Against the Cult of the Reptile God - Group 1 (Inactive)

Game Master Chainmail

Terror by night! current map


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Male Human Per +3

Ok, thanks :D

Terion AoO: 1d20 + 7 ⇒ (10) + 7 = 17Damage: 1d6 + 6 ⇒ (1) + 6 = 7

"Oh no you don't!"


HP 36/36 | Per +9, Traps +1 | CMB +6 | CMD 16, AC 18, Touch 15, Flat 15 | Fort +4, Ref +8, Will +2

Acrobatics DC 10: 1d20 + 8 ⇒ (13) + 8 = 21

String smoothly steps down the wall, "surfing" over the greasy part and stepping forward into the enclosed area - ending up next to the downed Felgarr and Maggie.

"Belrain, are they going to be okay?" he asked, uncertain of their fate and mildly nauseated by seeing their wounds up close.


Male Gnome Wizard (Illusionist) 3 (HP: 21/21 | AC 12(16)/12/11(15) | F+3, R+5, W+5 (+2 vs. illusions) | Initiative +1, Perception +7)

Bizzlemont reloads his crossbow and fires at the spearman again.

Attack: 1d20 + 3 ⇒ (11) + 3 = 14
Damage: 1d6 ⇒ 5


Terion fells the spearman before he rises. Bizzlemont is off target.

Update Tuesday as we are heading into the holiday weekend. I get a head start being off today.


HP 36/36 | Per +9, Traps +1 | CMB +6 | CMD 16, AC 18, Touch 15, Flat 15 | Fort +4, Ref +8, Will +2
GM Tribute wrote:
I get a head start being off today.

Boo! Hiss!


The lone spearman wakes another, and he rises. The last one lies sleeping.

The old man hobbles down the steps, another piece of paper in his hands.
"Do you need more magic?" he says creakily.
Party to go. Map updated.


Male Dwarf Paladin 2 | HP: 22/22 | AC 20/11/17 | F +7, R +3, W+7 | Per: +0, Init: +1

Felgarr dreams of stout women and fine ale.


HP: 22/28 NL: 0 | AC 18/12/16 | F +5, R +2, W+1 | Per:+6, Init: +2 | Rage: 14/14

Maggie wonders why she's suddenly a lot stouter and shorter than before, and why Felgarr is giving her a come hither look.


Male Gnome Wizard (Illusionist) 3 (HP: 21/21 | AC 12(16)/12/11(15) | F+3, R+5, W+5 (+2 vs. illusions) | Initiative +1, Perception +7)

"Don't let them get away!" Bizzlemont reloads his crossbow and fires at the spearman again, and yet again he misses the mark by a mile.

Attack: 1d20 + 3 ⇒ (6) + 3 = 9
Damage: 1d6 ⇒ 4

Grand Lodge

m elf wizard 2

Elgoron points a finger at the waking spearman in AC-14, firing a cold beam.
concentration DC20: 1d20 + 6 ⇒ (17) + 6 = 23
ranged touch, ray of frost: 1d20 + 4 ⇒ (19) + 4 = 23
cold damage: 1d3 ⇒ 2


It was a tough decision. She trusted in the party to be able to get things done, but wanted to help. While she knew she was capable of engaging with the spearmen, if she engaged, Felgarr and Magnhlidir would be helpless on the ground. Gritting her teeth in frustration, she reached back for her glaive and did what she could to help Terion in his attacks.

Move to within 5' of Terion
Aid Another 1d20 + 1 ⇒ (16) + 1 = 17


Male Human Per +3

Terion nods with a smile to Ama as he notices her intelligent tactical awareness. Taking a step forward (to AC13), he presses in on another spearman.

I believe the one in AD13 is still up?

Attack: 1d20 + 7 ⇒ (1) + 7 = 81d6 + 6 ⇒ (2) + 6 = 8

And almost stabs himself in the rush to attack...


HP 36/36 | Per +9, Traps +1 | CMB +6 | CMD 16, AC 18, Touch 15, Flat 15 | Fort +4, Ref +8, Will +2

"Alright, now we're getting somewhere!" says Strang. Estimating the distance to a spot opposite Terion that would place the spearmen between them, he takes a deep breath and lunges across the open ground drawing his sword as he does so.

Acrobatics (DC = Spearman CMD): 1d20 + 8 ⇒ (1) + 8 = 9 Tribute, you get an Attack of Opportunity against me.

Unfortunately, he tripped over his own bootlaces and stumbled - making little progress and opening himself up for an attack in return.

Humiliated at failing so spectacularly, he can do little more than take a swipe with his sword.

Attack (shortsword): 1d20 + 4 ⇒ (6) + 4 = 10
Damage: 1d6 + 3 ⇒ (3) + 3 = 6

... which performs about as well as Terion's attempted attack.

Status hp 19, AC 17


Terion and Strang risk spear pokes to get close.

AoO Strang/damage: 1d20 + 3 ⇒ (17) + 3 = 201d6 + 3 ⇒ (3) + 3 = 6

AoO Terion/damage: 1d20 + 3 ⇒ (1) + 3 = 41d6 + 3 ⇒ (6) + 3 = 9

The spearman poking Strang steps back and tries again.

melee attack Strang/damage: 1d20 + 3 ⇒ (1) + 3 = 41d6 + 3 ⇒ (4) + 3 = 7

The last sleeping spearman is woken up and tries to stand (provoking from Strang).


