
The Dapper GM |

Round 17
Tongue 1: 1d20 + 16 ⇒ (4) + 16 = 20
Concealment: 1d10 ⇒ 8
Damage: 2d6 + 7 ⇒ (4, 3) + 7 = 14
Tongue 2: 1d20 + 16 ⇒ (4) + 16 = 20
Concealment: 1d10 ⇒ 5
Damage: 2d6 + 7 ⇒ (2, 2) + 7 = 11
Tongue 3: 1d20 + 16 ⇒ (2) + 16 = 18
Concealment: 1d10 ⇒ 4
Damage: 2d6 + 7 ⇒ (5, 1) + 7 = 13
Great Reef 1: 1d20 + 19 ⇒ (10) + 19 = 29
Concealment: 1d10 ⇒ 2
Damage: 2d6 + 15 ⇒ (3, 4) + 15 = 22
Great Reef 2: 1d20 + 19 ⇒ (15) + 19 = 34
Concealment: 1d10 ⇒ 10
Damage: 2d6 + 15 ⇒ (5, 2) + 15 = 22
Drisquar hits the mayor twice, one of them critically critically. 85 damage total. The skeletal creatures continue to swarm him, attacking with bony tongues and claws, but this time only land a single hit. 12 damage after DR The mayor, shifting, seems to have noticed Anaxian's psychic assault. While the dracolich fails to penetrate the abolich's mind, the Mayor—still unable to actually see Anaxian's tiny, hidden self—responds with a Locate Creature spell aimed at all nearby liches.
Illia- continues to swim towards one of the mysterious circle of figures, which she can reach in two more rounds. However, she is now close enough to identify it as what appears to be a humanoid of some sort, hovering in the water and strumming a harp.
Meredian, Big Anaxian, and Sir John wait, staring at the eel-like aboleth in silence as they contemplate whether or not to allow it surrender—and the creature waits patiently, unmoving, as they do so. Jiator continues to play his ice violin, scattering the last of the skeleton army in fear.
Where Meredian destroyed the makeshift walls forming around Hungry Doom, the walls have once again begun to re-form, growing organically out of the bedrock; but they enclose nothing but dead Skum and Mouthers, as the Shoggoth has swum a hundred feet away, continuing to engulf Gillmen and Aboleths.
Entire party is up. All enemies are fleeing, surrendered, or being devoured by shoggoths except for the mayor and his skeleton buddies, although the eel-aboleth will retaliate if attacked.

Anaxian, the Fractured Wyrm |

Please note where Nondetection is on my list of active spell effects. Right up there ^
Fish face is going to be disappointed.
Magic Jar again. DC 23.
Anaxian continued his psychic assault.

Anaxian, the Smoking Vessel |

Anaxian considers a moment. "Acceptable. Kill the mayor."
This was last round. Big Anaxian accepted it's terms.

Drisquar |

"Ya know, you are really starting to annoy me" Dris lashes out at lighting speed, attacking the mayor with a hopeful devastating strike, before darting past all of his foes.
1d20 + 20 ⇒ (5) + 20 = 25 Using Murderous Intent to re-roll
1d20 + 20 ⇒ (20) + 20 = 40 Success! and a possible crit, initiating Night's Knife
1d20 + 20 ⇒ (4) + 20 = 24 Crap, normal damage 1d20 + 1d6 + 20 + 1d6 ⇒ (8) + (3) + 20 + (3) = 34
He then streaks by the various enemies surrounding him Using Split Second. Assuming I need some acrobatics checks
One he is a good 200ft away from the mayor, Dris heals himself, before preparing to charge headlong back into battle. Casting Cure Serious Wounds for 3d8 + 12 ⇒ (7, 1, 3) + 12 = 23

