A GOLARION GRAND ADVENTURE (Homebrew Campaign)
Game Master
New England Frost Giant
The time has come for the annual lighting of a lantern from the Eternal Flame located in the Crypt of the Everflame. Who will brave the wilds and what rests in the crypt?
Female human conjurer 4 | HP 33/33 | AC 17/17/13 (21/17/17 w/ mage armor), CMD:12 | Fort: +4, Ref:+6, Will: +8 | Perc: +7 , Init:+10 | (Shift (10 ft) 7/7) | Hero Points: 3 | Status: mage armor (4 hrs)
Is Khadon wearing armor? His AC is listed as 11, but his sheet shows that he owns a scale mail. Since he was awake and on watch, it would make sense that he would wear his armor, but it may be an intentional choice not to.
Whether he is armored or not impacts with Maidie's action next turn.
Khadon will have to answer that. Also CMB and CMD is something I have little knowledge of. If I have made any errors, please let me know and we'll fix them. Thanks!
Male Half-Orc Lvl 1 Barbarian
No Khadon was not wearing armor. with armor his AC goes up to 14
Male Gnome Fighter (Tower Shield Specialist) 1
Khadon, wouldn't you have a -4 penalty for attacking while prone? Not that it will make any difference in the outcome. Or you could stand up and provoke an attack of opportunity.
Male Half-Orc Lvl 1 Barbarian
Rig you are right I forgot the -4 penalty, and no it wouldn't have made a difference.
Female human conjurer 4 | HP 33/33 | AC 17/17/13 (21/17/17 w/ mage armor), CMD:12 | Fort: +4, Ref:+6, Will: +8 | Perc: +7 , Init:+10 | (Shift (10 ft) 7/7) | Hero Points: 3 | Status: mage armor (4 hrs)
Khadon will have some trouble getting to his feet without getting his head chewed off, but we can do a bit to help.
Mossri can do aid another for +4 to AC, and Maidie can give him a mage armor for another +4. Finally, he can use my favorite get up from prone trick and take the total defense action before getting up, which cancels out the -4 from being prone.
Of course, getting up will most likely just earn him another trip, so he may be better off just staying down.
Male Half-Orc Lvl 1 Barbarian
Actually I think the Dire wolf will be down with in this round unless it has more than the 37 hit points listed in the PRD.
Female human conjurer 4 | HP 33/33 | AC 17/17/13 (21/17/17 w/ mage armor), CMD:12 | Fort: +4, Ref:+6, Will: +8 | Perc: +7 , Init:+10 | (Shift (10 ft) 7/7) | Hero Points: 3 | Status: mage armor (4 hrs)
Khadon Foundling wrote: Actually I think the Dire wolf will be down with in this round unless it has more than the 37 hit points listed in the PRD. Good point. I get it to having taken 46 damage as well. However, our GM may have modified it.
Things to know: what time would you Start keeping watch and how many hours per watch?
Male Unrogue HP:19 |AC: 17 | CMD:17 | Fort: +2 | Ref:+7| Will: +3 | Init:+6| perception +10
During the day dart always keeps one eye open so to speak. I would assume we wouldn't keep watch until most went to bed, with about 1.5 hour shifts. That gives 9 hours, dart would probably take a 2 hour shift so maidie can get full 8 rest. Or better yet let khadon do it sense he would probably see better at the darkest hours.
Female human conjurer 4 | HP 33/33 | AC 17/17/13 (21/17/17 w/ mage armor), CMD:12 | Fort: +4, Ref:+6, Will: +8 | Perc: +7 , Init:+10 | (Shift (10 ft) 7/7) | Hero Points: 3 | Status: mage armor (4 hrs)
A lot of PbP's use a concept called Flextime to let characters carry out lengthy roleplay without holding up the game for everyone.
Basically, once it becomes clear that the GM and the other players are ready to move on, the roleplay moves to spoilers or seperate posts marked with headers. It works kinda like cut-scenes of flashbacks in games, movies or books.
