| Terevalis Unctio of House Mysti |
The wolves were able to dodge all of the attacks made by the party againt them, though themselves did not score any hits either.
Round 2
Vello Tiskan
|
Vello takes a step back to get away from the wolf that attacked him and then unleashes another cold blast of energy at the canine.
Cold Blast (Range Touch) vs Blue Wolf: 1d20 + 2 ⇒ (1) + 2 = 3; Ugh... I have been rolling real bad on attack rolls for all my games for about a week now.
Cold Damage: 1d6 + 1 ⇒ (4) + 1 = 5
Free Action: 5' Step
Standard Action: Kinetic Blast
Avasir
|
Insert at my proper turn...
One of the wolves gets a little close to Avasir for his comfort and he steps back alongside Vello to reload his crossbow.
5' step back next to Vello, reload crossbow (move action), attack blue wolf (standard action)
Light crossbow at blue wolf engaged in melee: 1d20 + 3 - 4 ⇒ (8) + 3 - 4 = 7
Crossbow bolt damage: 1d8 ⇒ 4
ug, me too on the rolls...
Tusk Grimdirk
|
Just to clarify, I believe Myrtella is up, then the wolves?
Initiative order, round 2:
Vello - kinetic blast, missed?
Myrtella
Erôth - kinetic blast, missed?
Wolves
Tusk
Avasir - crossbow, missed?
| Terevalis Unctio of House Mysti |
The kitsune will attack the other wolf with her crossbow
1d20 + 2 - 4 ⇒ (4) + 2 - 4 = 2 missing
| Terevalis Unctio of House Mysti |
The wolf continues to attack the half elf
1d20 + 2 ⇒ (7) + 2 = 9 Missing
The other two party members miss the remaining wolf
Tusk is up.
Tusk Grimdirk
|
Tusk cheers as Erôth's deadly blast brings down the red wolf, and redoubles his effort to take down the blue.
"I said, BAD DOG!"
Greataxe: 1d20 + 4 ⇒ (9) + 4 = 131d12 + 4 ⇒ (3) + 4 = 7
Avasir
|
Avasir is feeling fairly safe surrounded by his companions, so he's going to save his Mage Armor for now...
Avasir reloads his crossbow and fires again at the wolf...
reload crossbow (move action), attack blue wolf (standard action)
Light crossbow at blue wolf, engaged in melee: 1d20 + 3 - 4 ⇒ (1) + 3 - 4 = 0
Wow...
Crossbow bolt damage: 1d8 ⇒ 5
Myrtella Sanova
|
Myrtella maintains her song of courage (+1/+1), unloads her crossbow at the nearest wolf (NE of her) and draws a dagger (move action).
crossbow bolt, inspire courage, -4 shooting in melee: 1d20 + 3 + 1 - 4 ⇒ (15) + 3 + 1 - 4 = 15 for 1d8 + 1 ⇒ (8) + 1 = 9 piercing damage.
Tusk Grimdirk
|
Forgot to add inspire courage to my last rolls - that's +1 to hit and damage. Thanks, Myrtella!
| Terevalis Unctio of House Mysti |
Combined with the hit from the half orc and the crossbow bolt from the kitsune, the poor little wolf breaths his last but only because people felt inspired.
END COMBAT
| Terevalis Unctio of House Mysti |
”Congratulations! You all worked together well. See how much stronger you are as a team when everybody cooperates?” [b]
Several hours pass uneventfully, but then you start running into problems: first a recent landslide that blocks the trail, then a shortcut overgrown since a month ago.[b] ”I’m afraid we’ll need to find a different path. If we don’t get there by dusk, we may have to wait a whole month for another chance! Is anybody well trained at tracking or navigating the wilderness?
You’ll have to perform a forced march unless someone successfully rolls Survival.
Myrtella Sanova
|
Survival: 1d20 + 2 ⇒ (10) + 2 = 12
Myrtella assists Tusk with the trailblazing.
Myrtella Sanova
|
@GM: sorry if I wasn't clear, but I'm waiting to assist Tusk's (future) roll! ;)
Vello Tiskan
|
Survival: 1d20 + 1 ⇒ (18) + 1 = 19
Vello looks around for a clear path to take.
