Away on the High Seas - A Skull and Shackles Games. (Inactive)

Game Master nightdeath

"And the Devil will drag you under by the the sharp lapel of your checkered coat".
-Sit down, you're rocking the boat
Maps:
Main Deck

NPCs General Attitude & their Jobs:

New Crew Members:
Yourselves Job: Various
Sandara Quinn Job: swab - Friendly, Unfriendly to Jerieth
Rosie Cusswell Job: swab - Indifferent
Crimson “Cog” Cogward Job: swab - Hostile, Indifferent to Sawib, Unfriendly to Jerieth
Conchobhar Turlach Shortstone Job: rigger - Indifferent, Friendly with Drak

Standing Crew:
Barefoot Samms Toppin job: rigger - Indifferent, Friendly with Drak
Giffer Tibbs job: swab - Indifferent
Jack Scrimshaw job: swab - Indifferent
“Ratline” Rattsberger job: rigger - Indifferent
Tilly Brackett job: swab - Indifferent
“Badger” Medlar job: swab - Indifferent
Shivikah job: swab - Indifferent
Aretta Bansion job: swab - Hostile
Fipps Chumlett job: swab - Hostile
Jaundiced Jape job: swab - Hostile
Maheem job: - Indifferent
Slippery Syl Lonegan job: rigger - Hostile
Tam “Narwhal” Tate job: rigger - Indifferent
Jakes Magpie (Deceased) job: swab - Could Have being friendly

Ship Officers:
Captain Barnabas Harrigan - Captain of the Wormwood - Indifferent, Intrigued with Suny
Mr. Plugg - First mate - Hostile
Master Scourge - Boatswain and master-at-arms - Hostile
Ambrose “Fishguts” Kroop - Cook - Friendly
Cut-Throat Grok - Quartermaster - Indifferent
Peppery Longfarthing - Sailing master and old friend of the captain - Friendly
Riaris Krine - Master gunner - Unknown
Habbly Quarne, the “Stitchman” - Ship’s surgeon and carpenter - Indifferent
Kipper - Gunner’s mate and bootlicker for Plugg and Scourge - Hostile
Patch Patchsalt - Boatswain’s mate and sycophant of Plugg and Scourge - Hostile
“Caulky” Tarroon - Captain’s cabin girl - Unknown
Owlbear Hartshorn - “pet” of Mr. Plugg - Unknown


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Sovereign Court

Chronicle Sheets GM Busy At Work........

Kroop awakens and seeing most of the night's meal prepared is very impressed with Suny's work.
"Nice job." He proceeds to begin cooking while taking swigs from his waterskin after refilling it, grimacing as he does.
"I could have sworn that this doesn't taste right....."

Stoma's blast does attact some attention though not approval from the old salty dog.
"Enough of that! No sense in showing off. I'd see if you can be useful else you'll head back to swabbing the decks." he snaps.
Pointing to a map with a compass lying on top of it, placed above a strangely unbalanced stool.
"Look at this and tell me your best guess of our heading."

Drak finds unfortunately the person he has to find is Scourge.....
Does he want to enter the room? He is afterall standing putside the door leading to his quarters.


Female Elf

Sunny smiles, watches, helps where she can and (Most of all!) learns.


Male Human Hydrokineticist 1...HP: 12/12 | AC: 15 | T: 12 | FF: 13 | CMB +1 | CMD: 14| Fort: +6 | Ref: +4 | Will: +1 |Init:+2| Perc: +5

Stoma takes the compass and attempts to read it in conjunction with the map he give his best guess at the heading.

profession Sailor: 1d20 + 6 ⇒ (11) + 6 = 17


Aasimar Monk 1 | HP 11/11 | Init +2 | AC 14 T 14 FF 12 | F +4 R +4 W +4

"Much appreciated," the big man says, as he nods slightly and heads below deck. Seeing Grok for the first time, he makes a warrior's appraisal of her befor sitting.

"It depends on the drink, but I will tell my story. I was born here in the Shackles. As far back as memories go, my family has lived here. The village I am from said I was different, and so they sent me off to train. It was not easy training." Sawib smells the drink as he speaks.

Sovereign Court

Chronicle Sheets GM Busy At Work........

Sunny discovers that Kroop is generous with the salt maybe too much so but for some reason she doesn't recall the food being too salty at all the last time she tasted it.

Perception DC 12:

You notice that Kroop also throws in some seeds as well into the food.

---------------------------------------------------
Stoma takes a look at the map and realises a significant problem, his map was made for use inland and surely not for sea! Sea maps doesn't use contour lines nor indicate hills.....

----------------------------------------------------
"Tell me more about this training you do." Grok seems curious about it.

Sense Motive DC 10:

Grok seems more interested in your style then she's letting on.


Aasimar Monk 1 | HP 11/11 | Init +2 | AC 14 T 14 FF 12 | F +4 R +4 W +4

Sense Motive: 1d20 + 2 ⇒ (15) + 2 = 17


Female Elf

Perception:1d20 + 7 ⇒ (13) + 7 = 20

Sunny and the Chief:
Sunny frowns even as she bends over and sniffs at the meal simmering over the small fire place. She turns to Kroop.

"Now, ye know I be all okeys with tha' crew an' a Captain... Though, I dun't still rilly un'erstand his ways or where abouts... " And she sighs with some exasperation,

"BUT! Ye also know that I bin put un'er yer learnin' an' teachin' of yer ways!" She bounces and salutes Kroop smartly with her brightest 'Can do!' smile before pointing back at the meal they're preparing.

"Buuuut.. I can't be helpin' ta' notice..... Ye bin addin' more salt in't mix than last time aaand there be that, y'know," Sunny makes a dropping gesture with her hand, " Lil' bitty extra thingy ye done." She looks at/too Kroop earnestly.

"Ye can be trustin' me. I is yer helper. I is learnin' all'a stuffs ye be doin'." Sunny blinks her large, blue eyes at Kroop. All honesty and trusting.

Diplomacy:1d20 + 2 ⇒ (14) + 2 = 16

(^_^)


Male Human Hydrokineticist 1...HP: 12/12 | AC: 15 | T: 12 | FF: 13 | CMB +1 | CMD: 14| Fort: +6 | Ref: +4 | Will: +1 |Init:+2| Perc: +5

Stoma stands and looks Peppery in the eyes

"This map it's an inland map not one for use on the seas"


Male swashbuckler (inspired blade)/1, HP 11 [11], AC 17, FF 13, T 14, Fort +1, Ref, +6 Will +0, Init+4, Perc +3

Drak will knock on the door.

If opened or he gets to enter
"Excuse me. I'm here to volunteer for this weeks night watch." Drak says.

