Alpha Squad Orders from the Gate PFS PBP Gameday V (Inactive)

Game Master Curaigh

Alpha Squad, Orders from the Gate, PFS PBP Gameday V


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Grand Lodge

Mostly Male! Ini +0 PERC: +9 LN Human Cleric 7: AC: 22 t10 CMD: 14 F: 6, R: 4, W: 12 HP 59

I would like to have everyone respond with the following information, before any other posts get started here. When it comes time to complete chronicles, or in the event I provoke an AoO or need to control the character of an absent player, these will conveniently all be at the top of the first page.

The clerk who is organizing the meeting for the VC has conveniently provided you an example. (And also a quick reply option :)

RL name: Scott/Curaigh
PFS number: 25879-2
Faction: Grand Lodge
PbP Experience: High
Re-Roll: Y (purple & orange Goblin volunteer shirts.)
Most likely use: low windblast roll.
Typical combat action: windblast
Day Job: Profession (Grand Lodge bureaucrat) +7

Windblast: 1d20 + 8 ⇒ (9) + 8 = 17, no damage, as bull rush.
AoO trident: 1d20 + 3 ⇒ (9) + 3 = 12
damage: 1d8 ⇒ 7

(Add the closing bracket on the dice)

*DELETE ABOVE*
RL name:
PFS number:
Faction:
PbP Experience: High/Some/Low (<3)
Re-Roll:
Most likely use:
Typical combat action:
Day Job:

[dice=Typical Combat Action]1d20+ [/dice
[dice=damage]1d8 [/dice
[dice=AoO]1d20+3[/dice
[dice=damage]1d8 [/dice

Silver Crusade

Male Nagaji Paladin 8 | AC: 25/11/24 (22/11/21 without shield) | HP: 86/86 | CMB: +12, CMD: 23 | F +13, R +7, W +12 | Perc +4 | Init +1
Attack:
Gamin +13/+7 (1d8+12/19-20), +4 (+8) smite evil

RL name: SodiumTelluride
PFS number: 89635-4
Faction: Silver Crusade
PbP Experience: Fairly high
Re-Roll: None
Most likely use: Longsword (Gamin the Misforged)
Typical combat action: Swing for the fences! (Two-handed)
Day Job: Diplomacy (with Caravan vanity): 1d20 + 10 ⇒ (19) + 10 = 29

[dice=Typical Combat Action]1d20+12[/dice (add 3 if Smite Evil is active)
[dice=damage]1d8+13[/dice (add 5 if Smite Evil is active)
[dice=AoO]1d20+11[/dice (add 3 if Smite Evil is active)
[dice=damage]1d8+13[/dice (add 5 if Smite Evil is active)

Grand Lodge

Active:
Mage Armor (uflur) 1h, Longstrider Bom 1h
Human (Ulfen) 43870-4 | Ranger 9 | AC 29* T 14 FF 21 | HP 84/ 94| F +11 R +12 W +9 | Init +5* | Perc +14*; Survival +14*; Dipl. +9; Handle Comp. +15 Ulfur (Animal Companion) | init +3; Perc +4 | HP 75 (HD 8) | AC 29* T:14 FF:24 CMD 29| F:+11; R:+9; W:+2 | Bite +12/+7 (1d8+10)

Marking

Dark Archive

F Human (Chelaxian) Witch 8 - HP 50/50 [7 Temp] - AC 19*/T: 14/FF: 17* - Perception +8 - Fort: +7, Ref: +8, Will +9 (+1 vs. Curses, +1 vs. Acid or Earth) - CMB +4, CMD 17 (+1 vs. Grapple) - Speed 30 - Init. +9

RL name: Justin
PFS number: 60133-4
Faction: Dark Archive
PbP Experience: High
Re-Roll: Y (Character Folio)
Most likely use: Misfortune or Slumber Hex/Spells
Typical combat action: Misfortune Hex with Cackle to continue it past 1 round.
Day Job: Craft (alchemy) +11

Hexes don't require a d20 roll usually, but I'll include her Ranged Touch Attack since that's more likely the roll necessary with spells.

[dice=Ranged Touch Attack]1d20+6[/dice
[dice=AoO Dagger]1d20+3[/dice
[dice=damage]1d4[/dice

Grand Lodge

Active:
Mage Armor (uflur) 1h, Longstrider Bom 1h
Human (Ulfen) 43870-4 | Ranger 9 | AC 29* T 14 FF 21 | HP 84/ 94| F +11 R +12 W +9 | Init +5* | Perc +14*; Survival +14*; Dipl. +9; Handle Comp. +15 Ulfur (Animal Companion) | init +3; Perc +4 | HP 75 (HD 8) | AC 29* T:14 FF:24 CMD 29| F:+11; R:+9; W:+2 | Bite +12/+7 (1d8+10)

Just confirming this is tier 5-6, correct?

