Oh look, a Sphere! That looks bad. I guess I should dodge it... I'll go with dex and will use my blessing to be safe.
Dex 12:2d8 + 2d4 ⇒ (5, 5) + (3, 3) = 16 Passed.
Oh look, Grazzle sent some healing. That's nice. I'll take 2 of the heals please! 2 allies. That's exciting!
Ok, and now we're caught up to the current hour, which is of the Ancients.
I'll follow Grazzle to the Thornscrub and will then explore. A Scarab Swarm, and I'm aiming for a 20 here. I'll use the Pillaging Mace and will add in Blazing Servant with recharging my Frost Lance to be safe.
Combat 16/20:1d10 + 2d8 + 10 ⇒ (5) + (3, 3) + 10 = 21 Perma-dead, if only barely.
Now for the mace examine. Hand of the Guilty Man. Yoink. That's mine.
I can't go again, but at least the mace let me clear 2 cards, and I got some allies back. :)
Recharging the Hand to shuffle in Blazing Servant.
Seltyiel wrote:
Hand: Magus Arcana, Surgeon, Blessing of the Samurai, Blackjacket, Dwarven Earthbreaker +1, Pillaging Mace, Golden Serpent Armband,
Favored Card: Weapon
Hand Size 5 [x]6 [x]7
Proficient with: Light Armors, Weapons, [] Heavy Armors
Powers:
You may recharge a weapon ([x] or any boon) to succeed at your check to recharge a spell ([x] then you may shuffle the recharged spell into your deck instead).
When you encounter a card, you may recharge a spell or an armor to draw a card.
When you succeed at a check to defeat a bane ([] or to acquire a boon that has the Magic trait), you may examine the top card of your deck; if it is Magus Arcana, you may recharge a spell ([] or any boon) to draw it.
[x] You may reveal Magus Arcana to reduce damage dealt to you by 1 ([] 2).
[] You may recharge a card to roll d12 for your Dexterity die. You gain the skill Ranged: Dexterity +2.
[] When you discard 1 or more cards as damage, you may then draw a card ([] or shuffle a random card from your discard pile into your deck).
Guess I'll head over to the Elemental Trenches since the Obelisk seems to be in hand.
Acute Senses. Doesn't seem worth it. I'll pass.
I'll use my Surgeon to explore again. Shattertouch Shotel +2. Honestly, that's really not worth it either. I have so many weapons in my hand right now... I pass. But I will recharge Blade Lash to draw a card off the encounter. Blazing Servant. Not that useful at the moment.
I guess I'm done since I can't explore again. No allies or blessing to recharge.
Seltyiel wrote:
Hand: Magus Arcana, Blazing Servant, Frost Lance +2, Blessing of the Samuari 2, Dwarven Earthbreaker +1, Pillaging Mace, Golden Serpent Armband,
Favored Card: Weapon
Hand Size 5 [x]6 [x]7
Proficient with: Light Armors, Weapons, [] Heavy Armors
Powers:
You may recharge a weapon ([x] or any boon) to succeed at your check to recharge a spell ([x] then you may shuffle the recharged spell into your deck instead).
When you encounter a card, you may recharge a spell or an armor to draw a card.
When you succeed at a check to defeat a bane ([] or to acquire a boon that has the Magic trait), you may examine the top card of your deck; if it is Magus Arcana, you may recharge a spell ([] or any boon) to draw it.
[x] You may reveal Magus Arcana to reduce damage dealt to you by 1 ([] 2).
[] You may recharge a card to roll d12 for your Dexterity die. You gain the skill Ranged: Dexterity +2.
[] When you discard 1 or more cards as damage, you may then draw a card ([] or shuffle a random card from your discard pile into your deck).
I'll follow the others over the Scorched Obelisk and will explore. Another Sekrephere. Sigh. Looks like my random blessing is
Blessing of Horus so that's a Dex 7 + 1 = 8. Lem, can I get your Disable Mechanism?
Dex 8:3d8 ⇒ (2, 2, 3) = 7 Are you kidding me? Magus Arcana...
Dex 8:1d8 + 5 ⇒ (8) + 5 = 13 Much better. :)
I'll end my turn here and will recharge my Blessing of the Samurai to keep the Sekrephere displayed.
Favored Card: Weapon
Hand Size 5 [x]6 [x]7
Proficient with: Light Armors, Weapons, [] Heavy Armors
Powers:
You may recharge a weapon ([x] or any boon) to succeed at your check to recharge a spell ([x] then you may shuffle the recharged spell into your deck instead).
When you encounter a card, you may recharge a spell or an armor to draw a card.
When you succeed at a check to defeat a bane ([] or to acquire a boon that has the Magic trait), you may examine the top card of your deck; if it is Magus Arcana, you may recharge a spell ([] or any boon) to draw it.
[x] You may reveal Magus Arcana to reduce damage dealt to you by 1 ([] 2).
[] You may recharge a card to roll d12 for your Dexterity die. You gain the skill Ranged: Dexterity +2.
[] When you discard 1 or more cards as damage, you may then draw a card ([] or shuffle a random card from your discard pile into your deck).
