Alledisil's Starfinder Quest - Into the Unknown

Game Master Alledisil

Defeat the pirate vessel Lawblight!
Day Tripper Stat Block
Current Map


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Botting Laeshin to keep things moving.

"You'd better have something good, Sefel! This thing hits hard!"

Laeshin shakes off the sonic blast, and drawing his sword with his free hand, takes a guarded step to the north. He swings at the creature as it flails about, as it's gotten itself surrounded!

Attack,Flanking: 1d20 + 2 + 2 ⇒ (6) + 2 + 2 = 10 but misses, as the creature is moving too much to land a solid blow.


The panicked Skreebara lashes out at Kultha with its huge jaws!

Bite: 1d20 + 12 ⇒ (18) + 12 = 30

1d6 + 3 ⇒ (6) + 3 = 9 Slashing and 1d3 ⇒ 1 Sonic damage.


========
Round 4
========

Init Order:

Sefel 20
Hokhuckx 19
Laeshin 16
Kultha 15
Aazanar 12
Skreebara 5

Wayfinders

4669-702 | Female Vesk [Exocortex] Mechanic 2 | Init▸ +1 | EAC▸ 13 KAC▸ 16 CMAC▸ 24 | SP▸ 0/18 HP▸ 17/18 | RP▸ 2/3 | Saves F▸ +5 R▸ +4 W▸ +0 [+4 vs. Fear effects] | Movement▸ 25ft | Perc▸ +6; Low Light Vision

Round 4 Status - Combat Tracking activated (+1 BAB); Flanking (+2 attack bonus)

Kultha hisses in pain as the creatures bite and sonic effects leave their mark on the vesk.

The tech lashes out with her own claws once again;

Melee (Flanking) - Claw: 1d20 + 1 + 1 + 2 ⇒ (8) + 1 + 1 + 2 = 12
Damage (Lethal): 1d3 + 1 ⇒ (3) + 1 = 4

Wayfinders

Laeshin swings again, intent on felling the beast himself.
Round 4
Melee Attack: 1d20 + 2 + 2 ⇒ (19) + 2 + 2 = 23 (with Flanking Bonus)
Longsword Damage: 1d8 + 2 ⇒ (2) + 2 = 4

Second Seekers (Luwazi Elsebo)

Lashunta Solarian 3 | SP 21/21 : HP 25/25 : RP 4/4 | EAC 11 : KAC 12 EAC 14 : KAC 15 | F +3 : R +1 : W +2 | Perc. +9 : S.M. +3 : Init. +0 : Move 30' | Ember Doshko +7, 1d8+7F : Tactical Spear +7, 1d6+5P (20 ft) : Solar Weapon +7, 1d6+11 | STR +4 DEX +0 CON +0 INT +1 WIS -1 CHA +3 | Acrobatics: +4 Athletics: +10 Bluff: +7 Computers: +5 Culture: +5 Diplomacy: +7+1d6* Disguise +4 Intimidate: +12 Profession: +12 Stealth: +4+1d6* | Battery 20/20 | | CONDITIONS none : BUFFS none

Seeing the creature attack his friends, Aazanar tries to get the creature's attention.

"Hey! Wormy! I'm over here!" shouts Aazanar as he stabs at the creature again.

Spear +2 flank -4 full attack: 1d20 + 4 + 2 - 4 ⇒ (17) + 4 + 2 - 4 = 19
Spear +2 flank -4 full attack: 1d20 + 4 + 2 - 4 ⇒ (17) + 4 + 2 - 4 = 19

I can't help but feel optimistic here...

Spear Damage +1 Photon Mode: 1d6 + 3 + 1 ⇒ (2) + 3 + 1 = 6
Spear Damage +1 Photon Mode: 1d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10

Dataphiles

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Male damaya lashunta scholar technomancer 10 | SP 50 HP 54 | RP 7/9 | EAC 27; KAC 29 | F+3 R+7 W+9; +2 vs spells/magical effects | Init: +8 | Limited Telepathy 30’ | Perc: +12, SM: +2, Darkvision 60' | Speed 30ft | Detect Thoughts 1/1 | Tip of the Tongue 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 0/5; 3rd 2/4; 4th 3/3 | tactical autobeam rifle 34/40 | Active conditions: none

As he fiddles with his pistol, Sefel starts to get anxious that he's out of the action. Suddenly he gets the laser pistol just right. "Got it!"