Diplo: 1d20 + 7 ⇒ (14) + 7 = 21


Male Human Impressed Sailor 1 | hp:8/8 | AC 11/11 | F+2/R+1/W+2 | Init+1 Per+0 | Swim +2

"Everything that I have learned in the past was accomplished in dry dock or while tied up. This certainly is a different fish, Mr. Quarne. Much more challenging to repair a ship while under way! If you have the time to teach as we work, I would be glad for your instruction." Redo says appreciatively to the ship's carpenter.

"How did your hands get stained? From painting the Wormwood?" Redo asks, curiously.

Craft Ships, ship repair: 1d20 + 5 ⇒ (17) + 5 = 22

diplomacy for Quarne attitude #2: 1d20 + 7 ⇒ (20) + 7 = 27


Aasimar Monk 1 | HP 11/11 | Init +2 | AC 14 T 14 FF 12 | F +4 R +4 W +4

"Well, it is based on the Eye. That thing never moves, and yet is always in motion, wrecking anything that approaches it. That is what I studied. The best ways to emulate those traits and how to make any approach from an enemy into a good scenario. I am still practicing what I was taught. I am glad the showing was against a tough opponent today. I have seen skilled practitioners of the style break men in half."

Sovereign Court

Chronicle Sheets GM Busy At Work........

Grok is puzzled.
"I could have sworn that your style seemed similar." she mutters.

"Well Now. Look towards your left,"gesturing towards a set of locked chests and then handing Sawib a key.
"Inside this locker here." she indicates a particular chest with her hand having stood up and walked towards it.
"Is your stuff. Any loot and gold you wish to put inside is your wish. Know that Stealing from fellow crewmates is severely frowned upon and will get you lashes or worse keelhauled. So keep that key safely."

-----------------------------------------------------------------------

Kroop raises an eyebrow at Suny's words.
"Sharp one eh? Now Lassie....I reckon that you might have wondered about the salt but understand this, the salt helps to keep the food that may or may not be bad from affectign teh rest of the crew." Stiring the pot he indicates to Suny to take over the stiring as he moves to a sack.

"This here are seeds of a fruit in the warmer islands. It's almost like pepper except it gives of a fragrant scent when boiled into water. It also helps to build up our resistance to the cold winds. They call this , I think Cinnamon."

He smiles, exposing a couple of missing teeth before letting loose a bellyful of laughter.
"Stick with me Lassie and you'll learn more. Also go find Grok after Dinner, tell her I got you as my assistant and for her to pass you your key. I also want the usual." he grins.

------------------------------------------------------------------------

Drak is greeted by a rather surly Scourge.
"What?" he glares.
"Give me a good reason, whelp."

------------------------------------------------------------------------

The aged seaman appraises Redo with wise eyes before answering.
"Aye. I was once a shipwright but business was bad and I took up the life of a pirate after I watched my family leave me after a plague hit our town. These hands are all that I have after recovering from the accursed thing that took my loved ones away. I found that my skills made me highly prized but I also found a kinship with tending to wounds." he looks at his hands once more and then at Redo.
"I guess that you'll have to show me your skills then. Land and sea wood working is not very difference though you'd have to account for the salt and barnacles."

Handing Redo a set of tools. He points to a patch that looks porrly done.
"Work with this one."

------------------------------------------------------------------------

"You know the difference. Good."
he nods to the wheel.
"Hold her steady for the next 2 hours and ere the wind blows. We want a steady South West heading."
He looks into your eyes, Stoma.
"Think you can do it?"


Male Human Hydrokineticist 1...HP: 12/12 | AC: 15 | T: 12 | FF: 13 | CMB +1 | CMD: 14| Fort: +6 | Ref: +4 | Will: +1 |Init:+2| Perc: +5

"Aye I can do it" responds Stoma

Stoma checks the compass and against the current heading and figures where he needs to be going, he takes the wheel and begins his shift

Sailing in case it's needed: 1d20 + 6 ⇒ (16) + 6 = 22


Aasimar Monk 1 | HP 11/11 | Init +2 | AC 14 T 14 FF 12 | F +4 R +4 W +4

"Similar to?...." he poses, as he takes the key and stores it safely away.


Male Human Impressed Sailor 1 | hp:8/8 | AC 11/11 | F+2/R+1/W+2 | Init+1 Per+0 | Swim +2

Redo looks at the patch for a moment, then sets at it with gusto.

Craft Ships, repair: 1d20 + 5 ⇒ (19) + 5 = 24

After a few moments of removing the rotted wood, he quickly carves a sliver into a proper shape, slathers it down with tar and inserts it in the crevice, smoothing away the excess. To his eyes, the patch looks quite good.

Well, that's looking decent. Now to get the Carpenter's opinion.

"Mr. Quarne, I am done with this one, and ready for your inspection." he announces, pointing to the patch. "I imagine that there are plenty more to do today.


Island Elf 'Pugalist':1/"Almost Monk":1 |Perc:+7|HP:18/18|AC:14|T:15|FF:10|Fort:+1|Ref:+5|Will:+4|Init:+4

Kroop raises an eyebrow at Suny's words.

"Sharp one eh? Now Lassie....I reckon that you might have wondered about the salt but understand this, the salt helps to keep the food that may or may not be bad from affecting teh rest of the crew." Stirring the pot he indicates to Sunny to take over the stirring as he moves to a sack. Sunny nods and does so as she listens to Kroop's continued explanation/instructions.

"This here are seeds of a fruit in the warmer islands. It's almost like pepper except it gives of a fragrant scent when boiled into water. It also helps to build up our resistance to the cold winds. They call this , I think Cinnamon."

"Sin-a-mon" Sunny repeats the new word quietly. He smiles, exposing a couple of missing teeth before letting loose a bellyful of laughter.

"Stick with me Lassie and you'll learn more. Also go find Grok after Dinner, tell her I got you as my assistant and for her to pass you your key. I also want the usual." He grins. Sunny grins brightly back at Kroop as she does her best to learn and help.

*After dinner*

Sunny bounces along and presents her naturally tanned self to Mistress Grok. Rapping lightly upon her door, Sunny bounces to attention/alertness as she introduces herself.

"I am be namin' 'Suny' in'a speakin' of tha' peoples an I is learnin' from Master Kroop how ta' be Cheifin'!" She exclaims brightly.

"He done asked me ta' come an' bring his 'Usual'." Sunny blinks for a moment, "Oh! An' ta' be askin' fer a key." She frowns, "Ah! Ta' be askin' fer my key." She nods, satisfied that she's relayed everything she needs to tell Mistress Grok.


Male swashbuckler (inspired blade)/1, HP 11 [11], AC 17, FF 13, T 14, Fort +1, Ref, +6 Will +0, Init+4, Perc +3

Wow. He has someone willing to take a weeks worth of a job most people hate and he wants a reason... Drak thinks to himself.

