Act one: Greywater hollow (Inactive)

Game Master Archae

a fresh beginning in a new type of apocalypse. The world is a jungle, Nethys has disappeared, arcane magic is weakening. So many mysteries...


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F Aasimar (Garuda-Blooded/Plumekith) [Druid (World Walker) 2/Cleric (Devout Pilgrim) 1, AC 15, T13, FF12 / HP 30/30, F+8 R+3 W+9 / Resist: Acid 5, Cold 5, Electricity 5/ CMB +2, CMD 15/Init +3, Perc. +9, Speed 40ft

"Camp overnight it is", Seka says before looking about the clearing near the small lake for the most secure place to set up camp and the prudence of building a small fire.

Survival to set up camp and set a safe perimeter: 1d20 + 11 ⇒ (15) + 11 = 26
Survival to predict weather over next 24 hours: 1d20 + 11 ⇒ (1) + 11 = 12

Once Seka is done preparing the campsite, she will have a little food and water and then sit down on a clear patch of ground, legs crossed, and will begin her nightly meditations to prepare her spells for the coming day. (1 hour in a trance-like meditation to regain her daily allotment of spells.)

"I will take the last watch," she advised before taking one last look about the camp to ensure there was nothing lurking about in the shadows and darkness (using her darkvision).

Perception for threats and dangers: 1d20 + 8 ⇒ (11) + 8 = 19

Seka pulls out her blanket and will sleep in her leather armour (light armour). She keeps her pack and weapons close/within arm's reach.


Male Dungeon Master Dungeon Master / 21 levels

AS you guys will learn in the future monday's will be a little slow for me on posting. it's the one day of the week i meet my home group for dnd and i'm gming with them too.

Seka:

you think the weather might be hot and humid

perception check dc 15:

You notice the water near the lake moving...


F Aasimar (Garuda-Blooded/Plumekith) [Druid (World Walker) 2/Cleric (Devout Pilgrim) 1, AC 15, T13, FF12 / HP 30/30, F+8 R+3 W+9 / Resist: Acid 5, Cold 5, Electricity 5/ CMB +2, CMD 15/Init +3, Perc. +9, Speed 40ft

Thanks for the heads-up re your Mondays.

GM: How far away is the water's edge?

She gains the attention of Jokulmorder, who was on first watch, points to the lake and puts her finger against her lips, hoping the fighter knew it meant he should keep quiet. In a whisper, she relayed, "The water, there, is moving." Is the water moving in an unnatural way?

Seka continues to keep her eye on the moving water to see what is the cause of it. Once I find out how close we are to lake/water's edge, I can then move Seka to get a better look. Thanks.

She quickly wanders over to the sleeping forms of Targan and Ikkit, and gently nudging them awake with her booted foot, she advises, "There may be a threat," and once again points out the moving water near the lake's edge. Better to be safe than sorry, she mused inwardly.


Male Dungeon Master Dungeon Master / 21 levels

Water's edge is pretty close, 5 maybe 10 feet away, the water seems to be kind of rippling, but that's all you can tell from your distance


Human FIghter 1 HP 12/13 Stamina 3/3 Fort+4,Ref+2,Will+1 Init+2 Perception +1 AC 17 , touch 12, flat-footed 15

Jokulmorder gives the druid a thumbs up, and draws his mace. He puts himself closest to the water, ready to attack whatever emerges from the water.He scans the surface, trying to figure out what Seka saw.
perception: 1d20 + 1 ⇒ (19) + 1 = 20


HP 19/19 | AC 17, FF 15, T 13 | F +4 R +6 W +1 |Init. +4 | CMB -1 | CMD 13 | Perc. +6

What? It feels like I just fell asleep, Ikkit complains to himself as Seka wakes him. He rises to his feet, grabs his weapon and softly asks, "What's going on?"


Male Dwarf Rogue 3. AC15. HP 25. Init +2. Perception +7. Fort +3. Ref +5. Will +2.

Targan gets up quietly, readies his crossbow and moves so he has a clear shot at whatever emerges.


