| Illia- |
"Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move action per turn." Did he have the ability to recover from this? Because I count 7 rounds of duration left on it.
| Illia- |
Let's try that again, shall we?: 1d20 + 21 ⇒ (7) + 21 = 281d20 + 16 ⇒ (20) + 16 = 361d20 + 11 ⇒ (18) + 11 = 29
Damage: 3d6 + 7 ⇒ (3, 3, 4) + 7 = 173d6 + 7 ⇒ (1, 2, 6) + 7 = 163d6 + 7 ⇒ (6, 6, 4) + 7 = 23
All the twenties: 1d20 + 16 ⇒ (3) + 16 = 19
If he didn't try to run/I don't get maneuvers back, we will try something else, yes.
You might need to make it a "save every round". After I kill this guy for Dimensional Anchoring me. :(
| Drisquar |
You're going to hate me Dapper, but each of those attacks has to roll vs my miss chance. Since I didn't need to use split second, as I just charged instead, I have at least a 40% chance, higher if Big Anaxian has come close enough for his cloud to envelop me.
Also, if any hit, I might have a counter
Focusing inwardly Dris powers up Shimsil with otherwordly energies, and delivers a devastating blow against the mayor.
1d20 + 20 ⇒ (4) + 20 = 24 That's vs his touch AC, as well as being a force effect. 3d6 + 8 ⇒ (6, 6, 1) + 8 = 21 force damage
| Anaxian, the Smoking Vessel |
Anaxian tore through the water as fast as he could to reach the eel-aboleth.
Charge, Power Attack: 1d20 + 21 - 3 ⇒ (12) + 21 - 3 = 30
Damage, great big claw, fire: 1d10 + 25 + 1d6 ⇒ (2) + 25 + (2) = 29
Tear 'em up, John.
| Anaxian, the Fractured Wyrm |
Within the body of the Master of Souls, Anaxian turned the creature on itself, forcing it to feed on its own body, and in doing so, feed Anaxian's mind with it's own.
So, while reviewing the rules for Magic Jar and the stats for Veiled Masters, I noticed something amazing.
While possessing a creature, I gain that creature's automatic abilities. One of those is an ability called Consume Memory. Anaxian treats the Undead as though they were living for Mind Effects (which Consume Memory is)
So, while possessing the Master of Souls, Anaxian can Self-Coup De Grace it, and in doing so drain some of the memories of the memory-drining fish monster who can remember everything its ancestors could remember all the way back to the beginning of time.
Here goes...
Self Coup de Grace: 4d6 + 12 ⇒ (4, 1, 6, 1) + 12 = 24
It's undead, so it won't have to save vs. death and won't take the negative level from having its memories drained, but it will take the damage and the memory drain effect.
| The Dapper GM |
Er... I never really made it clear, and I think you got confused about which one you're possessing. You guys killed two Veiled Masters; the Mayor appears to be a third Veiled Master, but Jiator suggested he's also a lich. The Master of Souls is an advanced (Gargantuan) Aboleth with some wizard levels (more HD and fewer caster levels than a standard Aboleth Mage, but no evidence that it's actually undead), while the one Illia-'s fighting (Master of Public Works) appears to be a pretty standard Aboleth Mage. The last Master, which is shaped like an eel and tried to possess Sir John, is something nobody's identified yet.
| Anaxian, the Fractured Wyrm |
With a name like the Master of Souls you can see why I'd be confused. Guess that means no memory stuff. Don't know what it's bite damage is, so you'll need to roll the Coup and then the Save vs. Death.
| Sir John the Black |
Sir John attacks the aboleth, now near him after Anaxian's charge.