He stands up, turns around, aims and fires.

azimuth laser pistol attack: 1d20 + 2 ⇒ (10) + 2 = 12 uh oh
azimuth laser pistol flame damage, SUPA-CHARGED!!: 1d4 + 4d6 ⇒ (1) + (3, 6, 3, 3) = 16

Second Seekers (Luwazi Elsebo)

Lashunta Solarian 3 | SP 21/21 : HP 25/25 : RP 4/4 | EAC 11 : KAC 12 EAC 14 : KAC 15 | F +3 : R +1 : W +2 | Perc. +9 : S.M. +3 : Init. +0 : Move 30' | Ember Doshko +7, 1d8+7F : Tactical Spear +7, 1d6+5P (20 ft) : Solar Weapon +7, 1d6+11 | STR +4 DEX +0 CON +0 INT +1 WIS -1 CHA +3 | Acrobatics: +4 Athletics: +10 Bluff: +7 Computers: +5 Culture: +5 Diplomacy: +7+1d6* Disguise +4 Intimidate: +12 Profession: +12 Stealth: +4+1d6* | Battery 20/20 | | CONDITIONS none : BUFFS none
Aazanar Kroi wrote:

I can't help but feel optimistic here...

Spear Damage +1 Photon Mode: 1d6 + 3 + 1 ⇒ (2) + 3 + 1 = 6
Spear Damage +1 Photon Mode: 1d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10

Oops! Just realized I had drawn my ember flame doshko here, so the above should be against EAC and damage should be:

Doshko Damage +1 Photon Mode: 1d8 + 3 + 1 ⇒ (6) + 3 + 1 = 10
Doshko Damage +1 Photon Mode: 1d8 + 3 + 1 ⇒ (6) + 3 + 1 = 10

Wayfinders

Male Shirren Mystic 1 | SP: 0/7 HP:12/12 RP: 5/5| KAC:14 EAC: 13 | Fort +1 Ref +2 Will +6 | Initiative +6 | Perception +8, Blindsense 30ft.

Hokhuckx fires again, a red beam exiting his gun.

Attack: 1d20 + 2 ⇒ (5) + 2 = 7
Damage: 1d4 ⇒ 4


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Laeshin's swing connects, slicing right through one of the beast's legs!

At the same time, Aazanar's first swing of the doshko sweeps the Skreebara's legs out from under it on the other side, and he immediately swings around into an overhead swing right into the beast's head, shattering it's carapace and spewing purple and green gunk everywhere.

With one final shriek, the creature collapses into a pile of crystal shards, its broken legs pointing in all directions feebly. Its powerful jaws hang open, twitching mindlessly in the final throes of death.

Was really hoping Sefel's shot would hit, could have exploded the thing!

The desert is still once again. The shattered body lies silently twitching, while the crash site sits ahead.

Dataphiles

Male damaya lashunta scholar technomancer 10 | SP 50 HP 54 | RP 7/9 | EAC 27; KAC 29 | F+3 R+7 W+9; +2 vs spells/magical effects | Init: +8 | Limited Telepathy 30’ | Perc: +12, SM: +2, Darkvision 60' | Speed 30ft | Detect Thoughts 1/1 | Tip of the Tongue 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 0/5; 3rd 2/4; 4th 3/3 | tactical autobeam rifle 34/40 | Active conditions: none

Sefel rolls his eyes at his super-charged shot going wide. It instead hits a large boulder behind the sand-beast by sixty feet and shatters it in a loud explosion that leaves behind a cloud of dust.

"See! If it would have just stood still that's what I would have done to it. Ah, well. Next time. Good job, folks!"

He holsters his laser pistol, shields his eyes from the sun with his hand and slowly turns, scanning the nearby area for signs of additional creatures lurking just beneath the surface.

Perception, scan nearby area for dAnGeR: 1d20 + 1 ⇒ (16) + 1 = 17

Assuming all is clear there...

He then turns to the wreckage again, preparing to enter and explore with his teammates...

