Blackest Scale

Game Master Nicos

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Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

No, I did not. I keep forgetting that's a thing. So +1 to all of those rolls.


Garren Turn. meantime there is a frightful precense, DC 23 or be shaken. for anyone at 200 ft or less.


By the way, it seems Suns provokes, so

Claw: 1d20 + 30 ⇒ (8) + 30 = 382d6 + 16 ⇒ (2, 3) + 16 = 21 (no miss chance, due to antimagic field)
Grab: 1d20 + 38 ⇒ (7) + 38 = 45

(not sure how a posible grapple would affect the pummeling charge)


Male Human HP: 114/119| AC: 26, FF: 17, Touch 19 20% MISS CHANCE|CMD: 40 (43 Grapple, 42 Trip, 41 Bull Rush)| Fort +15, Ref +16, Will +13| Perception +24, Sense Motive +26; Darkvision, Blindsense 30 ft.

Snake Style: 1d20 + 26 ⇒ (11) + 26 = 37

Sun deflects the claw, and whacks the giant monster for his insolence.

1d20 + 16 ⇒ (20) + 16 = 36

HOLY SHIT

1d20 + 16 ⇒ (20) + 16 = 36

WHAT

Damage: 2d8 + 24 ⇒ (1, 7) + 24 = 32

Remove 6 hit/damage from my previous attacks, each. I thought the AMF was something he had to activate.


Female Half-orc Cavalier 9/Mammoth Rider 4 | HP 138/138 | AC 33/27/16 | Fort +15, Ref +10, Will +12 | Init +3 | Perception 0 | CMD 32 | Darkvision 60 ft.| Immune mind control | Challenge 1/3
Bili:
HP 122/122 | AC 30/28/10 | Fort +12, Ref +9, Will +6 | Init +2 | Low-light vision | Scent | Perception +1

I as well. What's the radius on the antimagic?

Erd vs. frightful presence (excluding magic item stuff): 1d20 + 11 ⇒ (5) + 11 = 16
Bili's save: 1d20 + 6 ⇒ (1) + 6 = 7


Male Human HP: 114/119| AC: 26, FF: 17, Touch 19 20% MISS CHANCE|CMD: 40 (43 Grapple, 42 Trip, 41 Bull Rush)| Fort +15, Ref +16, Will +13| Perception +24, Sense Motive +26; Darkvision, Blindsense 30 ft.
DM. wrote:
Garren Turn. meantime there is a frightful precense, DC 23 or be shaken. for anyone at 200 ft or less.

Missed this yesterday.

1d20 + 13 + 2 ⇒ (9) + 13 + 2 = 24

Balls. Missed it by 1.

Edit: Man that banner is neato.

Erd wrote:

I as well. What's the radius on the antimagic?

[dice=Erd vs. frightful presence (excluding magic item stuff)]1d20+11
[dice=Bili's save]1d20+6

Somehow I doubt the AMF radius is 200 feet, so I'd go ahead and include your magic item stuff.


How is sun deflecting the attack, he rolled a 37 and hte mosnter a 38


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

You do that weird thing where you put the damage roll right after the attack roll, so I always think it's the attack result.

Ah well. Being Grappled doesn't hurt me a whole ton anyway. It hits me, Grapples me (barely), and moves me adjacent to itself, at which point the attacks complete as usual, I would think.

If not, the first attack hits (it was a 20), and it needs to make those Fort saves vs Daze and Stun.


The antimagic field is a 150 ft cone btw, but he can only look at one direction at a time so it is a good idea to flank the guy. Garren turn


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

That would have been useful to know from the start. I figured it was an emanation or I might have circled around him a bit instead of charging.


yeah, I see I was not clear


Female Half-orc Cavalier 9/Mammoth Rider 4 | HP 138/138 | AC 33/27/16 | Fort +15, Ref +10, Will +12 | Init +3 | Perception 0 | CMD 32 | Darkvision 60 ft.| Immune mind control | Challenge 1/3
Bili:
HP 122/122 | AC 30/28/10 | Fort +12, Ref +9, Will +6 | Init +2 | Low-light vision | Scent | Perception +1

Ah . . . then in the interest of not having to figure out what happens to a resizing magic armor when you change size in a place that prevents magic, Erd moves around behind the creature rather than following Sun. To-hit drops down to 42 thanks to shaken.

ALso yeah I forgot about banner's bonus. +2 vs. fear to everyone, not that it helps Bili or I.