An example:
Maidie moves along in the middle of the group, doing her best to keep up.
By the way, I'm preparing obscuring mist in stead of magic missile.
Male Unrogue HP:19 |AC: 17 | CMD:17 | Fort: +2 | Ref:+7| Will: +3 | Init:+6| perception +10
I like this idea. It will allow dart to taunt khadon ever more ;D
Female human conjurer 4 | HP 33/33 | AC 17/17/13 (21/17/17 w/ mage armor), CMD:12 | Fort: +4, Ref:+6, Will: +8 | Perc: +7 , Init:+10 | (Shift (10 ft) 7/7) | Hero Points: 3 | Status: mage armor (4 hrs)
I like that Dart is taking an interest in magic and using it as an opportunity to get closer to Maidie, even if she's not too fond of him at the moment. Keep it up, there's a lot of interesting dynamic between the two.
I'd also love if Mossri could spare one of her skill points to take a rank in craft (alchemy) next time we level. A +4 Aid Another would certainly be useful in helping us craft more complex alchemical items.
In my profile, I've included a link to a crafting calculator. Be sure to check it out and let me know if your character would like anything. You can see what's available and also the cost. Maidie is going to make a few items for herself, to use as Alchemical power components, but after that, she open for business at production cost.
Female N Halfling Unchained Rogue (Vexing Dodger) 1 | HP: 11/11 | AC: 18 (15 Tch, 14 Fl) | CMB: +0, CMD: 14 | F: +3, R: +7, W: +0 | Init: +4 | Perc: +3, SM: -1 | Speed 20ft | Active conditions: None.
I could do that. Mossri is always interested in helping!
Female N Halfling Unchained Rogue (Vexing Dodger) 1 | HP: 11/11 | AC: 18 (15 Tch, 14 Fl) | CMB: +0, CMD: 14 | F: +3, R: +7, W: +0 | Init: +4 | Perc: +3, SM: -1 | Speed 20ft | Active conditions: None.
Just as a heads-up, I'll be visiting my grandparents over the next five days, and I might not be able to post even remotely consistently. Please run my character as an NPC if you need to in order to keep the action moving. She's pretty simple. Just aid another all the time and inspire courage or whatever on the hard-looking fights.
I'll post up the tomorrow and then we can take a break till Monday after Thanksturkey Day.
Male Unrogue HP:19 |AC: 17 | CMD:17 | Fort: +2 | Ref:+7| Will: +3 | Init:+6| perception +10
Just to make sure, I haven't been seen yet right?
Female N Halfling Unchained Rogue (Vexing Dodger) 1 | HP: 11/11 | AC: 18 (15 Tch, 14 Fl) | CMB: +0, CMD: 14 | F: +3, R: +7, W: +0 | Init: +4 | Perc: +3, SM: -1 | Speed 20ft | Active conditions: None.
Popping in to say hi. I'm back, in case you were waiting on me for some reason.
Male Half Elf Fearal Shifter Druid 1 HP 10/10 AC 16 TCH 12 FF 14 Init +2 Fort +4 Ref + 2 Will +5 SPD 30ft
Just saying hi, while waiting for my turn.
Male Half-Orc Lvl 1 Barbarian
since the skeletons won the initiative we are all kinda waiting our turn.
Female N Halfling Unchained Rogue (Vexing Dodger) 1 | HP: 11/11 | AC: 18 (15 Tch, 14 Fl) | CMB: +0, CMD: 14 | F: +3, R: +7, W: +0 | Init: +4 | Perc: +3, SM: -1 | Speed 20ft | Active conditions: None.
I think you could just go and GM Dragon could sort it out after, but I'm not sure.
Male Gnome Fighter (Tower Shield Specialist) 1
Khadon, as far as I can tell the tower shield isn't stopping them from moving through my square, they would just have to roll a DC 18 acrobatics check to avoid losing their action and provoking an attack of opportunity (which they can't do if they have any medium/heavy armor or load).
