CONFIRMATION STANDARD (Inactive)

Game Master JASON RODARTE


251 to 300 of 324 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Dark Archive

Male Elf Wizard 2 | HP 10/10 | AC 13, t 13, ff 10 | CMB +1, CMD 14 | F+0, R+3, W+3 | Init +3 | Perc +6, SM +4; low-light | Speed 30ft | Hand of the apprentice: 7/7 | Bonded object spell cast: 1/1 | Active conditions: None

"This is a simple, magically enhanced longsword. Surely one of us can make use of it."

He holds it up and looks around at the members of the group.

"I suppose we should head back and speak to the gillman if there's nothing else of interest here."

Liberty's Edge

Male TN Half-Elf Hydrokineticist 2 / Fighter 1 (3.1) | AC 20 (T 12/FF 18) | CMB +4 CMD 17 (FF 15) | HP 34/34 | Init +4 | Fort +8 Ref +5 Will +1 (All +2 vs Enchantments|+1 vs Poison,Diseases) | Perception +9 | Speed 30' | Low-Light Vision | Burn 6/6 | Active Conditions:

"Agreed. This chamber seems cleared of the threat the gillman mentioned."

Vello heads back to the fountain chamber where the gillman was praying.

Grand Lodge

Male Dwarf Kinetist (Earth) 2

Sitting down Erôth makes notes of what he notices here before standing up again, stashing his notes and spitting out.
"Ready to move out again!"

Liberty's Edge

M Half-Orc (Shaman's Apprentice) Bloodrager (Steelblood) 1 | HP -5/13 | AC 16 T 11 FF 15 | CMB +5, CMD 15 | F +5, R +1 (+1 bonus vs. trample attacks), W -1 (+2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol) | Init: +1 | Perc: +3, SM: -1 | Speed 30/20 | Melee/raging: greataxe +4/+7 (1d12+4/1d12+7, ×3) | Ranged: sling +2 (1d4+3) | Special Attacks bloodrage (2/8 rounds), hellfire strike (flaming, 0/3) | Active conditions: Unconscious, Stable

Tusk holds up his hand. ”I think I could make good use of that sword.”

He slides the enchanted blade into his belt. ”Yup, I’m good to go.”

Dark Archive

Male Elf Wizard 2 | HP 10/10 | AC 13, t 13, ff 10 | CMB +1, CMD 14 | F+0, R+3, W+3 | Init +3 | Perc +6, SM +4; low-light | Speed 30ft | Hand of the apprentice: 7/7 | Bonded object spell cast: 1/1 | Active conditions: None

Avasir follows them back to the fountain to address the gillman.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

What to do with the amulet?

Dark Archive

Male Elf Wizard 2 | HP 10/10 | AC 13, t 13, ff 10 | CMB +1, CMD 14 | F+0, R+3, W+3 | Init +3 | Perc +6, SM +4; low-light | Speed 30ft | Hand of the apprentice: 7/7 | Bonded object spell cast: 1/1 | Active conditions: None

if nobody else claims it Avasir can make use of it


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

As you begin to head towards the gillman room from another tunnel you can hear a voice floating down the tunnel toward you. It is recognizable as Janira. You can venture up that tunnel and see where it leads, or go back and explore the other passage from the pool chamber.

Liberty's Edge

Male TN Half-Elf Hydrokineticist 2 / Fighter 1 (3.1) | AC 20 (T 12/FF 18) | CMB +4 CMD 17 (FF 15) | HP 34/34 | Init +4 | Fort +8 Ref +5 Will +1 (All +2 vs Enchantments|+1 vs Poison,Diseases) | Perception +9 | Speed 30' | Low-Light Vision | Burn 6/6 | Active Conditions:

"Wait... I hear Janira's voice. We should see if she is still fighting that minotaur. If she is, she might need out help."

Vello heads to the tunnel that Janira's voice is coming from.

Dark Archive

Male Elf Wizard 2 | HP 10/10 | AC 13, t 13, ff 10 | CMB +1, CMD 14 | F+0, R+3, W+3 | Init +3 | Perc +6, SM +4; low-light | Speed 30ft | Hand of the apprentice: 7/7 | Bonded object spell cast: 1/1 | Active conditions: None

Avasir follows Vello, and listens carefully to hear if there are any other voices besides her's.

