇒ (5) - 2 = 3perC: 1d20 + 0 ⇒ (15) + 0 = 15


Female Orc

I'll wait for criek a bit, then continue


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Male Ratfolk Alchemist (trap breaker) / Ranger (skirmisher) 7 | Init +3 (+5 underground) | HP 22/53, AC 20 t15 ff17, CMD 21, F+7 R+9 W+4 | Perc +10 / +13 vs traps | Bombs 12/12 Tricks 4/4

Criek nods, "It...would be wise to know more, I suppose? At least to see if there is a clear path around this battle? And I am...less predisposed towards jumping in impulsively than you, so it falls to me?"

stealth: 1d20 + 8 ⇒ (16) + 8 = 24
percept: 1d20 + 8 ⇒ (20) + 8 = 28

Criek creeps forward on padded paws to get a feel for the battlefield. How did I get myself into this? All I want is to return to my studies, yet here I am, walking alone towards two groups that think me either a laboratory specimen or lunch -- Khonnir, where *are* you?

Assuming Criek is able to get the lay of the land and the state of the combat undetected, he'll creep back to report to the group. If detected, sprint back instead.


Male Elf fighter 4| HP 29/42 AC 18:T 12, FF 15| CMB+4:CMD 16| F+5|R+3|W+3+1|Init+4 Perc+1

Before Criek moves ahead, Valia tries to slide in a small pep talk, "You are the most nimble my little friend. I treasure your bravery today."


Female Orc

creik:
You creep quietly to the cave entrance. Before you is a scene of carnage. (about 40 feet away from the entrance) You note three robots still fighting with varying degrees of damage, sparks flying from exposed circuitry, and at least two lying broken on the ground. Two of the robots are repair drones like you have already encountered, but one is a floating sphere. Both the repair drones are carrying pistols. As you watch, the sphere looses another sonic blast at its foe.

Its foe is a larger version of the creature that nearly killed the party before. Bodies of its lesser brethren litter the ground. Two bodies (well parts of them) lie around a blackened spot that seems to be like ground zero of an explosion. With your alchemetical skill, you determine quickly that that was a blast bigger than your best bomb, and was blast mostly, not flame.

Both the repair drones are stuck in the goop surrounding the monster, but the sphere floats clear.

perception sphere: 1d20 + 13 - 3 - 2 ⇒ (9) + 13 - 3 - 2 = 17

The drones have no chance to see creik, and the beastie does not care. None spot him due to a combination of distance, and distraction.

any specific questions creik, otherwise...

Creik creeps back to the party


Android Ranger (Galvanic Saboteur) 2 | HP 21/26 | AC 16, Tch 12, FF 14 | CMD 17 | Fort +5, Ref +5, Will +1 | Init +4 | Per +8 | Darkvision 60', Low-light vision, Construct traits

After Criek returns and describes the scene, "If we assist the automatons, what guarantee do we have that they won't immediately turn on us? Although, if they are agents of the Technic League, I would welcome the battle." His eyes shimmer at that last remark.


Male Ratfolk Alchemist (trap breaker) / Ranger (skirmisher) 7 | Init +3 (+5 underground) | HP 22/53, AC 20 t15 ff17, CMD 21, F+7 R+9 W+4 | Perc +10 / +13 vs traps | Bombs 12/12 Tricks 4/4

Questions,

Does there appear to be a clear route for the party to sneak around the battle, or is the area open enough that we're certain to be spotted?

"drones carrying pistols" - how familiar is Criek with firearms? enough to see something at 40 feet and call it a pistol without being mystified?

----

Criek creeps back to make his report, opining, "If we wait much longer to intervene, there may not be any conflict left in which to make an intervention? At a guess, the levitating sphere thing may be the last, er, standing? Anody, you speak Androften the best; if we were to aid the automatons, do you think you could negotiate with them?"


Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17

We have no hope of communicating with the creatures. So if we intervene it would have to be on the side of the automatons. Perhaps we could bluff them to think we are on their side. Nevertheless I would vote to skirt around and not get involved in the fight.


Female Orc

creik:
hmm, thinking time. Question one. The fight is only 40 feet from the cave entrance, so I'm thinking you can't slip by unnoticed, but...they may be too busy. The terrain is dusty desert, fairly open. If you were fast and don't stop to gawk...but the victors can follow. Question two. Creik has seen firearms of the black powder sort, these seem similar in use and form.