The Dapper GM |

Round 18
Mayor's Perception: 1d20 + 16 ⇒ (4) + 16 = 20 (I don't actually remember now why I rolled it, but I'll leave it there)
Will save: 1d20 + 16 ⇒ (2) + 16 = 18
Power TJB 1: 1d20 + 23 - 5 ⇒ (19) + 23 - 5 = 37
Damage: 3d6 + 11 + 10 ⇒ (6, 6, 2) + 11 + 10 = 35
Confirm: 1d20 + 23 - 5 ⇒ (4) + 23 - 5 = 22
Damage: 3d6 + 11 + 10 ⇒ (1, 4, 6) + 11 + 10 = 32
Power TJB 2: 1d20 + 23 - 5 ⇒ (20) + 23 - 5 = 38
Damage: 3d6 + 11 + 10 ⇒ (4, 2, 1) + 11 + 10 = 28
Confirm: 1d20 + 23 - 5 ⇒ (16) + 23 - 5 = 34
Damage: 3d6 + 11 + 10 ⇒ (2, 5, 5) + 11 + 10 = 33
Power TJB 3: 1d20 + 23 - 5 ⇒ (17) + 23 - 5 = 35
Damage: 3d6 + 11 + 10 ⇒ (6, 6, 5) + 11 + 10 = 38
Will is 1?: 1d20 ⇒ 12
1d4 ⇒ 2
Jiator's Diplomacy: 1d20 + 27 ⇒ (16) + 27 = 43 Actually this is pretty irrelevant...
Drisquar hits the Mayor again, though not as hard as he had hoped. (119 damage total, though his wounds appear to be healing) As he flees, the swarm of large skeletons swims after him, though not fast enough to catch up.
And then Anaxian re-casts his Magic Jar, and the Mayor fails to resist it. As the dracolich begins to get a feel for his new body, the eel-aboleth slams into him, three sets of jaws disorientingly tearing into undead fish-bones. Some darn good rolls... three bites, one critical, for 131 damage and 2 rounds of shaken. While the Mayor is not quite dead, the assault does tear his tail clean off, and a fistful of diamonds spill from a cavity in his body and out into the water.
Combat over.
Tentatively, the last survivor of Voshgurvaghol prods the Mayor with one of his glowing tails. "Is he finished?" he asks, uncertain. "If so, I have upheld my end of the bargain. You'll need to find his phylactery, before he returns."

Anaxian |

He is going nowhere. I have him now." Anaxian says from within the mayor's body, it's eyes glowing with Anaxian's telltale purple flames.
His phylactory will be easy enough to find once he is suitably imprisoned. I will need a day to prepare.
Perhaps the Architect's Well could be repurposed.
Whew. Good job folks. What a mess.

Meredian Adriatnaic |

Meridian will telekinetically catch and collect the Diamonds as they fall as she swims over to the group.
"We should probably find his phylactery and destroy it. Wouldn't want such a creature to hold a grudge and continually come after us. The inconvenience of it all would be too much to bear. "

Drisquar |

"You guys have fun with that. I'm going exploring" Dris will drop his second Cure Serious Wounds for 3d8 + 12 ⇒ (6, 8, 8) + 12 = 34
He then shifts into cloud form, and speeds off, investigating the city, look for treasure, unique items, and anything out of the ordinary.
If possible, taking 20 on Perception for a total of 53

Anaxian, the Fractured Wyrm |

As I said, one day. I will find it. He will tell me. I simply need a place to put him.

The Dapper GM |

Illia-, in the aftermath of the fight, regains her ability to teleport and finds a ring of zombie bards, mindlessly strumming lutes in a circle high above the city.
Meredian catches the falling diamonds, but notices they've spilled out of a large hollow cavity filled with gems, and collects the rest as well.
Drisquar spends... quite a while searching what is an entire city of mages for treasure. Once again, he finds a large quantity of what may be cheap magical trinkets, but finds nothing specific of obvious and exceptional worth.
The last remaining variant aboleth glares at Anaxian. "He is too dangerous to let live, both for his magic and his influence in what remains of this city. Tomorrow it is, or we might have trouble."
Feel free to describe the last things you want to do in Voshgurvaghol before the part leaves.

Jiator the Architect |

After a few minutes, Jiator appears to have calmed the shoggoth, which undulates peacefully around the battlefield, idly consuming bodies alongside its tail of gibbering mouthers.
Turns out there's no rule in the book that says you can't use Diplomacy on a shoggoth...