I'll just eat the acid damage since I'm not likely to avoid it without a lot of help.
Acid dmg:1d4 ⇒ 1 => Golden Serpent Armband to block that
Off to exploring again. Oh hey, it's that Sekrephere that's been hiding. But before dealing with that, I'm going to recharge my armor to draw a card. My earthbreaker. Not what I was hoping for. Sigh. And my blessing is Osiris so I need a divine 8 to beat this. It just keeps getting better. Well, honestly, there's no point in even trying since I'm just going to fail and then put it back on top of the location anyway since I have no allies or blessings in hand. Just shuffle it back in I guess.
I'm going to discard my lance to cycle a card and then end my turn.
Seltyiel wrote:
Hand: Magus Arcana, Blade Lash, Augury, Blessing of the Samurai, Dwarven Earthbreaker +1, Pillaging Mace, Golden Serpent Armband,
Favored Card: Weapon
Hand Size 5 [x]6 [x]7
Proficient with: Light Armors, Weapons, [] Heavy Armors
Powers:
You may recharge a weapon ([x] or any boon) to succeed at your check to recharge a spell ([x] then you may shuffle the recharged spell into your deck instead).
When you encounter a card, you may recharge a spell or an armor to draw a card.
When you succeed at a check to defeat a bane ([] or to acquire a boon that has the Magic trait), you may examine the top card of your deck; if it is Magus Arcana, you may recharge a spell ([] or any boon) to draw it.
[x] You may reveal Magus Arcana to reduce damage dealt to you by 1 ([] 2).
[] You may recharge a card to roll d12 for your Dexterity die. You gain the skill Ranged: Dexterity +2.
[] When you discard 1 or more cards as damage, you may then draw a card ([] or shuffle a random card from your discard pile into your deck).
Let's get this party started! Grave Goods. I guess I go with Dex. Grazzle, can I get your Find Traps to help?
Dex 12:3d8 ⇒ (5, 5, 6) = 16 Got it! And by less than 6. :)
I'll take a weapon as my boon. Spellsword +2. Could be worse.
Chaplain to go again. A Giant Crocodile. I'll use my mace on it and will take the extra die from the location.
Combat 18:2d10 + 1d8 + 6 ⇒ (5, 3) + (5) + 6 = 19 Dead! And the mace let's me examine. An Elder Ifreeti. That is not a boon. Sadness.
I'll use my blessing to go again to fight that Ifreeti. I'll use the mace on it again to counteract the fire penalty from the location. Lem, can you recharge for a d4 to give me a bit of a boost?
Favored Card: Weapon
Hand Size 5 [x]6 [x]7
Proficient with: Light Armors, Weapons, [] Heavy Armors
Powers:
You may recharge a weapon ([x] or any boon) to succeed at your check to recharge a spell ([x] then you may shuffle the recharged spell into your deck instead).
When you encounter a card, you may recharge a spell or an armor to draw a card.
When you succeed at a check to defeat a bane ([] or to acquire a boon that has the Magic trait), you may examine the top card of your deck; if it is Magus Arcana, you may recharge a spell ([] or any boon) to draw it.
[x] You may reveal Magus Arcana to reduce damage dealt to you by 1 ([] 2).
[] You may recharge a card to roll d12 for your Dexterity die. You gain the skill Ranged: Dexterity +2.
[] When you discard 1 or more cards as damage, you may then draw a card ([] or shuffle a random card from your discard pile into your deck).
I'll pass on the armor trader, but I will take the rest of my normal trades: Blessing of Maat, Golden Serpent Armband, Elemental Skin
Seltyiel wrote:
Hand: Magus Arcana, Blessing of the Gods, Blessing of Maat, Shieldsplitter Lance, Legionaire Chaplain, Blackjacket, Pillaging Mace, Golden Serpent Armband,
Favored Card: Weapon
Hand Size 5 [x]6 [x]7
Proficient with: Light Armors, Weapons, [] Heavy Armors
Powers:
You may recharge a weapon ([x] or any boon) to succeed at your check to recharge a spell ([x] then you may shuffle the recharged spell into your deck instead).
When you encounter a card, you may recharge a spell or an armor to draw a card.
When you succeed at a check to defeat a bane ([] or to acquire a boon that has the Magic trait), you may examine the top card of your deck; if it is Magus Arcana, you may recharge a spell ([] or any boon) to draw it.
[x] You may reveal Magus Arcana to reduce damage dealt to you by 1 ([] 2).
[] You may recharge a card to roll d12 for your Dexterity die. You gain the skill Ranged: Dexterity +2.
[] When you discard 1 or more cards as damage, you may then draw a card ([] or shuffle a random card from your discard pile into your deck).
Favored Card: Weapon
Hand Size 5 [x]6 [x]7
Proficient with: Light Armors, Weapons, [] Heavy Armors
Powers:
You may recharge a weapon ([x] or any boon) to succeed at your check to recharge a spell ([x] then you may shuffle the recharged spell into your deck instead).
When you encounter a card, you may recharge a spell or an armor to draw a card.