I'd allow the retcon for Sun and ERd since I did not express myself correctly (still sun provokes for approaching the guy, lets see the miss chance)

<20% to fail: 1d100 ⇒ 13


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Cool. Did I still have a valid charge lane? I'd be sad to see all those pretty 20's and 19's go to waste. Though, now my Snake Fang crit happens at least, since he missed on that attack. So I can get in at least one hit. 2 if he was within range of a single move.


He was aproaching directly toward you, so I do not think you have the direct line. He also was in the range og a single smove + standard), so two crit from your part


Male Halfling Rogue 13 HP 90/107; AC 32(tch 21, ff 25); CMD 29; Fort +13, Ref +19, Will +13(+2 vs Mind Affecting, +5 vs Enchantment and
Bracelet effect:
Caster believes it succeeded
; Trap Spotter, Perception +20(26 vs Traps), Sense Motive +6

Garren flickers out of sight and begins rummaging in his pockets for something.

Taking 10 on stealth and using two move actions, one to move into stealth and the other for black market connections. Im at work so Ill decide the scroll later...


The beast scream in agony cause the attacks have cause lot of damage to his body. In desesperation, The monster direct his eye toward

Sun 1, Erd 2: 1d2 ⇒ 2

and attack

Claw 1: 1d20 + 30 ⇒ (17) + 30 = 472d6 + 6 ⇒ (1, 3) + 6 = 10
Claw 1: 1d20 + 30 ⇒ (10) + 30 = 402d6 + 6 ⇒ (1, 5) + 6 = 12
Rend: 4d6 + 24 ⇒ (1, 4, 3, 3) + 24 = 35
Bite: 1d20 + 28 ⇒ (6) + 28 = 342d8 + 8 ⇒ (8, 6) + 8 = 22
Grab: 1d20 + 38 ⇒ (7) + 38 = 45

(79 dmg) and Erd is now grapple din the creature's mouth.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Did it seem when I hit him that he had some sort of DR?


Not sure how sun wold now, but no, No DR.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

You know, I actually thought there was a rule on that (if you hit a creature with DR you can tell your damage was reduced) but i can't find it.

Is there a Knowledge I can roll?


The guy have no DR.


Female Half-orc Cavalier 9/Mammoth Rider 4 | HP 138/138 | AC 33/27/16 | Fort +15, Ref +10, Will +12 | Init +3 | Perception 0 | CMD 32 | Darkvision 60 ft.| Immune mind control | Challenge 1/3
Bili:
HP 122/122 | AC 30/28/10 | Fort +12, Ref +9, Will +6 | Init +2 | Low-light vision | Scent | Perception +1

Which adjacent open space does it move me to? And I guess I need to know now, what happens to resizing gear when you get shrunk in an antimagic field?

If stuff stays the same size and I'd need to take an action to remove the quickdraw shield:
Erd writhes in the creature's grasp, bashing its teeth with her suddenly-huge shield.

Large light wooden shield bash (grappled, shaken): 1d20 + 17 - 2 - 2 ⇒ (20) + 17 - 2 - 2 = 33 Damage (challenge): 1d4 + 6 + 13 ⇒ (2) + 6 + 13 = 21 Large light wooden shield bash (grappled, shaken): 1d20 + 12 - 2 - 2 ⇒ (10) + 12 - 2 - 2 = 18 Damage (challenge): 1d4 + 6 + 13 ⇒ (1) + 6 + 13 = 20 Large masterwork light wooden shield bash (grappled, shaken): 1d20 + 7 - 2 - 2 ⇒ (20) + 7 - 2 - 2 = 23 Damage (challenge): 1d4 + 6 + 13 ⇒ (2) + 6 + 13 = 21

Erd's Round 2: Drop longsword (free action) and full attack with shield (full-round action).

If stuff stays the same size but the shield falls off as enlarge person ends:
Erd drops her longsword and makes a bid for freedom.

CMB (shaken): 1d20 + 21 - 2 ⇒ (12) + 21 - 2 = 31

Erd's Round 2: Drop longsword (free action) and attempt to escape (standard action).

If stuff resizes:
Erd slashes for the roof of the creature's mouth, roaring in pain and anger.

