And Then a Skeleton Popped Out: subSPUF Carrion Crown

Game Master Rynjin


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Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

You would catch either Jones or Samuel in the blast, or provoke from moving and need to make a Concentration check. Continue?


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

I have evasion and pretty good saves. Go for it.


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

pls no


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

What do you have Evasion from? That doesn't come in until Monk 2.


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

Oh, then I don't. Just get Sledge in it, he'll only take a little bit of damage. Make sure you yell a warning or something or he'd be mad.


Female Human Oracle 10| Sorcereress 1| HP 70/70 | AC 28[32][35][40], FF 25[27][30][35], T 13[15][18] | Fort +15, Ref +8, Will +11 | CMD 22 | Perc +13, SM +11 | Init +5

Yeah just blast Samuel then.

"Its about to get hot in here, watch out."

-Posted with Wayfinder


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

Reflex: 1d20 + 10 ⇒ (17) + 10 = 27

Sledge ducks with lightning speed, deflecting much of the fire with his forearms.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

4d20 ⇒ (16, 5, 13, 10) = 44

All the homunculi save one are incinerated by Zin's flames. The Flesh Golem slows as the others have when struck by fire.

3d10 ⇒ (10, 2, 1) = 13

It finally moves, attacking 1d2 ⇒ 1 Jones fiercely.

2d20 ⇒ (7, 2) = 9

But fails to touch him.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Darius whips at the last little homunculus swatting it across the face

Mutagen Grimoire Whipping: 1d20 + 12 ⇒ (1) + 12 = 131d3 + 7 ⇒ (2) + 7 = 9


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Darius manages to miss the little beast in the cramped spaces.


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

Jones stabs the homunculus.

1d20 + 13 ⇒ (16) + 13 = 29
1d6 + 6 ⇒ (4) + 6 = 10

Then he Studies the big fella.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Jones finishes it off.

1d10 ⇒ 4


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

"Well, that was simple enough."

Sledge looks around the room for treasure.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Finished of the little imp things... not the big thing


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Samuel provokes from the big monster he decided to ignore.


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

Samuel instead slams a booted foot into the chest of the creature.

Pummeling style.
1d20 + 8 ⇒ (15) + 8 = 23
1d8 + 18 ⇒ (8) + 18 = 26

1d20 + 8 ⇒ (11) + 8 = 19
1d8 + 16 ⇒ (4) + 16 = 20


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Samuels nails it, once, the other quick punch having no effect.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Big beasties turn?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Zin's, but I'll assume she delays.

The beast, now blind but still able to sniff you out, turns on Samuel this time, swinging its meaty fist into his mid section, but the damage is dispersed across his armor and copious amounts of muscle.

2d6 ⇒ (2, 2) = 4

1d100 ⇒ 87

1d20 + 12 ⇒ (6) + 12 = 18

Back to teh top.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Well yeah not much she can even do to it

Darius curses as his last lash had been careless making him look the fool. He brings the whip across the face of the blind creature.

Mutagen Grimoire Whipping: 1d20 + 12 ⇒ (8) + 12 = 201d3 + 7 ⇒ (3) + 7 = 10


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Darius hits the creature across the face, leaving a light welt on it.


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

Sledge swings forward - missing a wild punch on the way (Added in on seeing dat nat 1 tho) - but uses his momentum to drive an elbow into the faceless creature.

1d20 + 8 ⇒ (1) + 8 = 9
1d8 + 18 ⇒ (8) + 18 = 26

1d20 + 8 ⇒ (17) + 8 = 25
1d8 + 16 ⇒ (6) + 16 = 22


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Sledge pounds it, but doesn't quite drop it.


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

Jones pokes it in the back.

1d20 + 14 ⇒ (13) + 14 = 27
1d6 + 9 ⇒ (5) + 9 = 14


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Jones pokes it somewhere sensitive, maybe an off switch, because the creature collapses without a sound.


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

Sledge starts looking for treasure, but keeps an eye on the creature just in case it's not as down-and-out as it seems.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

There are three large, sealed, opaque black glass containers.