Grand Lodge

Male CG Dwarf Warpriest/10| HP: 103/103| DR 3 vs. first attack if Sacred Armor | AC/FF/Tch: 28/27/12 28/27/12 | CMD: 22 22 (+2 vs. BR) | F/R/W ST: 15/8/14 15/8/14 (+4 st soul, +2 vs. death) | Diplomacy +4, HAnim +4, Heal +11, KnEng +8, KnRel +10, Perception: +16, SenseMtv +13, SpCft +8, Survival +10 | Init: +1 (+2 underground) | Speed 20ft | Active Conditions: Bull's Strength, Divine Favor

RL name: Miteke
PFS number: 141936-3
Faction: Grand Lodge
PbP Experience: High
Re-Roll: None
Most likely use: N/A
Typical combat action: buff and attack. Cleave if possible.
Day Job: Stone crafting, +12

Dwarven Double Waraxe +8(6)/1d10+7;20x2;S

[dice=Power Attack with Dwarven Double Waraxe]1d20+8 [/dice
[dice=damage]1d10+7 [/dice
[dice=AoO]1d20+8 [/dice
[dice=damage]1d10+7 [/dice

Though chances are he will be buffed via fervor in one way or another and I need to spend some time upgrading his stats.


Core Helms ! Wizards Wanted Gameday X
Bom Skjold wrote:
Just confirming this is tier 5-6, correct?

Aye, this is the correct table. :)

You can add the closed bracket to roll the dice. If not I will do so when I need it.

Silver Crusade

Male Human Monk5; HP43/43; AC:19; Touch18; Flat:16; Fort+6, Reflex+7, Will+8, Speed 40, Init+8, CMB+9,CMD25, Acrobatics: +11,E.Artist +8,K.Rel +4,Perception+11/Sense Motive+7/stealth+9
Track Res.:
46/50 CI Shuriken,48/50 Silver Shuriken, 43/50 shuriken,1/7 Ki Pool, 0/5 potion of Mage armor, 0/5Stunning fist, 46/50 CLW wand

RL name: Saiman;/Duane
FS number: 83302-7
Faction: Silver Crusade
PbP Experience: Low (<3)
Re-Roll: Yes-Portfolio
Most likely use: Temple Sword or flurry of blows
Typical combat action: If time potion of mage armor. Probably flurry of blows, with using a ki point to give him an extra flurry. If he figures out that magic is needed, can use a ki point to make his hits magical.
Day Job: No

Typical Combat Action: 1d20 + 7 ⇒ (12) + 7 = 192nd flurry: 1d20 + 7 ⇒ (14) + 7 = 21
damage: 1d8 + 4 ⇒ (4) + 4 = 82nd hit: 1d8 + 4 ⇒ (6) + 4 = 10
AoO: 1d20 + 7 ⇒ (7) + 7 = 14
damage: 1d8 + 4 ⇒ (7) + 4 = 11

Grand Lodge

Active:
Mage Armor (uflur) 1h, Longstrider Bom 1h
Human (Ulfen) 43870-4 | Ranger 9 | AC 29* T 14 FF 21 | HP 84/ 94| F +11 R +12 W +9 | Init +5* | Perc +14*; Survival +14*; Dipl. +9; Handle Comp. +15 Ulfur (Animal Companion) | init +3; Perc +4 | HP 75 (HD 8) | AC 29* T:14 FF:24 CMD 29| F:+11; R:+9; W:+2 | Bite +12/+7 (1d8+10)

RL name: Arrowhawk on Mythweavers Please use this name on the chronicle
PFS number: 43870-4
Faction: Grand Lodge
PbP Experience: High/Some/Low (<3) High
Re-Roll: Yes - Character Folio
Most likely use: Saving throw to avoid Poison/Disease, or death
Typical combat action: Pre-combat...use wand of Lead Blades. Shield Bash, sword attack. Flank with wolf

Day Job: None

[dice=Long Sword]1d20+10 [/dice
[dice=damage]1d8+4 [/dice
[dice=AoO]1d20+10[/dice
[dice=damage]1d8+4 [/dice

When Pre combat is obvious or when entering a dungeon, Bom will use Longstrider on himself along with Shield Companion (wand) and ask someone to put Mage Armor (wand) on the wolf. Bom prepares Resist Energy as his main spell and Liberating Command.