Male Ratfolk Alchemist (trap breaker) / Ranger (skirmisher) 7 | Init +3 (+5 underground) | HP 22/53, AC 20 t15 ff17, CMD 21, F+7 R+9 W+4 | Perc +10 / +13 vs traps | Bombs 12/12 Tricks 4/4

"They are not so far from the cave entrance, and the terrain offers little cover -- I'm not sure we could avoid their notice? We may be a low enough priority for either side that we would be ignored as we move past? Though the humanoid drones appear to be carrying firearms, and the sphere seems to use some type of force-blast, so staying out of reach would not be enough."


Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17

Well we can't reason with the beasts. Andoy turns to the more martial members of the group I'd say we should help the robots and then try to glean some information from the robots. But I leave it up to you to decide and I'll help as best I can


AC 20, T14, FF16, F+6 R+8 W+10, HP 35/46, 1 CON damage, Initiative +2, Perception +4, Channel Energy 4/8, Bit of Luck 7/7, Agile Feet 7/7, Grit 3/4, Panache 2/3

"Let's attempt to pass without bloodshed - but, if we are to fight, we had better side with the Robots...as the Professor has deduced, we do at least stand some chance of reasoning with them..."

Sharae grips her Starknife and prepares to follow the group...


Android Ranger (Galvanic Saboteur) 2 | HP 21/26 | AC 16, Tch 12, FF 14 | CMD 17 | Fort +5, Ref +5, Will +1 | Init +4 | Per +8 | Darkvision 60', Low-light vision, Construct traits

Ardash looks impassively at the rest of the party members, waiting for them to make a decision. He draws his shortbow and knocks an arrow, in case the party decides to engage.

Rolling in the case we decide to attack.
Firing at the closest non-robot creature: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d6 ⇒ 1


AC 20, T14, FF16, F+6 R+8 W+10, HP 35/46, 1 CON damage, Initiative +2, Perception +4, Channel Energy 4/8, Bit of Luck 7/7, Agile Feet 7/7, Grit 3/4, Panache 2/3

"This place is truly hostile - be on your guard and don't assume we will be able to negotiate..."

As Sharae approaches the remnants of the fight, she readies a thrown Starknife...(throw Starknife if robots or monsters attack: 1d20 + 3 ⇒ (12) + 3 = 15, for 1d4 ⇒ 4


Male Elf fighter 4| HP 29/42 AC 18:T 12, FF 15| CMB+4:CMD 16| F+5|R+3|W+3+1|Init+4 Perc+1

int: 1d20 + 2 ⇒ (5) + 2 = 7 Gonna say V thinks this thing is a kind of natural critter...
Valia: I cannot believe what I am hearing. These row-bought-lovers, they would side with the very unatural abominations I aim to destroy. I may not be a druid, but that creature deserves a fighting chance. To be trapped down here behind this "bio-lock" and cut off from the rest of the world... Starving... I should not hope to imagine its pain. If these people really wanted to avoid the battle, would not they attempt to pass through the other set of silver doors? What is really going on here?

Earlier, "Where is your empathy? That is a living being in there! It has probably been starving, trapped, and now its kin are dead. You would all so easily side with souless constructs so readily? Do you not BLEED? Do you not have souls as Ardash and I? Those are the very instruments of the Technic league! We discovered them infiltrating here below the city, and Now You Would Aid Them in Their Mission To Destroy Life?"
The argument clearly is not going his way, and so Valia looks extremely reluctant to carry forward. He looks over his shoulder toward the bio-lock. "Hold fast. Have any of you considered the other set of silver doors? The set at the east end of the skulk cave? These are the north doors, no?"

..."At the very least, let the creature die with honor, do not butcher it as betrayers."

edit: Suppose I should include diplomacy roll here.
diplomacy: 1d20 ⇒ 3womp womp.


AC 20, T14, FF16, F+6 R+8 W+10, HP 35/46, 1 CON damage, Initiative +2, Perception +4, Channel Energy 4/8, Bit of Luck 7/7, Agile Feet 7/7, Grit 3/4, Panache 2/3

Valia :D - great post...