"I want to make a good impression with the other lookouts. And i figure that taking the night shift so they can rest would be a step in the right direction. Plus on a ship, where everyone must rely on others for their very life, being unliked is a quick way to 'accidentally' fall overboard." Drak says.

Do i need an new diplo check or keep the last one?

Sovereign Court

Chronicle Sheets GM Busy At Work........

"Report to me tomorrow onwards. All your duties will be assigned by me. Hands like yours are worth gold on a ship like ours." The aged Habbly Quarne snaps out though his voie holds less rancor then before.

"Get yourself to Grok and get your key. Then return here immediately, we have the enitre ship to cover before the end of the day."
Redo has no need to roll for duty.

--------------------------------------------------------------------------

Scourge glares at Drak but seem unable to offer a rebuttal. Instead he aheads over to his table and makes a mark off his parchment.
"You have duty for 2 nights in a row as well as rigging work in between. I do not arrange such but since you insist, it seems you'd have two sleepless night."
With that he dismisses Drak curtly with a wave of his hands., as if shooing him away.
Drak notices that Scourge's bed doesn't seem to be empty.........

No need for anotehr diplomacy check. That one is good enough.
-------------------------------------------------------------------------

Suny is introducted to the hulk that is Grok and also sees Sawib there. She's also in time to hear Grok's reply to him.

"Your fighting style. I maybe considered the strongest on this ship but Maheem is regarded as the best fighter. He hasn't being defeated in combat ever since he was brought aboard. Also girlie, I have the things you likely need and I'll have your key right here. You scrubs take some time to be directed her it seems." she pauses.
"Where was I? Yes. Our last battle, Maheem singlehandly took down 10 enemies by himself, charging in, offs their captain and second mate while avoiding arrows and blades. Your style.....it seems similar to me as I have seen you both in combat though you're indeed fortunate to get off without a scratch from Crimson."


Island Elf 'Pugalist':1/"Almost Monk":1 |Perc:+7|HP:18/18|AC:14|T:15|FF:10|Fort:+1|Ref:+5|Will:+4|Init:+4

Sunny listens to Grok's conversation even as the woman hands her 'The' key. Sunny patiently awaits receiving Kroops 'usual'.

Sovereign Court

Chronicle Sheets GM Busy At Work........

Seeing the elf still waiting, Grok sighs.
"He's taking too much but take this cask." she heaves a rather heavy cask out from its stack in the store and places it infront of Suny.
"This here his usual but tell him there's none for the month."


Island Elf 'Pugalist':1/"Almost Monk":1 |Perc:+7|HP:18/18|AC:14|T:15|FF:10|Fort:+1|Ref:+5|Will:+4|Init:+4

Sunny nods in acknowledgment to Grok's orders then begins to work out the best way to move the cask.

"Aye, Ma'am!"

Depending on its size Sunny will try carrying it on either her head or shoulder. Perhaps, should it come down to it, simply rolling it along the gang-ways...


Aasimar Monk 1 | HP 11/11 | Init +2 | AC 14 T 14 FF 12 | F +4 R +4 W +4

"He held back. Had he not, it might've been a different story."

Opening the chest with his key, he takes his meager amount of belongings. Taking one small swig of the booze to be polite, he nods.

"Someday, I hope to be on the level with you both."


Male Human Hydrokineticist 1...HP: 12/12 | AC: 15 | T: 12 | FF: 13 | CMB +1 | CMD: 14| Fort: +6 | Ref: +4 | Will: +1 |Init:+2| Perc: +5

Stoma is rather enjoying his first foray into steering a ship a stupid grin is seen on his face each time maeuvers around a rough wave or when the ship get bucker by one he couldn't avoid.

"Yo ho ho.. yarr " He sings almost to himself

Sovereign Court

Chronicle Sheets GM Busy At Work........

Suny looks a the cask. It has grooves in its sides apparently to make it easier to carry but it'll be heavy. She knows tht Kroop will be expecting her back soon to help serve out the evening meals.
Half Speed and -2 to all rolls while carrying it

-----------------------------------------------------------------------

Grok scoffs at Sawib's words.
"I dare say in time you'll be ranked among the top fighters on this ship if your styule is anything like Maheem. However Fighting prowess means nothing if no one has your back. Just look at Crimson. Always leashed yet the third deadliest fighter on this ship."

------------------------------------------------------------------------

Stoma suddnly feels a change in the rudder as if something got caught in it, the wheel begins to turn towards the left........

------------------------------------------------------------------------


Island Elf 'Pugalist':1/"Almost Monk":1 |Perc:+7|HP:18/18|AC:14|T:15|FF:10|Fort:+1|Ref:+5|Will:+4|Init:+4

*Struggle, struggle, struggle...* (>_<)


Aasimar Monk 1 | HP 11/11 | Init +2 | AC 14 T 14 FF 12 | F +4 R +4 W +4

Sawib smiles and nods to the fellow warrior.

"Sounds like you've got others at your back. When I was told to come down here, they smiled at me. I may not be the brightest candle in the pile, but I know when someone is respected."


Male Human Hydrokineticist 1...HP: 12/12 | AC: 15 | T: 12 | FF: 13 | CMB +1 | CMD: 14| Fort: +6 | Ref: +4 | Will: +1 |Init:+2| Perc: +5

Stoma will struggle and attempt to get the rudder back on course

strength: 1d20 + 1 ⇒ (15) + 1 = 16

If he fails he calls out

"I need some help the rudder is caught on something and I can't get her back on course"

Sovereign Court

Chronicle Sheets GM Busy At Work........

Everybody on board feels the ship listing and struggles to keep their balance at the shift.
Reflex Save DC 10 or fall prone.

Shouts soon come rising in alarm as the look out screams out
"Green Skrum!!!"

Stoma sees a clawed hand heaves itself up over the railing, followed by a wet slimy head filled with fangs. It's beady eyes turn to look at you and it licks its lips.......


Male swashbuckler (inspired blade)/1, HP 11 [11], AC 17, FF 13, T 14, Fort +1, Ref, +6 Will +0, Init+4, Perc +3

Reflex: 1d20 + 6 ⇒ (11) + 6 = 17

"What in all the seas is that?!?" Drak exclaims.


Aasimar Monk 1 | HP 11/11 | Init +2 | AC 14 T 14 FF 12 | F +4 R +4 W +4

Reflex: 1d20 + 4 ⇒ (8) + 4 = 12


Male Human Hydrokineticist 1...HP: 12/12 | AC: 15 | T: 12 | FF: 13 | CMB +1 | CMD: 14| Fort: +6 | Ref: +4 | Will: +1 |Init:+2| Perc: +5

Reflex: 1d20 + 6 ⇒ (14) + 6 = 20

Stoma then fires of an ice blast

cold touch blast: 1d20 + 4 ⇒ (7) + 4 = 111d6 + 2 ⇒ (4) + 2 = 6


Island Elf 'Pugalist':1/"Almost Monk":1 |Perc:+7|HP:18/18|AC:14|T:15|FF:10|Fort:+1|Ref:+5|Will:+4|Init:+4

Ref Save:1d20 + 3 ⇒ (2) + 3 = 5

"GAH!" *Thump!*

Sunny sits for a moment where she's fallen with the keg wincing and rubbing at her sore spots.