If I wanted to let them move past me, I'd have to actually move out of the way, wait, and move back.
Not sure about the actual layout, but my guess is that if the skeleton is standing directly in front of Rig, it seems that anyone standing next to me along the wall could attack or be attacked by the skeleton, but with cover because of the corner. The tower shield would just stop the skeletons from attacking me through the doorway.
Does that seem about right, GM Dragon? Just trying to make sure I understand how it would work and where things are.
Female N Halfling Unchained Rogue (Vexing Dodger) 1 | HP: 11/11 | AC: 18 (15 Tch, 14 Fl) | CMB: +0, CMD: 14 | F: +3, R: +7, W: +0 | Init: +4 | Perc: +3, SM: -1 | Speed 20ft | Active conditions: None.
I could make a quick mock-up of the encounter and post a link, if you'd like, DM Dragon. I downloaded the adventure for the mentor backgrounds, but I've been hesitant to actually read through the whole thing.
Female human conjurer 4 | HP 33/33 | AC 17/17/13 (21/17/17 w/ mage armor), CMD:12 | Fort: +4, Ref:+6, Will: +8 | Perc: +7 , Init:+10 | (Shift (10 ft) 7/7) | Hero Points: 3 | Status: mage armor (4 hrs)
Bump - still busy with the moving plans, GM Dragon? Let us know if there is anything we can do to help out with the game.
If someone would like to do the map part till I can get a handle on this it would be much appreciated.
Male Half-Orc Lvl 1 Barbarian
Tomb entrance combat map
Here is a combat map. Everyone should be able to move the pieces.
not letting me see the map
Male Half-Orc Lvl 1 Barbarian
I fixed it you should be able to see the map now.
Female N Halfling Unchained Rogue (Vexing Dodger) 1 | HP: 11/11 | AC: 18 (15 Tch, 14 Fl) | CMB: +0, CMD: 14 | F: +3, R: +7, W: +0 | Init: +4 | Perc: +3, SM: -1 | Speed 20ft | Active conditions: None.
Thank you Khadon. I set where everyone should be. At least the skeletons on Dart. Feel free to move your character where you want though if you pull out from the door, they will move out
Male Half-Orc Lvl 1 Barbarian
Really really sorry about this but, Unfortunately I am no longer able to participate in the game. I hate doing this. There really isn't a nice way to say it but my wife is jealous of the time I spend gaming. Sorry to just leave like this, but my marriage is more important to me than the game. I took a break several months ago for the same reason, but I guess taking a break wasn't enough. Sorry for the inconvenience my departure causes, and hope you all have a good game. Thanks.
Female N Halfling Unchained Rogue (Vexing Dodger) 1 | HP: 11/11 | AC: 18 (15 Tch, 14 Fl) | CMB: +0, CMD: 14 | F: +3, R: +7, W: +0 | Init: +4 | Perc: +3, SM: -1 | Speed 20ft | Active conditions: None.
:(
"Sorry to see yas go, Khad! Do what ya gotsta do, though."
Sorry to see you go Khadon, but totally understand it. As a family man myself, I kown full well how hard it can be to balance gaming and family time.
Female human conjurer 4 | HP 33/33 | AC 17/17/13 (21/17/17 w/ mage armor), CMD:12 | Fort: +4, Ref:+6, Will: +8 | Perc: +7 , Init:+10 | (Shift (10 ft) 7/7) | Hero Points: 3 | Status: mage armor (4 hrs)
Nohwear wrote: I am sorry Sorry to see you go. Thanks for your contribution to making the game great so far.
So, where does this leave the game? We are down two characters, but the class balance is ok. We only have Mossri and her CLW's to fill the healer role, but other than that we have most roles covered.
So what do the rest of you think (especially our GM) - keep going with four, recruit another player or call an end to the game?
I'm in favor of pushing on, and fine with bringing in another player. It could be a survivor of the undead attack or something.
