| Laithe Greycoat |
Yes - no apologies necessary. You roll played the scene beautifully! It was entertaining to follow even with limited participation.
In regards to the languages, lots of campaigns just have common so it is not something you have to worry about. With a number of different languages on offer in this campaign, I thought it might be worth deciding what language we would normally speak to avoid any confusion.
Mothman
|
So, I’m thinking about how to deal with Vendle (and therefore Troy) leaving the game … a few options spring to mind.
Option 1. I DMNPC Troy until Vendle can return – not really preferred, as I’d rather not run a long term NPC, but Vendle, might be an option if you think you may be able to post here and there, or if your lack of internet access might not be too long term.
Option 2. Troy decides this quest isn’t for him, and goes his separate way. This may be a bit weak, but it’s a reasonable outcome, and leaves things open for him to return (if Vendle can) at a later date.
Option 3. The party wakes up the next day and Troy is gone. Maybe due to option 2 above, maybe due to something more sinister … only problem is, I don’t want to sidetrack the game into “search for the missing rogue” until / if I’m ready to re-introduce him (possibly cos Vendle is back, possibly for other reasons).
Option 4. Troy goes down in a blaze of glory in the first decent fight. Nice ending, but kinda permenant…
What do you guys (particularly Vendle) think?
As for a replacement player, I’m still open to the idea of Twiceborn’s friend, or should I throw the slot open to the good folk here on the paizo boards?
Mothman
|
You guys are free to use the "gather information" skill to try to pick up general information and/or rumours to expand on what you have found out so far - but beware, just because you hear something, doesn't mean it's true!
Gather information will cost you 1d4+1 hours and 1d3gp in bribes, drinks, meals etc.
Of course, right now, when most of the village is in the church, may not be the best time to do so...
| Keildrithe Oldsun |
So, I’m thinking about how to deal with Vendle (and therefore Troy) leaving the game … a few options spring to mind.
Option 1. I DMNPC Troy until Vendle can return – not really preferred, as I’d rather not run a long term NPC, but Vendle, might be an option if you think you may be able to post here and there, or if your lack of internet access might not be too long term.
Option 2. Troy decides this quest isn’t for him, and goes his separate way. This may be a bit weak, but it’s a reasonable outcome, and leaves things open for him to return (if Vendle can) at a later date.
Option 3. The party wakes up the next day and Troy is gone. Maybe due to option 2 above, maybe due to something more sinister … only problem is, I don’t want to sidetrack the game into “search for the missing rogue” until / if I’m ready to re-introduce him (possibly cos Vendle is back, possibly for other reasons).
Option 4. Troy goes down in a blaze of glory in the first decent fight. Nice ending, but kinda permenant…
What do you guys (particularly Vendle) think?
As for a replacement player, I’m still open to the idea of Twiceborn’s friend, or should I throw the slot open to the good folk here on the paizo boards?
Moth,
Thanks for considering allowing my friend to come on board as a replacement player. I asked him if he'd be interested, but unfortunately, he just won't be able to spare the time... he has just inherited a business and is deep in wedding preparations, so he has other things on his mind right now.
As for options with regards to Troy... I'm more partial to options 1 and 2. For option 2, perhaps Troy comes down with a real bad case of food poisoning from poultry that has been mishandled by the inn chef, which will incapacitate him for the next few days? Or perhaps, having listened to the conversation with the Inquisitor, he gets cold feet and decides he does not want to get involved with something that will put him at odds with the Artonites?. I don't know... just throwing out some ideas...
| Keildrithe Oldsun |
You guys are free to use the "gather information" skill to try to pick up general information and/or rumours to expand on what you have found out so far - but beware, just because you hear something, doesn't mean it's true!
Gather information will cost you 1d4+1 hours and 1d3gp in bribes, drinks, meals etc.
Of course, right now, when most of the village is in the church, may not be the best time to do so...
Can I make a bardic knowledge or Knowledge (local) check to see if I know any potentially useful information about local notable people or noteworthy and perhaps not to well known groups/places? I'm thinking specifically of people and organizations ("secret" or otherwise) in town that might benefit -- directly or indirectly -- from the murders and/or current political instability, or of any knowledge I might have pertaining to the denizens of the nearby Dimwood/Valley of the Snails, and their potential motives in the whole affair.