Masterwork adamantine longword (grappled, shaken): 1d20 + 20 - 2 - 2 ⇒ (1) + 20 - 2 - 2 = 17 Damage (challenge): 1d8 + 6 + 13 ⇒ (4) + 6 + 13 = 23
Masterwork adamantine longword (grappled, shaken): 1d20 + 15 - 2 - 2 ⇒ (17) + 15 - 2 - 2 = 28 Damage (challenge): 1d8 + 6 + 13 ⇒ (2) + 6 + 13 = 21
Masterwork adamantine longword (grappled, shaken): 1d20 + 10 - 2 - 2 ⇒ (13) + 10 - 2 - 2 = 19 Damage (challenge): 1d8 + 6 + 13 ⇒ (2) + 6 + 13 = 21

Erd's Round 2: Full attack with longsword (full-round action).

Bili, meanwhile, rears back and kicks for the creature's enormous head. She begins to circle around it, risking a bite.

Bite (shaken): 1d20 + 14 - 2 ⇒ (1) + 14 - 2 = 13 Damage: 1d6 + 8 ⇒ (1) + 8 = 9 Hoof (shaken): 1d20 + 12 - 2 ⇒ (15) + 12 - 2 = 25 Damage: 1d8 + 4 ⇒ (2) + 4 = 6 Hoof (shaken): 1d20 + 12 - 2 ⇒ (11) + 12 - 2 = 21 Damage: 1d8 + 4 ⇒ (1) + 4 = 5

Bili's Round 2: Full attack (full-round action) and five-foot step to start moving into a flank with Sun or Erd (no action).

Addendum to first spoiler:
Confirmation 1 (grappled, shaken): 1d20 + 17 - 2 - 2 ⇒ (3) + 17 - 2 - 2 = 16 Extra damage: 1d4 + 6 + 13 ⇒ (1) + 6 + 13 = 20 Confirmation 2 (grappled, shaken): 1d20 + 7 - 2 - 2 ⇒ (7) + 7 - 2 - 2 = 10 Extra damage: 1d4 + 6 + 13 ⇒ (3) + 6 + 13 = 22


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

It really depends on whether you bought Medium sized gear, and then made Enlarge Person permanent (in which case the gear sized up with you, and would size down as well) or if you were Enlarged, then bought Large sized gear (in which case it remains embiggened).


Female Half-orc Cavalier 9/Mammoth Rider 4 | HP 138/138 | AC 33/27/16 | Fort +15, Ref +10, Will +12 | Init +3 | Perception 0 | CMD 32 | Darkvision 60 ft.| Immune mind control | Challenge 1/3
Bili:
HP 122/122 | AC 30/28/10 | Fort +12, Ref +9, Will +6 | Init +2 | Low-light vision | Scent | Perception +1

Resizing is a special ability that Nicos homebrewed. If it had an "original" size, then yes the armor would probably return to that size . . . but if the resizing just adapts to the wearer's current size, then it wouldn't be able to magically resize when I shrink.


Resizing would work like a permanent enlarge, so you and your gear are now medium.


I mean. THe default size of Erd armor and shield is medium and then reizing magic property makes that the armor and shild to resize if the wearer is under the effect of enlarge person-like effects


Female Half-orc Cavalier 9/Mammoth Rider 4 | HP 138/138 | AC 33/27/16 | Fort +15, Ref +10, Will +12 | Init +3 | Perception 0 | CMD 32 | Darkvision 60 ft.| Immune mind control | Challenge 1/3
Bili:
HP 122/122 | AC 30/28/10 | Fort +12, Ref +9, Will +6 | Init +2 | Low-light vision | Scent | Perception +1

Alright, my rolls are in the "If stuff resizes" spoiler.


Male Garuda-blooded Aasimar Cleric 13 - HP 93/120; AC 26(tch 17, ff 19); CMD 29; Blur (20% Miss Chance); Fort +16, Ref +12, Will +18; Darkvision, Blindsense (30ft), Perception +22, Sense Motive +24; Initiative +6

So... Uh... What happens now? Whose turn is it?

Rynjin wrote:
You know, I actually thought there was a rule on that (if you hit a creature with DR you can tell your damage was reduced) but i can't find it.

I use that rule in my live games... I'm sure I've seen it somewhere, but I can't for the life of me remember where.


It is your turn guys, this round Only Erd have done something so far


Male Human HP: 114/119| AC: 26, FF: 17, Touch 19 20% MISS CHANCE|CMD: 40 (43 Grapple, 42 Trip, 41 Bull Rush)| Fort +15, Ref +16, Will +13| Perception +24, Sense Motive +26; Darkvision, Blindsense 30 ft.