Anaxian, the Fractured Wyrm |

"I think the plan is to imprison him, read his mind till we find his phylactery, destroy that, then kill him." Illia- comments cheerfully, finished destroying zombie bards.
"Essentially, yes. The process is a bit complex, but I will break him."
Here's my plan-
Stay in him until tomorrow, memorize spells. Carve out his eyes and tongue (he'll regenerate after a while with lich touch but it will buy us time). Consecrate the Well. Dimensional Anchor and Glitterdust him to prevent any tricks. Release magic jar. Demoralize him (Anaxian can do that to undead), Touch of Idiocy with Spectral Hand (x5, targeting Intelligence first so he can't cast spells, then Wisdom to reduce his saves), Mind Fog.
Then Charm Monster. He'll help us find it.

Anaxian, the Fractured Wyrm |

Anaxian slowly regenerated the mayor's body.
Then he began to eat himself.
Over and over, for hours, the body would regenerate and autocannibalize, punctuated by strange waves of telepathic sensation that could only be described as intrigue or fascination.
Gm, I'm going to be at this for as long as it is feasible. I don't have control over which memories I get, but if I get anything related to the Phylactory's whereabouts, let me know.
How long would it take to consume all the aboleth ancestral memories?

Anaxian, the Smoking Vessel |

"Plan B, I suppose." the larger anaxian said to his counterpart. "'ill prep the well."
Digging out the mucus and sealing up any cracks.

Anaxian, the Fractured Wyrm |

The Mayor began "resting" to regain magical focus. When it was done the smallerr anaxian body sperad it's wings and arcane writing appeared as intricate tattoos. Every once in a while the tattoos would shift and change to a new spell.
Aboout 9 hours later, I'm ready. I'll give everyone else a chance to speak up if they're going to do anything with that time. Fractured Wyrm and Twisted Core are out of action for a while, but Smoking Vessel will still run around with the party.

The Dapper GM |

True to his word, the city's new leader, with his deadly jaws, proceeds to promptly shred everything that attempts to attack the party—but very few of the local aboleths or undead do, as your new ally uses his effective psychic powers to temporarily dominate pretty much everything you've left alive.
Anaxian locates the Mayor's phylactery, buried under fifteen feet of hardened lava beneath a cave twenty miles away. Illia- scouts out the location, and Big Anaxian swims to the site, easily digging through the stone. Peeling back layers of enchanted aboleth slime reveals a small golden flute at its center; with a few words spoken, this is returned to its former power as Jiator's phylactery, which he insists on hiding himself at a later date.
With their hours of searching, Drisquar and Illia- manage to gather approximately 97,000 gp worth of exotic trinkets, solid gold knobs, and ivory squid statues before the newly-declared "Overseer" catches up with them and delivers some stern looks. Since you're already sitting on a vast pile of loot, it's just going to get vast enough to last you another level or two. Meredian catches about 40,000 gp of small diamonds, plus five more that look large enough to be used to cast wish spells.
When Jiator returns to the party, he has reasserted control of his zombie bards, who swim meekly behind him in a neat line. He also seems to want to keep the Shoggoth as a pet.
Party loot:
-Two levels (up to level 12 before templates)
-Character wealth up to that of a 14th-level crafter (231k gp in total item value; Anaxian and the Stranger can craft pretty much anything that isn't an artifact)
-Around 130k gp added to the giant pile of crafting materials
-A second city paying you tribute (with the Overseer as viceroy). As you've depopulated most of its spellcasters, it may be a while before Voshgurvaghol's economy recovers to reasonable levels.
New allies (I'll add stats on the NPCs spreadsheet):
-Master Jiator, the silliest lich I have ever created
-10x Juju Zombie Bard 8, each with nothing except fancy clothing and a Lyre of Building
-1 Shoggoth
-20x Gibbering mouthers