atk: 1d20 + 16 + 2 + 1 ⇒ (1) + 16 + 2 + 1 = 20
dmg: 2d4 + 13 + 1d8 + 5 ⇒ (4, 4) + 13 + (8) + 5 = 34 +paralyzing touch if it isnt immune
atk: 1d20 + 11 + 2 + 1 ⇒ (13) + 11 + 2 + 1 = 27
dmg: 2d4 + 13 + 1d8 + 5 ⇒ (1, 4) + 13 + (1) + 5 = 24 +paralyzing touch if it isnt immune
| The Dapper GM |
Tongue 1 (flanking): 1d20 + 18 + 2 ⇒ (4) + 18 + 2 = 24
Concealment: 1d10 ⇒ 7
Tongue 2 (flanking): 1d20 + 18 + 2 ⇒ (8) + 18 + 2 = 28
Concealment: 1d10 ⇒ 8
Damage: 2d6 + 7 ⇒ (5, 1) + 7 = 13
Tongue 3 (flanking): 1d20 + 18 + 2 ⇒ (12) + 18 + 2 = 32
Concealment: 1d10 ⇒ 8
Damage: 2d6 + 7 ⇒ (2, 3) + 7 = 12
Great Reef 1 (flanking): 1d20 + 19 + 2 ⇒ (4) + 19 + 2 = 25
Concealment: 1d10 ⇒ 8
Great Reef 2 (flanking): 1d20 + 19 + 2 ⇒ (6) + 19 + 2 = 27
Concealment: 1d10 ⇒ 1
Great Reef 3 (flanking): 1d20 + 19 + 2 ⇒ (14) + 19 + 2 = 35
Concealment: 1d10 ⇒ 5
Damage: 2d6 + 15 ⇒ (4, 1) + 15 = 20
Great Reef 4 (flanking): 1d20 + 19 + 2 ⇒ (6) + 19 + 2 = 27
Concealment: 1d10 ⇒ 2
Tentacle 1 (flanking vs touch): 1d20 + 12 ⇒ (20) + 12 = 32
Concealment: 1d10 ⇒ 1
Lich Touch (flanking vs touch): 1d20 + 13 ⇒ (12) + 13 = 25
Concealment: 1d10 ⇒ 5
Negative Energy: 1d8 + 9 ⇒ (7) + 9 = 16
Linguistics: 1d20 + 15 ⇒ (20) + 15 = 35
Coup de Grace: 4d6 + 20 ⇒ (6, 1, 2, 3) + 20 = 32
CDG fort save: 1d20 + 18 ⇒ (19) + 18 = 37
TJB 1, Power Attack: 1d20 + 26 - 5 ⇒ (6) + 26 - 5 = 27
Damage: 3d6 + 11 + 10 ⇒ (6, 5, 4) + 11 + 10 = 36
Will saves: 36d20 ⇒ (5, 17, 19, 12, 8, 7, 19, 4, 3, 5, 19, 1, 18, 6, 4, 7, 14, 20, 15, 3, 6, 18, 17, 20, 12, 13, 10, 8, 17, 5, 5, 6, 7, 8, 10, 7) = 375
Lightning clouds: 18d6 ⇒ (3, 5, 4, 6, 3, 3, 6, 6, 3, 6, 5, 5, 2, 5, 4, 4, 1, 2) = 73
Whoops! I got caught up in finals for a week, and didn't realize that everyone was caught up. My bad. Let's do this.
Round 15
The Master of Public Works tries to flee, but he is too distracted by Illia-'s nauseating strike to successfully pull off a teleportation spell. Instead, he hovers in place, panicking, as Illia- proceeds to slice him in half in three rough cuts. (You basically auto-succeed at those Fort saves, Illia-, but even after he's dead the slime persists in the water) Now the circle of distant skeletons around Illia- stops moving forward, although nothing else changes.
Drisquar easily hits the mayor with his force attack. Is that a full-round action? Because you didn't use split-second last round, and could use it this round if you want to—if so, just roll an extra attack, and I'll apply it retroactively, though I'm assuming the 40% concealment as I roll these attacks against you. Unfortunately, he's also left himself surrounded by a significant number of large, powerful enemies, and they jostle and slam into each other as they vie for a chance to attack him. One skeletal crab claw and two skeletal belier tongues hit; the Mayor, seemingly wary of what he might assume is angelic resistance to electricity, chooses to deliver another Lich touch instead of a Veiled Master shocking tentacle, hitting Drisquar with another wave of negative energy. (A total of new 31 damage after DR)
It's not that easy to simply kill oneself in the span of six seconds, as natural creatures tend to flinch away from such acts as an automatic response. But Anaxian is not a natural creature and, with grim resolution, he jams the Master of Souls's four tentacles into his three eyes, shoving as hard as he can. The aboleth mage experiences a wave of agonizing pain, but appears to cling to life thanks to Anaxian's limited knowledge of Aboleth brain anatomy. Whoops! It rolled a 19 on its fort save. There's always next round, I guess. Once again, Anaxian calls out for the Master's undead to kill themselves, and 35 skeletons heed the call.