When you succeed at a check to defeat a bane ([] or to acquire a boon that has the Magic trait), you may examine the top card of your deck; if it is Magus Arcana, you may recharge a spell ([] or any boon) to draw it.
[x] You may reveal Magus Arcana to reduce damage dealt to you by 1 ([] 2).
[] You may recharge a card to roll d12 for your Dexterity die. You gain the skill Ranged: Dexterity +2.
[] When you discard 1 or more cards as damage, you may then draw a card ([] or shuffle a random card from your discard pile into your deck).
I guess I'll keep going at the Hill. A Corridor Dart Trap. Why do I do these things to myself? At least I have stealth. And first I'll recharge Elemental Skin to draw a card. My chaplain. No help there. Ouch. Ok. Even with a blessing, the odds are against me so it's not worth using the only blessing on the table. I think I'll just fail this.
dmg:1d4 ⇒ 1 Blocked with my armband, but I have to shuffle a new barrier in. Tar Tomb.
I'll use my Chaplain to go again and hope I don't regret it.
random explore:1d6 ⇒ 4 => Staff of Uraeus. I guess I'll roll on it.
Melee 10:1d10 + 5 ⇒ (10) + 5 = 15 Got it.
I think I should probably stop here before I get myself in more trouble. I'll discard that staff, though.
Seltyiel wrote:
Hand: Magus Arcana, Shieldsplitter Lance, Dwarven Earthbreaker +1, Gem of Physical Prowess, Blessing of Maat, Golden Serpent Armband, Surgeon,
Favored Card: Weapon
Hand Size 5 [x]6 [x]7
Proficient with: Light Armors, Weapons, [] Heavy Armors
Powers:
You may recharge a weapon ([x] or any boon) to succeed at your check to recharge a spell ([x] then you may shuffle the recharged spell into your deck instead).
When you encounter a card, you may recharge a spell or an armor to draw a card.
When you succeed at a check to defeat a bane ([] or to acquire a boon that has the Magic trait), you may examine the top card of your deck; if it is Magus Arcana, you may recharge a spell ([] or any boon) to draw it.
[x] You may reveal Magus Arcana to reduce damage dealt to you by 1 ([] 2).
[] You may recharge a card to roll d12 for your Dexterity die. You gain the skill Ranged: Dexterity +2.
[] When you discard 1 or more cards as damage, you may then draw a card ([] or shuffle a random card from your discard pile into your deck).
Favored Card: Weapon
Hand Size 5 [x]6 [x]7
Proficient with: Light Armors, Weapons, [] Heavy Armors
Powers:
You may recharge a weapon ([x] or any boon) to succeed at your check to recharge a spell ([x] then you may shuffle the recharged spell into your deck instead).
When you encounter a card, you may recharge a spell or an armor to draw a card.
When you succeed at a check to defeat a bane ([] or to acquire a boon that has the Magic trait), you may examine the top card of your deck; if it is Magus Arcana, you may recharge a spell ([] or any boon) to draw it.
[x] You may reveal Magus Arcana to reduce damage dealt to you by 1 ([] 2).
[] You may recharge a card to roll d12 for your Dexterity die. You gain the skill Ranged: Dexterity +2.
[] When you discard 1 or more cards as damage, you may then draw a card ([] or shuffle a random card from your discard pile into your deck).
Favored Card: Weapon
Hand Size 5 [x]6 [x]7
Proficient with: Light Armors, Weapons, [] Heavy Armors
Powers:
You may recharge a weapon ([x] or any boon) to succeed at your check to recharge a spell ([x] then you may shuffle the recharged spell into your deck instead).
When you encounter a card, you may recharge a spell or an armor to draw a card.
When you succeed at a check to defeat a bane ([] or to acquire a boon that has the Magic trait), you may examine the top card of your deck; if it is Magus Arcana, you may recharge a spell ([] or any boon) to draw it.
[x] You may reveal Magus Arcana to reduce damage dealt to you by 1 ([] 2).
[] You may recharge a card to roll d12 for your Dexterity die. You gain the skill Ranged: Dexterity +2.
[] When you discard 1 or more cards as damage, you may then draw a card ([] or shuffle a random card from your discard pile into your deck).
It is the hour of Osiris.
Let's start exploring! Dance of the Dead. Heck of a way to start. I'll recharge my armor to draw a card when I encounter the barrier. A Blessing of the Samurai. I guess I'll use that on the check. Going with Dex.
Dex 10:2d8 ⇒ (3, 4) = 7 Not unexpected. Magus Arcana to reroll the 3.
Dex 10:1d8 + 4 ⇒ (8) + 4 = 12 Much better. I'll display it to make this scenario extra fun!
Librarian to go again. Sigh. This is not my night. An Ambush. Recharging Stone Skin to draw another card. Arcana Theft. Not at all useful. Oh well. Grazzle, can I have your Find Traps?
Dex 14:3d8 ⇒ (5, 4, 8) = 17 Phew!
And that let's me explore again. A Mace of Ruin. Finally, something that isn't a barrier I'm likely to fail.
Melee 11:1d10 + 5 ⇒ (4) + 5 = 9 Oh well. I don't think it's worth a Maat since I have 2 weapons in hand, and it's only a 4.