Jiator the Architect |

Alright, let's move forward. Take your time leveling up—we shouldn't see combat for a bit.
Week 1 (You really haven't been gone very long)...
While Anaxian busies himself with gathering bodies, another concern is raised. Under the Mayor's guidance, the reconstruction of Voshgurvaghol was carried out primarily through undead labor; but with every Necromancer in the city slain, the skeletal workforce has become more of a liability than help. The new Overseer is not especially concerned; he is happy to see the ancient othagu capital returned to the rightful order of things, with proper slave labor guided by aboleths, under the tutelage of whatever veiled masters might wander by, but ultimately controlled by a single omnipath. Nevertheless, when he suggests shredding the city's skeletons where they stand, Master Jiator instead offers in tones of generosity to take the skeletons with him as the party leaves. "No simple, weak skeleton could survive for long the magical auras of Escarra," he explains, "But we had quarries once, in the surrounding caves—Sir John's idea—where we left them to mine stone and ore, transported by song and canal. This may be enough of a workforce to reopen one of those old quarries, if the ruins still stand."
Hungry Doom presents another problem. The Shoggoth, Jiator explains, was captured in the depths of the Sightless Sea by the Master of Souls, and dragged up to Voshgurvaghol from the Darklands through a wandering sunken waterspout called the Braid. But Hungry Doom has devoured several aboleths today, and their smell will cling to him for months—and while it does, both the Shoggoths of his home and the Deep Aboleths who hunt in the seas above it will mark him as an enemy, fit to be destroyed. Instead, Jiator has offered to feed the Shoggoth and its Mouther companions as many of today's corpses as they wish, in order to enlist the ancient ooze's aid as a guide; following Hungry Doom, Jiator and his horde should be able to safely swim up into the Braid, riding upwards to Lake Nithran, whose shores lie a mere five hundred mile trek from Escarra.
In fact, Jiator explains, one of the tributary rivers of Nithran flows less than two hundred miles of Escarra; and if Hungry Doom is amenable, the Shoggoth's aid could be helpful in re-dredging the great canal that once fed the city's trade and gardens. But that will be a discussion for later.

The Dapper GM |

Week 2 (Hungry Doom stays around for a while, because I like him too much)
And so Jiator's shambling horde sets off. Over the first week, the Architect crafts a simple magic headband for Hungry Doom, which the Shoggoth promptly swallows—and the enchantment now lodged in its innards grants it a small burst of intelligence, aiding its directional sense and allowing it to bark short sentences (or long phrases) in Undercommon. Behind the Shoggoth trail twenty gibbering mouthers, filling the echoing caverns with a maddening cacophony ignored by the dozens of marching skeletons and zombies behind them. Day and night, they march forward unceasingly; from atop his giant undead crab, Jiator barks order to his dozen zombie bards, who keep the others in line. Somewhere in this procession marches the party, except for those who wish to fly or teleport far ahead.
With the bellowing Shoggoth audible for miles in each direction, nothing appears to threaten this strange group; no grimlocks, morlocks, or vegepygmies appear, though Jiator insists that all are native to this region. At one point, on the shores of Lake Nithran, a Faceless Whale lunges out of the water in a hunter's ambush; for the next two days Hungry Doom drags a fifty-ton whale carcass behind him, its length ever-so-slowly receding into the mouths on his back as the hard cave floors tear up its rubbery skin, leaving streaks of blood and gristle in the party's wake.
Back in Escarra, the Crimson Stranger is nowhere to be seen, though the Gug skeletons Anaxian has left behind are quickly found buried up to their necks in solid stone, surrounded by signs reading "I need some rest, and I thought they could watch themselves."
And then, during Week 2, Malfeasance Effescence suddenly shows up, riding into the city at a slow walk on the back of his skeletal steed. Behind him rides a short wagon train, pulled by similar phantom horses, and driven and staffed by a team of four Barbazu (bearded devils). In the passenger seat of the first wagon sits a Phistophilus (contract) devil, clad in unusually fine silks.
Finally, the wagons arrive at the edge of the city's ruins, and the Barbazu begin unceremoniously unloading a cargo of bricks and lumber, though Mal stands perfectly still nearby, and the Phistophilus appears as to somewhat of a loss over what to do.