Bom's primary tactic is to maneuver his opponent against a wall and use Shield Slam. Against difficult to hit opponents, the wolf (Uflur) is typically used to in Flank position with Aid Another to boost Bom's defense or his offense. Rarely does the wolf directly attack.

Also need to buy some gear...probably getting an adamantine longsword.

Grand Lodge

Male CG Dwarf Warpriest/10| HP: 103/103| DR 3 vs. first attack if Sacred Armor | AC/FF/Tch: 28/27/12 28/27/12 | CMD: 22 22 (+2 vs. BR) | F/R/W ST: 15/8/14 15/8/14 (+4 st soul, +2 vs. death) | Diplomacy +4, HAnim +4, Heal +11, KnEng +8, KnRel +10, Perception: +16, SenseMtv +13, SpCft +8, Survival +10 | Init: +1 (+2 underground) | Speed 20ft | Active Conditions: Bull's Strength, Divine Favor

Warpac will spend 2 PP on a Jade Wayfinder.

Grand Lodge

Active:
Mage Armor (uflur) 1h, Longstrider Bom 1h
Human (Ulfen) 43870-4 | Ranger 9 | AC 29* T 14 FF 21 | HP 84/ 94| F +11 R +12 W +9 | Init +5* | Perc +14*; Survival +14*; Dipl. +9; Handle Comp. +15 Ulfur (Animal Companion) | init +3; Perc +4 | HP 75 (HD 8) | AC 29* T:14 FF:24 CMD 29| F:+11; R:+9; W:+2 | Bite +12/+7 (1d8+10)

Forgot to point out that I get +1 on my reroll as 1 star GM.


Core Helms ! Wizards Wanted Gameday X

The scenario landed in my hands today & tomorrow is the day. Here are a couple things that would be helpful.

Post daily or nearly daily. I only get one day off a week so you may not see a post from me on that day, but chances are good I will still be lurking. Quite often folks will be waiting for someone else to post, who is also waiting for them to post. If you check in one day and have nothing to add, no problem. If you check in the next day and still have nothing to add, please post to say as much. Use it as an RP post: casting spark for a fire wizard, polishing a ring for the master jeweler, a catchphrase if you have one. If you will be out for a while, please let me know.

If three people consent to an action, I will continue with that action. If the rest of the party REALLY didn't want something to happen I can back up o retcon. There is no reason two doors on the left and right should bring an advanced party of adventurers to a halt.

Saves DCs will be in a spoiler. I want you to make the roll. If you have a reroll you can decide to use it before knowing the outcome and not have to wait a day.

I want players to roll initiative, but will post the opponent's initiative so if you beat it you can also post an action. This will again prevent waiting.

We will use google docs for maps, and I will provide a link in my avatar.

Please post DCs with spells, SLA, or other effects that require them. Please link obscure (non-core) spells or abilities for my convenience.

Please include defensive numbers (AC, immunities, CMD, Perception) in your profile. I do not need every detail in the short description, just those that will directly effect the NPC (re-) actions. Please make sure your profile is up to date. Unlike a face to face game, character audits will not take time from the game so I make them more frequently in PbP.

Please track consumables & post anything out-of-character longer than a couple lines in the discussion thread.

Please, Please, PLEASE ask me any questions you have. I cannae see your face to tell if you are struggling with something or not. No matter how small the question might seem I am happy to answer. (do you know what d20 stands for? I have answered that question in two of my last three games:) So please ask.

Wow long post, sorry about that. Tomorrow will be worse.

Grand Lodge

Active:
Mage Armor (uflur) 1h, Longstrider Bom 1h
Human (Ulfen) 43870-4 | Ranger 9 | AC 29* T 14 FF 21 | HP 84/ 94| F +11 R +12 W +9 | Init +5* | Perc +14*; Survival +14*; Dipl. +9; Handle Comp. +15 Ulfur (Animal Companion) | init +3; Perc +4 | HP 75 (HD 8) | AC 29* T:14 FF:24 CMD 29| F:+11; R:+9; W:+2 | Bite +12/+7 (1d8+10)

Sounds good. I have to give warning, that a lot of Bom's actions will be contingent on the outcomes before him. Bom will pay attention to IC information about how hard a creature is to hit, how hard it hits back, what weapons people are carrying, the terrain.