Big Anaxian's claws tear into the eel-like Aboleth, leaving a searing wound (27 damage total), but Sir John's sword goes wide, missing the creature twice. In response, it counter-attacks, as three rows of jaws snap forward with the force of six charging elephants, each attempting to bite Sir John. But teeth clatter harmlessly on steel as the creature turns its head too slowly, failing to find a weak spot in the lich's armor.
Three dozen skeletons and zombies charge Jiator and Meredian; one by one, they slam into Jiator's wall of sad violin music and, with a profound change, turn and flee, chattering and pounding their weapons wildly as they run. Two of the skeletons manage to resist, and are neatly bisected by attacks of opportunity from the skeletal crabs on the ground.
The gillmen mages continue to fling spells at the gibbering mouthers and a few, having run out of magic, find themselves suddenly driven by their aboleth controllers to swim forward, attacking the shoggoth unarmed in order to continue distracting it. The stone and earthen walls that have sprung up around Hungry Doom are nearly 30' high now, and beginning to curve inwards.
Enemies:
The giant cloud of fish-men swarming to contain Hungry Doom:
-2 Skum
-32 Gillmen wizards
-8 standard-pattern Aboleths (two heavily injured, the closest approximately 250' from Meredian)
Enemies near Big Anaxian/Sir John/Meredian/Jiator:
-20 humanoid skeletons, in formations of 20 to 25, distributed through the streets, all at least 30’ away (plus 26 fleeing)
-37 humanoid zombies, distributed with skeletons (plus 8 fleeing)
-Eel-like aboleth engaged in melee with Big Anaxian and Sir John
Enemies near Drisquar and HQ Anaxian (* indicates enemies in place to attack Drisquar):
*The Mayor
-The Master of Souls (currently possessed by Anaxian, and inside an Emergency Force Sphere)
*Zombie Giant Octopus
*2x Skeleton Great Reef Crab
*Skeleton Belier Devil
-Sharkboat
Enemies near Illia- (who is around 520' away from Drisquar/Anaxian, and unable to teleport):
-"Circle of something”: 12 creatures forming a ring around the party approximately 800’ in radius and high overhead
Allies:
-Jiator the Architect, riding on Anaxian's crab.
-Hungry Doom the Shoggoth, approximately 300’ away from Big Anaxian/Sir John/Meredian/Jiator.
-Anaxian's shocking Chuul, which I forgot about earlier but is hanging out by Big Anaxian/Sir John/Meredian/Jiator
-1 Giant Gibbering Mouther
-8 Gibbering Mouthers (3 injured)
-11 Young Gibbering Mouthers (2 injured)
Entire party is up.
| Drisquar |
As the first attack attempts to strike Dris, the lightning quick Bralani attempts to simply not be there. Activating Altered Penumbra as an immediate action. 1d20 + 40 ⇒ (13) + 40 = 53 Stealth vs the first attacker's Perception. If successful, I teleport to any spot within ten feet, and leave behind a mirror image to be struck instead.
| Anaxian |
Anaxian was in a foul mood. Disappointed in himself for his lack of foresight and preparation, he was looking to take out his anger on someone.
So, he proceeded to push downward, ramming the tentacles that were jammed through the Aboleth's eyes through the thin sinus membrane and into it's mouth.
Then it tore it's own tongue off and knotted it's tentacles together so tightly that circulation was cut off.
The creature was left with it's tentacles crammed through it's eyesockets and knotted up inside it's sinus cavity, holding it's own severed tongue.
Then Anaxian released his possession.