Meredian Adriatnaic |

At some point during the March;
Meredian glances bored into the cast ocean floor. Occasionally she gets excited and pulls some oddity toward herself telekinetically to examine. Sometimes they're alive sometimes not. After her curiosity is satiated she generally launches it nonchantly into the expanse, not waiting to see where it lands.
Randomly she says to the group,
"Well, that was fun, but what's the next thing we're doing?"

Drisquar |

**On the first full day after the defeat of the Mayor**
Dris will speak with the new Overseer and ask if he would like any of the juju zombies armed with Lyres of Building to stay behind and assist with the reconstruction of the city. If he says yes, Dris will ask half of the zombies to stay behind, otherwise, he will as all of them to please jump in the portable hole so that they may be quickly transported to their other city and begin working there.
Regardless of how many agree to enter the Hole, Dris will the approach Illia "Special delivery. Would you be so kind as to teleport these juju zombies to Escarra so that they might begin working right away on rebuilding the city?"
Illia's Greater Teleport gets her there right away. Thus, they have two weeks to use their Lyres before the rest of the party shows up. 30 minutes of playing is equal to 100 humans laboring for 3 days, per week. If half agree to go, that's the equivalent of 500(or 600. You said 10 on your post here in gameplay, but 12 in the discussion) humans laboring for 3 days, with just a half hour of playing apiece, each week.
Now, it doesn't list a limit to how much playing can be done, just that each hour after the first, a character playing the lyre must make a DC 18 Perform (string instruments) check. If it fails, she must stop and cannot play the lyre again for this purpose until a week has passed.
Common sense would say it can't be played longer than a full 24 hrs, although I guess an argument could be made that you could play it all week. Normally, a living being would need sleep and thus that would be the limitation, but these are undead bards, and sleep is for the weak. So, they could at the very least play a full 24 hours, if they can make the DC 18 check each time. Hopefully, you stat them up so they can more or less easily make that(its possible for them to have +17 and thus only need to roll a 1).
Also, interestingly, the description does not say it requires actual building materials. Logic would say 'dur, of course you do, can't build without supplies' to which I loudly proclaim 'MAGIC!'

The Dapper GM |

Oh, the party won't return until week 5 or so. And the Kingmaker rules put limits on Lyres of Building—limits I will stretch if there are twelve of them played by zombies who never stop. There is no reason to think 24 hours is a hard limit, and Jiator specifically chose bards capable of playing his lyres nonstop.

Illia- |

"Hey ho, Malfy...o? Uh, yeah, how's the man downstairs doin'?" There was a measure of rather unnatural and stilted "jive" to Illia-'s greeting.
Truly, the dangers of an Erinyes attempting smalltalk were to be feared.

The Dapper GM |

Mal turns at the sound of Illia-'s telepathy, then recovers and bows. "Flawless and inscrutable, as always," he replies. "And views your exploits with curiosity. But allow me to present," and here he gestures to the Phistophilus devil, His Elegance, Pleistocrates, Hell's official ambassador to Escarra. While I serve the Church of Asmodeus, he is here to represent the netherworld's diplomatic interests, and he brings with him the labor and supplies necessary to build a proper embassy."[/b]
Ambassador Pleistocrates, for now, says nothing.

Illia- |

"But I'm getting off track. I don't actually RUN the city, so I can't give you so say on where to set up. Our architect is due in about four weeks. And I haven't seen Crimsy in a week, so uhm... Yeah. I'll totally put in a good word for ya though!"

The Dapper GM |

"They have strength, and obedience, and that will be sufficient," the Ambassador replies, speaking for the first time. "Did you never wonder who built the spires of Dis, the vaults of Erebus, or the libraries of Stygia? Did you assume that your brethren-in-arms lacked artistry and planning simply because you did?"
And then, noticing a slight tinge of mockery in his voice, the Ambassador calms himself. "It is no matter. To oppose Hell's interests would be foolish; we have had good dealings with the Crimson Queen over the past few months, and wish to see those continue. We merely require a small parcel of land, and someone to sign in acknowledgement and receipt."
Drisquar, you and your sack-o'-bards should arrive by the beginning of Week 2. Do you want to get in on Illia-'s situation/conversation?