Just remembered, did the creature make his rolls vs Stun and Daze last round? If he rolled a 1 he might not have attacked Erd.

Sun launches into a flurry of attacks, putting all he has into the first blow.

Stunning Dazing Knockout Blow!: 1d20 + 20 ⇒ (13) + 20 = 33

Damage: 2d8 + 34 ⇒ (6, 5) + 34 = 45

Attack 2: 1d20 + 20 ⇒ (16) + 20 = 36

Damage: 2d8 + 30 ⇒ (5, 5) + 30 = 40

Attack 3: 1d20 + 15 ⇒ (8) + 15 = 23

Damage: 2d8 + 30 ⇒ (2, 8) + 30 = 40

Attack 4: 1d20 + 15 ⇒ (15) + 15 = 30

Damage: 2d8 + 30 ⇒ (8, 3) + 30 = 41

Attack 5: 1d20 + 10 ⇒ (9) + 10 = 19

Damage: 2d8 + 30 ⇒ (1, 3) + 30 = 34

And assuming attack 1 hits, he has to make two DC 18 Fort saves to avoid being Stunned or Dazed, and a third DC 25 Fort save to avoid being knocked Unconscious.


Male Garuda-blooded Aasimar Cleric 13 - HP 93/120; AC 26(tch 17, ff 19); CMD 29; Blur (20% Miss Chance); Fort +16, Ref +12, Will +18; Darkvision, Blindsense (30ft), Perception +22, Sense Motive +24; Initiative +6

Is it still alive?


Male Human HP: 114/119| AC: 26, FF: 17, Touch 19 20% MISS CHANCE|CMD: 40 (43 Grapple, 42 Trip, 41 Bull Rush)| Fort +15, Ref +16, Will +13| Perception +24, Sense Motive +26; Darkvision, Blindsense 30 ft.

Just realized I didn't roll the second set of damage for the crit from the Snake Style AoO, and should add 6 more back on (the extra 6 is included in the next roll).

2d8 + 36 ⇒ (4, 3) + 36 = 43

And it's probably not dead. Something that big probably has a few hundred HP at least and probably a solid chunk of natural armor.


Male Garuda-blooded Aasimar Cleric 13 - HP 93/120; AC 26(tch 17, ff 19); CMD 29; Blur (20% Miss Chance); Fort +16, Ref +12, Will +18; Darkvision, Blindsense (30ft), Perception +22, Sense Motive +24; Initiative +6

What attacks hit?

Rapid Shot, Clustered Shot, etc...

Arrow: 1d20 + 21 ⇒ (16) + 21 = 37 damage: 2d8 + 24 ⇒ (2, 3) + 24 = 29
Arrow: 1d20 + 21 ⇒ (4) + 21 = 25 damage: 1d8 + 12 ⇒ (4) + 12 = 16
Arrow (Haste): 1d20 + 21 ⇒ (17) + 21 = 38 damage: 1d8 + 12 ⇒ (5) + 12 = 17
Arrow: 1d20 + 16 ⇒ (18) + 16 = 34 damage: 1d8 + 12 ⇒ (3) + 12 = 15

Well... I'm guessing its eye doesn't look into its own mouth, so I cast Liberating Command on Erd (assuming the monster made its save against Sun's attacks and Erd is really grappled)


It actually got killed, 320something Hps (the guy should had had Dr/- in retrospective). its seemingly infinite tail get cristalyzed and shatters and the body carcass just keep there floating. (Cutting his eyes to using it (somehow) later is not a bad idea)

So, after an hour the Gith fleet succesfully repels the Illithid attack. You now have to decide how to procceed. At this point the Gith should be in alert, acting defensively and the like, but waiting coudl give Amman an advantage.


THe saves I did not make before: 1d20 + 23 ⇒ (18) + 23 = 411d20 + 23 ⇒ (10) + 23 = 33


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

It looks like your first post got cut off?


fixed.


Male Human HP: 114/119| AC: 26, FF: 17, Touch 19 20% MISS CHANCE|CMD: 40 (43 Grapple, 42 Trip, 41 Bull Rush)| Fort +15, Ref +16, Will +13| Perception +24, Sense Motive +26; Darkvision, Blindsense 30 ft.

Sun rips out the thing's eye for a trophy.

"Who knows. Could come in handy."

"Hey, Auron, is it still magic? Or...not magic, I suppose."