My Knowledge (local) check = 2 - 1 = 1... arrrgh!
My bardic knowledge check = 19 +1 - 1 = 19... that's better!
I'll leave it up to you to factor in any circumstantial modifiers I might have for having been a resident of these parts the last 3+ years...
| Arctaris |
Option 2 sounds like the best one. It allows him to come back if he can. If you choose to make him a DMNPC you will probably regret it. Note the trouble I've been having with Grimmbold Manor when I have to NPC someone. It is in general a pain and is pretty easy to forget.
If we go the way of replacing him I know someone who might be interested. I'll ask him if he might be interested. Ultimitalty I think that it should be up to Vendle.
| AWED |
Mothman wrote:So, I’m thinking about how to deal with Vendle (and therefore Troy) leaving the game … a few options spring to mind.
Option 1. I DMNPC Troy until Vendle can return – not really preferred, as I’d rather not run a long term NPC, but Vendle, might be an option if you think you may be able to post here and there, or if your lack of internet access might not be too long term.
Option 2. Troy decides this quest isn’t for him, and goes his separate way. This may be a bit weak, but it’s a reasonable outcome, and leaves things open for him to return (if Vendle can) at a later date.
Option 3. The party wakes up the next day and Troy is gone. Maybe due to option 2 above, maybe due to something more sinister … only problem is, I don’t want to sidetrack the game into “search for the missing rogue” until / if I’m ready to re-introduce him (possibly cos Vendle is back, possibly for other reasons).
Option 4. Troy goes down in a blaze of glory in the first decent fight. Nice ending, but kinda permenant…
What do you guys (particularly Vendle) think?
As for a replacement player, I’m still open to the idea of Twiceborn’s friend, or should I throw the slot open to the good folk here on the paizo boards?
Moth,
Thanks for considering allowing my friend to come on board as a replacement player. I asked him if he'd be interested, but unfortunately, he just won't be able to spare the time... he has just inherited a business and is deep in wedding preparations, so he has other things on his mind right now.
As for options with regards to Troy... I'm more partial to options 1 and 2. For option 2, perhaps Troy comes down with a real bad case of food poisoning from poultry that has been mishandled by the inn chef, which will incapacitate him for the next few days? Or perhaps, having listened to the conversation with the Inquisitor, he gets cold feet and decides he does not want to get involved with something that will put him at odds with the Artonites?. I don't know... just throwing out...
I talked to Dirk Gently and he seemed intersested in this campaign and i would agree with opion 2 also.
Mothman
|
Can I make a bardic knowledge or Knowledge (local) check to see if I know any potentially useful information about local notable people or noteworthy and perhaps not to well known groups/places? I'm thinking specifically of people and organizations ("secret" or otherwise) in town that might benefit -- directly or indirectly -- from the murders and/or current political instability, or of any knowledge I might have pertaining to the denizens of the nearby Dimwood/Valley of the Snails, and their potential motives in the whole affair.
Although you have lived in Barg for some time, until recently (inspired by the words of Laithe, and the visit back to your father’s grave) you have distanced yourself from local politics. However, in many bardic tales, it is actually authority figures such as the town’s rulers, or the priests who would benefit from the fear and confusion that murders such as these might cause. In other tales it is rebels, such as Karandic freedom fighters, who actually go too far and partake in heinous acts to shake the populace’ faith in their rulers and religion.
Tale of the Dimwood I will relate on the story thread.
Mothman
|
Ok, AWED and Arctaris, if your friend’s are interested in playing, I’m interested in being able to introduce a new character hopefully in the next week or so of real time (or the next day or so of game time). The first one to get an appropriate character concept to me I’ll probably let have the slot. Any questions they can post to this thread.
| Arctaris |
The person I am thinking of is about to join in another PbP campaign but is otherwise new to the messageboards. I'll email him and let you know what he thinks.
Troy could elect to stay in the village and keep an eye on things there, that we would have a source of information in the village and a way to reincorporate him if he becomes able to post again.
Mothman
|
Hi! Would I be able to join? What slot do you need filled. (Also level, etc.)
Hey Dirk, yep, if you can get me a good character concept before the other guy does, you’re in.
First level character, see the campaign info on the first page of this thread for restrictions etc.