Drisquar |

I had wanted them to be teleported via Illia the first full day after the Mayor was defeated. This way they get pretty much the entire 3 months of downtime. If I can travel with them via wind form(which shouldn't cause me to take up space), then I will. Otherwise, I guess I show up at the beginning of week two

Drisquar |

Hence the desire to transport them via portable hole. If all 12 can fit Illia can then teleport them, no? Or am I missing something?

The Dapper GM |

No, you're correct. Drisquar, Illia-, and the bards all arrive in Week 1, which means they can build anything this month that the lyres can pay for. Note that at least some of these bards are old enough to actually remember the original city plan, and would be happy to start on rebuilding any salvageable ruins, or constructing roads/mines where they are appropriate)

Anaxian, the Knot of Souls |
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Illia is directing the initial construction? Well, the place will be impregnable. It will also be covered in spikes and glitter, and might not actually have any doors.
Anaxian took the long way back. He had a shark boat, a skeletal kraken and a captured aboleth lich to escort, as well as all the plunder that was too large for Illia to easily carry. He let his larger counterpart do the steering, following Hungry Doom. The smaller Anaxian disappeared into his portable hole workshop and didn't come out for the entire trip.

Jiator the Architect |

Week 3 (Anaxian, John, Meredian, and anyone else marching with the horde)
(I'm splitting things up to keep the game moving)
After a week of marching along the shores of Lake Nithran, Jiator asks to consult with John and the others on the party's course. "The quickest route to Escarra would take us upriver," he explains, "But that would take us through heavy ghoul lands, past the city of Nemret Noktoria. When last I passed through, Noktoria was nothing but a small camp for ghoul raiders to congregate; scrying ahead, it seems to now be a city of impressive size, and oddly civilized. I do not know what sort of reception we would receive there; we could try to pass through, or take the longer land route and avoid them entirely."
"The ghouls of Nemret Noktoria may be a powerful future ally, standing in the path of all trade from both Nithran and Osirion, but we may deliver a bad first impression if we approach with our current band. I suppose one of you may have some suggestions on what we should do next?"

Anaxian, the Smoking Vessel |

"A better band than one entirely made of sentient undead, one of whom is a peerless diplomat?" Anaxian rumbled. "The shoggoth might unnerve them, but that would only make it clear that they are not in a position of power when treating with us. I see little reason not to approach now."

Anaxian, the Smoking Vessel |

"And Hungry Doom."

Illia- |

"Oh, yeah." Illia- refocused on the task, "As to the 'sign in', I'm really not sure I have any more authority than hired muscle to do that. Do you already have a pre-existing agreement for it?"

Jiator the Architect |

In Transit, Week 3
Jiator shakes his head. "Ghouls can be... unpredictable. And arrogant. In my travels to Nex, millennia ago, I met a fair share who resented the intellectualism of liches and the high society of vampires. Our horde of skeletons and zombies might be seen as a tribute, or a food source. I do not know much about their culture or politics, and would prefer to not simply march into their city. You can scry it as well, if you like, but Nemret Noktoria appears to have grown into something of a fortified metropolis."

The Dapper GM |

I guess spoilers aren't really necessary.
Escarra, Week 2
The Ambassador shakes his head. "Are you thinking of Glabrezu? Because they have hands, too. But I recommend never using the term 'construction devil' again. My Attachés are here as part of their training and evaluation before being granted their own command in Hell's armies."
"But I already have a pre-existing agreement with Asmodeus, whose authority, I'm sure you recognize, is the only one in the multiverse that matters. You can read it if you like. I am tasked with constructing or purchasing a suitable embassy on one lot of precisely seven thousand square feet; but for courtesy's sake, I'd prefer a signature of acknowledgement from a local resident of importance."