Stopping here.
Seltyiel wrote:
Hand: Magus Arcana, Shieldsplitter Lance, Arcana Theft, Frost Lance +2, Blessing of Maat, Golden Serpent Armband, Blessing of the Gods,
Favored Card: Weapon
Hand Size 5 [x]6 [x]7
Proficient with: Light Armors, Weapons, [] Heavy Armors
Powers:
You may recharge a weapon ([x] or any boon) to succeed at your check to recharge a spell ([x] then you may shuffle the recharged spell into your deck instead).
When you encounter a card, you may recharge a spell or an armor to draw a card.
When you succeed at a check to defeat a bane ([] or to acquire a boon that has the Magic trait), you may examine the top card of your deck; if it is Magus Arcana, you may recharge a spell ([] or any boon) to draw it.
[x] You may reveal Magus Arcana to reduce damage dealt to you by 1 ([] 2).
[] You may recharge a card to roll d12 for your Dexterity die. You gain the skill Ranged: Dexterity +2.
[] When you discard 1 or more cards as damage, you may then draw a card ([] or shuffle a random card from your discard pile into your deck).
Hey, the gang's all here! That's fun. Let's keep exploring and see what we find. Oh look, it's a Coffer Corpse posing as a Tekenu. Well, that's easy. I'll recharge Stone Skin to draw a card (Magus Arcana). Then I'll use my Earthbreaker.
Favored Card: Weapon
Hand Size 5 [x]6 [x]7
Proficient with: Light Armors, Weapons, [] Heavy Armors
Powers:
You may recharge a weapon ([x] or any boon) to succeed at your check to recharge a spell ([x] then you may shuffle the recharged spell into your deck instead).
When you encounter a card, you may recharge a spell or an armor to draw a card.
When you succeed at a check to defeat a bane ([] or to acquire a boon that has the Magic trait), you may examine the top card of your deck; if it is Magus Arcana, you may recharge a spell ([] or any boon) to draw it.
[x] You may reveal Magus Arcana to reduce damage dealt to you by 1 ([] 2).
[] You may recharge a card to roll d12 for your Dexterity die. You gain the skill Ranged: Dexterity +2.
[] When you discard 1 or more cards as damage, you may then draw a card ([] or shuffle a random card from your discard pile into your deck).
Wow, you all are so productive. Wish I could move that fast over here...
Still, let's see what I find. A Chest of Keeping. Hey, that's a thing I can do. But first, recharging Elemental Skin to draw a card. Arcana Theft. Oh well, I'll manage to explore more than once eventually. In the meantime, I'll use my Grappler's Mask to try to get this.
Favored Card: Weapon
Hand Size 5 [x]6 [x]7
Proficient with: Light Armors, Weapons, [] Heavy Armors
Powers:
You may recharge a weapon ([x] or any boon) to succeed at your check to recharge a spell ([x] then you may shuffle the recharged spell into your deck instead).
When you encounter a card, you may recharge a spell or an armor to draw a card.
When you succeed at a check to defeat a bane ([] or to acquire a boon that has the Magic trait), you may examine the top card of your deck; if it is Magus Arcana, you may recharge a spell ([] or any boon) to draw it.
[x] You may reveal Magus Arcana to reduce damage dealt to you by 1 ([] 2).
[] You may recharge a card to roll d12 for your Dexterity die. You gain the skill Ranged: Dexterity +2.
[] When you discard 1 or more cards as damage, you may then draw a card ([] or shuffle a random card from your discard pile into your deck).
Time to do some exploring. Looks like we have a Quicksand Bunyip. But first, I'll recharge my Blackjacket to draw a card. Stone Skin. Good card, but it won't help me explore more. Oh well. Now I'll smash the bunyip with my hammer.
Combat 12:1d10 + 2d6 + 6 ⇒ (8) + (4, 5) + 6 = 23
Well, that's dead. And I can't go again.
Seltyiel wrote:
Hand: Shieldsplitter Lance, Golden Serpent Armband, Grappler's Mask, Dwarven Earthbreaker +1, Elemental Skin, Steel Ibis Lamellar, Stone Skin,
Favored Card: Weapon
Hand Size 5 [x]6 [x]7
Proficient with: Light Armors, Weapons, [] Heavy Armors
Powers:
You may recharge a weapon ([x] or any boon) to succeed at your check to recharge a spell ([x] then you may shuffle the recharged spell into your deck instead).
When you encounter a card, you may recharge a spell or an armor to draw a card.
When you succeed at a check to defeat a bane ([] or to acquire a boon that has the Magic trait), you may examine the top card of your deck; if it is Magus Arcana, you may recharge a spell ([] or any boon) to draw it.
[x] You may reveal Magus Arcana to reduce damage dealt to you by 1 ([] 2).
[] You may recharge a card to roll d12 for your Dexterity die. You gain the skill Ranged: Dexterity +2.
[] When you discard 1 or more cards as damage, you may then draw a card ([] or shuffle a random card from your discard pile into your deck).