Male Garuda-blooded Aasimar Cleric 13 - HP 93/120; AC 26(tch 17, ff 19); CMD 29; Blur (20% Miss Chance); Fort +16, Ref +12, Will +18; Darkvision, Blindsense (30ft), Perception +22, Sense Motive +24; Initiative +6

"Uh... See if your gear still works. The dead-magic effect would nullify any magical aura coming from it."

Also, isn't the thing's eye like... really freaking big?


The eye is like the size of a halffling, it does not radiates magic or not magic but when you see at it it is like staring at the universe with moving galaxies and the like (like in men in blak I ). Erd and her gear return to normal btw.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Bah, we're all floating anyway.

Stuff it in the Bag of Holding, whoever has one.


Female Half-orc Cavalier 9/Mammoth Rider 4 | HP 138/138 | AC 33/27/16 | Fort +15, Ref +10, Will +12 | Init +3 | Perception 0 | CMD 32 | Darkvision 60 ft.| Immune mind control | Challenge 1/3
Bili:
HP 122/122 | AC 30/28/10 | Fort +12, Ref +9, Will +6 | Init +2 | Low-light vision | Scent | Perception +1

Crawling out of the monster's head, Erd whistles to Bili and straps herself back in. She appraises the eye. "It is small enough for Bili's saddlebags. Test the weight."

As long as it weighs less than a ton she'll store it along with the half-elves.


So, you wait or look for Amman in the Gith city?


Male Human HP: 114/119| AC: 26, FF: 17, Touch 19 20% MISS CHANCE|CMD: 40 (43 Grapple, 42 Trip, 41 Bull Rush)| Fort +15, Ref +16, Will +13| Perception +24, Sense Motive +26; Darkvision, Blindsense 30 ft.

Sun begins floating off in the direction of the city.

"No point in waiting around here. I'm sure we can handle whatever comes our way."


Female Half-orc Cavalier 9/Mammoth Rider 4 | HP 138/138 | AC 33/27/16 | Fort +15, Ref +10, Will +12 | Init +3 | Perception 0 | CMD 32 | Darkvision 60 ft.| Immune mind control | Challenge 1/3
Bili:
HP 122/122 | AC 30/28/10 | Fort +12, Ref +9, Will +6 | Init +2 | Low-light vision | Scent | Perception +1

"Or whatever is IN our way." Erd and Bili turn back to mist and follow Sun to the city.

If anyone else is doing Stealth, roll for us . . . not that it's likely to help.


Male Halfling Rogue 13 HP 90/107; AC 32(tch 21, ff 25); CMD 29; Fort +13, Ref +19, Will +13(+2 vs Mind Affecting, +5 vs Enchantment and
Bracelet effect:
Caster believes it succeeded
; Trap Spotter, Perception +20(26 vs Traps), Sense Motive +6

If there's anything Garren can do to help yall stealth, then of course!

Stealth: 1d20 + 43 ⇒ (12) + 43 = 55
Skill Mastery: 1d20 + 43 ⇒ (18) + 43 = 61

"Time is, after all, of the essence!" Garren flickers out of sight after his words.


Male Garuda-blooded Aasimar Cleric 13 - HP 93/120; AC 26(tch 17, ff 19); CMD 29; Blur (20% Miss Chance); Fort +16, Ref +12, Will +18; Darkvision, Blindsense (30ft), Perception +22, Sense Motive +24; Initiative +6

Unless you can cast ULTRA INVISIBILITY on us... Our team won't do very well at Stealth... Haha)


Male Human HP: 114/119| AC: 26, FF: 17, Touch 19 20% MISS CHANCE|CMD: 40 (43 Grapple, 42 Trip, 41 Bull Rush)| Fort +15, Ref +16, Will +13| Perception +24, Sense Motive +26; Darkvision, Blindsense 30 ft.

This is as good as I got:

1d20 + 14 ⇒ (6) + 14 = 20


Do garren explore alone first?, do you ave a way to communicate from distance?


Male Garuda-blooded Aasimar Cleric 13 - HP 93/120; AC 26(tch 17, ff 19); CMD 29; Blur (20% Miss Chance); Fort +16, Ref +12, Will +18; Darkvision, Blindsense (30ft), Perception +22, Sense Motive +24; Initiative +6

Hmm... Can't think of any Cleric spell that can help him to be faster/safer or us to be stealthier. :(

"Well... I suppose we can try to simply land on a more remote area. From there, Garren can scout ahead more easily."

If the party agrees, I Wind Walk everyone to a less populated area of the giant fetus.

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