Perception, shipwreck safe to enter?: 1d20 + 1 ⇒ (16) + 1 = 17

Second Seekers (Luwazi Elsebo)

Lashunta Solarian 3 | SP 21/21 : HP 25/25 : RP 4/4 | EAC 11 : KAC 12 EAC 14 : KAC 15 | F +3 : R +1 : W +2 | Perc. +9 : S.M. +3 : Init. +0 : Move 30' | Ember Doshko +7, 1d8+7F : Tactical Spear +7, 1d6+5P (20 ft) : Solar Weapon +7, 1d6+11 | STR +4 DEX +0 CON +0 INT +1 WIS -1 CHA +3 | Acrobatics: +4 Athletics: +10 Bluff: +7 Computers: +5 Culture: +5 Diplomacy: +7+1d6* Disguise +4 Intimidate: +12 Profession: +12 Stealth: +4+1d6* | Battery 20/20 | | CONDITIONS none : BUFFS none

"Hm, strange creature. Well done everyone!"

Aazanar picks up one of the crystals as a souvenir. He looks at in the light after brushing it off with his jacket.

"Let's see if we can find some shelter; I could use a breather. Maybe within the wreckage?"

Perception: 1d20 + 7 ⇒ (20) + 7 = 27

A 10-minute rest to recover stamina would be good. Then examine the crashed ship.

Wayfinders

4669-702 | Female Vesk [Exocortex] Mechanic 2 | Init▸ +1 | EAC▸ 13 KAC▸ 16 CMAC▸ 24 | SP▸ 0/18 HP▸ 17/18 | RP▸ 2/3 | Saves F▸ +5 R▸ +4 W▸ +0 [+4 vs. Fear effects] | Movement▸ 25ft | Perc▸ +6; Low Light Vision

Kultha eyes first the damage wrought upon the creature, then the ruined boulder with a smile;

"Good thinking Friend Sefel. That boulder vas vaiting in ambush!"

With a nod in agreement that the wreckage is likely their best port of call, the vesk pushes forward.


Aazanar (or anyone else) can give me Life Science to examine the creature's crystals.

Sefel:
Everything looks good, no danger that you can see! The ship looks like it sustained battle damage unrelated to the crash. These are the characteristic impact marks of heavy metallic slugs, such as those used in coilguns or railguns on starships. The damage on the ship’s hull indicates that it tried to dodge the strafing fire but darted the wrong way.

Aazanar:
You don't notice anything that might be a threat, but the ship looks like it sustained battle damage unrelated to the crash. These are the characteristic impact marks of heavy metallic slugs, such as those used in coilguns or railguns on starships. The damage on the ship’s hull indicates that it tried to dodge the strafing fire but darted the wrong way.

Wayfinders

"Taking shelter in the wreckage to rest is a good plan." Laeshin agrees as we cleans his blade with a kerchief before sheathing the sword. Then he draws his flashlight, and begins stepping towards the wreckage to search it.
Laeshin will check for danger as he approaches the weckage, and again just inside of it.
Perception: 1d20 + 4 ⇒ (11) + 4 = 15
Perception: 1d20 + 4 ⇒ (15) + 4 = 19

Wayfinders

4669-702 | Female Vesk [Exocortex] Mechanic 2 | Init▸ +1 | EAC▸ 13 KAC▸ 16 CMAC▸ 24 | SP▸ 0/18 HP▸ 17/18 | RP▸ 2/3 | Saves F▸ +5 R▸ +4 W▸ +0 [+4 vs. Fear effects] | Movement▸ 25ft | Perc▸ +6; Low Light Vision

Kultha halts in her steps, then nods towards the distant wreckage of the tactical x-gen gun;

"Vait. Ve should look at the gun too yes?"

The vesk lumbers towards the discarded ordinance...

Wayfinders

Male Shirren Mystic 1 | SP: 0/7 HP:12/12 RP: 5/5| KAC:14 EAC: 13 | Fort +1 Ref +2 Will +6 | Initiative +6 | Perception +8, Blindsense 30ft.

I don't know anything about guns, so wreckage it is for me. Hokhuckx relays.