Perception: 1d20 + 5 ⇒ (13) + 5 = 18

Liberty's Edge

M Half-Orc (Shaman's Apprentice) Bloodrager (Steelblood) 1 | HP -5/13 | AC 16 T 11 FF 15 | CMB +5, CMD 15 | F +5, R +1 (+1 bonus vs. trample attacks), W -1 (+2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol) | Init: +1 | Perc: +3, SM: -1 | Speed 30/20 | Melee/raging: greataxe +4/+7 (1d12+4/1d12+7, ×3) | Ranged: sling +2 (1d4+3) | Special Attacks bloodrage (2/8 rounds), hellfire strike (flaming, 0/3) | Active conditions: Unconscious, Stable

I assume we have taken at least a minute looking around, so Tusk is no longer fatigued.

Greataxe slung over his shoulder, Tusk follows the group, occasionally glancing down at the magic longsword to admire it jouncing along at his side.

Perception: 1d20 + 3 ⇒ (3) + 3 = 6


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

The elven wizard is able to hear the loud familiar snorting of the minotaur.

Grand Lodge

Male Dwarf Kinetist (Earth) 2

Eroth grins eviley and moves toward the voice.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

You hear the voice again, drifting down the tunnel. As the legendary Gregaro Voth successfully battled the wild beasts in the deepest reaches of the Mwangi Expanse, so shall I defeat you, foul servant of Lamashtu!

It is Janira and it sounds like she and the minotaur are still engaged in battle. You advance along the tunnel for 15 minutes and eventually arrive at the surface.

The light of the surface world above provides a welcome reprieve from the blue and green fungus of the caverns below, and light illuminates a stream whose water is hastened by runoff from a recent storm further up the mountains. A ledge to the west rises up to the nearby forest canopy.

As you emerge into the daylight Janira once again speaksYou vile beast! I know not what drives your black heart, but I shall not fail in my duty. I shall see you driven from this forest, back to the hills from whence you came!

The stream requires a DC15 swim check to wade through and the log requires a DC7 acrobatics check to cross at half speed

Liberty's Edge

M Half-Orc (Shaman's Apprentice) Bloodrager (Steelblood) 1 | HP -5/13 | AC 16 T 11 FF 15 | CMB +5, CMD 15 | F +5, R +1 (+1 bonus vs. trample attacks), W -1 (+2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol) | Init: +1 | Perc: +3, SM: -1 | Speed 30/20 | Melee/raging: greataxe +4/+7 (1d12+4/1d12+7, ×3) | Ranged: sling +2 (1d4+3) | Special Attacks bloodrage (2/8 rounds), hellfire strike (flaming, 0/3) | Active conditions: Unconscious, Stable

Tusk double-moves towards the battle.

Positioned him on the map.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Dont move until Iniative is rolled.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Tusk Initiative: 1d20 + 1 ⇒ (11) + 1 = 12
Vello Initiative: 1d20 + 4 ⇒ (14) + 4 = 18
Myrtella Initiative: 1d20 + 4 ⇒ (10) + 4 = 14
Avasir Initiative: 1d20 + 3 ⇒ (7) + 3 = 10
Erôth Initiative: 1d20 + 3 ⇒ (4) + 3 = 7

1d20 - 1 ⇒ (9) - 1 = 8 Minotaur
1d20 + 6 ⇒ (10) + 6 = 16 Janira

Vello
Janira

Myrtella
Tusk
Avasir

Minotaur
Eroth

Liberty's Edge

Male TN Half-Elf Hydrokineticist 2 / Fighter 1 (3.1) | AC 20 (T 12/FF 18) | CMB +4 CMD 17 (FF 15) | HP 34/34 | Init +4 | Fort +8 Ref +5 Will +1 (All +2 vs Enchantments|+1 vs Poison,Diseases) | Perception +9 | Speed 30' | Low-Light Vision | Burn 6/6 | Active Conditions:

Vello rushes to get in range to attack the Minotaur. Hoping that Janira can stay up to receive the aid.