F Aasimar (Garuda-Blooded/Plumekith) [Druid (World Walker) 2/Cleric (Devout Pilgrim) 1, AC 15, T13, FF12 / HP 30/30, F+8 R+3 W+9 / Resist: Acid 5, Cold 5, Electricity 5/ CMB +2, CMD 15/Init +3, Perc. +9, Speed 40ft

She quietly replies to Ikkit, "Not certain, but the water is rippling. Best to be ready in case it is more than fish or other modest lake creature in this fell place."

Drawing her sickle, Seka moves down, just a few feet behind (and to the side of) Jokulmorder and gazes into the dark water to see what is causing the movement.

Perception to determine what is there: 1d20 + 8 ⇒ (13) + 8 = 21


HP 19/19 | AC 17, FF 15, T 13 | F +4 R +6 W +1 |Init. +4 | CMB -1 | CMD 13 | Perc. +6

Ikkit nods his head at Seka's explanation and follows Targan's example aiming his crossbow toward the lake.


Male Dungeon Master Dungeon Master / 21 levels

roll initiative guys

gm screen:

check: 1d20 ⇒ 19

attack: 1d20 + 6 ⇒ (3) + 6 = 9

glancing down into the water you see a massive alligator, it clambers out of the water snapping at Jokulmorder, each of its bites missing. it seems highly aggressive and hungry.


F Aasimar (Garuda-Blooded/Plumekith) [Druid (World Walker) 2/Cleric (Devout Pilgrim) 1, AC 15, T13, FF12 / HP 30/30, F+8 R+3 W+9 / Resist: Acid 5, Cold 5, Electricity 5/ CMB +2, CMD 15/Init +3, Perc. +9, Speed 40ft

She saw the alligator among the ripples and dark water but it moved swiftly and attempted to bite the fighter before her but it missed.

"Alligator!" she gave warning to the others.

Initiative: 1d20 + 3 ⇒ (9) + 3 = 12


Human FIghter 1 HP 12/13 Stamina 3/3 Fort+4,Ref+2,Will+1 Init+2 Perception +1 AC 17 , touch 12, flat-footed 15

"By the great white! What is this beast?"
initiative: 1d20 + 2 ⇒ (7) + 2 = 9


Male Dwarf Rogue 3. AC15. HP 25. Init +2. Perception +7. Fort +3. Ref +5. Will +2.

Targan. init: 1d20 + 2 ⇒ (11) + 2 = 13

As the beast comes out of the water he will take a shot at it. attack: 1d20 + 2 + 1 ⇒ (9) + 2 + 1 = 12 (+ 1 for Point blank)

damage: 1d8 + 1 ⇒ (8) + 1 = 9

If it's in melee he takes - 4 to avoid hitting his own people.


HP 19/19 | AC 17, FF 15, T 13 | F +4 R +6 W +1 |Init. +4 | CMB -1 | CMD 13 | Perc. +6

Initative: 1d20 + 4 ⇒ (18) + 4 = 22

"Watch out," Ikkit yells as the beast climbs out of the water.


Male Dungeon Master Dungeon Master / 21 levels

Round 1

Initiative order

Ikkit
Targan
Seka
Gator
Zheng

Targan shoots in the heat of the moment his shot misses the great scaly beast. Zheng, the beast is right in front of you.


HP 19/19 | AC 17, FF 15, T 13 | F +4 R +6 W +1 |Init. +4 | CMB -1 | CMD 13 | Perc. +6

Round1

Ikkit takes aim at the scaly beast and fires a bolt at it.

Attack: 1d20 + 5 ⇒ (14) + 5 = 19 -4 if firing into Melee =15
Damage: 1d6 ⇒ 5


Human FIghter 1 HP 12/13 Stamina 3/3 Fort+4,Ref+2,Will+1 Init+2 Perception +1 AC 17 , touch 12, flat-footed 15

"AH geez, watch Targan!"
Zheng yelps out in surprise as the bolt misses him, turning to the druid, he asks
"uhhhh seka, you're a druid right? I don't feel so good about beating up this beast if I don't have to. You have some magic thing to fix this right?"