As Hokhuckx enters the wreck, he looks around for any clues or dangers.

Perception: 1d20 + 8 ⇒ (4) + 8 = 12

Second Seekers (Luwazi Elsebo)

Lashunta Solarian 3 | SP 21/21 : HP 25/25 : RP 4/4 | EAC 11 : KAC 12 EAC 14 : KAC 15 | F +3 : R +1 : W +2 | Perc. +9 : S.M. +3 : Init. +0 : Move 30' | Ember Doshko +7, 1d8+7F : Tactical Spear +7, 1d6+5P (20 ft) : Solar Weapon +7, 1d6+11 | STR +4 DEX +0 CON +0 INT +1 WIS -1 CHA +3 | Acrobatics: +4 Athletics: +10 Bluff: +7 Computers: +5 Culture: +5 Diplomacy: +7+1d6* Disguise +4 Intimidate: +12 Profession: +12 Stealth: +4+1d6* | Battery 20/20 | | CONDITIONS none : BUFFS none
Alledisil wrote:
Aazanar (or anyone else) can give me Life Science to examine the creature's crystals.

I don't have Life Science. Sefel?

"Hmmm.... See those holes? And the impacts on the hull? This shipp didn't crash. It was shot down. Some kind of kinetic projectile weapon, like a coilgun."

"Which means there may be intelligent enemies lurking around somewhere."


Kultha: The gun is intact but damaged. It'll take about ten minutes to detach from the hull. You can fire the rest of the clip, but after that it'll only be good for scrap parts (212c).


As you approach the downed vessel, its obvious it is far beyond repair. The distress beacon is still beeping on the main console, so someone survived long enough to activate it. But there are no survivors left - seven dessicated corpses remain in the wreckage, and it looks like the remaining crew members were pulled out and devoured by the skreebara, judging from the scratches on the floor and walls.

Nothing of value is evident in the wreckage; looks like anything obviously worth salvaging was taken by the Corpse Fleet who plundered it earlier.

The computer system (running the distress call) is still active, though, and one of its ports has a star-shaped indentation.

Wayfinders

4669-702 | Female Vesk [Exocortex] Mechanic 2 | Init▸ +1 | EAC▸ 13 KAC▸ 16 CMAC▸ 24 | SP▸ 0/18 HP▸ 17/18 | RP▸ 2/3 | Saves F▸ +5 R▸ +4 W▸ +0 [+4 vs. Fear effects] | Movement▸ 25ft | Perc▸ +6; Low Light Vision

Kultha waves to the others, before shouting over their comms:

"It is still funktional! I kan have it detached in 10 minutes... Vant me to kut it free?"

Dataphiles

Male damaya lashunta scholar technomancer 10 | SP 50 HP 54 | RP 7/9 | EAC 27; KAC 29 | F+3 R+7 W+9; +2 vs spells/magical effects | Init: +8 | Limited Telepathy 30’ | Perc: +12, SM: +2, Darkvision 60' | Speed 30ft | Detect Thoughts 1/1 | Tip of the Tongue 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 0/5; 3rd 2/4; 4th 3/3 | tactical autobeam rifle 34/40 | Active conditions: none

Sefel grabs one of the skreebara's crystals and has a quick look before joining the others at the wreckage.

Life science: 1d20 + 7 ⇒ (3) + 7 = 10

After he joins them inside the ship, he approaches the softly beeping computer console to see what information he can glean about the crew's final moments.

Computers: 1d20 + 11 ⇒ (17) + 11 = 28


@Sefel: The tough, overlapping crystals that form the creature's carapace are rather beautiful, though many of them are damaged. You manage to recover a fair amount of them, and you suspect you could sell them for about 400 credits.

The computer is hibernating and only has emergency power left, so the console doesn't respond to any commands. The star-shaped access port does pique your interest, though. It's connected directly to the ship's databank.

Dataphiles

Male damaya lashunta scholar technomancer 10 | SP 50 HP 54 | RP 7/9 | EAC 27; KAC 29 | F+3 R+7 W+9; +2 vs spells/magical effects | Init: +8 | Limited Telepathy 30’ | Perc: +12, SM: +2, Darkvision 60' | Speed 30ft | Detect Thoughts 1/1 | Tip of the Tongue 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 0/5; 3rd 2/4; 4th 3/3 | tactical autobeam rifle 34/40 | Active conditions: none

After not having much luck at the console, Sefel connects his datapad to the star-shaped port. let me know if another check is needed.


