AP - Shackled City by Shadowwalker
(Inactive)
Game Master
Balacertar
Current map
Party stats:
Perception: 20 (Beauregard)
Stealth: 6 (Engineer #3)
Sense motives: 20 (Beauregard)
male human Fighter 3/Urban Ranger 1 (HP 45/55 -- action points 6/7 - perception +8)
Zevon orders his bear to guard the entrance (to 16A) and readies his mace to strike at any enemy approaching him.
Zevon holds his action for now
Male Warforged Shaper 1 / AC 11 T11 FF 10; DR 3/- HP 38; PP 14; F+3 R+4 W+3
Engineer draws and manifests a stone of skate, causing the crystal to lose its glow and crumble away into dust.
PP: 25
HP: 33
AC: 23
Speed: 35
"And now we see how tough you are, glowing eyed monster in the darkness."
EVERYONE Loud chanting starts to roar north of you (16a) as a grating howl echos off the walls from the darkness, while the red eyes flash into a burning flame as a bead of orange-red leaps out of the darkness increasing in size rapidly.
reflex saves at this time also spell craft checks as well
Male Warforged Shaper 1 / AC 11 T11 FF 10; DR 3/- HP 38; PP 14; F+3 R+4 W+3
1d20 + 1 ⇒ (19) + 1 = 20 reflex
1d20 + 11 ⇒ (6) + 11 = 17 psicraft
male human Fighter 3/Urban Ranger 1 (HP 45/55 -- action points 6/7 - perception +8)
Reflex (Zevon) 1d20 + 8 ⇒ (9) + 8 = 17
Reflex (bear) 1d20 + 4 ⇒ (19) + 4 = 23
Cursing, Zevon ducks and tries to avoid the flames. He quickly searches his pockets & throws a thunderstone towards the place where Red Eyes is standing.
ranged attack to hit square: 1d20 + 7 ⇒ (15) + 7 = 22
(10' radius DC 15 Fortitude save or be deafened for 1 hour).
Halfling Rogue 3/Sorcerer 1 30/39 HP, AC 16/t14/ff14, F 4, R 6, W 6, Init +3, Listen +10, Spot +3
Reflex: 1d20 + 6 ⇒ (15) + 6 = 21
Spellcraft: 1d20 + 11 ⇒ (10) + 11 = 21
Male Goblin Wizard 1 HP:17 /17 AC:16 F+4 R+6 W +5 Perception:+3
Reflex : 1d20 + 5 ⇒ (1) + 5 = 6
Spellcraft : 1d20 + 12 ⇒ (18) + 12 = 30
EVERYONE damage: 1d6 ⇒ 6 reflex 11/ half
spellcraft, abyssal blast damage is part fire the part unholy damage
zevon save: 1d20 + 6 ⇒ (4) + 6 = 10
EVERYONE sudden goblin yells echo through the passage as the grinding laughter mocks you as a thunderous boom rocks the cavern
Zevon and Daxur your actions please
Halfling Rogue 3/Sorcerer 1 30/39 HP, AC 16/t14/ff14, F 4, R 6, W 6, Init +3, Listen +10, Spot +3
Was that what the Reflex save was for? If so, Beauregard has Evasion, so I don't believe he took any damage...
"That was no common spell!" Beauregard warns.
Female Duskblade 4
Reflex1d20 + 3 ⇒ (19) + 3 = 22
male human Fighter 3/Urban Ranger 1 (HP 45/55 -- action points 6/7 - perception +8)
"Let's see what we're dealing with..."
Zevon activates one of his sunrods and throws it closer to the enemies.
Male Goblin Wizard 1 HP:17 /17 AC:16 F+4 R+6 W +5 Perception:+3
Sry guys, lost track there...
Daxur brushes embers from his sleeves and waits to see what Zevon's sunrod reveals
Delay
EVERYONE you all see a skeletal worg with a decayed leathery skinned goblin skeleton sitting om top of it. As human skeletons creep up behind them slowly.
Lumen,Beauregard and #3 your actions please
Male Warforged Shaper 1 / AC 11 T11 FF 10; DR 3/- HP 38; PP 14; F+3 R+4 W+3
"Very well. You have made your choice."
Engineer begins manifesting Astral Construct for 3 PP full round action
Halfling Rogue 3/Sorcerer 1 30/39 HP, AC 16/t14/ff14, F 4, R 6, W 6, Init +3, Listen +10, Spot +3
Sighing in exasperation, Beauregard raises his crossbow to loose a bolt at the closest to fleshy undead present, the goblin.
Crossbow attack: 1d20 + 6 ⇒ (3) + 6 = 9...
I'm going to go out on a limb & assume that doesn't hit...
Beauregard Jorasco wrote: Sighing in exasperation, Beauregard raises his crossbow to loose a bolt at the closest to fleshy undead present, the goblin.
[dice=Crossbow attack]1d20 + 6...
I'm going to go out on a limb & assume that doesn't hit...
no it does not hit
Male Goblin Wizard 1 HP:17 /17 AC:16 F+4 R+6 W +5 Perception:+3
Seeing the nature of the threat illuminated, Daxur eye's narrow to slits and he begins to murmur to himself, his eyes slowly opening wider and wider...
Enact Prophetic Favor, from Dragon Prophesier feat.
+1 saves for 8 rounds
Didn't we find a nice big cask of oil earlier?
EVERYONE As the skeletal rider dismounts drawing it both of its short swords as it laughs once more and the skeleton worg croouches to attack
Zevon and Daxur your actions
Male Goblin Wizard 1 HP:17 /17 AC:16 F+4 R+6 W +5 Perception:+3
"Uh, Zevon, why don't you throw that cask of oil at all of these skeletons." Daxur suggests.
male human Fighter 3/Urban Ranger 1 (HP 45/55 -- action points 6/7 - perception +8)
"I don't think I have the time to retrieve the cask and break it open as well - the enemy is attacking! But wait a minute...".