F Aasimar (Garuda-Blooded/Plumekith) [Druid (World Walker) 2/Cleric (Devout Pilgrim) 1, AC 15, T13, FF12 / HP 30/30, F+8 R+3 W+9 / Resist: Acid 5, Cold 5, Electricity 5/ CMB +2, CMD 15/Init +3, Perc. +9, Speed 40ft
Jokulmorder wrote:

"uhhhh seka, you're a druid right? I don't feel so good about beating up this beast if I don't have to. You have some magic thing to fix this right?"

Round 1

She heard Jokulmorder's request and looked to the desperate, fierce creature. From her place, Seka attempts to gain eye contact with the alligator and study it calmly, hoping her passive body language will calm the aggressive beast so it will not continue to attack. "We do not wish to harm you," her voice was low and gentle even though the alligator would not understand the Common tongue. She hoped it would hear the soft intonation/inflection and be settled or swim away to find quarry elsewhere.

Wild Empathy to influence attitude of Alligator: 1d20 + 3 ⇒ (8) + 3 = 11 (As long as they're within 30 ft of each other and studying each other for a minute. Sucky roll, however. ;p)


Male Dungeon Master Dungeon Master / 21 levels

Yea that roll really botched, it is now incredibly hostile

Seka's whispering seems only to have made the beast angrier , it suddenly starts sprinting toward you Seka. it bites you with it's massive jaws, you barely manage to pull away from it's vice like grip.

Seka 5 Damage

gmscreen:

bite: 1d20 + 6 ⇒ (14) + 6 = 20

bite: 1d6 + 4 ⇒ (1) + 4 = 5

grapple: 1d20 + 10 ⇒ (2) + 10 = 12


Human FIghter 1 HP 12/13 Stamina 3/3 Fort+4,Ref+2,Will+1 Init+2 Perception +1 AC 17 , touch 12, flat-footed 15

"OKAY WE GAVE PEACE A CHANCE"
Zheng exclaims, his voice cracking. He raises the mace and brings it down, trying to down the beast.
power attack (heavy mace): 1d20 + 4 - 1 ⇒ (6) + 4 - 1 = 9
dmg: 1d8 + 4 + 2 ⇒ (4) + 4 + 2 = 10


HP 19/19 | AC 17, FF 15, T 13 | F +4 R +6 W +1 |Init. +4 | CMB -1 | CMD 13 | Perc. +6

Round 2

Ikkit fires again and the bolt sails wide, Too many people in th way. Insead of reloading he drops his crossbow and draws his scimitar.

Attack: 1d20 + 5 ⇒ (8) + 5 = 13 -4 firing into Melee = 9
Damage: 1d6 ⇒ 2


Male Dwarf Rogue 3. AC15. HP 25. Init +2. Perception +7. Fort +3. Ref +5. Will +2.

knowing it's too dangerous to fire again Targan follows Ikkit, dropping his crossbow and drawing his battleaxe.

He moves to where he is flanking the alligator with Zheng.

Targan. Acrobatics: 1d20 + 5 ⇒ (5) + 5 = 10 If needed.

If he gets an attack? attack: 1d20 + 3 ⇒ (16) + 3 = 19

damage: 1d8 + 1 ⇒ (4) + 1 = 5


F Aasimar (Garuda-Blooded/Plumekith) [Druid (World Walker) 2/Cleric (Devout Pilgrim) 1, AC 15, T13, FF12 / HP 30/30, F+8 R+3 W+9 / Resist: Acid 5, Cold 5, Electricity 5/ CMB +2, CMD 15/Init +3, Perc. +9, Speed 40ft

Sorry, site was down for maintenance last night and couldn't post before bed.

Round 2

Her left arm ached and bled from the alligator's deep bite. Her attempt to calm the creature had only made it more aggressive, unfortunately for them all.

Lifting her sickle, the Druidess tries to slice into the alligator's hide.

Sickle attack: 1d20 + 1 ⇒ (10) + 1 = 11
Damage, if hits: 1d6 + 1 ⇒ (1) + 1 = 2

and then takes a 5ft step back away from its snapping jaws.

Current Status:

HP 6/11, AC 15, T13, FF12.