The star-shaped hole isn't a standard datapad connection. Even if you plug into the main computer ports, there's no response.

Dataphiles

Male damaya lashunta scholar technomancer 10 | SP 50 HP 54 | RP 7/9 | EAC 27; KAC 29 | F+3 R+7 W+9; +2 vs spells/magical effects | Init: +8 | Limited Telepathy 30’ | Perc: +12, SM: +2, Darkvision 60' | Speed 30ft | Detect Thoughts 1/1 | Tip of the Tongue 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 0/5; 3rd 2/4; 4th 3/3 | tactical autobeam rifle 34/40 | Active conditions: none

Sefel frowns at the star port, not being readily usable by the equipment he has on hand.

He inspects it more closely to see if there's something already plugged in or if there's another way he might interface with it.

perception: 1d20 + 1 ⇒ (1) + 1 = 2 oy, clearly sefel's mind is elsewhere
computers: 1d20 + 11 ⇒ (18) + 11 = 29


The Venture-Captain may have said something about how to collect the data...

Dataphiles

Male damaya lashunta scholar technomancer 10 | SP 50 HP 54 | RP 7/9 | EAC 27; KAC 29 | F+3 R+7 W+9; +2 vs spells/magical effects | Init: +8 | Limited Telepathy 30’ | Perc: +12, SM: +2, Darkvision 60' | Speed 30ft | Detect Thoughts 1/1 | Tip of the Tongue 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 0/5; 3rd 2/4; 4th 3/3 | tactical autobeam rifle 34/40 | Active conditions: none

Oh, derp. That's right, VCs say useful things :D

Sefel remembers the insignias they recovered and interfaces his with the port.

Second Seekers (Luwazi Elsebo)

Lashunta Solarian 3 | SP 21/21 : HP 25/25 : RP 4/4 | EAC 11 : KAC 12 EAC 14 : KAC 15 | F +3 : R +1 : W +2 | Perc. +9 : S.M. +3 : Init. +0 : Move 30' | Ember Doshko +7, 1d8+7F : Tactical Spear +7, 1d6+5P (20 ft) : Solar Weapon +7, 1d6+11 | STR +4 DEX +0 CON +0 INT +1 WIS -1 CHA +3 | Acrobatics: +4 Athletics: +10 Bluff: +7 Computers: +5 Culture: +5 Diplomacy: +7+1d6* Disguise +4 Intimidate: +12 Profession: +12 Stealth: +4+1d6* | Battery 20/20 | | CONDITIONS none : BUFFS none

I was waiting for that... didn't want to speak up as I have played this one before.

Dataphiles

Male damaya lashunta scholar technomancer 10 | SP 50 HP 54 | RP 7/9 | EAC 27; KAC 29 | F+3 R+7 W+9; +2 vs spells/magical effects | Init: +8 | Limited Telepathy 30’ | Perc: +12, SM: +2, Darkvision 60' | Speed 30ft | Detect Thoughts 1/1 | Tip of the Tongue 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 0/5; 3rd 2/4; 4th 3/3 | tactical autobeam rifle 34/40 | Active conditions: none
Aazanar Kroi wrote:
I was waiting for that... didn't want to speak up as I have played this one before.

Might just be me, but sometimes I find it easy to forget a thing that was said in a relevant post that was days ago in PbP :/ Re-read the VC posts, re-read the VC posts...

Wayfinders

4669-702 | Female Vesk [Exocortex] Mechanic 2 | Init▸ +1 | EAC▸ 13 KAC▸ 16 CMAC▸ 24 | SP▸ 0/18 HP▸ 17/18 | RP▸ 2/3 | Saves F▸ +5 R▸ +4 W▸ +0 [+4 vs. Fear effects] | Movement▸ 25ft | Perc▸ +6; Low Light Vision

As the others conduct the wreckage investigation and data-retrieval, Kultha busies herself with removing the tactical x-gen gun from the fuselage it is attached to.