Favored Card: Weapon
Hand Size 5 [x]6 [x]7
Proficient with: Light Armors, Weapons, [] Heavy Armors
Powers:
You may recharge a weapon ([x] or any boon) to succeed at your check to recharge a spell ([x] then you may shuffle the recharged spell into your deck instead).
When you encounter a card, you may recharge a spell or an armor to draw a card.
When you succeed at a check to defeat a bane ([] or to acquire a boon that has the Magic trait), you may examine the top card of your deck; if it is Magus Arcana, you may recharge a spell ([] or any boon) to draw it.
[x] You may reveal Magus Arcana to reduce damage dealt to you by 1 ([] 2).
[] You may recharge a card to roll d12 for your Dexterity die. You gain the skill Ranged: Dexterity +2.
[] When you discard 1 or more cards as damage, you may then draw a card ([] or shuffle a random card from your discard pile into your deck).
Apparently I never posted my starting hand. Sorry about that.
Seltyiel wrote:
Hand: Blessing of the Samurai 2, Frost Lance +2, Blessing of the Samurai, Blessing of Gorum, Legionaire Chaplain, Pillaging Mace, Blessing of the Gods, Magus Arcana,
Favored Card: Weapon
Hand Size 5 [x]6 [x]7
Proficient with: Light Armors, Weapons, [] Heavy Armors
Powers:
You may recharge a weapon ([x] or any boon) to succeed at your check to recharge a spell ([x] then you may shuffle the recharged spell into your deck instead).
When you encounter a card, you may recharge a spell or an armor to draw a card.
When you succeed at a check to defeat a bane ([] or to acquire a boon that has the Magic trait), you may examine the top card of your deck; if it is Magus Arcana, you may recharge a spell ([] or any boon) to draw it.
[x] You may reveal Magus Arcana to reduce damage dealt to you by 1 ([] 2).
[] You may recharge a card to roll d12 for your Dexterity die. You gain the skill Ranged: Dexterity +2.
[] When you discard 1 or more cards as damage, you may then draw a card ([] or shuffle a random card from your discard pile into your deck).
It is the hour of the Ancients.
Well, I have a handful of blessings, weapons, and allies. Let's see if we can close this place out.
Up first, we have a Kohl of Uncanny Discernment. I can do that. I'll use my Blessing of the Gods.
Int 6:2d8 + 1 ⇒ (7, 7) + 1 = 15 Acquired and displayed. I'll skip closing.
Chaplain to go again. Effigy of Anubis. Ok. Let's use a Blessing of the Samurai this time.
Int 10:2d8 + 1 ⇒ (5, 8) + 1 = 14 Also acquired and displayed. I wouldn't mind trying for the blessing, though, so I won't close.
Gorum to go again. Bastet. Perhaps not my best choice, but I'll try.
Favored Card: Weapon
Hand Size 5 [x]6 [x]7
Proficient with: Light Armors, Weapons, [] Heavy Armors
Powers:
You may recharge a weapon ([x] or any boon) to succeed at your check to recharge a spell ([x] then you may shuffle the recharged spell into your deck instead).
When you encounter a card, you may recharge a spell or an armor to draw a card.
When you succeed at a check to defeat a bane ([] or to acquire a boon that has the Magic trait), you may examine the top card of your deck; if it is Magus Arcana, you may recharge a spell ([] or any boon) to draw it.
[x] You may reveal Magus Arcana to reduce damage dealt to you by 1 ([] 2).
[] You may recharge a card to roll d12 for your Dexterity die. You gain the skill Ranged: Dexterity +2.
[] When you discard 1 or more cards as damage, you may then draw a card ([] or shuffle a random card from your discard pile into your deck).
Now for Fevered.
How much does this game hate me?:1d4 + 1 ⇒ (4) + 1 = 5 Wow, that's surprisingly nice.
Weapon 4 is my top choice. Barring that, I'm not quite sure what I'd want, but I already have 1 weapon 4 so if someone else needs the second one, I can probably come up with something else to take.
Today, I get to tangle with Koth'Vaul. How fun. I suck at wisdom so I'll just fail the BYE check. I've got 2 weapons and 0 attack spells in hand, and I'm alone at my location so the damage goes to me. Golden Serpent Armband + a revealed Magus Arcana block it.
Now for when I encounter it, I'll display Arcana Theft. I'll also recharge Blade Lash per my power to draw a card => Blessing of the Samurai! Perfect!
Now it's just a straight up combat 24. I'll chuck my Spirit Sword at it + my newly drawn blessing.
Let's see what nasties today has in store for me. The Evil Eye. Yep, that's nasty. I'll recharge my armor on encountering it to draw a card. Stone Skin. Good spell but not really useful here. Oh well. I'll go with Arcane on the eye. Grazzle, can I get your blessing?
Arcane 14:2d8 + 4 ⇒ (6, 3) + 4 = 13
Magus Arcana to reroll the 3.
Arcane 14:1d8 + 10 ⇒ (3) + 10 = 13 Sigh. I don't think I'm getting another turn so I'll use my deck box reroll too. Why not.
Favored Card: Weapon
Hand Size 5 [x]6 [x]7
Proficient with: Light Armors, Weapons, [] Heavy Armors
Powers:
You may recharge a weapon ([x] or any boon) to succeed at your check to recharge a spell ([x] then you may shuffle the recharged spell into your deck instead).