F+@! you, fish-wizard. Don't want to die, fine. You'll wish you had.
| Sir John the Black |
Sir John attacks the eel-boleth.
atk: 1d20 + 16 + 2 + 1 ⇒ (4) + 16 + 2 + 1 = 23
dmg: 2d4 + 13 + 1d8 + 5 ⇒ (2, 1) + 13 + (3) + 5 = 24 +paralyzing touch if it isnt immune
atk: 1d20 + 11 + 2 + 1 ⇒ (2) + 11 + 2 + 1 = 16
dmg: 2d4 + 13 + 1d8 + 5 ⇒ (3, 4) + 13 + (1) + 5 = 26 +paralyzing touch if it isnt immune
| The Dapper GM |
I'm going to interpret that as a second coup de grace, since it seems you can return to the jar as a free action?
Coup de grace: 4d6 + 20 ⇒ (3, 3, 6, 4) + 20 = 36
Fort save: 1d20 + 18 ⇒ (16) + 18 = 34
This time, Anaxian is successful in hitting the Master where it hurts; and, as he returns to his own body, he sees the creature begin to thrash chaotically against the sides of its force sphere, quickly losing consciousness.
| Anaxian, the Twisted Core |
I'm going to interpret that as a second coup de grace, since it seems you can return to the jar as a free action?
I don't really mind if it lives. At this point it's blind, mute and has it's hands tied in a knot inside it's own face. That's a pretty bad way to be :)
Edit: Looks like it's actually a standard action to shift back to my own body, unless the host body dies, in which case I go back to my own body automatically. So, coup de grace it is. If it survives again I'm stuck in the body. I'll un-possess it next round.
| Drisquar |
Was my teleport evade successful in dodging all the attacks? It was an immediate action on their turn so Dris still has his turn. Just want to know if I took any damage or not.
| Illia- |
"Hmm... Well, they had something spooky planned, I'm sure. I guess I'll go round and hit it until it stops being spooky." Illia will head around the the ominous ring crushing everything.
120 ft swim run towards nearest member o'circle o'spooky.
| Meredian Adriatnaic |
Seeing the Wall going around the Hungry doom and being generally displeased by it's existance Meridian decided to take decisive action.
Reaching deep into her reserves of power Meridian summons a great will and strength.
With a look of determined indignation she reached her hand out as a claw to a building within range and proceeds to fling it at the forming stone wall. As she releases her telekinetic grip she looks on with fanatical glee in here eyes.
Mechanics:Taking a burn and using Telekinetic Haul to grab something approximately 10, 000 LBS. Possibly using Extreme Range as needed. She Telekinetically throws a building at the wall. This is the physical aspect of the telekinetic blast, but she's not binding the whole thing in ether. Meaning the weight and size should be a factor in the damage. This is going to be DM's call, but basically I'm just trying to break the stone wall and cause general chaos over by the creeping doom.
| Anaxian, the Twisted Core |
Anaxian's small body rode along with Drisquar and burned yet another scale-scroll.
Ooscuring Mist. We can see through it. Hopefully they cant. With Drisquar's miss-chance boosting ability this should help a lot.
As a reminder, Anaxian's body is still under the effects of Invisibility and Hide From Undead.
| Anaxian, the Smoking Vessel |
Anaxian the Crab-Ogre continued his roll as Sir John's mount, keeping him close to the eel aboleth. He lashed out with a massive claw to grab hold of the quick foe.
Attack: 1d20 + 20 ⇒ (16) + 20 = 36
Damage, plus fire: 1d10 + 16 + 1d6 ⇒ (6) + 16 + (2) = 24
Grab: 1d20 + 22 ⇒ (10) + 22 = 32
Constrict plus fire: 1d6 + 11 + 1d6 ⇒ (6) + 11 + (5) = 22
Secondary Attack: 1d20 + 15 ⇒ (17) + 15 = 32
Damage, plus fire: 1d10 + 16 + 1d6 ⇒ (4) + 16 + (5) = 25
Grab (if first grab was unsuccessful): 1d20 + 17 ⇒ (4) + 17 = 21
Constrict plus fire: 1d6 + 11 + 1d6 ⇒ (4) + 11 + (5) = 20
| Drisquar |
::"Anaxian, what exactly is protecting the mayor? Before I launch another attack against him, I want to know what I'm up against"::
| Anaxian |
Knowledge Arcana to recognize active spell effects that I've seen on the mayor: 1d20 + 23 ⇒ (8) + 23 = 31
Knowledge Dungeoneering to know what defenses are natural to a Veiled Master and what aren't.: 1d20 + 14 ⇒ (13) + 14 = 27
| Drisquar |
Dris chuckles aloud and replies to Anaxian mentally ::"Is that all? Easy pickings"::
He then unleashes an all out assault on the mayor, hoping to decimate him and his defenses.