Need any Engineering checks GM?


Yep, those were the magic words. PbP isn't as good for those neat little plot threads as it is in person.

Kultha No need for any checks, it's pretty simple to demount the gun. Just time consuming.

When the insignia is slotted into the indentation, the computer flares to life just enough to display a datafile of worlds previously explored by the crew of the Unbounded Wayfarer. They include:

* A Wasteland planet called Elytrio that displayed signs of scattered technology.
* A sentient asteroid called Lamentia teeming with morlock "children" in the Vast.
* A massive space station called End of Bright Things stuck between the orbits of two blue dwarf stars.
* A stormy, oceanic world called Wealdriad, with upthrust columns of basalt piercing the storm-tossed ocean's surface.

The final coordinates are too damaged to display, but the computer has just enough power to open a slot containing a salvaged item from the lost location. A hidden compartment in the console opens up, revealing the Starfinders' one takeaway from the mystery system. It's a shimmering stone.

Mysticism?

Wayfinders

Male Shirren Mystic 1 | SP: 0/7 HP:12/12 RP: 5/5| KAC:14 EAC: 13 | Fort +1 Ref +2 Will +6 | Initiative +6 | Perception +8, Blindsense 30ft.

Ooo, shiny. Don't touch it - let me see what it is.

Mysticism: 1d20 + 8 ⇒ (1) + 8 = 9


You're sure that it's a rock.

Nat1 doesn't get you much. ^_^

Second Seekers (Luwazi Elsebo)

Lashunta Solarian 3 | SP 21/21 : HP 25/25 : RP 4/4 | EAC 11 : KAC 12 EAC 14 : KAC 15 | F +3 : R +1 : W +2 | Perc. +9 : S.M. +3 : Init. +0 : Move 30' | Ember Doshko +7, 1d8+7F : Tactical Spear +7, 1d6+5P (20 ft) : Solar Weapon +7, 1d6+11 | STR +4 DEX +0 CON +0 INT +1 WIS -1 CHA +3 | Acrobatics: +4 Athletics: +10 Bluff: +7 Computers: +5 Culture: +5 Diplomacy: +7+1d6* Disguise +4 Intimidate: +12 Profession: +12 Stealth: +4+1d6* | Battery 20/20 | | CONDITIONS none : BUFFS none

"I believe this data is exactly what we are looking for. Well done."

"We should try to arrange some kind of transportation for the remains of the crew. Maybe we can fashion some kind of sled from the wreckage?"

I assume there is a chance for a 10-minute rest within the shelter of the wrecked ship?

Wayfinders

4669-702 | Female Vesk [Exocortex] Mechanic 2 | Init▸ +1 | EAC▸ 13 KAC▸ 16 CMAC▸ 24 | SP▸ 0/18 HP▸ 17/18 | RP▸ 2/3 | Saves F▸ +5 R▸ +4 W▸ +0 [+4 vs. Fear effects] | Movement▸ 25ft | Perc▸ +6; Low Light Vision

Kultha continues to graft away removing the gun from its mounting.

She listens with interest on the group's comms as they discuss their findings in the wreckage;

"Aazanar. Ve kud try to get them home. Or bury them here vith honours? Ve kud use the Starfinder insignas as markers?"

Dataphiles

Male damaya lashunta scholar technomancer 10 | SP 50 HP 54 | RP 7/9 | EAC 27; KAC 29 | F+3 R+7 W+9; +2 vs spells/magical effects | Init: +8 | Limited Telepathy 30’ | Perc: +12, SM: +2, Darkvision 60' | Speed 30ft | Detect Thoughts 1/1 | Tip of the Tongue 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 0/5; 3rd 2/4; 4th 3/3 | tactical autobeam rifle 34/40 | Active conditions: none

Sefel lets Hokhuckx in at the console to see the stone, for just a moment before brushing him back away and inspecting it himself.

mysticism: 1d20 + 4 ⇒ (15) + 4 = 19

Second Seekers (Luwazi Elsebo)