Perception:1d20 + 1 ⇒ (14) + 1 = 15

Though her ears prick up at the distant call... before she quickly gets back to the business of trying to get Master Kroops delivery to him.


Male swashbuckler (inspired blade)/1, HP 11 [11], AC 17, FF 13, T 14, Fort +1, Ref, +6 Will +0, Init+4, Perc +3

Im guessing we have our weapons back right? If so Drak will draw his sword.


Male Human Impressed Sailor 1 | hp:8/8 | AC 11/11 | F+2/R+1/W+2 | Init+1 Per+0 | Swim +2
nightdeath wrote:

"Report to me tomorrow onwards. All your duties will be assigned by me. Hands like yours are worth gold on a ship like ours." The aged Habbly Quarne snaps out though his voie holds less rancor then before.

"Get yourself to Grok and get your key. Then return here immediately, we have the enitre ship to cover before the end of the day."
Redo has no need to roll for duty.

"Aye Sir!" Redo says with pleasure and relief. "Get a key and get back to you." Redo repeats then dashes off to Grok.

I may not be safe, but at least I have proven my worth enough that I won't be thrown away, he thinks as he goes to find Grok.


Male Human Impressed Sailor 1 | hp:8/8 | AC 11/11 | F+2/R+1/W+2 | Init+1 Per+0 | Swim +2

Reflexive: 1d20 + 1 ⇒ (20) + 1 = 21

Redo easily keeps his feet as the ship suddenly lists. He looks around to see where the nearest creatures are, and his proximity to any of his fellow impressees.

If I can get close to someone, I can help. And it will be good to use some magic...

Who is unarmored currently?


Island Elf 'Pugalist':1/"Almost Monk":1 |Perc:+7|HP:18/18|AC:14|T:15|FF:10|Fort:+1|Ref:+5|Will:+4|Init:+4

Sunny don't be wearin' nuffin'. Is at whut ye be meanin'?

Sovereign Court

Chronicle Sheets GM Busy At Work........

Your stuff is with Grok who'll give you a key to unlock your chests, other than that nothing.

A loud roar rings through the air as the creature emerges from the sea, grippping the edges of the railing, he pulls itself over and gains its feet.
Seaweed and seawater hangind off his massive 8ft frame, its claws as long and sharp as daggers. It lurches as its second roar is interrupted by a powerful kick strong enough to shatter a few fangs and turn its head.

Maheem flips over his head upon delivering his first attack and lands lightly balancing on the railings.
"Do what you can to prevent this creature from destroying the ship." He calls out to the nearby crew.
"You! keep the ship steady!" pointly to Redo.

Another soon jumps into the fray, his twin weapons glowing red as Crimson attacks like his namesake, rapier and dagger leading the way in a crimson blur slashing away at the brute and keeping it off balance. It's obvious that the two are more then enough to keep the beast at bay.

Redo finds that he's going to need some help to keep the ship steady as it begins to lean more towards the right.
Make a Strength check in order to hold the wheel steady. Others are assumed to be on deck or nearby. You may of course take your chances with the Sea Troll.


Male Human Hydrokineticist 1...HP: 12/12 | AC: 15 | T: 12 | FF: 13 | CMB +1 | CMD: 14| Fort: +6 | Ref: +4 | Will: +1 |Init:+2| Perc: +5

Stoma is wearing nothing and at the wheel... i assume


Female Elf

If Sunny has delivered her charge to Kroop then she'll scamper up on deck to see what all the commotion is about.


Male swashbuckler (inspired blade)/1, HP 11 [11], AC 17, FF 13, T 14, Fort +1, Ref, +6 Will +0, Init+4, Perc +3

Drak will rush to get his weapons and join the fray!


Aasimar Monk 1 | HP 11/11 | Init +2 | AC 14 T 14 FF 12 | F +4 R +4 W +4

Tumbling onto the stairs as the ship is rocked by the force of the assault. Making his way onto his feet, he rushes up into deck. Seeing the giant creature, he heads over towards the troll. Cracking his knuckles, he books his way over.

Close enough for an actual attack?


Male Human Hydrokineticist 1...HP: 12/12 | AC: 15 | T: 12 | FF: 13 | CMB +1 | CMD: 14| Fort: +6 | Ref: +4 | Will: +1 |Init:+2| Perc: +5

Stoma will try to keep the wheel steady with whoever can help

str: 1d20 + 1 ⇒ (8) + 1 = 9


Male Human Impressed Sailor 1 | hp:8/8 | AC 11/11 | F+2/R+1/W+2 | Init+1 Per+0 | Swim +2

Redo spins around in place a few times, trying to get his bearings as sailors dash too and fro. Maheem's shout is both a blessing and a curse. Damnable...I could be useful right now!, he thinks as he snaps into motion with the order and lunges for the slowly moving wheel.

Redo groans as he grabs the wheel and leans into the pull of wind and water.

"Gah! This is heavy. Someone come here and give me a hand!" he shouts at the others.

strength: 1d20 ⇒ 1

HAHAHAHAHA

Sovereign Court

Chronicle Sheets GM Busy At Work........

Ha Ha Ha.
Redo grabs the wheel and is spun full circle as the wheel banks hard and slams Redo on the ground with its movement.

Stoma tries to assist but to no avail as the wheel refuses to obey. Another two arrives to help hold the wheel steady,Samms Topin and Ratline. Even with their aid, it's pretty obvious that someone with actual meat on their arms should give it a go.

Sawib rushes down to combat as he sees it being engaged by the two of the foremost fighters on this ship. The creature barely glances at Sawib prefering to concentrate on its current foes.

A song bursts out filling the air with a rather raunchy melody about a wrench wrestling with a giant. A fitting tune to this battle as surprisingly Jerieth proceeds to let her voice aid the crew.

Drak realizes that he is unarmed and nobody else seems willing or inclined to point him the way.

Suny is treated to a sight of Maheem dancing between the Beast's blows and Crimson opposite him in a tangent leaving gashes where ever he passes.
Various others are either on their backs, hanging onto ropes or attempting to turn the wheel. The ship is listing quite badly and might just capsize without further warning.

The PCs chance to show off and impress the crew.


Female Elf

Hopefully having deposited her keg.

Sunny scampers to the stern of the ship and looks over and down. Trying to work out what's gotten a hold of the rudder.[/ooc]

Perception:1d20 + 7 ⇒ (6) + 7 = 13


Male swashbuckler (inspired blade)/1, HP 11 [11], AC 17, FF 13, T 14, Fort +1, Ref, +6 Will +0, Init+4, Perc +3

Drak heads to help out with the wheel. "I need a weapon!" He shouts.