Male Dungeon Master Dungeon Master / 21 levels

....this is going badly

Targan's attack is the only one to connect his battleaxe sinking in to the beast. The great beast lashes out at him in return, it however misses.

gm screen:

attack: 1d20 + 6 ⇒ (2) + 6 = 8


Human FIghter 1 HP 12/13 Stamina 3/3 Fort+4,Ref+2,Will+1 Init+2 Perception +1 AC 17 , touch 12, flat-footed 15

Zheng raises his mace and tries to beat the croc again
"okay. Let's give this one more go."
Power attack(Heavy Mace): 1d20 + 4 - 1 ⇒ (16) + 4 - 1 = 19
damage: 1d8 + 4 + 2 ⇒ (3) + 4 + 2 = 9


F Aasimar (Garuda-Blooded/Plumekith) [Druid (World Walker) 2/Cleric (Devout Pilgrim) 1, AC 15, T13, FF12 / HP 30/30, F+8 R+3 W+9 / Resist: Acid 5, Cold 5, Electricity 5/ CMB +2, CMD 15/Init +3, Perc. +9, Speed 40ft

Targan moved to flank with you last round. So you can add +2 flanking bonus to your attack, Jokulmorder.


Male Dungeon Master Dungeon Master / 21 levels

Yea even if we don't use a map, when it's a quick fight like this. if you say you go to flank and there's room to do so you can. If there isn't room i'll say so. As of right now flanking approved


HP 19/19 | AC 17, FF 15, T 13 | F +4 R +6 W +1 |Init. +4 | CMB -1 | CMD 13 | Perc. +6

Round 2
Ikkit moves up trying to strike the creature. He steps forward and slashes and howls in frustration as his scimitar bounces off the creatures scaly hide.

Attack: 1d20 + 1 ⇒ (10) + 1 = 11
will try to get into flanking


Male Dwarf Rogue 3. AC15. HP 25. Init +2. Perception +7. Fort +3. Ref +5. Will +2.

Targan keeps attacking.

attack: 1d20 + 3 ⇒ (19) + 3 = 22 damage: 1d8 + 1 ⇒ (4) + 1 = 5

So close to a crit.


F Aasimar (Garuda-Blooded/Plumekith) [Druid (World Walker) 2/Cleric (Devout Pilgrim) 1, AC 15, T13, FF12 / HP 30/30, F+8 R+3 W+9 / Resist: Acid 5, Cold 5, Electricity 5/ CMB +2, CMD 15/Init +3, Perc. +9, Speed 40ft

Round 3

Seka takes a 5ft step forward and raising her sickle attempts to slice through the alligator's hide.

Sickle Attack: 1d20 + 1 ⇒ (20) + 1 = 21
Damage, if hits: 1d6 + 1 ⇒ (3) + 1 = 4

Confirm crit: 1d20 + 1 ⇒ (14) + 1 = 15
Extra damage if crit confirms: 1d6 + 1 ⇒ (5) + 1 = 6

Current Status:

HP 6/11, AC 15, T13, FF12.


Male Dungeon Master Dungeon Master / 21 levels

With all your attacks combined Really subtle captain planet reference you manage to down the gator. how do you decide to proceed?


Human FIghter 1 HP 12/13 Stamina 3/3 Fort+4,Ref+2,Will+1 Init+2 Perception +1 AC 17 , touch 12, flat-footed 15

"Alrighty then, I suppose it's back to the watch for me" zheng states flatly
"I wouldn't mind using this beast for all its worth though, be a shame to waste it."

Zheng continues the rest of his watch as planned, taking the time to salvage what he can off the gator
trying to get whatever I can off the dead beast. Any relevant rolls to make?


Male Dungeon Master Dungeon Master / 21 levels

That kind of check falls under survival


F Aasimar (Garuda-Blooded/Plumekith) [Druid (World Walker) 2/Cleric (Devout Pilgrim) 1, AC 15, T13, FF12 / HP 30/30, F+8 R+3 W+9 / Resist: Acid 5, Cold 5, Electricity 5/ CMB +2, CMD 15/Init +3, Perc. +9, Speed 40ft

Watching as the alligator finally fell and was bleeding out on the shore/grass, and hearing Jokulmorder say he would he use what was left of the beast, Seka left him to it and moved back to the camp, wiping her sickle of any blood etc. She then set about examining the nasty wound on her left forearm to determine if the wound was clean before beginning to cast some magical healing on herself.