Male Gnome Wizard (Illusionist) 3 (HP: 21/21 | AC 12(16)/12/11(15) | F+3, R+5, W+5 (+2 vs. illusions) | Initiative +1, Perception +7)

Sighing at their continued troubles, Bizzlemont leaps down the stairs and points his finger at the middle spearman, trying to blind him.

Move to AC-11
Ranged Touch: 1d20 + 3 ⇒ (14) + 3 = 17

Grand Lodge

m elf wizard 2

Elgoron uses his power to throw his staff with magical force at the spearman opposing Strang.

hand of the apprentice: 1d20 + 5 ⇒ (11) + 5 = 16
damage, if hit: 1d4 ⇒ 4


Male Human Per +3

Terion presses in on the spearman ahead of him - "I'm getting tired of this boys - why don't you just surrender, and you may live?!"

Attack on AC14: 1d20 + 7 ⇒ (11) + 7 = 18Damage: 1d6 + 6 ⇒ (6) + 6 = 12


HP: 22/28 NL: 0 | AC 18/12/16 | F +5, R +2, W+1 | Per:+6, Init: +2 | Rage: 14/14

Still out cold.


HP 36/36 | Per +9, Traps +1 | CMB +6 | CMD 16, AC 18, Touch 15, Flat 15 | Fort +4, Ref +8, Will +2

"Argh!" grunted/hissed Strang in pain, as injury was added to insult.

When the nearby "asleep" spearman tried to get up,

AoO (shortsword, prone target): 1d20 + 3 + 4 ⇒ (16) + 3 + 4 = 23
Damage: 1d6 + 3 ⇒ (4) + 3 = 7

Attack (shortsword): 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 1d6 + 3 ⇒ (4) + 3 = 7

Strang dealt him a wicked slash and followed up with another equally-savage blow that quite possibly slayed the man outright.

Status hp 13/19, AC 17


Male Dwarf Paladin 2 | HP: 22/22 | AC 20/11/17 | F +7, R +3, W+7 | Per: +0, Init: +1

Alright! Five nice hits in a row from the still-conscious crowd! We might actually survive this one.


Male Human Per +3

We got ya Felgarr ;)


Combat Over! great job

In a dazzling display, Strang and Terion put the spearmen down. The field is held for the day.

Ramne claps his hands as he waits for the grease to dissipate, and ambles down.

He points to his next tattered scroll. "This one allows me to comprehend arcane languages. I have it ready in case I hear anyone talking in a strange language."


HP: 22/28 NL: 0 | AC 18/12/16 | F +5, R +2, W+1 | Per:+6, Init: +2 | Rage: 14/14

YAY! Now, can someone wake me and Felgarr from our naps.


Free to work without worry, she politely voiced to Terion and Strang what she was doing. "I'm going to channel positive energy. Watch the spearmen, please."
Channel1d6 ⇒ 4


HP: 22/28 NL: 0 | AC 18/12/16 | F +5, R +2, W+1 | Per:+6, Init: +2 | Rage: 14/14

Hopefully that gets Felgarr up.

Magnhildr shifts as the healing energy washes over her, but she still remains unconscious.


Belrain receives an urgent summons from on high.

Before departing, he heals all for 5d6 ⇒ (6, 4, 6, 3, 4) = 23 as a last gift to the group. Obviously he is favored as healing is quite powerful. He intones "Go on without me. Defeat the great evil for me."

He bravely sets out for Orlane with all his nonmagical gear and his share of the loot.


HP: 22/28 NL: 0 | AC 18/12/16 | F +5, R +2, W+1 | Per:+6, Init: +2 | Rage: 14/14

"Oooooooow."

Magnhilder slowly rises, clutching the place where the spears bit into her belly. When she pulls her hand away, she's more than a little shocked to see the palm covered in blood. Panic fills her being as she claws at cloth and chain alike until she sees pink scars where there had been gaping holes. She leans up against the wall, her body shaking.

"I don't know who, but I owe somebody my life."


Male Human Per +3

He could have left that +2 prot ring :/


Male Gnome Wizard (Illusionist) 3 (HP: 21/21 | AC 12(16)/12/11(15) | F+3, R+5, W+5 (+2 vs. illusions) | Initiative +1, Perception +7)

Bizzlemont hops down the steps to the body of the mage. He checks the man's pockets and then looks up to Elgoron. "You have Detect Magic, right?" He waits expectantly.


He did!! He took all nonmagical gear.

Grand Lodge

m elf wizard 2

"I do. I'll examine the area for any surprises our foes have laid for us. Everyone search our enemies for valuables, and do keep your eyes open for any rings you may find. One of them might be mine."

Elgoron then closes his eyes for a time, struggling to complete his spell, and opens them with a flash, moving around the walls of the room to look for secrets, traps, or lingering spells.

Basically taking 20 since it's a 0-level, I'd succeed sooner or later, yeah?