Grand Lodge

Active:
Mage Armor (uflur) 1h, Longstrider Bom 1h
Human (Ulfen) 43870-4 | Ranger 9 | AC 29* T 14 FF 21 | HP 84/ 94| F +11 R +12 W +9 | Init +5* | Perc +14*; Survival +14*; Dipl. +9; Handle Comp. +15 Ulfur (Animal Companion) | init +3; Perc +4 | HP 75 (HD 8) | AC 29* T:14 FF:24 CMD 29| F:+11; R:+9; W:+2 | Bite +12/+7 (1d8+10)

What is the skill check for detecting a potential landslide? Survival or K. Geography?


Core Helms ! Wizards Wanted Gameday X

Landslide or avalanche: Perception.
Weakened ceiling (underground): Kn (engineering) or Craft (stonemasonry).

Silver Crusade

Male Human Monk5; HP43/43; AC:19; Touch18; Flat:16; Fort+6, Reflex+7, Will+8, Speed 40, Init+8, CMB+9,CMD25, Acrobatics: +11,E.Artist +8,K.Rel +4,Perception+11/Sense Motive+7/stealth+9
Track Res.:
46/50 CI Shuriken,48/50 Silver Shuriken, 43/50 shuriken,1/7 Ki Pool, 0/5 potion of Mage armor, 0/5Stunning fist, 46/50 CLW wand

Personally, I was thinking Landslide/avalance might be knowledge: nature for such things to happen. But GM says perception...I'm okay with that.


Core Helms ! Wizards Wanted Gameday X

That is strait out of the CRB, I am sure other skills will be included if they are relevant to any given adventure. I haven't had time to look too far ahead of the intro for this one just yet.

Grand Lodge

Male CG Dwarf Warpriest/10| HP: 103/103| DR 3 vs. first attack if Sacred Armor | AC/FF/Tch: 28/27/12 28/27/12 | CMD: 22 22 (+2 vs. BR) | F/R/W ST: 15/8/14 15/8/14 (+4 st soul, +2 vs. death) | Diplomacy +4, HAnim +4, Heal +11, KnEng +8, KnRel +10, Perception: +16, SenseMtv +13, SpCft +8, Survival +10 | Init: +1 (+2 underground) | Speed 20ft | Active Conditions: Bull's Strength, Divine Favor

I would expect that spotting terrain likely to produce landslides would be geology while spotting a landslide about to happen or happening would be perception.


Core Helms ! Wizards Wanted Gameday X

One would expect... :)
CRB says otherwise. I think mechanically it is treated as a trap.

Grand Lodge

Male CG Dwarf Warpriest/10| HP: 103/103| DR 3 vs. first attack if Sacred Armor | AC/FF/Tch: 28/27/12 28/27/12 | CMD: 22 22 (+2 vs. BR) | F/R/W ST: 15/8/14 15/8/14 (+4 st soul, +2 vs. death) | Diplomacy +4, HAnim +4, Heal +11, KnEng +8, KnRel +10, Perception: +16, SenseMtv +13, SpCft +8, Survival +10 | Init: +1 (+2 underground) | Speed 20ft | Active Conditions: Bull's Strength, Divine Favor

I put my icon off to the side along with the others there. Do you need us to place them on the map itself and if so whereabouts?


Core Helms ! Wizards Wanted Gameday X
Warpac wrote:
I would expect that spotting terrain likely to produce landslides would be geology while spotting a landslide about to happen or happening would be perception.

As expected, the scenario chose a skill for this. In this case Survival. :)


Core Helms ! Wizards Wanted Gameday X

Hey all, I can't reach internet from my phone without it opening to a page saying 'click to win an I-phone'. Since I won't click OK (its a trap!) I am unable to lurk. It is also the time of year where I spend ALL day at my day job..
I will be back to posting normally next Tuesday, but it will be sporadic until then. Thank you for your patience.

Grand Lodge

Active:
Mage Armor (uflur) 1h, Longstrider Bom 1h
Human (Ulfen) 43870-4 | Ranger 9 | AC 29* T 14 FF 21 | HP 84/ 94| F +11 R +12 W +9 | Init +5* | Perc +14*; Survival +14*; Dipl. +9; Handle Comp. +15 Ulfur (Animal Companion) | init +3; Perc +4 | HP 75 (HD 8) | AC 29* T:14 FF:24 CMD 29| F:+11; R:+9; W:+2 | Bite +12/+7 (1d8+10)

Kind of totally confused.

1. How many "runed" orcs are there and where are they on the map?

2. What do you mean the hellknights are "reachable?"

3. What characters are what below us on the map? Are the hellknights the pictured ones in red or are they the letters?


Core Helms ! Wizards Wanted Gameday X

Thank you for asking. It's important to ask when I can't see a confused look from across the table. :)

1. 6 runed carved orcs, the leautenant is in yellow, warlord in red. The four others have no border & might blend into the map on a small device. They start 20 to 40 feet from the Lt. I'll add a border when i get to the map tomorrow.