We have a wizard, a druid, a bard and a swashbuckler. No real tank, no rogue (though a couple of good skill-monkeys), no dedicated healer/undead turner. But really, I leave class up to you. Standard PHB classes are preferred (but I might be able to be convinced on something else).
| Dirk Gently |
May I play a human paladin?
Perhaps born into a noble family, he lived in luxury until the recent unrest. Seeing the church of Pelor as being the greatest way to confront this threat, he quickly left his life in the great palaces of the cities and became a knight of Pelor, and now works against the horrors of the Age of Darkness.
There, now we have a tank, with some healing abilities, who will also be able to eventually turn undead.
I won't be able to get my character to you until tommorrow. If this is good, that is.
Mothman
|
Yes, a paladin works. If a paladin of pelor, your human subrace would most likely be Lorin, or perhaps Karandic (but Lorin are more likely to have questing paladins and big cities, Karandic paladins would tend to be more tribal and “back to nature”)
Of course, for something interesting, a Thuringian or Atuscan paladin following the Artonite god might spice things up. Just don't expect the rest of the party to greet you with open arms .... ;-)
Dirk, you can send character info to mothman77@hotmail.com and/or post here
Mothman
|
Mothman wrote:You're in. No problemOK, just tell me when it's time for me to join up.
Cool man. Ive seen the character, looks good. OK, I'll introduce you likely within the next few days to week, cool? I'll send some background info prior to then.
Yep, makes sense that it could be Smite Chaos rather than Smite Evil - I'll let you go with whichever you prefer there.
| DM Mothman |
OK, just tell me when it's time for me to join up.
Spolier for Yruch / Dirk only:
You had travelled north to the village of Barg, following a rumor of an Inquisitor in the area – you believed that as the Inquisitors tended to work to root out evil and chaos, you would be able to offer your mace in the cause of good.
However, the situation that confronted you when you reached Barg was appalling. The Inquisitor had singled out a dirty (but quite beautiful) peasant woman as a witch, and the murderer of several young local girls. However, as far as you could see, most of the evidence of the murders was circumstantial at best – the telling point in the case seemed to be that the Inquisitor, Vorn, had prayed to Arton and been convinced of the girl’s guilt. However, you were troubled, for pray as much as you liked, you received no message from your god – unless the growing sense of unease and doubt at the Inquisitor’s verdict was a message.
You argued long and hard with Vorn, almost coming to blows with his henchman Atrek, and appealed to the local Baron for mercy – but all to naught. Eventually, two days ago, you set out for the forest to try to find evidence at the burial site or elsewhere, that the girl, Gosia, may not have committed this crime, or that someone or something else was responsible.
You had briefly considered doing the noble thing, charging in and rescuing the girl, but you were held back by a number of things. You had no more evidence that the woman did not commit the murders than the Inquisitor did that she had; There would be dire consequences for going against an Inquisitor’s word based on a hunch; and there were too many soldiers in the village for just one man to defeat.
So you have wandered the forest, fought some strange creatures (but nothing that you could say with certainty would have slain the girls – and buried them afterwards) and generally failed to uncover any compelling evidence either way.
At last you made your way back to Gosia’s cottage at the edge of the woods, searched a dozen times already, and fell into deep prayer, searching for guidance. Eventually, you succumbed to sleep.
You were awoken in the morning by the faint sound of church bells from the distant village. By Arton, you had failed. The girl was to be executed before the morning service, the one that the bells signalled the beginning of. You sank into a deep despair. So much for your first foray as a paladin, spreading the light and justice of Arton!
As you sat slumped against the wall in the dark cottage interior, you heard a noise from outside. Peering out, you saw three wild, unkept looking Karands standing at the edge of the trail, one aiming a sling at the cottage doorway. As you moved slowly for a better look, judging that they could not make you out from the bright light outside, one of the Karands moved out of your sight. You wait, crouched in the shadows of the cottage interior, wondering what these men want, and what you should do – greet them, fight them, wait for them to come to you… All of a sudden you hear the handle of the small back door to the cottage creak…
Vendle
|
Hey guys, sorry to keep you all waiting so long. I had no idea that internet access would be so difficult this past week.
In short, I've moved from one camp in the mountains of Afghanistan to a camp in the lowlands of Afghanistan, where creature comforts are far fewer. I've no personal phone, and just now have internet access at my work computer.