When you encounter a card, you may recharge a spell or an armor to draw a card.
When you succeed at a check to defeat a bane ([] or to acquire a boon that has the Magic trait), you may examine the top card of your deck; if it is Magus Arcana, you may recharge a spell ([] or any boon) to draw it.
[x] You may reveal Magus Arcana to reduce damage dealt to you by 1 ([] 2).
[] You may recharge a card to roll d12 for your Dexterity die. You gain the skill Ranged: Dexterity +2.
[] When you discard 1 or more cards as damage, you may then draw a card ([] or shuffle a random card from your discard pile into your deck).
Memories of Violence. What fun. Why can't I just get more things to kill? Well, I'm not going to pass this so I guess I just eat the curse. I only have one explore anyway. I'll just move to someone else's location next turn to get them to help. :)
Seltyiel wrote:
Hand: Magus Arcana, Spirit Sword, Khamsin Coat, Golden Serpent Armband, Arcana Theft, Key of the Second Vault, Shieldsplitter Lance,
Displayed: Memories of Violence Deck: 11 Discard: 5 Buried: 0
Notes: Deck Box Reroll Status: Available
Sideboard cards:
Favored Card: Weapon
Hand Size 5 [x]6 [x]7
Proficient with: Light Armors, Weapons, [] Heavy Armors
Powers:
You may recharge a weapon ([x] or any boon) to succeed at your check to recharge a spell ([x] then you may shuffle the recharged spell into your deck instead).
When you encounter a card, you may recharge a spell or an armor to draw a card.
When you succeed at a check to defeat a bane ([] or to acquire a boon that has the Magic trait), you may examine the top card of your deck; if it is Magus Arcana, you may recharge a spell ([] or any boon) to draw it.
[x] You may reveal Magus Arcana to reduce damage dealt to you by 1 ([] 2).
[] You may recharge a card to roll d12 for your Dexterity die. You gain the skill Ranged: Dexterity +2.
[] When you discard 1 or more cards as damage, you may then draw a card ([] or shuffle a random card from your discard pile into your deck).
A Baited Jewel Box. Seriously? I hate these darn things. Why can't it just be a monster I can kill? Looks like a disable 10. Before doing that, though, I'll recharge my Blackjacket to draw a card. A blessing of Maat. I'll take it. Grazzle, can I get a Find Traps? I'll use my Maat to make the dice d8s.
Disable 10:3d8 ⇒ (2, 3, 4) = 9 Sigh. Magus Arcana to reroll the 2.
Disable 10:1d8 + 7 ⇒ (4) + 7 = 11 Got it. 2 items, but 1d4 poison.
Dmg:1d4 ⇒ 1 Golden Serpent Armband to block it.
Now for my 2 items: Magic Carpet and Key of the Second Vault.
And since I defeated a bane, I'll recharge Stone Skin to redraw Magus Arcana (and cycle my hand a bit).
I can't go again. I'll discard the Carpet and reset.
Seltyiel wrote:
Hand: Magus Arcana, Spirit Sword, Khamsin Coat, Golden Serpent Armband, Arcana Theft, Key of the Second Vault, Shieldsplitter Lance,
Favored Card: Weapon
Hand Size 5 [x]6 [x]7
Proficient with: Light Armors, Weapons, [] Heavy Armors
Powers:
You may recharge a weapon ([x] or any boon) to succeed at your check to recharge a spell ([x] then you may shuffle the recharged spell into your deck instead).
When you encounter a card, you may recharge a spell or an armor to draw a card.
When you succeed at a check to defeat a bane ([] or to acquire a boon that has the Magic trait), you may examine the top card of your deck; if it is Magus Arcana, you may recharge a spell ([] or any boon) to draw it.
[x] You may reveal Magus Arcana to reduce damage dealt to you by 1 ([] 2).
[] You may recharge a card to roll d12 for your Dexterity die. You gain the skill Ranged: Dexterity +2.
[] When you discard 1 or more cards as damage, you may then draw a card ([] or shuffle a random card from your discard pile into your deck).
Favored Card: Weapon
Hand Size 5 [x]6 [x]7
Proficient with: Light Armors, Weapons, [] Heavy Armors
Powers:
You may recharge a weapon ([x] or any boon) to succeed at your check to recharge a spell ([x] then you may shuffle the recharged spell into your deck instead).
When you encounter a card, you may recharge a spell or an armor to draw a card.
When you succeed at a check to defeat a bane ([] or to acquire a boon that has the Magic trait), you may examine the top card of your deck; if it is Magus Arcana, you may recharge a spell ([] or any boon) to draw it.
[x] You may reveal Magus Arcana to reduce damage dealt to you by 1 ([] 2).
[] You may recharge a card to roll d12 for your Dexterity die. You gain the skill Ranged: Dexterity +2.
[] When you discard 1 or more cards as damage, you may then draw a card ([] or shuffle a random card from your discard pile into your deck).