2. The hellknights are battling a larger orc force offstage. Rather than have the GM run a battle against NPC and monsters the scenario gives specifics if PCs want to affect their battle. They are 'reachable' in that they are in range for most PC actions (spells, ranged weapons, move action) Doing so means the PC is also 'offstage' so i didn't want give any specifics that might have a mechanical interpretation.

3. The red hellknight icons just below the map are the hellknights. The letters are a holdover from a different PbP Gameday.

I hope that helps, but ask again if I missed something. :)

Grand Lodge

Active:
Mage Armor (uflur) 1h, Longstrider Bom 1h
Human (Ulfen) 43870-4 | Ranger 9 | AC 29* T 14 FF 21 | HP 84/ 94| F +11 R +12 W +9 | Init +5* | Perc +14*; Survival +14*; Dipl. +9; Handle Comp. +15 Ulfur (Animal Companion) | init +3; Perc +4 | HP 75 (HD 8) | AC 29* T:14 FF:24 CMD 29| F:+11; R:+9; W:+2 | Bite +12/+7 (1d8+10)

So did someone in the party figure out that that the rune carved orcs explode upon death?


Core Helms ! Wizards Wanted Gameday X

Not upon death, the explosion happened 10 days after the orc's death. Reading the runes caused it (per explosive runes ). Give me a perception check though Bom, if you want.

Grand Lodge

Active:
Mage Armor (uflur) 1h, Longstrider Bom 1h
Human (Ulfen) 43870-4 | Ranger 9 | AC 29* T 14 FF 21 | HP 84/ 94| F +11 R +12 W +9 | Init +5* | Perc +14*; Survival +14*; Dipl. +9; Handle Comp. +15 Ulfur (Animal Companion) | init +3; Perc +4 | HP 75 (HD 8) | AC 29* T:14 FF:24 CMD 29| F:+11; R:+9; W:+2 | Bite +12/+7 (1d8+10)

So can the runes be read from a distance? Muahahaha.


Core Helms ! Wizards Wanted Gameday X

Indeed! They can be on most of the orcs. :) The value of experienced followers has led to something different for the lieutenant & sargeant.

Triggering the Runes:
During the course of the adventure, clever PCs might try to trigger the explosive runes inscribed on the orcs from a safe distance. This is difficult, since the runes are small and the orcs certainly don’t hold still. As a standard action, a PC can attempt Perception check to read all of the runes on an orc. If successful, the runes are triggered and the orc explodes.
EDIT: Just saw the Perception post, if you want to use it to activate the runes, I will move you close enough for the DC based on distance modifiers. :)

Grand Lodge

Active:
Mage Armor (uflur) 1h, Longstrider Bom 1h
Human (Ulfen) 43870-4 | Ranger 9 | AC 29* T 14 FF 21 | HP 84/ 94| F +11 R +12 W +9 | Init +5* | Perc +14*; Survival +14*; Dipl. +9; Handle Comp. +15 Ulfur (Animal Companion) | init +3; Perc +4 | HP 75 (HD 8) | AC 29* T:14 FF:24 CMD 29| F:+11; R:+9; W:+2 | Bite +12/+7 (1d8+10)

Sure...assuming the distance is outside the explosion radius to trigger the explosion next to a PC


Core Helms ! Wizards Wanted Gameday X

I was following the Rule of Cool to see if we can get an orc to explode! That is to say I will intermingle your move action with the standard action (it will go off when you are close enough for the distance penalties to be discounted). If that is too close for comfort then you 'choose' to fail by stopping before you get there (or make your move action first, then we apply the perception roll).

How close are you willing to get? Choose one:
Rule of Cool
1,000 feet? You fail to read the runes.

50 feet?:
Perception fails.

40 feet?:
Perception fails.

30 feet?:
Perception fails.

20 feet?:
Perception fails.

10 feet?:
Perception fails.

5 feet?:
You activate the runes! The orc explodes but you are close enough to feel the heat (Reflex for half).

adjacent?:
You activate the runes! You and the orc burst into flames!4d6 ⇒ (5, 2, 6, 3) = 16

Or you can wait until next round and act normally this round.