Heal check: 1d20 + 8 ⇒ (19) + 8 = 27

CLW on Seka: 1d8 + 1 ⇒ (6) + 1 = 7

The wound healed evenly and wholly and the pain was gone.

Back to full HP.

Before finding herself some sleep, the Druidess took one last, quick look about the surrounds (checking the perimeter) for other creatures which may have been drawn to the sounds of the encounter, and, if satisfied there is no other immediate threat in the vicinity will go to sleep (light armor on) until her turn for watch duty (last watch).

Perception: 1d20 + 8 ⇒ (9) + 8 = 17


Male Dungeon Master Dungeon Master / 21 levels

@Seka, you don't see or hear anything outstanding,


Human FIghter 1 HP 12/13 Stamina 3/3 Fort+4,Ref+2,Will+1 Init+2 Perception +1 AC 17 , touch 12, flat-footed 15

Zheng whistles as he takes the beast back to camp,better to take it apart there than in the middle of nowhere
"most interesting. A reptile thing."
survival: 1d20 + 5 ⇒ (1) + 5 = 6
"I have no idea what any of this is."

As Seka sweeps the perimeter, zheng looks up from his work and addresses her.
"How's that wound looking?"


Male Dwarf Rogue 3. AC15. HP 25. Init +2. Perception +7. Fort +3. Ref +5. Will +2.

Targan looks over the carcass thoughtfully. "These are supposed to be good eating?" He says to Zheng.

"I know the hide is valuable to armorers. Nice and thick, as we found out." He makes sure his axe is sharpened and cleaned after the fight.


HP 19/19 | AC 17, FF 15, T 13 | F +4 R +6 W +1 |Init. +4 | CMB -1 | CMD 13 | Perc. +6

Ikkit looks around and returns to his place on the ground as he replies, " Do what you want with it but I'm for bed."


Human FIghter 1 HP 12/13 Stamina 3/3 Fort+4,Ref+2,Will+1 Init+2 Perception +1 AC 17 , touch 12, flat-footed 15

Zheng shrugs in response to Targan's question
"Truthfully? No idea. I've never seen one of these things before, much less gotten an in depth look at it."
He frowns at the bloodied mess of a carcass and at his hands.
"Probably ruined whatever value i could have gotten from it."
Turning to Ikkit he chuckles and fires back
"alrighty rat, see you tomorrow."


F Aasimar (Garuda-Blooded/Plumekith) [Druid (World Walker) 2/Cleric (Devout Pilgrim) 1, AC 15, T13, FF12 / HP 30/30, F+8 R+3 W+9 / Resist: Acid 5, Cold 5, Electricity 5/ CMB +2, CMD 15/Init +3, Perc. +9, Speed 40ft
Jokulmorder Zheng wrote:

As Seka sweeps the perimeter, zheng looks up from his work and addresses her. "How's that wound looking?"

"It is healed," lifting her left arm so Jokulmorder could see for himself. "I could not discover any other, obvious threats as I moved about the perimeter." She looked at his poor work of the alligator and attempted to give the fighter some swift guidance (or tutelage for next time) before she retired.

Survival to guide Zheng in the work: 1d20 + 11 ⇒ (16) + 11 = 27

"I will sleep now. Ikkit will wake me for my shift. Good night."


Male Dungeon Master Dungeon Master / 21 levels

Yeah, the hide and meat from the gator is damaged and inedible. the guts and such having now been spilt all over it.

The rest of the night goes rather quietly, the lake area itself actually seems rather nice and quiet.

Everyone give me a perception check. these perception checks take place during your separate watches


Male Dwarf Rogue 3. AC15. HP 25. Init +2. Perception +7. Fort +3. Ref +5. Will +2.

Targan. perception: 1d20 + 5 ⇒ (1) + 5 = 6

I just don't.


