Replacement for the kuru thugs in book 2?


Strange Aeons


I'm running Thrushmoor Terror now, and the random Kuru enemies just seem... out of place. I'm fine with some savagery, but they don't make sense, narrative-wise. Anyone know some interesting monsters or NPCs I can use to substitute them? Preferably around the same CR, but I don't mind tweaking up or down a little. Anything goes: extraplanar entities (though I don't really see them summoning devils or demons), magical beasts, undead, and so on. As long as they're relatively clever and can do a decent job of guarding the place.


Deep-one hybrids are an easy substitution and are part of the Mythos.

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