Silver Crusade

Male Human Monk5; HP43/43; AC:19; Touch18; Flat:16; Fort+6, Reflex+7, Will+8, Speed 40, Init+8, CMB+9,CMD25, Acrobatics: +11,E.Artist +8,K.Rel +4,Perception+11/Sense Motive+7/stealth+9
Track Res.:
46/50 CI Shuriken,48/50 Silver Shuriken, 43/50 shuriken,1/7 Ki Pool, 0/5 potion of Mage armor, 0/5Stunning fist, 46/50 CLW wand

I did misread the post on of the orcs charging. I just thought the three surrendering, though I couldn't understand that. and thought that the HK were fighting the orcs elsewhere.

And bab of over +1 allows me to draw as free, correct?

Grand Lodge

Active:
Mage Armor (uflur) 1h, Longstrider Bom 1h
Human (Ulfen) 43870-4 | Ranger 9 | AC 29* T 14 FF 21 | HP 84/ 94| F +11 R +12 W +9 | Init +5* | Perc +14*; Survival +14*; Dipl. +9; Handle Comp. +15 Ulfur (Animal Companion) | init +3; Perc +4 | HP 75 (HD 8) | AC 29* T:14 FF:24 CMD 29| F:+11; R:+9; W:+2 | Bite +12/+7 (1d8+10)
Fong, Zhen wrote:

I did misread the post on of the orcs charging. I just thought the three surrendering, though I couldn't understand that. and thought that the HK were fighting the orcs elsewhere.

And bab of over +1 allows me to draw as free, correct?

One group was surrendering and they were being chases by a second group of rune covered orcs. Those are the ones on the map that we are going to fight.


Core Helms ! Wizards Wanted Gameday X

Correct three groups of orcs.
1. Surrendering, star burst on map & non-combatants
2. chasing orcs, fighting party now
3. main host, battling/slaying HK south of map.

If you would like to continue aiding them, no problem. If you would rather stay with the party, please feel free to retcon the second round action.

Free to draw a weapon as part of a move action, correct.

Grand Lodge

Active:
Mage Armor (uflur) 1h, Longstrider Bom 1h
Human (Ulfen) 43870-4 | Ranger 9 | AC 29* T 14 FF 21 | HP 84/ 94| F +11 R +12 W +9 | Init +5* | Perc +14*; Survival +14*; Dipl. +9; Handle Comp. +15 Ulfur (Animal Companion) | init +3; Perc +4 | HP 75 (HD 8) | AC 29* T:14 FF:24 CMD 29| F:+11; R:+9; W:+2 | Bite +12/+7 (1d8+10)
Venture Teller Play b'Post wrote:

I was following the Rule of Cool to see if we can get an orc to explode! That is to say I will intermingle your move action with the standard action (it will go off when you are close enough for the distance penalties to be discounted). If that is too close for comfort then you 'choose' to fail by stopping before you get there (or make your move action first, then we apply the perception roll).

How close are you willing to get? Choose one:
Rule of Cool
1,000 feet? You fail to read the runes.
** spoiler omitted **
** spoiler omitted **
** spoiler omitted **
** spoiler omitted **
** spoiler omitted **
** spoiler omitted **
** spoiler omitted **
Or you can wait until next round and act normally this round.

Bom is not going to try and read any runes if he has to be closer than 10ft.

Silver Crusade

Male Human Monk5; HP43/43; AC:19; Touch18; Flat:16; Fort+6, Reflex+7, Will+8, Speed 40, Init+8, CMB+9,CMD25, Acrobatics: +11,E.Artist +8,K.Rel +4,Perception+11/Sense Motive+7/stealth+9
Track Res.:
46/50 CI Shuriken,48/50 Silver Shuriken, 43/50 shuriken,1/7 Ki Pool, 0/5 potion of Mage armor, 0/5Stunning fist, 46/50 CLW wand

Sorry I wasn't on much over the weekend. My sleep has screwed up and I've been up all night and sleeping days. But I'm still and will post.

Grand Lodge

Active:
Mage Armor (uflur) 1h, Longstrider Bom 1h
Human (Ulfen) 43870-4 | Ranger 9 | AC 29* T 14 FF 21 | HP 84/ 94| F +11 R +12 W +9 | Init +5* | Perc +14*; Survival +14*; Dipl. +9; Handle Comp. +15 Ulfur (Animal Companion) | init +3; Perc +4 | HP 75 (HD 8) | AC 29* T:14 FF:24 CMD 29| F:+11; R:+9; W:+2 | Bite +12/+7 (1d8+10)

Did we lose our GM?

Silver Crusade

Male Nagaji Paladin 8 | AC: 25/11/24 (22/11/21 without shield) | HP: 86/86 | CMB: +12, CMD: 23 | F +13, R +7, W +12 | Perc +4 | Init +1
Attack:
Gamin +13/+7 (1d8+12/19-20), +4 (+8) smite evil

He's been posting on the other tables, maybe he didn't realize we were waiting on him. I'm guessing we won't be done by today...