Double Move: 30' + 15'(Difficult Terrain)

Dark Archive

Male Elf Wizard 2 | HP 10/10 | AC 13, t 13, ff 10 | CMB +1, CMD 14 | F+0, R+3, W+3 | Init +3 | Perc +6, SM +4; low-light | Speed 30ft | Hand of the apprentice: 7/7 | Bonded object spell cast: 1/1 | Active conditions: None

Avasir follows quickly behind Vello with the same idea in mind.

"I think I have just the spell for this hulking beast, but I need to get closer!"

Same movement as Vello

Liberty's Edge

M Half-Orc (Shaman's Apprentice) Bloodrager (Steelblood) 1 | HP -5/13 | AC 16 T 11 FF 15 | CMB +5, CMD 15 | F +5, R +1 (+1 bonus vs. trample attacks), W -1 (+2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol) | Init: +1 | Perc: +3, SM: -1 | Speed 30/20 | Melee/raging: greataxe +4/+7 (1d12+4/1d12+7, ×3) | Ranged: sling +2 (1d4+3) | Special Attacks bloodrage (2/8 rounds), hellfire strike (flaming, 0/3) | Active conditions: Unconscious, Stable

Myrtella left the game, no need to include her in the initiative order.

Weighed down by his armor, Tusk moves a little more slowly than Vello and Asavir, but also double-moves towards the stream.

Grand Lodge

Male Dwarf Kinetist (Earth) 2

On his turn Erôth takes the run option to dash towards the waterbank.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Seeing that the younger Pathfinders have arrived, but looking tired and haggard the halfling unfurls a whip from her side and taking a 5' step attempts to disarm it with whip
1d20 + 1 ⇒ (17) + 1 = 18

Missing


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

In retaliation the minotaur attacks her with his ax
1d20 + 7 ⇒ (15) + 7 = 22
1d20 + 2 ⇒ (20) + 2 = 22
confirm 1d20 + 2 ⇒ (4) + 2 = 6
2d6 + 4 ⇒ (5, 5) + 4 = 14
2d6 + 4 ⇒ (1, 5) + 4 = 10

The small body collapses and the minotaur roars in victory and defiance as he turns towards the Pathfinders, a grin on its face.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;


Vello
Janira +

Tusk
Avasir

Minotaur
Eroth


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

That was a nasty hit.

Liberty's Edge

Male TN Half-Elf Hydrokineticist 2 / Fighter 1 (3.1) | AC 20 (T 12/FF 18) | CMB +4 CMD 17 (FF 15) | HP 34/34 | Init +4 | Fort +8 Ref +5 Will +1 (All +2 vs Enchantments|+1 vs Poison,Diseases) | Perception +9 | Speed 30' | Low-Light Vision | Burn 6/6 | Active Conditions:

Cold Blast (Range Touch) vs Minotaur: 1d20 + 2 ⇒ (8) + 2 = 10
Cold Damage: 1d6 + 1 ⇒ (4) + 1 = 5

Vello starts to focus his power inward and then holds his cupped hands outward as the air begins to freeze into a gaseous sphere. He continues to focus until enough energy has gathered when suddenly the gaseous sphere shoots lightning quick toward the minotaur.

After sending his blast off, "Someone needs to get over there and secure Janira's well-being."

Move Action: Gather Power
Standard Action: Cold Blast w/ Extended Range (120') Infusion | Burn Cost: 0

Dark Archive

Male Elf Wizard 2 | HP 10/10 | AC 13, t 13, ff 10 | CMB +1, CMD 14 | F+0, R+3, W+3 | Init +3 | Perc +6, SM +4; low-light | Speed 30ft | Hand of the apprentice: 7/7 | Bonded object spell cast: 1/1 | Active conditions: None

Avasir sprints out from behind Vello to get just within range of the minotaur. He gracefully sprints over the log, abandoning a bit of caution to come to Janira's aid more quickly.

30', move action

He focuses on his bonded dagger and then, pointing it toward the minotaur unleashes a ray of necromantic energy at it.

Bonded item cast, ray of enfeeblement, standard action

Ranged touch, spell ray at minotuar: 1d20 + 3 ⇒ (18) + 3 = 21
Strength damage: 1d6 ⇒ 6

that ought to help!