Male Gnome Wizard (Illusionist) 3 (HP: 21/21 | AC 12(16)/12/11(15) | F+3, R+5, W+5 (+2 vs. illusions) | Initiative +1, Perception +7)

While Bizzle is searching the mage, he also reaches out once more to see if he sense his familiar, Razzle.


HP: 22/28 NL: 0 | AC 18/12/16 | F +5, R +2, W+1 | Per:+6, Init: +2 | Rage: 14/14

perception: 1d20 + 6 ⇒ (9) + 6 = 15

[ooc]Looking though the baddies' gear for anything interesting.


Male Human Per +3

Terion straightens up and cleans his blade on a piece of cloth ripped from one of the dead bodies - "Damned bastards keep on catching us by surprise - I've half a mind to set this whole place on fire" - Terion roars.

"Is everyone ok?" - he inquires concerned for his companions that were knocked unconscious during the fray, and after he makes sure they have recovered, he stands watch while the others search the area.

Grand Lodge

m elf wizard 2

"All things considered, Terion, I'd say this unfortunate ambush went rather well. No casualties this time except the enemy. If we can manage that kind of consistency from here on in, I'll be in no position to complain."


HP: 22/28 NL: 0 | AC 18/12/16 | F +5, R +2, W+1 | Per:+6, Init: +2 | Rage: 14/14

"The blood on my armor says otherwise."


HP 36/36 | Per +9, Traps +1 | CMB +6 | CMD 16, AC 18, Touch 15, Flat 15 | Fort +4, Ref +8, Will +2

"No one said that went perfectly... only that it's an improvement over our previous forays," replies Strang.

Which she should know. the Steve mindvoice opined acerbically.


HP: 22/28 NL: 0 | AC 18/12/16 | F +5, R +2, W+1 | Per:+6, Init: +2 | Rage: 14/14

"It was more the consistency thing than the rather well thing. I'd like to avoid having my stomach become the place every cultist in this place decides to stick their spears."

Grand Lodge

m elf wizard 2

"I empathize with that desire, warrior, and I stress that we're improving upon that. If we keep our current pace, we should ultimately arrive at a flawless invasion with no injuries at all. I wouldn't hold my breath, of course, but that would be the logical goal."


Male Dwarf Paladin 2 | HP: 22/22 | AC 20/11/17 | F +7, R +3, W+7 | Per: +0, Init: +1

"Grug. That slippery staircase was almost my doom. Safe travels, Belrain."

"One of us should take up the ring that Belrain left. I saw the power of its enchantment deflect several blows that should have struck him. It would do any of us well. Who wants it?"


Male Human Per +3

We going back to the front line debate? :D


HP: 22/28 NL: 0 | AC 18/12/16 | F +5, R +2, W+1 | Per:+6, Init: +2 | Rage: 14/14

"I'd rather someone else have it. I'll be trying to hold them at a distance."

Magnhildr pats her glaive as she leans against the wall.


Male Human Per +3

I can take it, and I will revert to the sword+shield combo?


Map is updated.

You find yourself at a four-way intersection.

Searching the guards, you find they had a spear, a dagger, and a suit of scale mail. They also had a day of supplies in the form of a bowl of gruel. One of the guards also has a note in his gruel: 'I gave you extra, you pal, Dirk (winks)'

You are also subject to the color I added when I ran this module many years ago. DM embellishment may continue. Left, right or straight?


HP: 22/28 NL: 0 | AC 18/12/16 | F +5, R +2, W+1 | Per:+6, Init: +2 | Rage: 14/14

When in doubt, roll some bones.

1-left, 2-center, 3-right: 1d3 ⇒ 1

"I think we should go left."


Male Dwarf Paladin 2 | HP: 22/22 | AC 20/11/17 | F +7, R +3, W+7 | Per: +0, Init: +1

Go ahead with the ring Terion. Also, with Belrain departed and Terion switching styles, can we update our marching order? I suggest:

Double File
Felgarr Terion
Mags Strang
Bizzlemont Elgoron
Ama

Single File
Terion
Strang
Mags
Elgoron
Bizzle
Ama
Felgarr

"Left is fine. Let's keep our eyes peeled. We don't want to have to deal with another ambush like that. We can fit the suits of armor into Mags', Terion's, and my packs. The rest of you can carry an extra weapon. That way we keep the cultists from re-using these items against us in the future."

He hastens to take his own advice, then declares.

"Let's go."


HP: 22/28 NL: 0 | AC 18/12/16 | F +5, R +2, W+1 | Per:+6, Init: +2 | Rage: 14/14

Magnhildr nods and works quickly to stuff the gear into her pack.


Male Gnome Wizard (Illusionist) 3 (HP: 21/21 | AC 12(16)/12/11(15) | F+3, R+5, W+5 (+2 vs. illusions) | Initiative +1, Perception +7)

Nothing on the mage?

The little gnome nods and follows the others down the left corridor.

Grand Lodge

m elf wizard 2

"Let's make sure we keep good vigil forward and back, shall we? Getting trapped in this corridor will mean death without fail."


Male Human Per +3

Agreed on the marching order - Terion follows alongside Felgarr.

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