Let's see what fun we have in store today. A Royal Naga. Well, I only have one combat card so that makes this easy. Skipping the evasion and just hitting it with my lance, but before that I'll recharge Blade Lash to draw a card. Blessing of the Gods.
Combat 16:1d10 + 1d8 + 6 ⇒ (9) + (3) + 6 = 18 Got the first one.
Combat 16:1d10 + 1d8 + 6 ⇒ (9) + (3) + 6 = 18 Interesting. A duplicate roll.
I'll take it for the win, though.
Blessing of the Gods to go again. Oh crap. A Rolling Sphere. Lem, can I get your Disable Mechanism? I'll go with Disable.
Favored Card: Weapon
Hand Size 5 [x]6 [x]7
Proficient with: Light Armors, Weapons, [] Heavy Armors
Powers:
You may recharge a weapon ([x] or any boon) to succeed at your check to recharge a spell ([x] then you may shuffle the recharged spell into your deck instead).
When you encounter a card, you may recharge a spell or an armor to draw a card.
When you succeed at a check to defeat a bane ([] or to acquire a boon that has the Magic trait), you may examine the top card of your deck; if it is Magus Arcana, you may recharge a spell ([] or any boon) to draw it.
[x] You may reveal Magus Arcana to reduce damage dealt to you by 1 ([] 2).
[] You may recharge a card to roll d12 for your Dexterity die. You gain the skill Ranged: Dexterity +2.
[] When you discard 1 or more cards as damage, you may then draw a card ([] or shuffle a random card from your discard pile into your deck).
Favored Card: Weapon
Hand Size 5 [x]6 [x]7
Proficient with: Light Armors, Weapons, [] Heavy Armors
Powers:
You may recharge a weapon ([x] or any boon) to succeed at your check to recharge a spell ([x] then you may shuffle the recharged spell into your deck instead).
When you encounter a card, you may recharge a spell or an armor to draw a card.
When you succeed at a check to defeat a bane ([] or to acquire a boon that has the Magic trait), you may examine the top card of your deck; if it is Magus Arcana, you may recharge a spell ([] or any boon) to draw it.
[x] You may reveal Magus Arcana to reduce damage dealt to you by 1 ([] 2).
[] You may recharge a card to roll d12 for your Dexterity die. You gain the skill Ranged: Dexterity +2.
[] When you discard 1 or more cards as damage, you may then draw a card ([] or shuffle a random card from your discard pile into your deck).
Favored Card: Weapon
Hand Size 5 [x]6 [x]7
Proficient with: Light Armors, Weapons, [] Heavy Armors
Powers:
You may recharge a weapon ([x] or any boon) to succeed at your check to recharge a spell ([x] then you may shuffle the recharged spell into your deck instead).
When you encounter a card, you may recharge a spell or an armor to draw a card.
When you succeed at a check to defeat a bane ([] or to acquire a boon that has the Magic trait), you may examine the top card of your deck; if it is Magus Arcana, you may recharge a spell ([] or any boon) to draw it.
[x] You may reveal Magus Arcana to reduce damage dealt to you by 1 ([] 2).
[] You may recharge a card to roll d12 for your Dexterity die. You gain the skill Ranged: Dexterity +2.
[] When you discard 1 or more cards as damage, you may then draw a card ([] or shuffle a random card from your discard pile into your deck).
I can take Reed Snake or Khamsin and then head to the Scorched Obelisk if needed. With either of those in hand, I can block 4 electricity at all times.
Favored Card: Weapon
Hand Size 5 [x]6 [x]7
Proficient with: Light Armors, Weapons, [] Heavy Armors
Powers:
You may recharge a weapon ([x] or any boon) to succeed at your check to recharge a spell ([x] then you may shuffle the recharged spell into your deck instead).
When you encounter a card, you may recharge a spell or an armor to draw a card.
When you succeed at a check to defeat a bane ([] or to acquire a boon that has the Magic trait), you may examine the top card of your deck; if it is Magus Arcana, you may recharge a spell ([] or any boon) to draw it.
[x] You may reveal Magus Arcana to reduce damage dealt to you by 1 ([] 2).
[] You may recharge a card to roll d12 for your Dexterity die. You gain the skill Ranged: Dexterity +2.
[] When you discard 1 or more cards as damage, you may then draw a card ([] or shuffle a random card from your discard pile into your deck).
Favored Card: Weapon
Hand Size 5 [x]6 [x]7
Proficient with: Light Armors, Weapons, [] Heavy Armors
Powers:
You may recharge a weapon ([x] or any boon) to succeed at your check to recharge a spell ([x] then you may shuffle the recharged spell into your deck instead).
When you encounter a card, you may recharge a spell or an armor to draw a card.
When you succeed at a check to defeat a bane ([] or to acquire a boon that has the Magic trait), you may examine the top card of your deck; if it is Magus Arcana, you may recharge a spell ([] or any boon) to draw it.
[x] You may reveal Magus Arcana to reduce damage dealt to you by 1 ([] 2).
[] You may recharge a card to roll d12 for your Dexterity die. You gain the skill Ranged: Dexterity +2.
[] When you discard 1 or more cards as damage, you may then draw a card ([] or shuffle a random card from your discard pile into your deck).