UPDATE I totally neglected acrobatics, so here is my check to get across at full speed and maintain the previously posted action

Acrobatics to cross log at full speed, DC12: 1d20 + 3 ⇒ (10) + 3 = 13 phew!

Liberty's Edge

M Half-Orc (Shaman's Apprentice) Bloodrager (Steelblood) 1 | HP -5/13 | AC 16 T 11 FF 15 | CMB +5, CMD 15 | F +5, R +1 (+1 bonus vs. trample attacks), W -1 (+2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol) | Init: +1 | Perc: +3, SM: -1 | Speed 30/20 | Melee/raging: greataxe +4/+7 (1d12+4/1d12+7, ×3) | Ranged: sling +2 (1d4+3) | Special Attacks bloodrage (2/8 rounds), hellfire strike (flaming, 0/3) | Active conditions: Unconscious, Stable

Tusk jogs up to the log over the stream and eyes it doubtfully.

"Well, here goes nuthin!"

Tusk steps carefully onto the log, then begins inching across with baby steps.

Move action to get up to the log, move action to walk across at half-speed.

Acrobatics DC 7: 1d20 - 3 ⇒ (7) - 3 = 4

SPLASH!

Dark Archive

Male Elf Wizard 2 | HP 10/10 | AC 13, t 13, ff 10 | CMB +1, CMD 14 | F+0, R+3, W+3 | Init +3 | Perc +6, SM +4; low-light | Speed 30ft | Hand of the apprentice: 7/7 | Bonded object spell cast: 1/1 | Active conditions: None

updated my post with an acrobatics check, increased the DC to maintain my speed and (hopefully) maintain the originally posted action

fun thought: clearly the minotaur's attack and damage rolls now take -3 (unless 21 doesn't hit his touch AC, maybe higher penalty to damage based on two-handed strength), I wonder if his strength is reduced enough for it to affect his speed based on what he's carrying...

Grand Lodge

Male Dwarf Kinetist (Earth) 2

Erôth shoots a slab of earth on the minotaur.
Attack: 1d20 + 4 ⇒ (7) + 4 = 111d6 + 6 ⇒ (1) + 6 = 7


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

He does get a Fort save to resist the ray.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Prep time got eaten up with a project. I should be able to post later


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

1d20 + 6 ⇒ (9) + 6 = 15 FORT

it looks like the ray is ineffective.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

As the half orc falls into the water the elven wizard unleashes a ray at the minotaur who is able to fight off the effect. A ray of cold shoots from the hand of the half elf and strikes the minotaur.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

The minotaur advances and strikes at the wizard with his ax
1d20 + 7 ⇒ (19) + 7 = 26
2d6 + 4 ⇒ (4, 6) + 4 = 14


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

The dwarf's slab of rock strikes the minotaur as its gaze locks onto the half orc in the water.

Vello
Janira +

Tusk
Avasir

Minotaur
Eroth

Dark Archive

Male Elf Wizard 2 | HP 10/10 | AC 13, t 13, ff 10 | CMB +1, CMD 14 | F+0, R+3, W+3 | Init +3 | Perc +6, SM +4; low-light | Speed 30ft | Hand of the apprentice: 7/7 | Bonded object spell cast: 1/1 | Active conditions: None
Terevalis Unctio of House Mysti wrote:

1d20+6 FORT

it looks like the ray is ineffective.

Just to be clear, the fortitude save only halves the effect, so should be -3 STR

Liberty's Edge

Male TN Half-Elf Hydrokineticist 2 / Fighter 1 (3.1) | AC 20 (T 12/FF 18) | CMB +4 CMD 17 (FF 15) | HP 34/34 | Init +4 | Fort +8 Ref +5 Will +1 (All +2 vs Enchantments|+1 vs Poison,Diseases) | Perception +9 | Speed 30' | Low-Light Vision | Burn 6/6 | Active Conditions:

Cold Blast (Range Touch) vs Minotaur: 1d20 + 2 ⇒ (20) + 2 = 22
Cold Damage: 1d6 + 1 ⇒ (2) + 1 = 3

Critical Hit (Range Touch): 1d20 + 2 ⇒ (1) + 2 = 3
Critical Damage: 1d6 + 1 ⇒ (5) + 1 = 6

Vello moves closer to the edge of the stream and unleashes another cold blast of energy toward the minotaur and watches it hit true.