With a quick movement, Zevon drops his handy haversack from his shoulder
"... perhaps you can do it - the cask of oil should be on top. I'll hold the line!"
Zevon's other actions: @Shadowwalker: from the map it is not very clear where the skeletal goblin & worg are - are they marked 'G'? are they already in melee range or are they advancing?
Halfling Rogue 3/Sorcerer 1 30/39 HP, AC 16/t14/ff14, F 4, R 6, W 6, Init +3, Listen +10, Spot +3
"I'll get it." Beauregard interjects.
Halfling Rogue 3/Sorcerer 1 30/39 HP, AC 16/t14/ff14, F 4, R 6, W 6, Init +3, Listen +10, Spot +3
Fitting deed to word, Beauregard begins searching through Zevon's pack.
They are advancing towards you
Lumen,Daxur and #3 your actions
Male Warforged Shaper 1 / AC 11 T11 FF 10; DR 3/- HP 38; PP 14; F+3 R+4 W+3
Astral Construct: (RD 1/3) Charge & Smash the skeleton: 1d20 + 6 ⇒ (16) + 6 = 22 to hit, 1d8 + 4 ⇒ (8) + 4 = 12 damage
Engineer also moves forward to bash a skeleton
1d20 + 6 ⇒ (12) + 6 = 18 to hit, 1d8 + 4 ⇒ (2) + 4 = 6 damage
Male Goblin Wizard 1 HP:17 /17 AC:16 F+4 R+6 W +5 Perception:+3
Sorry guys, rl stuff delayed me a bit.
DM, I don't know where Daxur is from the map....
male human Fighter 3/Urban Ranger 1 (HP 45/55 -- action points 6/7 - perception +8)
shadow - just to be sure I understand the map: WR = Skeletal worg + rider; ggg (@ area 17) are more skeletons? It seems the enemy is quite a long way away?
Male Goblin Wizard 1 HP:17 /17 AC:16 F+4 R+6 W +5 Perception:+3
Grrr, had a similar post to Zevon's a bit back, but I guess I didn't actually submit. ;(
yes it is and I will adjust the map
map
the map is updated correctly now all characters give your actions, and i will respond Monday evening sorry for being delayed
EVERYONE As the goblin warcries echo in the cavern passages. As the worg howls follow behind.
'
Male Goblin Wizard 1 HP:17 /17 AC:16 F+4 R+6 W +5 Perception:+3
Anyone else still around?
Male Warforged Shaper 1 / AC 11 T11 FF 10; DR 3/- HP 38; PP 14; F+3 R+4 W+3
Ayup, just been busy at work.
Engineer stands in the hallway, looking at the horde of goblins forming. He manifests vigor and prepares for battle with his construct (should have a few rounds remaining, IIRC)
male human Fighter 3/Urban Ranger 1 (HP 45/55 -- action points 6/7 - perception +8)
Zevon quickly scans the situation:
"if we stay here, we will be overwhelmed by the enemy (g on map). I'd say we charge the goblin with the worg. If necessary, we can try to hold them off in the nearby room (8). Who's with me?"
Female Duskblade 4
"Sounds as good a plan as any." Lumen says with a savage grin, twirling her blade. "Ready when you are."
Halfling Rogue 3/Sorcerer 1 30/39 HP, AC 16/t14/ff14, F 4, R 6, W 6, Init +3, Listen +10, Spot +3
It's been so long...
My fault as much any others. Shadowwalker, did we come from area 8 or area 16a?
"My own talents are of minimal utility against this foe." Beauregard acknowledges bitterly. "Withdrawal would be the wisest course."
Nodding, he cautiously makes his way, crossbow at the ready...
If it's a new place...
Search: 1d20 + 12 ⇒ (15) + 12 = 27
Beauregard Jorasco wrote: It's been so long...
My fault as much any others. Shadowwalker, did we come from area 8 or area 16a?
"My own talents are of minimal utility against this foe." Beauregard acknowledges bitterly. "Withdrawal would be the wisest course."
Nodding, he cautiously makes his way, crossbow at the ready...
If it's a new place...
[dice=Search]1d20 + 12
Beauregard you came in from area 16 where are you searching
EVERYONE you can see the goblins bring up short bows and start to aim to let loose a volley and the deathknight goblin, as the deathknight slowly moves toward you.
battle order is
Zevon
daxur
lumen
beauregard
#3
goblins
Give me your actions Zevon Daxur and Lumen
male human Fighter 3/Urban Ranger 1 (HP 45/55 -- action points 6/7 - perception +8)
let's go HARD!
Backed up by his companions and ordering his bear to charge the worg, Zevon charges the goblin deathknight and takes a mighty swing at his enemy.
1/ charging bear vs worg
claw: 1d20 + 8 ⇒ (9) + 8 = 17; if hit damage: 1d4 + 4 ⇒ (4) + 4 = 8
2/mace attack, 2H, charging, 2pt power attack + activating special ability
melee attack: 1d20 + 13 ⇒ (10) + 13 = 23; if hit damage: 1d10 + 16 ⇒ (3) + 16 = 19 + fire damage: 1d6 ⇒ 5 + acid damage: 1d6 ⇒ 1
3/spending action point for extra attack, mace attack, 2H, 2pt power attack
melee attack: 1d20 + 11 ⇒ (14) + 11 = 25; if hit damage: 1d10 + 16 ⇒ (1) + 16 = 17
FYI, Zevon + bear are now positioned at the squares above WR on the map
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