F Aasimar (Garuda-Blooded/Plumekith) [Druid (World Walker) 2/Cleric (Devout Pilgrim) 1, AC 15, T13, FF12 / HP 30/30, F+8 R+3 W+9 / Resist: Acid 5, Cold 5, Electricity 5/ CMB +2, CMD 15/Init +3, Perc. +9, Speed 40ft

GM: Do you want us to wait for each perception result first before we post our shift's perception? Seka is on last watch and that's why I ask ...


Male Dungeon Master Dungeon Master / 21 levels

Nope, you can all roll at once


F Aasimar (Garuda-Blooded/Plumekith) [Druid (World Walker) 2/Cleric (Devout Pilgrim) 1, AC 15, T13, FF12 / HP 30/30, F+8 R+3 W+9 / Resist: Acid 5, Cold 5, Electricity 5/ CMB +2, CMD 15/Init +3, Perc. +9, Speed 40ft

Okay, thanks for responding so promptly.

Getting up for her watch, Seka scans her eyes around the camp/land/trees/water. With sickle in hand, she begins to mindfully and cautiously walk the perimeter, checking each section to ensure they are not caught unawares or miss something of note.

Perception: 1d20 + 8 ⇒ (13) + 8 = 21


Human FIghter 1 HP 12/13 Stamina 3/3 Fort+4,Ref+2,Will+1 Init+2 Perception +1 AC 17 , touch 12, flat-footed 15

Zheng scrubs his hands in the water of the pond, getting the blood off his hands.
Then, he takes his place and watches.
perception: 1d20 + 1 ⇒ (12) + 1 = 13


HP 19/19 | AC 17, FF 15, T 13 | F +4 R +6 W +1 |Init. +4 | CMB -1 | CMD 13 | Perc. +6

Ikkit reluctantly gets up for his watch and takes a few minutes to rub the sleep from his eyes. Finally awake he marches back and forth around the camp trying to fight off sleep.

Perception: 1d20 + 6 ⇒ (16) + 6 = 22


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Male Dungeon Master Dungeon Master / 21 levels

Targan do me a solid and add all your crunch and fluff to your profile so i can access it easier?

Ikkit :

On your watch you find an odd purple glass like shard among some stones on the shore. the outer part of the shard is smooth and rounded.

It feels odd in your hand, almost dangerous. It feels as if it's throbbing in your grip

Seka:

While walking the perimeter you find a crumbled up piece of paper written in some language you don't quite recognize.

You recognize a Symbol on the corner of the paper as that of Urgoatha

Zheng:

While washing the blood from your hands you see something silvery glowing in the water. It's almost like a metal shard of white light...You know it's not mithral, it's brighter...

though only slightly you feel as though it's throbbing.

Targan:

You find an old journal written in common, though mostly rotten some of the writing still comes through

The boss says the experiment is almost complete. Once he takes over the region, he'll assault the castle to the north. I asked why he can't just take it now, he said the entire thing has some magic force field around it, it's built on one of those arcane fields...


Male Dwarf Rogue 3. AC15. HP 25. Init +2. Perception +7. Fort +3. Ref +5. Will +2.

GM_IamZero000. Done.

Targan shows his find to the others. "Think it's a lead?"


F Aasimar (Garuda-Blooded/Plumekith) [Druid (World Walker) 2/Cleric (Devout Pilgrim) 1, AC 15, T13, FF12 / HP 30/30, F+8 R+3 W+9 / Resist: Acid 5, Cold 5, Electricity 5/ CMB +2, CMD 15/Init +3, Perc. +9, Speed 40ft

For the GM - During Seka's watch:

Can Seka use linguistics to try to decipher the language on the crumpled paper, GM?

If so,

she will first cast Guidance on herself and then make the attempt.

Linguistics to decipher writing in an unfamiliar language: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21

The base DC is 20 for the simplest messages, 25 for standard texts, and 30 or higher for intricate, exotic, or very old writing. If the check succeeds, you understand the general content of a piece of writing about one page long (or the equivalent). If the check fails, make a DC 5 Wisdom check to see if you avoid drawing a false conclusion about the text. (Success means that you do not draw a false conclusion; failure means that you do.)

If check fails, WIS check (DC 5): 1d20 + 4 ⇒ (10) + 4 = 14

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