Female N Halfling Unchained Rogue (Vexing Dodger) 1 | HP: 11/11 | AC: 18 (15 Tch, 14 Fl) | CMB: +0, CMD: 14 | F: +3, R: +7, W: +0 | Init: +4 | Perc: +3, SM: -1 | Speed 20ft | Active conditions: None.
If the GM allows retraining, I can rebuild into a cleric. It'd require some stat adjustments, but I could move stuff around and make it work. Depends on the GM's opinion. I think 4 would be fine, but we can also recruit if you'd like.
Female N Halfling Unchained Rogue (Vexing Dodger) 1 | HP: 11/11 | AC: 18 (15 Tch, 14 Fl) | CMB: +0, CMD: 14 | F: +3, R: +7, W: +0 | Init: +4 | Perc: +3, SM: -1 | Speed 20ft | Active conditions: None.
Male Unrogue HP:19 |AC: 17 | CMD:17 | Fort: +2 | Ref:+7| Will: +3 | Init:+6| perception +10
I certainly hope not. it'd be an awful shame :/
Female human conjurer 4 | HP 33/33 | AC 17/17/13 (21/17/17 w/ mage armor), CMD:12 | Fort: +4, Ref:+6, Will: +8 | Perc: +7 , Init:+10 | (Shift (10 ft) 7/7) | Hero Points: 3 | Status: mage armor (4 hrs)
With two players gone, and no word from the GM for over two weeks, my hopes are rapidly dropping. On the other hand, I've seen games recover from worse, especially coming out of a slow period like the holidays.
I'm willing to give it a little more time.
My deepest apologies. The wife and I left for Florida on the 31st and only recently came back. We will be moving there the 31st of this month so packing, organizing, cleaning and work schedule is full. Give me a bit more time and we will pick back up where we left off. I will finalize the skeleton battle with them all being cut down.
Female N Halfling Unchained Rogue (Vexing Dodger) 1 | HP: 11/11 | AC: 18 (15 Tch, 14 Fl) | CMB: +0, CMD: 14 | F: +3, R: +7, W: +0 | Init: +4 | Perc: +3, SM: -1 | Speed 20ft | Active conditions: None.
Okay. We lost Khadon and Tigeara, so we're short on healing, with every other role covered. If you'd like, I can rebuild Mossri into a cleric (I think it might be better, both for the party and for me).
Male Unrogue HP:19 |AC: 17 | CMD:17 | Fort: +2 | Ref:+7| Will: +3 | Init:+6| perception +10
perhaps open up rerecrutment?
I wanted to eventually get the party down to a foursome. It will make life easier for me to run these encounters
Mossri Lillibottom wrote: Okay. We lost Khadon and Tigeara, so we're short on healing, with every other role covered. If you'd like, I can rebuild Mossri into a cleric (I think it might be better, both for the party and for me). You really haven't done a lot as a Bard so if you wish to change class go ahead.
I'm working overtime this weekend and there shouldn't be a lot of work to do so I'm going to get my tablet in order so we can do a bit of adventuring before I have to drive south.
Female N Halfling Unchained Rogue (Vexing Dodger) 1 | HP: 11/11 | AC: 18 (15 Tch, 14 Fl) | CMB: +0, CMD: 14 | F: +3, R: +7, W: +0 | Init: +4 | Perc: +3, SM: -1 | Speed 20ft | Active conditions: None.
Alright, incoming character rebuild.
Female human conjurer 4 | HP 33/33 | AC 17/17/13 (21/17/17 w/ mage armor), CMD:12 | Fort: +4, Ref:+6, Will: +8 | Perc: +7 , Init:+10 | (Shift (10 ft) 7/7) | Hero Points: 3 | Status: mage armor (4 hrs)
Just checking to see who's still interested in continuing this campaign? I am now in Florida and I'm wanting to get maptool setup for our maps. It's been a rough few months. Hope you guys are still wanting to continue. If not I will reboot and start over.
I may want to remake... but other than that I'd be down.
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