Tusk Grimdirk
|
Survival, AA from Myrtella: 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25
Tusk joins in the search for a clearer path, hoping to make up for the delays. He scouts around, with Myrtella's assistance, climbing rocks and sturdy trees when necessary to see over their obstacles.
Avasir
|
Avasir feels a bit out of place for wilderness survival tasks. He attempts to tag along with Myrtella and Tusk, pointing out possible paths (but probably making bad guesses). "Ooh! Maybe that big rock marks a path! Maybe that patch of mushrooms! Are the edible?"
Survival (track) to aid Tusk: 1d20 ⇒ 10 if it helps him at all
| Terevalis Unctio of House Mysti |
The dense forest opens to a wide clearing at the base of a sheer cliff. Thick vines cover the surface of the cliff stretching 30 feet overhead. “Here! The cave entrance is behind those vines,”Janira says with a broad smile as she walks to the cliff’s face. She pulls back several layers of vegetation to reveal a narrow crack in the cliff’s surface. “This is where I saw the gillmen enter.”
As she motions toward the aperture, the surrounding woods come alive with the sound of small animals fleeing some unseen danger and a large creature crashing through the undergrowth. The halfling worriedly remarks, “Quick, take cover before whatever it is spots us!” As if she’d summoned the creature with her words, a massive horned monstrosity emerges from the trees. Standing eight feet tall on a pair of cloven hooves and wielding a tremendous axe, the bull-headed creature roars with unbridled anger when it spots you.
Wisely assessing that a minotaur is beyond her charges’ capabilities, Janira screams, “A minotaur! There’s little chance we can stand against it. Take this bag,” she continues, pulling off her backpack, “and head deeper into the caves. Finish your mission. I’ll lead it away from the caves, lose it in the forest, and join you as soon as I can. Now go! GO!” She heaves her backpack into the cave, casts a spell, and darts off toward the minotaur before turning to lure it away.
The minotaur is far enough away that everybody has 1 round to flee or buff up.
Myrtella Sanova
|
Myrtella flees into the cave, heeding Janira's experienced command!
Vello Tiskan
|
"I'm afraid we will probably get in Janira's way if we stay here." He flees into the cave and lifts Janira's backpack.
Avasir
|
Avasir looks up at the minotaur in fascination briefly, oblivious to danger. Here is a thing he saw in textbooks at the arcane university that he never imagined he'd see in real life.
Oh wait! She's right. This thing would destroy our party without a thought. His eyes suddenly widen.
He quickly runs after Myrtella and Vello into the cave opening.
Tusk Grimdirk
|
Tusk hesitates for a moment, feeling some of the old heat in his blood. Then he brings it and himself under control, and follows the other initiates into the cave.
Maybe this is part of the test?
| Terevalis Unctio of House Mysti |
Janira's backpack
Janira's Pack
potion of barkskin
potion of cure light wounds (2)
potion of feather step
potion of vanish
scroll of entangle
scroll of gust of wind
scroll of identify
scroll of mage armor (CL 6)
scroll of obscuring mist
wand of burning hands (CL 3, 4 charges)
wand of cure light wounds (CL 3, 8 charges)
acid flask
alchemist’s fire (2)
holy water
smokestick
tanglefoot bag
thunderstone
antitoxin
sunrod (2)
| Terevalis Unctio of House Mysti |
The party decides that discretion is the better part of valor and runs into the cave.
The caves are damp and slippery, and usually about 7 feet wide and high. Some tunnels are tighter or more spacious though. The walls are covered with patches of blue-green luminescent fungi that provide dim light.
Petroglyphs periodically decorate the walls, mostly with marine animals and spiraling shapes. The deeper you travel, the more of these wall paintings that you find. The narrow tunnel twists and turns for several hundred feet before slowly opening to a wider passage.
A large hole spans the cave’s width and stretches ten feet down the path. At the bottom of the pit lies a small bundle of cloth. The corners of the pit are rounded, and the tunnel walls don’t look easy to climb either.
Vello Tiskan
|
Survival: 1d20 + 1 ⇒ (20) + 1 = 21
Vello tells everyone what is inside Janira's Backpack.