Core Helms ! Wizards Wanted Gameday X

ur GM is suck!

I am just having trouble getting to all the tables. I apologize & am working to remedy your boredom.

Grand Lodge

Active:
Mage Armor (uflur) 1h, Longstrider Bom 1h
Human (Ulfen) 43870-4 | Ranger 9 | AC 29* T 14 FF 21 | HP 84/ 94| F +11 R +12 W +9 | Init +5* | Perc +14*; Survival +14*; Dipl. +9; Handle Comp. +15 Ulfur (Animal Companion) | init +3; Perc +4 | HP 75 (HD 8) | AC 29* T:14 FF:24 CMD 29| F:+11; R:+9; W:+2 | Bite +12/+7 (1d8+10)

If we don't have to roll and we are only expending actions, not sure I understand why we need to stay in combat rounds unless the Hellknights are going to get defeated and we have to take over the battle.


Core Helms ! Wizards Wanted Gameday X

The length of your battle determines how much the Hellknights win their battle by (aiding them increases their chances). Your battle is not over, as the sleeping orcs can rejoin once awakened.

If the paladin has an issue with slitting the throats of sleeping orcs, then only Zhong is close enough to CdG this round. Warpac & Bom can make a CdG in two rounds on the Lt. or next round on the warlord. The time spent moving and taking full round actions is time Hellknights spend dieing. So far no HK have fallen, but they would have if they hadn't recieved aid from Bom & Warpac.

It is up to the party on how to proceed, and there are different outcomes depending on what you want to do.

Does that help clear things up?

Silver Crusade

Male Nagaji Paladin 8 | AC: 25/11/24 (22/11/21 without shield) | HP: 86/86 | CMB: +12, CMD: 23 | F +13, R +7, W +12 | Perc +4 | Init +1
Attack:
Gamin +13/+7 (1d8+12/19-20), +4 (+8) smite evil

Much clearer, thanks. Silas does have a problem with slitting the throats of sleeping orcs, but with his low Intelligence and average Wisdom he's going to assume his allies will do the right thing. I'm going to spend my turn helping the Hellknights (or moving to get there).

Grand Lodge

Male CG Dwarf Warpriest/10| HP: 103/103| DR 3 vs. first attack if Sacred Armor | AC/FF/Tch: 28/27/12 28/27/12 | CMD: 22 22 (+2 vs. BR) | F/R/W ST: 15/8/14 15/8/14 (+4 st soul, +2 vs. death) | Diplomacy +4, HAnim +4, Heal +11, KnEng +8, KnRel +10, Perception: +16, SenseMtv +13, SpCft +8, Survival +10 | Init: +1 (+2 underground) | Speed 20ft | Active Conditions: Bull's Strength, Divine Favor

Would subduing them by knocking them out or by tying them up work?

Grand Lodge

Active:
Mage Armor (uflur) 1h, Longstrider Bom 1h
Human (Ulfen) 43870-4 | Ranger 9 | AC 29* T 14 FF 21 | HP 84/ 94| F +11 R +12 W +9 | Init +5* | Perc +14*; Survival +14*; Dipl. +9; Handle Comp. +15 Ulfur (Animal Companion) | init +3; Perc +4 | HP 75 (HD 8) | AC 29* T:14 FF:24 CMD 29| F:+11; R:+9; W:+2 | Bite +12/+7 (1d8+10)

So just a little confused here. It seems we have to choose between two different tasks?

Stopping some portal from opening or protecting some temple?

Grand Lodge

Male CG Dwarf Warpriest/10| HP: 103/103| DR 3 vs. first attack if Sacred Armor | AC/FF/Tch: 28/27/12 28/27/12 | CMD: 22 22 (+2 vs. BR) | F/R/W ST: 15/8/14 15/8/14 (+4 st soul, +2 vs. death) | Diplomacy +4, HAnim +4, Heal +11, KnEng +8, KnRel +10, Perception: +16, SenseMtv +13, SpCft +8, Survival +10 | Init: +1 (+2 underground) | Speed 20ft | Active Conditions: Bull's Strength, Divine Favor

I get the impression that the portal thing is imminent. There may be time after dealing with the portal to save the temple. But the wording on the temple sounded urgent too, just not AS urgent.

Maybe there will be some success criteria for us being able to get to the temple quick enough after dealing with the portal. I don't know, and your question is a good one.