Aasimar Monk 1 | HP 11/11 | Init +2 | AC 14 T 14 FF 12 | F +4 R +4 W +4

Pointing to a club laying unattended on the deck, Sawib motions to Drak.

"Grab that!"

Seeing the storm building, Sawib plants his feet into a deep stance near the enemy, getting himself into a flank with Maheem.

"Sunny! Grab the wheel or we're going under!"

Flurry: 1d20 + 1 + 2 ⇒ (14) + 1 + 2 = 17
Flurry: 1d20 + 1 + 2 ⇒ (13) + 1 + 2 = 16

Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Damage: 1d6 + 2 ⇒ (6) + 2 = 8


Male Human Hydrokineticist 1...HP: 12/12 | AC: 15 | T: 12 | FF: 13 | CMB +1 | CMD: 14| Fort: +6 | Ref: +4 | Will: +1 |Init:+2| Perc: +5

Stoma is trying to think of ways to counteract the listing of the ship and what could be causing it.

prof sailor: 1d20 + 6 ⇒ (8) + 6 = 14

Other than that he tries to reset his footing and have another go at the wheel

Strength check: 1d20 + 1 ⇒ (4) + 1 = 5
F u too dicebot


Male Human Impressed Sailor 1 | hp:8/8 | AC 11/11 | F+2/R+1/W+2 | Init+1 Per+0 | Swim +2

Redo rolls over groaning, and wonders how he got all the way over to the rail. Blinking away stars, he struggles back to his feet, and as he does so, he sees Stoma struggling with the wheel. He dashes over and throws his weight back into the fight.

strength: 1d20 ⇒ 18

Planting his feet against the deck, Redo is able to brace and hold against the push of the tiller, his back and arms straining.

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Sovereign Court

Chronicle Sheets GM Busy At Work........

The Crunch
Stats: 16,14,14,12,10,10 OR 4d6+1 drop 1 die OR 22 point buy
You may choose any of the above but no rerolls allowed.

Classes: Any Pazio Base Class, however I have no access to the Ocult Adventure Classes.

Hitpoints: Full at 1st level. Subsequent levels 1/2+1

Race: Any. You had better have a good back story for aliens, plants and half gods.

Traits: 2 traits+ 1 campaign trait. No drawbacks.

Starting Gold: 100GP

Stuff on Game
I may modify the encounters to better suit the party. It won't be a cakewalk neither will it be 'Mission Impossible'
Items like Rum would be there but will be modified as well.
I'm one of the players who got killed by Run. Really............ Really......... I kid you not. it involved climbing the mast during a storm...........Seriously.

Minimum 1 Post a day other than weekends would be preferred.

Be nice to each other.

PFS Credit available for each book completed.
I'm in for the long haul. Are you?

Other the Less. Let us begin!!!!
The party selection that is.

An Introduction to the High Seas
Welcome to Formidably Maid - one of the more vile collections of scum and villainy in Port Peril. It's nine o'clock on a Saturday. The regular crowd shuffles in. There's an old man sitting at the card table, making love to his tonic and gin. It's a pretty good crowd for a Saturday
And the waitress, she gives you a smile.

What seems to be a crowd gathering around a garrulous, tall and thin man with a braided beard and a mouth full of gold teeth drawing to him interested seas dogs, both young and old, over to his table.

He signals the barmaid to bring another cup of what he's got - and a look passes between them, some sign they had a prior understanding.

Remarkably his voice carries over the lower din (Not by much compared to the rest of the tavern) with ease borne of experience.
"Im looking for Sailors. Seamen with grit in them! Fires of passion for Gold! Adventure! Yet with some lick of sense in them to follow orders."

He sneers and looks around.
"Any takers? Or.....Do I expect the same Gutless worms."


Female Undine
Quick Stats:
Init +4, HP 16/16, Senses darkvision 60 ft ; Per +6,AC 16, T13, FF14, BA+1; CMB+2; CMD 14,F+1, Ref+6, Will+5, +4 vs. Bardic Performance, sonic, and language-dependent effects, Resistances cold 5
Bard (Watersinger) 2
Quick Skills:
Acrobatics 6, Bluff 7, Bluff (Act) 7, Climb 7, Diplomacy 10, Disguise (Act) 7, Arcana 8, Geography 7, History 7, Perception 6, Act 7, Dance 8, Oratory 7, Sing 7, Sailor 5, Spellcraft 6, Swim 15

Just curious here but even though we are in the Shackles will there be chances for us to do some things like being privateers?

Sovereign Court

Chronicle Sheets GM Busy At Work........

Please help me out by putting your stats in your character line like Stoma or Suny.

It'll make it easier for me to see your skills and so.

Thanks.

P.S: Woah 19 posts and you guys are great!


Female Undine
Quick Stats:
Init +4, HP 16/16, Senses darkvision 60 ft ; Per +6,AC 16, T13, FF14, BA+1; CMB+2; CMD 14,F+1, Ref+6, Will+5, +4 vs. Bardic Performance, sonic, and language-dependent effects, Resistances cold 5
Bard (Watersinger) 2
Quick Skills:
Acrobatics 6, Bluff 7, Bluff (Act) 7, Climb 7, Diplomacy 10, Disguise (Act) 7, Arcana 8, Geography 7, History 7, Perception 6, Act 7, Dance 8, Oratory 7, Sing 7, Sailor 5, Spellcraft 6, Swim 15

Sure thing. I'll try and get that up during my break later today as well as my next post in the gameplay thread. Boss asked me to start early. Sorry about that.


Female Undine
Quick Stats:
Init +4, HP 16/16, Senses darkvision 60 ft ; Per +6,AC 16, T13, FF14, BA+1; CMB+2; CMD 14,F+1, Ref+6, Will+5, +4 vs. Bardic Performance, sonic, and language-dependent effects, Resistances cold 5
Bard (Watersinger) 2
Quick Skills:
Acrobatics 6, Bluff 7, Bluff (Act) 7, Climb 7, Diplomacy 10, Disguise (Act) 7, Arcana 8, Geography 7, History 7, Perception 6, Act 7, Dance 8, Oratory 7, Sing 7, Sailor 5, Spellcraft 6, Swim 15

Also according to the Inner Sea Races undines can drink sea water without any negative side effects. Just wanted to let y'all know and see if the GM is okay with this.

Sovereign Court

1 person marked this as a favorite.
Chronicle Sheets GM Busy At Work........

GM is ok with this.

GM is evil after all.


So, just to pint out.

My day is something like 12 to 14 hours ahead of average American time. :)

Hence, I'll sort of be posting 'out of sync' to most folks.