Lashunta Solarian 3 | SP 21/21 : HP 25/25 : RP 4/4 | EAC 11 : KAC 12 EAC 14 : KAC 15 | F +3 : R +1 : W +2 | Perc. +9 : S.M. +3 : Init. +0 : Move 30' | Ember Doshko +7, 1d8+7F : Tactical Spear +7, 1d6+5P (20 ft) : Solar Weapon +7, 1d6+11 | STR +4 DEX +0 CON +0 INT +1 WIS -1 CHA +3 | Acrobatics: +4 Athletics: +10 Bluff: +7 Computers: +5 Culture: +5 Diplomacy: +7+1d6* Disguise +4 Intimidate: +12 Profession: +12 Stealth: +4+1d6* | Battery 20/20 | | CONDITIONS none : BUFFS none

"With those giant worms running around, I think they would get eaten by the local wildlife. I'd rather bring them with us."

Ready to move on I think.

Wayfinders

4669-702 | Female Vesk [Exocortex] Mechanic 2 | Init▸ +1 | EAC▸ 13 KAC▸ 16 CMAC▸ 24 | SP▸ 0/18 HP▸ 17/18 | RP▸ 2/3 | Saves F▸ +5 R▸ +4 W▸ +0 [+4 vs. Fear effects] | Movement▸ 25ft | Perc▸ +6; Low Light Vision

Presuming 10 mins or so has passed?

In the distance Kultha frees up the final holding bolt, and lifts the heavy weapon free;

"Aye-aye Kaptain. Taktical X-Gen gun rekovered."


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Sefel, you recognize this as an iridescent spindle aeon stone. Listed under magic items Table 7-27

Ten minutes pass quietly in the safety of the crashed ship.
Back to full SP.

You scrounge around and fashion a sled to transport the bodies back to the Day Tripper. The walk back across the desert to your landings site is plodding and tiring, due to the extra weight of the corpses and the x-gen gun, but altogether uneventful.

As you get everything stowed away, the engines roar to life and the Day Tripper lifts off the surface, scattering dust and crystal shards behind it.

Wayfinders

1 person marked this as a favorite.
Male Shirren Mystic 1 | SP: 0/7 HP:12/12 RP: 5/5| KAC:14 EAC: 13 | Fort +1 Ref +2 Will +6 | Initiative +6 | Perception +8, Blindsense 30ft.

Well, that wasn't so bad. Outside the storms. And the beasts. And the fact that we just collected the bodies of our fellows, to which we could meet a similar fate.

We can't leave soon enough, actually.

Dataphiles

Male damaya lashunta scholar technomancer 10 | SP 50 HP 54 | RP 7/9 | EAC 27; KAC 29 | F+3 R+7 W+9; +2 vs spells/magical effects | Init: +8 | Limited Telepathy 30’ | Perc: +12, SM: +2, Darkvision 60' | Speed 30ft | Detect Thoughts 1/1 | Tip of the Tongue 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 0/5; 3rd 2/4; 4th 3/3 | tactical autobeam rifle 34/40 | Active conditions: none

"Yes, it seems on strange, distant planets danger is present at every turn. I wonder what the mortality rate in the society is..."

He shakes off the thought as quickly as it occurs to him.

Second Seekers (Luwazi Elsebo)

Lashunta Solarian 3 | SP 21/21 : HP 25/25 : RP 4/4 | EAC 11 : KAC 12 EAC 14 : KAC 15 | F +3 : R +1 : W +2 | Perc. +9 : S.M. +3 : Init. +0 : Move 30' | Ember Doshko +7, 1d8+7F : Tactical Spear +7, 1d6+5P (20 ft) : Solar Weapon +7, 1d6+11 | STR +4 DEX +0 CON +0 INT +1 WIS -1 CHA +3 | Acrobatics: +4 Athletics: +10 Bluff: +7 Computers: +5 Culture: +5 Diplomacy: +7+1d6* Disguise +4 Intimidate: +12 Profession: +12 Stealth: +4+1d6* | Battery 20/20 | | CONDITIONS none : BUFFS none

"Well... we all knew there would be risks. But we're alive and that's what matters. So let's get off this dustball and back home!"

