Full Name |
Nerik |
Race |
Tiefling - outsider (native) [demon-spawn] |
Classes/Levels |
rogue/sorcerer [bloodline: undead] 3 |
Gender |
Male |
Size |
Medium [Upper end] |
Special Abilities |
Flesh Feast (Su), Ghost Sight (Ex), Sleepless (Ex), Rogue Talents (canny observer) (Ex) |
Alignment |
Chaotic Good |
Deity |
Groetus |
Languages |
Abyssal, Common |
Strength |
16 |
Dexterity |
13 |
Constitution |
14 |
Intelligence |
10 |
Wisdom |
9 |
Charisma |
17 |
About Nerik
Nerik
Male tiefling rogue/sorcerer 3
CG medium outside (native)
Init +3; Senses darkvision 60 ft., ghost sight; Perception +8 (+10 vs. undead)
DEFENSE
AC 14, touch 11, flat-footed 13 (+3 armor, +1 Dex)
hp 30 (3d8+6)
Fort +3, Ref +4, Will +2; +2 vs. fear
Defensive Abilities evasion, trap sense +1; DR 5/- vs. nonlethal; Resist cold 5, electricity 5, fire 5
OFFENSE
Speed 30 ft.
Melee (standard) dagger +5 (1d4+3/19-20) or morningstar +5 (1d8+4) or punching dagger +5 (1d4+3/x3) or quarterstaff +5 (1d6+4)
Melee (Power Attack) dagger +4 (1d4+5/19-20) or morningstar +4 (1d8+7) or punching dagger +4 (1d4+5/x3) or quarterstaff +4 (1d6+7)
Ranged acid splash +3 touch (1d3 acid/30 ft. max.)
Special Attacks grave touch (6/day, +5 melee touch, shaken 1 round), sneak attack +2d6
Sorcerer Spells Known (CL 3rd; concentration +6; arcane spell failure 15%)
1st (6/day)—chill touch (DC 14), detect undead, magic missile, shield
Cantrips (at will)—acid splash, bleed (DC 13), detect magic, ghost sound, prestidigitation
Bloodline undead
STATISTICS
Str 16, Dex 13, Con 14, Int 10, Wis 9, Cha 17
Base Atk +2; CMB +5; CMD 16
Feats Eschew Materials(B), Fiendish Heritage (demon-spawn), Power Attack, Skill Focus (Perception)
Skills Appraise +4, Bluff +10, Diplomacy +7, Disable Device +7, Disguise +9, Intimidate +9, Linguistics +5, Perception +8 (+10 undead), Sense Motive +4, Spellcraft +6, Stealth +9, Use Magic Device +9; Racial Modifiers +2 Bluff, +2 Stealth, +2 Perception vs. undead
Languages Abyssal, Common, Elven, Undercommon
SQ bloodline arcana, flesh feast, rogue talent (canny observer), sleepless, traits (exile, ghost sight, jaded), trapfinding +1
Gear studded leather armor, dagger, morningstar, punching dagger, quarterstaff, backpack, bedroll, block and tackle, candle, chalk, flint and steel, oil, belt pouch, rations (7 days), silk rope (50 ft.), sack (4), sledge, shovel, torch (4), waterskin, whetstone, disguise kit, magnifying glass, spell component pouch, thieves' tools
SPECIAL ABILITIES
Flesh Feast (Su) Once per day, as a full-round action, Nerik can feast upon the flesh of a corpse and be healed 1d6+1 hit points.
Rogue Talents (Ex) Nerik possesses the following rogue talents.
Canny Observer (Ex) When a rogue with this talent makes a Perception check to hear the details of a conversation or to find concealed or secret objects (including doors and traps), she gains a +4 bonus.
Sleepless (Ex) Nerik does not need to sleep, but is not immune to sleep effects.
Traits Nerik possesses the following traits.
Exile Nerik has a +2 trait bonus on Initiative checks.
Ghost Sight Nerik receives a +2 trait bonus to Perception checks when trying to locate undead, and can attempt to locate ethereal undead (though they are still considered merely invisible, +20 to Stealth).
Jaded Nerik has a +2 trait bonus on saving throws against fear.
Str 16, Dex 13, Con 14, Int 10, Wis 9, Cha 17
Racial Modifiers +2 Bluff, +2 Stealth, +2 Perception vs. undead
27 ranks
Appraise +4 (1 rank, +3)
Bluff +10 (2 ranks, +3 Cha, +2 racial, +3)
Diplomacy +7 (1 rank, +3 Cha, +3)
Disable Device +7 (3 ranks, +1 Dex, +1 trapfinding, +3)
Disguise +9 (1 rank, +3 Cha, +2 gear, +3)
Intimidate +9 (3 ranks, +3 Cha, +3)
Linguistics +5 (2 ranks, +3)
Perception +8 (+10 undead) (3 ranks, -1 Wis, +3 feat, +3; +2 undead)
Sense Motive +4 (2 ranks, -1 Wis, +3)
Spellcraft +6 (3 rank, +3)
Stealth +9 (3 ranks, +1 Dex, +2 racial, +3)
Use Magic Device +9 (3 ranks, +3 Cha, +3)