Female Undine
Quick Stats:
Init +4, HP 16/16, Senses darkvision 60 ft ; Per +6,AC 16, T13, FF14, BA+1; CMB+2; CMD 14,F+1, Ref+6, Will+5, +4 vs. Bardic Performance, sonic, and language-dependent effects, Resistances cold 5
Bard (Watersinger) 2
Quick Skills:
Acrobatics 6, Bluff 7, Bluff (Act) 7, Climb 7, Diplomacy 10, Disguise (Act) 7, Arcana 8, Geography 7, History 7, Perception 6, Act 7, Dance 8, Oratory 7, Sing 7, Sailor 5, Spellcraft 6, Swim 15

I'm on the east coast in South Carolina.

Also it was strange that during my rolls for the climb checks, I didn't go below 10 at all. Weird. And sorry for losing count on how many checks I needed to get to the crow's nest.

Sovereign Court

Chronicle Sheets GM Busy At Work........

I'm on Asian Timing. GMT +8.
So no worries at all. I'm up at strange times.


Female Undine
Quick Stats:
Init +4, HP 16/16, Senses darkvision 60 ft ; Per +6,AC 16, T13, FF14, BA+1; CMB+2; CMD 14,F+1, Ref+6, Will+5, +4 vs. Bardic Performance, sonic, and language-dependent effects, Resistances cold 5
Bard (Watersinger) 2
Quick Skills:
Acrobatics 6, Bluff 7, Bluff (Act) 7, Climb 7, Diplomacy 10, Disguise (Act) 7, Arcana 8, Geography 7, History 7, Perception 6, Act 7, Dance 8, Oratory 7, Sing 7, Sailor 5, Spellcraft 6, Swim 15

Who made it to the top first? I was under the impression I was in the lead. Oh well. Not mad or anything just trying to understand how the choice was made.

Sovereign Court

Chronicle Sheets GM Busy At Work........

Cause Mr Plugg has a proposition for you hence he didn't select you. You Exotic beautiful young thing. lol


Female Undine
Quick Stats:
Init +4, HP 16/16, Senses darkvision 60 ft ; Per +6,AC 16, T13, FF14, BA+1; CMB+2; CMD 14,F+1, Ref+6, Will+5, +4 vs. Bardic Performance, sonic, and language-dependent effects, Resistances cold 5
Bard (Watersinger) 2
Quick Skills:
Acrobatics 6, Bluff 7, Bluff (Act) 7, Climb 7, Diplomacy 10, Disguise (Act) 7, Arcana 8, Geography 7, History 7, Perception 6, Act 7, Dance 8, Oratory 7, Sing 7, Sailor 5, Spellcraft 6, Swim 15

Ah I see...wait...oh I'm not liking this! 0.o Crosses fingers and toes and hopes it isn't something bad.


Aasimar Monk 1 | HP 11/11 | Init +2 | AC 14 T 14 FF 12 | F +4 R +4 W +4

lol All I can think of is Deliverance:

You got a purdy mouth.


Female Undine
Quick Stats:
Init +4, HP 16/16, Senses darkvision 60 ft ; Per +6,AC 16, T13, FF14, BA+1; CMB+2; CMD 14,F+1, Ref+6, Will+5, +4 vs. Bardic Performance, sonic, and language-dependent effects, Resistances cold 5
Bard (Watersinger) 2
Quick Skills:
Acrobatics 6, Bluff 7, Bluff (Act) 7, Climb 7, Diplomacy 10, Disguise (Act) 7, Arcana 8, Geography 7, History 7, Perception 6, Act 7, Dance 8, Oratory 7, Sing 7, Sailor 5, Spellcraft 6, Swim 15

That she does. :)

And why does it remind you of the Deliverance?

I'm just curious here but how will leveling work?

Also what time zone is everyone? I'm in South Carolina so right now it's 2:19 pm est when I posted this.

Also for those who are curious to know what Jerieth is wearing it's a cross between these outfits, except she's barefoot, you can see cleavage like in the second pic, and her midriff is showing: http://orig11.deviantart.net/7034/f/2012/355/7/0/magus_comm_by_yamao-d5ooj3 2.jpg and http://www.pathfinderwiki.com/mediawiki/images/4/4e/Gillwoman.jpg (yeah she's wearing the same loincloth)

Sovereign Court

Chronicle Sheets GM Busy At Work........

I'm directly across the world from you then.
It's 2.29 AM for me. Like now.


As of posting two hours after nightdeath my time zone is registering "7:47 AM on the 23/10/15"

So a rather Southerly aspect as well as a long way from yourself, Miss Jerieth.


Male Human Impressed Sailor 1 | hp:8/8 | AC 11/11 | F+2/R+1/W+2 | Init+1 Per+0 | Swim +2

To everyone, a general recommendation:

If you are going to interact with one another, go ahead. If you are going to interact with a NPC or do skill checks, only do one (perhaps 2) action(s). That way the DM has a chance to respond with an action and we don't overload em. Also expect only one response a day from the DM.

Keeping the DM happy is key in keeping a pbp game going. If we do this right, we will be playing this for a long time.

Its a marathon, not a sprint.


Female Undine
Quick Stats:
Init +4, HP 16/16, Senses darkvision 60 ft ; Per +6,AC 16, T13, FF14, BA+1; CMB+2; CMD 14,F+1, Ref+6, Will+5, +4 vs. Bardic Performance, sonic, and language-dependent effects, Resistances cold 5
Bard (Watersinger) 2
Quick Skills:
Acrobatics 6, Bluff 7, Bluff (Act) 7, Climb 7, Diplomacy 10, Disguise (Act) 7, Arcana 8, Geography 7, History 7, Perception 6, Act 7, Dance 8, Oratory 7, Sing 7, Sailor 5, Spellcraft 6, Swim 15

Ah okay. Never thought of it that way. I always encourage my players to do a lot of skill checks as it helps to add depth to the story and creates unique conversations and events. Although now that you mentioned it I do recall it was a bit of a chore keeping track.

As a player I like to have my characters get involved with the story (as well as practicing what I preach in regards to why I encourage multiple checks).

Thanks Redo for the tip!
Something to think about.

Sovereign Court

Chronicle Sheets GM Busy At Work........

lol I don't mind you interact with each other. Just give me time to formulate a response.
I can tell you it's not easy to manage so many NPCs at one go. lol


Female Undine
Quick Stats:
Init +4, HP 16/16, Senses darkvision 60 ft ; Per +6,AC 16, T13, FF14, BA+1; CMB+2; CMD 14,F+1, Ref+6, Will+5, +4 vs. Bardic Performance, sonic, and language-dependent effects, Resistances cold 5
Bard (Watersinger) 2
Quick Skills:
Acrobatics 6, Bluff 7, Bluff (Act) 7, Climb 7, Diplomacy 10, Disguise (Act) 7, Arcana 8, Geography 7, History 7, Perception 6, Act 7, Dance 8, Oratory 7, Sing 7, Sailor 5, Spellcraft 6, Swim 15

Okay. Btw did we influence Maheem? Not sure if we did or not.