I appreciate you working Troy out of the action smoothly. Having him excuse himself from the mission is what I prefer, both because it fits the rather flighty nature of his CG alignment and permits my return, should circumstances improve. I still don't have a lot of personal time, and I may be out of contact for days at a time, so I won't be involved in the story in the near future. I hope you're all still having fun though, and I look forward to playing again!
Mothman
|
Hey guys, sorry to keep you all waiting so long. I had no idea that internet access would be so difficult this past week.
In short, I've moved from one camp in the mountains of Afghanistan to a camp in the lowlands of Afghanistan, where creature comforts are far fewer. I've no personal phone, and just now have internet access at my work computer.
I appreciate you working Troy out of the action smoothly. Having him excuse himself from the mission is what I prefer, both because it fits the rather flighty nature of his CG alignment and permits my return, should circumstances improve. I still don't have a lot of personal time, and I may be out of contact for days at a time, so I won't be involved in the story in the near future. I hope you're all still having fun though, and I look forward to playing again!
Vendle, good to hear from you. Yep, there's definately room for Troy to return should you be in a position to come back.
In the meantime, stay safe, and let us know how you're going from time to time!
Mothman
|
Sorry if Jirkin is acting strange his main goal is to find clues and then gain the honor has fast as he can sadly he doesn't relize that is takes time
Just on this, based on Jirkin's Intelligence and Wisdom scores, I would think he would realise that this will take some time...
Mothman
|
He is going to try and use a computer as he is away that is if he can find one so in other words, i don't know.
Ok, cool. Well, I'll give him another 12 hours or so to post, if we havent heard anything I might try to move the action along. I'd just rather not "NPC" a character this sirt of scene...
| Ash Walker |
Mothman wrote:Ash, did you work out this issue yet?Ash Walker - not sure if you're aware, but a spear is a two handed weapon, so you can't effectively wield it and your shield.
You can swap for a (one handed) shortspear if you like.
Sorry, must have missed this post. I didn't realise the spear was 2 handed and I had envisaged a one handed weapon, so I will go with the short spear.
| DM Mothman |
That is not my interpretation of the ability. I thought you started the process and assuming you roll successfully, the animal hesitates on the attack while you interact with it and then it's attitude is altered at the conclusion of the minute. Assuming you have failed the attempt then yes, the animal would attack well before the minute is up. Otherwise the normal, minute length ability would only be useful against restrained animals, and how likely is that in the wild?I assumed the quick version would be for when other outside factors may influence the encounter (i.e. you have a need for haste and need to make friends quick, or the animal is already in combat or something along those lines? Am I completely off track with this interpretation?
Not my interpretation. The ability works exactly like diplomacy, except against animals. It’s an extraordinary ability rather than a supernatural one, so there’s nothing mystical preventing an animal from attacking (or fleeing, or ignoring you or whatever) while you speak – you’re just taking your time, saying soothing things, making calming and non-hostile gestures and body language etc, trying to calm it down.
Now, normally a wild animal begins with a starting attitude of unfriendly, which does not mean it’s necessarily going to attack you – and in which case it would be reasonable to assume under normal conditions that it would stay and “listen to you” (allow you to finish the check) before “deciding” what to do.
But a hostile animal (or other creature, NPC) is extremely likely to attack, and, if so, isn’t necessarily going to sit and wait for you to say your piece (hence the option to rush the check). It might not attack, but its not going to wait ten rounds to do something (unless it was planning to do that anyway).
Its not easy to tell if an animal is actively hostile or just unfriendly (sense motive may do it), but this animal is certainly not friendly, and given what you have heard about wolves in the dimwood…
| Ash Walker |
I like your plan Arctaris, just remember though, these are fairly big wolves and your damage potential is not huge...
Agreed - I do like your plan, but I think Laithe would be more likely to go the conservative option; and also one that would not result in any unneccesary wolf deaths, which might happen if they get cornered in the hut.
Mothman
|
Additionally Arctaris, I'll point out that your plan relies on a lot of good rolls - tumble roll down from the rafters, hit the wolf, deal high damage, tumble roll again out of danger (if required).
You've had very good rolls so far, but your luck may not last...
I'm not trying to discourage your plan at all, just putting in my 2 cents. As a DM, I allow a cool plan a decent chance of working, but the dice fall as they fall...