Upon coming to the pit, "This isn't a natural pit. Someone dug this pit."
"Hmm... about 20' deep. Unless someone can jump the pit, we will probably have to climb down and then climb up on the other end. Anyone good at climbing and a rope for those of us that aren't good at climbing?"
Tusk Grimdirk
|
Tusk shrugs, and pulls a rope out of his pack.
"Sure. I'll climb down and up the other side. While I'm doing that, maybe one of you could tie some knots in the rope to make it easier to use? The rest of you can use it to climb down, pull the rope down, toss it up to me, then I can anchor it while you climb up. I should probably take off my armor first, though. You can drop it down to me when I get to the bottom and we can get it tied to the end of the rope."
It will add a couple of minutes on either side of the pit for Tusk to take off his armor and put it back on again - any objections? It increases his climb modifier from +3 to +7.
Tusk quickly gets out of his scale mail, takes a swig of ale from the jug he bought before leaving Absalom (+2 on will saves for an hour, just in case), replaces it in his pack, then hands his bundle of gear (except for his weapons, which he keeps) to Vello.
"I've got this. Hold my beer."
Climb, unless someone has a better idea?: 1d20 + 7 ⇒ (6) + 7 = 13
Myrtella Sanova
|
Myrtella takes a smokestick, an antitoxin and the wand of cure light wounds.
how wide is the pit? 20' deep but how wide? i.e. can we jump it?
"Oh! there's something at the bottom!" says Myrtella before casting mage hand on the bundle of cloth to bring it to her paws. She then inspects the contents of the bundle.
| Terevalis Unctio of House Mysti |
For some reason, the kitsune' spell is not able to get a hold of the bundle at the bottom of the floor.
Myrtella Sanova
|
"Strange... gentlemen: there must be something heavy in that cloth bundle. Proceed with care! maybe it's a mimic!!!!"
She backs up 15 feet, takes a few deep breaths, then she tries to jump the gap!
"...here goes NOTHIIIIIIIIIIING!!!!"
Acrobatics to jump with running leap: 1d20 + 9 ⇒ (14) + 9 = 23
Myrtella bows to the gallery as a performer would, then she inspects the hall past the hole to make sure no enemies lie around the corner...
Vello Tiskan
|
Vello takes tusk gear to hold for him. When he is done climbing down, he then proceeds to tie knots into the rope to make it easier to climb down.
After the knots are in place, Vello ties the end to Tusk's gear and lowers it into the pit. He then proceeds to climb down.
Climb: 1d20 + 1 ⇒ (12) + 1 = 13
When down in the pit, he checks out the cloth while the others come down.
Perception: 1d20 + 7 ⇒ (20) + 7 = 27
Tusk Grimdirk
|
Tusk applauds, then tosses the free end of the rope up to Myrtella. "Try to find something to tie it onto!" he calls.
Avasir
|
Following Myrtella's lead, Avasir takes a quick look through Janira's backpack.
He takes the wand of burning hands, scroll of mage armor, and scroll of gust of wind.
Avasir then steps over to the pit to size it up. He watches as Tusk descends and is working with Myrtella to secure it on the opposite side of the pit.
Suddenly on an (unusual) impulse he gets the feeling that he can just make this on his own. He backs up, loosens his cloak, and makes a run for it...
Acrobatics, jump 10': 1d20 + 3 ⇒ (15) + 3 = 18
"Hmm, that wasn't so bad."
He then takes out his focus dagger and whispers an incantation so that it lights up. "Myrtella, I'll keep watch this way while you bring up the others."
Cast light
Perception, lookout: 1d20 + 5 ⇒ (16) + 5 = 21
Tusk Grimdirk
|
I assume someone grabbed Janira's pack itself and brought it into the pit and back up, yes?
Myrtella Sanova
|
Myrtella looks around the corner to find levers or something to bypass the pit. Makes no sense as is, considering gillmen come this way regularly...
Vello Tiskan
|
Vello grabbed Janira's pack and brought it along.
Vello takes the bundle of cloth at the bottom of the pit and carries it with him. When he is on the other side of the pit, he takes a closer look at the cloth to see what it is.