Sovereign Court

Chronicle Sheets GM Busy At Work........

lol. You'll be finding out soon.


Female Undine
Quick Stats:
Init +4, HP 16/16, Senses darkvision 60 ft ; Per +6,AC 16, T13, FF14, BA+1; CMB+2; CMD 14,F+1, Ref+6, Will+5, +4 vs. Bardic Performance, sonic, and language-dependent effects, Resistances cold 5
Bard (Watersinger) 2
Quick Skills:
Acrobatics 6, Bluff 7, Bluff (Act) 7, Climb 7, Diplomacy 10, Disguise (Act) 7, Arcana 8, Geography 7, History 7, Perception 6, Act 7, Dance 8, Oratory 7, Sing 7, Sailor 5, Spellcraft 6, Swim 15

Why is it when a gm says that it causes me a great deal of dread?

Sorry remembering how I used to do the same thing with my players and they were completely stressed out when I came back the next day. Especially the guy who was playing a half goblin paladin. And if think that strange, another player had a gargoyle Druid.

Sovereign Court

Chronicle Sheets GM Busy At Work........

Gather around said the spider to the fly.


Female Elf

I dun't like them rilly, rilly big spideys... (>_>)


Female Undine
Quick Stats:
Init +4, HP 16/16, Senses darkvision 60 ft ; Per +6,AC 16, T13, FF14, BA+1; CMB+2; CMD 14,F+1, Ref+6, Will+5, +4 vs. Bardic Performance, sonic, and language-dependent effects, Resistances cold 5
Bard (Watersinger) 2
Quick Skills:
Acrobatics 6, Bluff 7, Bluff (Act) 7, Climb 7, Diplomacy 10, Disguise (Act) 7, Arcana 8, Geography 7, History 7, Perception 6, Act 7, Dance 8, Oratory 7, Sing 7, Sailor 5, Spellcraft 6, Swim 15

Same here. Just glad it isn't snakes.

Question on influence and romances.

How much does it take to influence a npc to be friendly with us and how much do we need to begin a romance with a npc?

Trying to see if I can get Jerieth to romance the redhead woman. :3

Also do we need to roll diplomacy checks even if we do an exceptionally great post of roleplay, and does that give us a bonus to diplomacy/bluff/intimidate checks if you do have us do checks?

And just to let everyone know, yes Jerieth is bisexual although she prefers women over men.

Sovereign Court

Chronicle Sheets GM Busy At Work........

I can work something out through the story and it'll be over some time.

I'll grant bonus for exceptional posts of course to your rolls, not just diplomacy/bluff/intimidate checks.

Your redhead is a tough sell though.


Female Undine
Quick Stats:
Init +4, HP 16/16, Senses darkvision 60 ft ; Per +6,AC 16, T13, FF14, BA+1; CMB+2; CMD 14,F+1, Ref+6, Will+5, +4 vs. Bardic Performance, sonic, and language-dependent effects, Resistances cold 5
Bard (Watersinger) 2
Quick Skills:
Acrobatics 6, Bluff 7, Bluff (Act) 7, Climb 7, Diplomacy 10, Disguise (Act) 7, Arcana 8, Geography 7, History 7, Perception 6, Act 7, Dance 8, Oratory 7, Sing 7, Sailor 5, Spellcraft 6, Swim 15

Cool and thank you for answering my questions!

And that's alright. The romance could develop and if i play my cards will already be estsblished by the end of the first adventure!


Female Elf

*Stands back and lets Jerieth make their play*

(^_~)

I jus' be lookin' ta' make freinds!

Though... maybe I wun't be tryin' so hard wiff Maheem... (>_>)


Female Undine
Quick Stats:
Init +4, HP 16/16, Senses darkvision 60 ft ; Per +6,AC 16, T13, FF14, BA+1; CMB+2; CMD 14,F+1, Ref+6, Will+5, +4 vs. Bardic Performance, sonic, and language-dependent effects, Resistances cold 5
Bard (Watersinger) 2
Quick Skills:
Acrobatics 6, Bluff 7, Bluff (Act) 7, Climb 7, Diplomacy 10, Disguise (Act) 7, Arcana 8, Geography 7, History 7, Perception 6, Act 7, Dance 8, Oratory 7, Sing 7, Sailor 5, Spellcraft 6, Swim 15

Cool! Hoping we can influence some of these npcs. We might live longer if we do!

And since Redo and Drak have the best diplomacy modifiers they should be the ones to be doing that. Just brainstorming here.

Sovereign Court

Chronicle Sheets GM Busy At Work........

Busy at work, will update later.


Female Undine
Quick Stats:
Init +4, HP 16/16, Senses darkvision 60 ft ; Per +6,AC 16, T13, FF14, BA+1; CMB+2; CMD 14,F+1, Ref+6, Will+5, +4 vs. Bardic Performance, sonic, and language-dependent effects, Resistances cold 5
Bard (Watersinger) 2
Quick Skills:
Acrobatics 6, Bluff 7, Bluff (Act) 7, Climb 7, Diplomacy 10, Disguise (Act) 7, Arcana 8, Geography 7, History 7, Perception 6, Act 7, Dance 8, Oratory 7, Sing 7, Sailor 5, Spellcraft 6, Swim 15

Perfectly alright! Take your time. Hopefully things will go better for our characters, especially mine! ;)


Female Elf

*Group HUGZ* (^_^)


Aasimar Monk 1 | HP 11/11 | Init +2 | AC 14 T 14 FF 12 | F +4 R +4 W +4

Sawib is definitely not an influencing sort, but he is good at other things! Mhmm! He just hasn't shown those precise things yet.


Female Undine
Quick Stats:
Init +4, HP 16/16, Senses darkvision 60 ft ; Per +6,AC 16, T13, FF14, BA+1; CMB+2; CMD 14,F+1, Ref+6, Will+5, +4 vs. Bardic Performance, sonic, and language-dependent effects, Resistances cold 5
Bard (Watersinger) 2
Quick Skills:
Acrobatics 6, Bluff 7, Bluff (Act) 7, Climb 7, Diplomacy 10, Disguise (Act) 7, Arcana 8, Geography 7, History 7, Perception 6, Act 7, Dance 8, Oratory 7, Sing 7, Sailor 5, Spellcraft 6, Swim 15

I hope our gm is okay. Keeping him in my thoughts and prayers. ^^


Female Elf

Tha' boards bein' all squirrel-y dun't be helpin' none, neither.

Sovereign Court

Chronicle Sheets GM Busy At Work........