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

Sam raises an eyebrow at the containers. "Yeah, I got nothing."


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Daruis quirks a brow. " I am not fully sure either. They are black so maybe a liquid or poison? Most likely nothing of import. "


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

The glass itself is black, not the contents.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Yes, black jars as in cant see through


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Yes. Just clarifying in case you read it as opaque class containers that are black (because of the contents) instead of opaque containers made of black glass.

Either way, where to and what do? They have hinges you can use to open them, or you can move on. Given your experience with other sections of this museum, it could either be valuables or some hideous captive monster.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Yeah screw that lets go on. EVERYTHING has been like.. something to kill us


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

Agreed.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Beyond the door in the Mummy room is the Stretching Way, an exposed, winding narrow pathway up the bare rockface to the next area of the manse. It is treacherous and steep, with no handrails or guide ropes.

DC 10 Climb checks are required to make it up. Failure results in falling somewhere between 150 to 200 feet, depending on whether you hit the water unimpeded or smash into a rock first.

Thankfully, nobody has a sub-10 Str, so you can all take 10.

Upon making it to the top, there is a small staircase that leads down 10 feet to a recessed iron door. The door looks rusted around the hinges and edges.


Female Human Oracle 10| Sorcereress 1| HP 70/70 | AC 28[32][35][40], FF 25[27][30][35], T 13[15][18] | Fort +15, Ref +8, Will +11 | CMD 22 | Perc +13, SM +11 | Init +5

Z cannot take 10 and succeed.

-Posted with Wayfinder


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Doesnt have Air Step or whatever anyway?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Zin'Retatarianna Mor wrote:

Z cannot take 10 and succeed.

-Posted with Wayfinder

Perhaps list your ACTUAL skill bonuses on your sheet, then? It said +0 on there but I guess that doesn't include your ACP.

And hm. She does have Air Step. Air Step gives a -4 to Climb checks too.

So -10 Climb total. Weeeeeell. You have a bit of a problem now.

How do you guys get up there with her?


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

I pick her up.. done


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

Sledge or Darius can both carry her weight and still make the check, I believe.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

All day every day We never skipped Leg day


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Sounds good to me. So, door?


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Darius checks the door and then opens it assuming nothing is wrong.

Perception: 1d20 + 14 ⇒ (17) + 14 = 31


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

There is nothing visibly wrong with the door (no traps that you can see, and it's not locked) but the door won't open all the way.

It budges slightly, and a bit of water spills out from about waist height.

DC 28 Str check to budge the door, or you an smash it.


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

"I'm thinking we tie ourselves in so if water floods out to knock us off we don't fall."

Once that is done, Sledge will smash the door. Pummeling style means that shouldn't take too long.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Darius simply jams his Longsword deep in the ground to hold on to it as well.. he was sure something would go wrong. He'd hold on to Zin. " You are fragile and weak don't fall off, I rather not have to find your bloated carcass down the river, nor have to deal with the imagery. "


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Roll about 3 rounds worth of damage, Sledge to see how long it takes.


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

1d8 + 18 ⇒ (3) + 18 = 21
1d8 + 16 ⇒ (8) + 16 = 24

After the first punch, Sledge pauses and turns to the others. "Dammit. I really wanna go back and see what was in those jars. How 'bout we go back and open just one?"


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Door is weaker than I thought.

Sam's punches deform the door, and it falls down a moment later.

Water splashes out, wetting everyone's feet. The corridor beyond is half flooded, water up to three feet over most of the area.

Directly ahead is a staircase, though all but the bottom few stairs are collapsed or buried under rubble.

The hallway splits, leading to the left and right, leading to doors just around their respective corners. Simple pit traps lay at either end, easily visible to most of your senses. They would be little threat at this point, submerged under the water.

Basically if you trigger the trap you'd need to make Swim checks to stay afloat, as normal.


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

"Well, let's go I guess."

Sledge takes the lead going left.

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