1d20 + 20 ⇒ (15) + 20 = 35 Attack 1, possible crit.
1d20 + 20 ⇒ (6) + 20 = 26 Going to use Murderous Insight to re-roll that.
1d20 + 20 ⇒ (19) + 20 = 39 If that confirms 2d6 + 12 + 1d6 + 4 ⇒ (5, 1) + 12 + (3) + 4 = 25
1d20 + 20 ⇒ (2) + 20 = 22 Attack 2 for 1d6 + 6 + 1d6 + 2 ⇒ (4) + 6 + (1) + 2 = 13
1d20 + 15 ⇒ (14) + 15 = 29 Attack 3 for 1d6 + 6 + 1d6 + 2 ⇒ (2) + 6 + (1) + 2 = 11
1d20 + 18 ⇒ (14) + 18 = 32 Dagger 1 for 1d4 + 5 + 1d6 + 2 ⇒ (2) + 5 + (5) + 2 = 14
1d20 + 13 ⇒ (17) + 13 = 30 Dagger 2 for 1d4 + 5 + 1d6 + 2 ⇒ (1) + 5 + (5) + 2 = 13
| The Dapper GM |
Round 16
Concealment: 1d10 ⇒ 8
Damage: 2d6 + 7 ⇒ (4, 4) + 7 = 15
Tongue 2 (flanking): 1d20 + 18 ⇒ (9) + 18 = 27
Concealment: 1d10 ⇒ 9
Damage: 2d6 + 7 ⇒ (5, 3) + 7 = 15
Tongue 3 (flanking): 1d20 + 18 ⇒ (2) + 18 = 20
Concealment: 1d10 ⇒ 7
Damage: 2d6 + 7 ⇒ (3, 2) + 7 = 12
Great Reef 1 (flanking), cover: 1d20 + 19 + 2 - 2 ⇒ (20) + 19 + 2 - 2 = 39
Concealment: 1d10 ⇒ 4
Damage: 2d6 + 15 ⇒ (4, 1) + 15 = 20
Great Reef 2 (flanking), cover: 1d20 + 19 + 2 - 2 ⇒ (19) + 19 + 2 - 2 = 38
Concealment: 1d10 ⇒ 3
Damage: 2d6 + 15 ⇒ (4, 4) + 15 = 23
Great Reef 3, cover: 1d20 + 19 + 2 ⇒ (16) + 19 + 2 = 37
Concealment: 1d10 ⇒ 8
Damage: 2d6 + 15 ⇒ (6, 1) + 15 = 22
Great Reef 4, cover: 1d20 + 19 + 2 ⇒ (2) + 19 + 2 = 23
Concealment: 1d10 ⇒ 8
Damage: 2d6 + 15 ⇒ (4, 5) + 15 = 24
Lich Touch (vs touch): 1d20 + 13 ⇒ (7) + 13 = 20
Concealment: 1d10 ⇒ 10
Negative Energy: 1d8 + 9 ⇒ (8) + 9 = 17
TJB 1: 1d20 + 26 ⇒ (8) + 26 = 34
Drisquar hits the mayor once, and critically, though his other attacks are repelled by a combination of bony armor plates and invisible deflection magic. 46 damage total. Small Anaxian tries once again to commit suicide against the Master of Souls, and this time succeeds. As he is bounced back to his own body (or jar? I think the spell keeps going?), he sees the creature begin to thrash chaotically against the sides of its force sphere, quickly losing blood and consciousness.
The Mayor, two skeleton crabs, and Belier are once again in position to make full attacks against Drisquar, though this time the crabs are again attacking through cover, too unintelligent to reposition themselves without a direct command to do so. Drisquar is hit by one tongue bludgeon, one claw, and one negative energy touch for a total of 34 damage after reduction—though concealment let you dodge a 40-damage critical hit. The Mayor continues to say nothing, merely striking away with his tentacles in silence.