Stupid Boards Killed me Post.
Board Be Goblined

Good thing since I get to add more stuff in.


Male Human Hydrokineticist 1...HP: 12/12 | AC: 15 | T: 12 | FF: 13 | CMB +1 | CMD: 14| Fort: +6 | Ref: +4 | Will: +1 |Init:+2| Perc: +5

Hello?


Aasimar Monk 1 | HP 11/11 | Init +2 | AC 14 T 14 FF 12 | F +4 R +4 W +4

Bueller?


Female Elf

*Waves* (^_^)

Hey-YA there!

Sovereign Court

Chronicle Sheets GM Busy At Work........

Here. Just prepping for the Gamesday Multi Tier Table. I apologise for the slow updaes.


Female Undine
Quick Stats:
Init +4, HP 16/16, Senses darkvision 60 ft ; Per +6,AC 16, T13, FF14, BA+1; CMB+2; CMD 14,F+1, Ref+6, Will+5, +4 vs. Bardic Performance, sonic, and language-dependent effects, Resistances cold 5
Bard (Watersinger) 2
Quick Skills:
Acrobatics 6, Bluff 7, Bluff (Act) 7, Climb 7, Diplomacy 10, Disguise (Act) 7, Arcana 8, Geography 7, History 7, Perception 6, Act 7, Dance 8, Oratory 7, Sing 7, Sailor 5, Spellcraft 6, Swim 15

It's cool. Take your time!


Female Elf

*Hugz DM in thanks for their awesomest efforts* (^_^)


Female Undine
Quick Stats:
Init +4, HP 16/16, Senses darkvision 60 ft ; Per +6,AC 16, T13, FF14, BA+1; CMB+2; CMD 14,F+1, Ref+6, Will+5, +4 vs. Bardic Performance, sonic, and language-dependent effects, Resistances cold 5
Bard (Watersinger) 2
Quick Skills:
Acrobatics 6, Bluff 7, Bluff (Act) 7, Climb 7, Diplomacy 10, Disguise (Act) 7, Arcana 8, Geography 7, History 7, Perception 6, Act 7, Dance 8, Oratory 7, Sing 7, Sailor 5, Spellcraft 6, Swim 15

Is it just me or does it seem that we are getting nowhere influencing the crew? I can't seem to get any of them to be friendly towards Jerieth.

Sovereign Court

Chronicle Sheets GM Busy At Work........

I would say you're doing a good job of sussing out the really unfriendly. Don't be disheartened.

For the record, you did get a hostile to indifferent. Just so you know, I'll summed up once I get through everybody as to what you have a party have gleaned from the crew's altitude.

Also bad rolls on the sense motive.

As you know Master Scourge has shown a passing interest in you, hence a certain pecking order has to be establishedby the incumbents.

Am at work now, will post later.

Will post the rest of the crew's encounter.


Female Undine
Quick Stats:
Init +4, HP 16/16, Senses darkvision 60 ft ; Per +6,AC 16, T13, FF14, BA+1; CMB+2; CMD 14,F+1, Ref+6, Will+5, +4 vs. Bardic Performance, sonic, and language-dependent effects, Resistances cold 5
Bard (Watersinger) 2
Quick Skills:
Acrobatics 6, Bluff 7, Bluff (Act) 7, Climb 7, Diplomacy 10, Disguise (Act) 7, Arcana 8, Geography 7, History 7, Perception 6, Act 7, Dance 8, Oratory 7, Sing 7, Sailor 5, Spellcraft 6, Swim 15

Ah sweet! That's good to hear that we're getting started on influencing the crew!

And oh no on the part that Scourge has taken a liking of Jerieth!

And thank you for letting us know.

Hope we get to interact with the rest of the crew! Not to mention find a way to get our equipment back.


Aasimar Monk 1 | HP 11/11 | Init +2 | AC 14 T 14 FF 12 | F +4 R +4 W +4

I'm very interested to see how things will be going, as time goes on. I know that Sawib is looking at a certain crew member as a challenge to be overcome. He's not even so worried about anyone else on the ship at the moment.

Sort of the "well, we're not in the best situation, but this guy is a good distraction to pass the time."


Female Elf

At work.

Sorry for being such the stick in the mud.

Suny is/was just pointing out what she's seen of 'Ship's policy'.

I completely understand the 'Us versus nasty crew' and accept keeping things to better our chances against them.

Am just keeping up Sunny's honest innocence/naivety.

That we should be keeping these bonuses I am fine with. (^_^)


Male Human Hydrokineticist 1...HP: 12/12 | AC: 15 | T: 12 | FF: 13 | CMB +1 | CMD: 14| Fort: +6 | Ref: +4 | Will: +1 |Init:+2| Perc: +5

All good roleplay is...


Female Undine
Quick Stats:
Init +4, HP 16/16, Senses darkvision 60 ft ; Per +6,AC 16, T13, FF14, BA+1; CMB+2; CMD 14,F+1, Ref+6, Will+5, +4 vs. Bardic Performance, sonic, and language-dependent effects, Resistances cold 5
Bard (Watersinger) 2
Quick Skills:
Acrobatics 6, Bluff 7, Bluff (Act) 7, Climb 7, Diplomacy 10, Disguise (Act) 7, Arcana 8, Geography 7, History 7, Perception 6, Act 7, Dance 8, Oratory 7, Sing 7, Sailor 5, Spellcraft 6, Swim 15

So originally my phone had unlimited data as long as my mom kept her phone (it involved some sort of contract or something that I can't remember but that's beside the point).

Well that was several years ago. Fast forward to now and well my mom's phone is starting to crack and it's acting up and dropping calls and it's just old.

My phone is too (can't update it without the update screwing up my phone).

So tomorrow we are getting new phones. However I'll no longer have unlimited data meaning I can't post as often as I can unless I'm using hotspot wifi (like at a library or the cafe at the bookstore I work at) since we have extremely limited data (2 GB for each person).

So this is going to take some getting used too but I'll try post as much as I'm able to. There might be days I can't post but those days would mostly be on Sundays if I'm not working or if I'm out of town (that'll be on Thanksgiving coming up soon).

Sorry about this y'all. But while this will take some getting used to (not only me but also my mom and sister [she's getting a new phone as well]) I don't think it's fair that my mom has to use a phone on it's last legs simply so I can have unlimited data.

I just wanted to let all of you know about this.

I hope you can understand and forgive me for any delays that may come up due to this. But I assure you I'll do what I can and post whenever I can. Thank all of you for understanding.


Male Human Hydrokineticist 1...HP: 12/12 | AC: 15 | T: 12 | FF: 13 | CMB +1 | CMD: 14| Fort: +6 | Ref: +4 | Will: +1 |Init:+2| Perc: +5

For just accessing this site and posting 2GB should be heaps.. youtube is what takes me over that.. even FB is fine.

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