Move Action: 10'
Standard Action: Cold Blast

Ugh... I've seen that minotaur hit hard way too many times. I'm glad it didn't do enough damage to kill you outright Avasir. I had a 2nd level rogue that got critical hit by that minotaur and took so much damage there was no saving him.
Between Vello and Eroth, we should be able to do enough range damage to kill it. Hopefully Tusk will be able to speed up the process to save you and Janira.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

You hope, bwahaa haaa haaa

Dark Archive

Male Elf Wizard 2 | HP 10/10 | AC 13, t 13, ff 10 | CMB +1, CMD 14 | F+0, R+3, W+3 | Init +3 | Perc +6, SM +4; low-light | Speed 30ft | Hand of the apprentice: 7/7 | Bonded object spell cast: 1/1 | Active conditions: None
Terevalis Unctio of House Mysti wrote:
You hope, bwahaa haaa haaa

Which part? Are you saying he has some other immunity to the spell besides the fort save? Was that account for in his damage (the attack roll was too high, so I know that won't matter)

Liberty's Edge

M Half-Orc (Shaman's Apprentice) Bloodrager (Steelblood) 1 | HP -5/13 | AC 16 T 11 FF 15 | CMB +5, CMD 15 | F +5, R +1 (+1 bonus vs. trample attacks), W -1 (+2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol) | Init: +1 | Perc: +3, SM: -1 | Speed 30/20 | Melee/raging: greataxe +4/+7 (1d12+4/1d12+7, ×3) | Ranged: sling +2 (1d4+3) | Special Attacks bloodrage (2/8 rounds), hellfire strike (flaming, 0/3) | Active conditions: Unconscious, Stable

Hopefully Tusk will be able to get out of the (*&)&##@! river.

As Tusk orients himself in the water, he gets really angry.

Raging, free action.

Swim, DC 15: 1d20 + 1 ⇒ (20) + 1 = 21

Tusk wades ashore and tugs on his armor to let the water run out of it. [i]This mail had better not rust![/ooc]

The big half-orc draws the +1 longsword as he steps up to the minotaur. As a swift action, Tusk calls upon the power of hellfire. The blade of the necromancer's sword bursts into flame and he brings it back for a mighty two-handed swing.

"All right, you steaming pile of bull! Let's dance!"

+1 longsword, raging, power attack, flaming: 1d20 + 6 ⇒ (18) + 6 = 241d8 + 11 + 1d6 ⇒ (3) + 11 + (1) = 15

Grand Lodge

Male Dwarf Kinetist (Earth) 2

Erôth will shoot another slab of rock at the minotaur.
Attack: 1d20 + 4 ⇒ (10) + 4 = 141d6 + 6 ⇒ (6) + 6 = 12


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
Avasir wrote:
Terevalis Unctio of House Mysti wrote:
You hope, bwahaa haaa haaa
Which part? Are you saying he has some other immunity to the spell besides the fort save? Was that account for in his damage (the attack roll was too high, so I know that won't matter)

I didnt say that, this minotaur has been known to wreck party's though.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

The minotaur should have done 13 pts of damage to the wizard.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Updating the AoO soon, got called to a meeting, Hooray :(


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

The minotaur sees the half orc rise from the river and sees an opportunity as he closes to attack, swinigng his ax
1d20 + 6 ⇒ (3) + 6 = 9

he misses.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

The half orc strikes the minotaur with the magical sword, the creture responds in kind
1d20 + 6 ⇒ (10) + 6 = 16
2d6 + 3 ⇒ (2, 3) + 3 = 8 damage

1d20 + 1 ⇒ (20) + 1 = 21
crit 1d20 + 1 ⇒ (15) + 1 = 16 Confrim
3d6 + 3 ⇒ (3, 5, 3) + 3 = 14

for a total of 22 damage.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

The elf needs to make a stablization roll.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Is that 2 crits from the same minotaur against your characters, Tusk?


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Seeing his companion fall to the might of the minotaur the dwarf hits the creature with another rock
Vello
Janira +

Tusk
Avasir

Minotaur
Eroth

251 to 300 of 324 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Confirmation STANDARD Game All Messageboards

Want to post a reply? Sign in.