Wayfinders

4669-702 | Female Vesk [Exocortex] Mechanic 2 | Init▸ +1 | EAC▸ 13 KAC▸ 16 CMAC▸ 24 | SP▸ 0/18 HP▸ 17/18 | RP▸ 2/3 | Saves F▸ +5 R▸ +4 W▸ +0 [+4 vs. Fear effects] | Movement▸ 25ft | Perc▸ +6; Low Light Vision

Kultha loads the bodies and weaponry onto the Daytripper with equal care;

"Da. Risks are part of life... and for some death. It is part of being Starfinder no?"

Dataphiles

Male damaya lashunta scholar technomancer 10 | SP 50 HP 54 | RP 7/9 | EAC 27; KAC 29 | F+3 R+7 W+9; +2 vs spells/magical effects | Init: +8 | Limited Telepathy 30’ | Perc: +12, SM: +2, Darkvision 60' | Speed 30ft | Detect Thoughts 1/1 | Tip of the Tongue 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 0/5; 3rd 2/4; 4th 3/3 | tactical autobeam rifle 34/40 | Active conditions: none

"Yes, my eyes are wide open. I suppose I'm still just adjusting from a recent... career change."

Sefel smiles and wanders back to his cabin in the ship to work on hobby side-projects on his datapad.


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Might want to get back to your station, Sefel!

A warning klaxon blares, and the ship lurches. The asteroid field around the world of Ulmarid is more agitated than on the descent down to the surface. Although it's not clear what has caused the anomalous activity, what's certain is that you must reach safer altitude before a more serious collision occurs.

Same as on the trip down.
Pilot, give me a Piloting Check.
Captain, you can give me Piloting, Diplomacy, or Intimidate to assist.
Science Officer, you can give Computers to plot a course through the asteroids.
Engineering and Guns, hold steady!

Dataphiles

Male damaya lashunta scholar technomancer 10 | SP 50 HP 54 | RP 7/9 | EAC 27; KAC 29 | F+3 R+7 W+9; +2 vs spells/magical effects | Init: +8 | Limited Telepathy 30’ | Perc: +12, SM: +2, Darkvision 60' | Speed 30ft | Detect Thoughts 1/1 | Tip of the Tongue 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 0/5; 3rd 2/4; 4th 3/3 | tactical autobeam rifle 34/40 | Active conditions: none

No sooner does Sefel reach his personal cabin door than the ship suddenly and violently lurches. He immediately rushes back to his ship station to get a handle on the situation. The asteroid field...

Computers, chart course through the asteroid field: 1d20 + 11 ⇒ (16) + 11 = 27

"Captain! I've found an optimal path. Transferring it your console now!"

Second Seekers (Luwazi Elsebo)

Lashunta Solarian 3 | SP 21/21 : HP 25/25 : RP 4/4 | EAC 11 : KAC 12 EAC 14 : KAC 15 | F +3 : R +1 : W +2 | Perc. +9 : S.M. +3 : Init. +0 : Move 30' | Ember Doshko +7, 1d8+7F : Tactical Spear +7, 1d6+5P (20 ft) : Solar Weapon +7, 1d6+11 | STR +4 DEX +0 CON +0 INT +1 WIS -1 CHA +3 | Acrobatics: +4 Athletics: +10 Bluff: +7 Computers: +5 Culture: +5 Diplomacy: +7+1d6* Disguise +4 Intimidate: +12 Profession: +12 Stealth: +4+1d6* | Battery 20/20 | | CONDITIONS none : BUFFS none

"Okay, Laeshin, it's all yours. Easy does it."

Diplomacy (Aid): 1d20 + 7 ⇒ (7) + 7 = 14

Wayfinders

4669-702 | Female Vesk [Exocortex] Mechanic 2 | Init▸ +1 | EAC▸ 13 KAC▸ 16 CMAC▸ 24 | SP▸ 0/18 HP▸ 17/18 | RP▸ 2/3 | Saves F▸ +5 R▸ +4 W▸ +0 [+4 vs. Fear effects] | Movement▸ 25ft | Perc▸ +6; Low Light Vision

Engineering standing by :)

Wayfinders

"Aye captain!" Laeshin replies, concentrating on the Helm's controls.
Piloting: 1d20 + 6 ⇒ (14) + 6 = 20 (not including circumstantial bonuses)

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