Grand Lodge

Active:
Mage Armor (uflur) 1h, Longstrider Bom 1h
Human (Ulfen) 43870-4 | Ranger 9 | AC 29* T 14 FF 21 | HP 84/ 94| F +11 R +12 W +9 | Init +5* | Perc +14*; Survival +14*; Dipl. +9; Handle Comp. +15 Ulfur (Animal Companion) | init +3; Perc +4 | HP 75 (HD 8) | AC 29* T:14 FF:24 CMD 29| F:+11; R:+9; W:+2 | Bite +12/+7 (1d8+10)

Gosh...do we split the party?

muahahahahaha

Grand Lodge

Male CG Dwarf Warpriest/10| HP: 103/103| DR 3 vs. first attack if Sacred Armor | AC/FF/Tch: 28/27/12 28/27/12 | CMD: 22 22 (+2 vs. BR) | F/R/W ST: 15/8/14 15/8/14 (+4 st soul, +2 vs. death) | Diplomacy +4, HAnim +4, Heal +11, KnEng +8, KnRel +10, Perception: +16, SenseMtv +13, SpCft +8, Survival +10 | Init: +1 (+2 underground) | Speed 20ft | Active Conditions: Bull's Strength, Divine Favor

Was that an evil laugh I heard? Careful there or you may morph into a GM.


Core Helms ! Wizards Wanted Gameday X

From the original briefing, which in PbP is easy to forget.

Venture Teller Play b'Post wrote:


...As it happens, one of the sites in Olandil’s journal lies close to the Menador Gap. Called The Temple of the Sky, this site supposedly contains a host of magical pillars that hold ancient knowledge. I’m sure you’ll agree that such knowledge is best kept safe within the Dark Archives, which is why we would like you to obtain a transcription of each pillar."
The Pathfinder mission.

Equally important to recovering these tablets,” Zarta continues, “is your mission to aid the Hellknights in securing the Menador Mountains. The details are vague, but we are told that the diviners of their order determined that a chaotic catastrophe is brewing somewhere in the peaks, and we suspect orcs are involved. Pathfinders, myself included, have come into conflict with Hellknights in the past, but they are still useful allies who share a number of our goals. Helping eliminate the threat will strengthen our alliance and ensure Hellknight aid in the future.”The Pathfinder mission.

In short you have two missions & need to decide how to accomplish them.

EDIT: Mwuhahaha! >:)

Grand Lodge

Active:
Mage Armor (uflur) 1h, Longstrider Bom 1h
Human (Ulfen) 43870-4 | Ranger 9 | AC 29* T 14 FF 21 | HP 84/ 94| F +11 R +12 W +9 | Init +5* | Perc +14*; Survival +14*; Dipl. +9; Handle Comp. +15 Ulfur (Animal Companion) | init +3; Perc +4 | HP 75 (HD 8) | AC 29* T:14 FF:24 CMD 29| F:+11; R:+9; W:+2 | Bite +12/+7 (1d8+10)

Sounds like we need to convince the hellknights to go the village.

@GM, does the scenario say which skills we can use other than the obvious diplomacy and intimidate?

Silver Crusade

Male Human Monk5; HP43/43; AC:19; Touch18; Flat:16; Fort+6, Reflex+7, Will+8, Speed 40, Init+8, CMB+9,CMD25, Acrobatics: +11,E.Artist +8,K.Rel +4,Perception+11/Sense Motive+7/stealth+9
Track Res.:
46/50 CI Shuriken,48/50 Silver Shuriken, 43/50 shuriken,1/7 Ki Pool, 0/5 potion of Mage armor, 0/5Stunning fist, 46/50 CLW wand

Wiping his bloodied sword on the body of the orc to try to get some of the blood off, Zhen sheathes the weapon and walks over toward the head of the hellknights.

"I trust we have found a mutually beneficial friendship here?"

Diplomacy: 1d20 - 2 ⇒ (10) - 2 = 8

Grand Lodge

Male CG Dwarf Warpriest/10| HP: 103/103| DR 3 vs. first attack if Sacred Armor | AC/FF/Tch: 28/27/12 28/27/12 | CMD: 22 22 (+2 vs. BR) | F/R/W ST: 15/8/14 15/8/14 (+4 st soul, +2 vs. death) | Diplomacy +4, HAnim +4, Heal +11, KnEng +8, KnRel +10, Perception: +16, SenseMtv +13, SpCft +8, Survival +10 | Init: +1 (+2 underground) | Speed 20ft | Active Conditions: Bull's Strength, Divine Favor

Put that in gameplay, Zhen or I'll be forced to ignore it. Wait, I just replied. Dang.

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