Meredian throws a building at the masonry forming around Hungry Doom. There is a crash, and a collpase, as rubble is flung downwards and out, and the shoggoth bursts forward in a rush of ooze and fury. I'm going to stop rolling for the shoggoth and use averages, because there is literally no way those trash aboleths can damage this guy. There is a terrible sucking sound, and a screeching noise in response, as the shoggoth cuts through the line of gillmen, swallowing everything it touches, and comes to rest wrapped around an aboleth which it slowly begins to squeeze to death.
Another wave of skeletons and zombies throw themselves at Jiator, and are repulsed by his frightful tune, turning to run, shrieking and chattering, away from the party.
Big Anaxian hits the eel-boleth twice, dealing 49 damage, but fails to grab it, and Sir John misses once again. The creature attempts to bite Anaxian this time, once again hitting only armor, before screaming out in telepathic pain to its two attackers, :: We did not need to fight. Let me pass, Mayor dies by my jaws, city will be as it once was. Take his treasures if you will have, real Aboleths needed not such things.::
Enemies:
[ooc]The giant cloud of fish-men swarming to contain Hungry Doom:
-Enough Skum, Gillmen, and Aboleths to keep him occupied for approximately 10-15 rounds
Enemies near Big Anaxian/Sir John/Meredian/Jiator:
-10 humanoid skeletons, in formations of 20 to 25, distributed through the streets, all at least 30’ away (plus 36 fleeing)
-15 humanoid zombies, distributed with skeletons (plus 30 fleeing)
-Eel-like aboleth next to Big Anaxian and Sir John
Enemies near Drisquar and HQ Anaxian (* indicates enemies in place to attack Drisquar):
*The Mayor
*Zombie Giant Octopus
*2x Skeleton Great Reef Crab
*Skeleton Belier Devil
-Sharkboat
Enemies near Illia- (who is around 520' away from Drisquar/Anaxian, and unable to teleport):
-"Circle of something”: 12 creatures forming a ring around the party approximately 800’ in radius and high overhead, Illia- is currently 280 feet from the closest one
Allies:
-Jiator the Architect, riding on Anaxian's crab.
-Hungry Doom the Shoggoth, approximately 300’ away from Big Anaxian/Sir John/Meredian/Jiator.
-Anaxian's shocking Chuul, which I forgot about earlier but is hanging out by Big Anaxian/Sir John/Meredian/Jiator
-Some Gibbering mouthers that don't really matter at this point.
Entire party is up.
| Anaxian, the Smoking Vessel |
Anaxian considers a moment. "Acceptable. Kill the mayor."
| Anaxian, the Fractured Wyrm |
Free of the dead Master of Souls, Anaxian reached out for the next target.
Lets see what the Mayor's will save is like... Magic Jar. DC 23
| Drisquar |
Hey Dapper, did any of those attacks hit due solely to the flanking bonus? I have Improved Uncanny Dodge and can't be flanked
On my way home, will post my attacks(which take time) once I'm at my laptop
| Drisquar |
OK, now let's wreck this mayor
Dris assaults the mayor once again with a flurry of strikes.
1d20 + 20 ⇒ (18) + 20 = 38 Attack 1, possible crit.
1d20 + 20 ⇒ (2) + 20 = 22 Gonna use Murderous Insight to re-roll.
1d20 + 20 ⇒ (15) + 20 = 35 if that confirms 2d6 + 16 + 1d6 ⇒ (4, 4) + 16 + (1) = 25
1d20 + 20 ⇒ (2) + 20 = 22 Doubt that hits
1d20 + 15 ⇒ (17) + 15 = 32 Another possible crit.
1d20 + 15 ⇒ (3) + 15 = 18 Dang, normal damage 1d6 + 8 + 1d6 ⇒ (4) + 8 + (2) = 14
1d20 + 18 ⇒ (9) + 18 = 27 for 1d4 + 7 + 1d6 ⇒ (2) + 7 + (5) = 14
1d20 + 13 ⇒ (6) + 13 = 19 and doubt that one hits as well
| The Dapper GM |
Oh! One attack should have missed then because of uncanny dodge, reduce damage by 5. Sorry I've been slow, y'all (normally would've done more botting this fight, but I honestly do most of my PbP while bored at work so being home for the holidays means I'm on here less often)