Bemused, Sharae hears out Valia's impassioned plea against siding with the robots, "Valia, I have no wish to kill or destroy either of those who lie ahead...but, if we must fight, I would attempt to side with those that we could at least attempt to negotiate with... That...thing...that dragged me beneath the mud - is inscrutable...not to be communicated nor reasoned with. I have no desire for it to be butchered...but, if it does attack us, I fear we must defend ourselves in the best way available..."

Smiling, Sharae adds, "Of course, if it does somehow reach out and fight with us against a hostile force...things will be different"

Long story short...we can't get past it apparently so let's go and see who wants to kill us this time!!! Instincts say both!!!


Male Elf fighter 4| HP 29/42 AC 18:T 12, FF 15| CMB+4:CMD 16| F+5|R+3|W+3+1|Init+4 Perc+1

"I ask you, how many row boughts have you reasoned with this past week?" Valia shakes his head. "They do not reason. They destroy. You may have traveled far and wide, but I have fought them these last five years. These are not sentient things. They are the abhorrent and mindless!"


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AC 20, T14, FF16, F+6 R+8 W+10, HP 35/46, 1 CON damage, Initiative +2, Perception +4, Channel Energy 4/8, Bit of Luck 7/7, Agile Feet 7/7, Grit 3/4, Panache 2/3

...hmmm, and how many 'row boughts' have you attempted to reason with? I've seen nought but a single-minded desire to destroy...I wonder why? What's driving him? Fear? Revenge? A desire to show superiority?

Sharae keeps her thoughts to herself...


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Male Ratfolk Alchemist (trap breaker) / Ranger (skirmisher) 7 | Init +3 (+5 underground) | HP 22/53, AC 20 t15 ff17, CMD 21, F+7 R+9 W+4 | Perc +10 / +13 vs traps | Bombs 12/12 Tricks 4/4

"You are right, Valia, that we have not yet tried the other doors -- and they would likely constitute a way to move around the immediate conflict. I suspect it would be somewhat of a moot point, however, as one side or another will triumph here by the time we are able to backtrack that far, even if we encounter no new dangers on that path?

Having seen Khonnir's mark on this path, I am inclined to stay the course here?"


Female Orc

So the party concensus is to sneak past?

The party emerges from the cave with the fight continuing. Another drone has been wreaked, but the monster looks hurt. Green ichor is running from many wounds, burns and bruises cover its flesh. The hard, rocky shell that protected it is shattered around it. It would not last much longer.

As you leave, you are noted by the metallic menace.

androften:
Citizens, you are violating the bio containment for this area. Charges are vandalism of unity, environment pod 2; violation of bio containment protocols, not wearing appropriate hazard gear; introduction of a foreign species, gen mod vermin/humiform (lab specimen). Please leave the battle area and wait for arrest

While saying that it fires another sonic blast into the monster, and the repair drone pulls itself out of the muck while firing its pistol. A blast of red light spits out, burning the creature. It responds by flailing its tentacles at the robots, as it tries to flee. The robots pursue.

androften:
the aberration flees! Pursue! Exterminate! Exterminate! Exterminate!

I may be fixated on Daleks a bit, :)


Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17

Well let's hurry on then. Anody says. That one wasn't very friendly either


Female Orc

Do you go left or right?


Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17

Do they both look identical? If so I randomly vote left


Male Elf fighter 4| HP 29/42 AC 18:T 12, FF 15| CMB+4:CMD 16| F+5|R+3|W+3+1|Init+4 Perc+1

Valia checks out the way to the left. perC: 1d20 + 0 ⇒ (3) + 0 = 3


Male Ratfolk Alchemist (trap breaker) / Ranger (skirmisher) 7 | Init +3 (+5 underground) | HP 22/53, AC 20 t15 ff17, CMD 21, F+7 R+9 W+4 | Perc +10 / +13 vs traps | Bombs 12/12 Tricks 4/4

"Why does everyone here think I'm merely a target for experimentation?" whines Criek, trying to use Ardash's bulk to block the view of the automatons.

"Let's head left? As Valia mentioned, there were other doors in the caves; if this place aligns with the outside world, we may find another access point in that direction? A second escape route, if we need it?"

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