Favored Card: Weapon
Hand Size 5 [x]6 [x]7
Proficient with: Light Armors, Weapons, [] Heavy Armors
Powers:
You may recharge a weapon ([x] or any boon) to succeed at your check to recharge a spell ([x] then you may shuffle the recharged spell into your deck instead).
When you encounter a card, you may recharge a spell or an armor to draw a card.
When you succeed at a check to defeat a bane ([] or to acquire a boon that has the Magic trait), you may examine the top card of your deck; if it is Magus Arcana, you may recharge a spell ([] or any boon) to draw it.
[x] You may reveal Magus Arcana to reduce damage dealt to you by 1 ([] 2).
[] You may recharge a card to roll d12 for your Dexterity die. You gain the skill Ranged: Dexterity +2.
[] When you discard 1 or more cards as damage, you may then draw a card ([] or shuffle a random card from your discard pile into your deck).
Favored Card: Weapon
Hand Size 5 [x]6 [x]7
Proficient with: Light Armors, Weapons, [] Heavy Armors
Powers:
You may recharge a weapon ([x] or any boon) to succeed at your check to recharge a spell ([x] then you may shuffle the recharged spell into your deck instead).
When you encounter a card, you may recharge a spell or an armor to draw a card.
When you succeed at a check to defeat a bane ([] or to acquire a boon that has the Magic trait), you may examine the top card of your deck; if it is Magus Arcana, you may recharge a spell ([] or any boon) to draw it.
[x] You may reveal Magus Arcana to reduce damage dealt to you by 1 ([] 2).
[] You may recharge a card to roll d12 for your Dexterity die. You gain the skill Ranged: Dexterity +2.
[] When you discard 1 or more cards as damage, you may then draw a card ([] or shuffle a random card from your discard pile into your deck).
I guess I'll go help out at Garden 6 since I have lots of doubles in hand right now. Oh look, some Lamia Sisters. Never saw that coming. I'll use my spear, and I should be ok on both combats if I don't roll too many odds since finishing it off will be easier than splitting.
Combat 14:1d10 + 1d8 + 7 ⇒ (10) + (7) + 7 = 24 Good, but one recharge, Grappler's Mask.
Now for the second one.
Combat 16:1d10 + 1d8 + 7 ⇒ (6) + (4) + 7 = 17 Dead. No recharges since both are even.
I'll take a Knot of Isis from the box and will then recharge my 2 armors to close.
Seltyiel wrote:
Hand: Magus Arcana, Blessing of Gorum, Pillaging Mace, Blessing of Maat, Tripartite Spear, Knot of Isis, Elemental Skin,
Favored Card: Weapon
Hand Size 5 [x]6 [x]7
Proficient with: Light Armors, Weapons, [] Heavy Armors
Powers:
You may recharge a weapon ([x] or any boon) to succeed at your check to recharge a spell ([x] then you may shuffle the recharged spell into your deck instead).
When you encounter a card, you may recharge a spell or an armor to draw a card.
When you succeed at a check to defeat a bane ([] or to acquire a boon that has the Magic trait), you may examine the top card of your deck; if it is Magus Arcana, you may recharge a spell ([] or any boon) to draw it.
[x] You may reveal Magus Arcana to reduce damage dealt to you by 1 ([] 2).
[] You may recharge a card to roll d12 for your Dexterity die. You gain the skill Ranged: Dexterity +2.
[] When you discard 1 or more cards as damage, you may then draw a card ([] or shuffle a random card from your discard pile into your deck).
It is the hour of Bastet. (We'll just pretend this post happened before Lem's.)
Time for some more fun at this lovely pool. Looks like this Reed Moccasin decided to spend the day by the pool, too. Sadly, I don't speak parseltounge so I'll just have to leave it be.
Chaplain, can you go get us some drinks? No, I said drinks. Not a Brilliance of Ra. But fine, I guess I'll take that.
Strength 5:1d10 + 3 ⇒ (10) + 3 = 13 Mine.
Ok, I guess I can get up and do something for myself for a change. Samurai, can you help me get my drink? Sigh, this is why I should have just kept napping. It's a silly Cultist of Unpronouncable. I didn't want one of those. I wanted a drink. And it wants to make me be smart. :( Can someone toss a blessing my way to help?
Int 8:2d8 + 2 ⇒ (8, 2) + 2 = 12
Ok, now I'll cast Elemental Skin and choose Acid. Then I'll stab it with my spear.
Favored Card: Weapon
Hand Size 5 [x]6 [x]7
Proficient with: Light Armors, Weapons, [] Heavy Armors
Powers:
You may recharge a weapon ([x] or any boon) to succeed at your check to recharge a spell ([x] then you may shuffle the recharged spell into your deck instead).
When you encounter a card, you may recharge a spell or an armor to draw a card.
When you succeed at a check to defeat a bane ([] or to acquire a boon that has the Magic trait), you may examine the top card of your deck; if it is Magus Arcana, you may recharge a spell ([] or any boon) to draw it.
[x] You may reveal Magus Arcana to reduce damage dealt to you by 1 ([] 2).
[] You may recharge a card to roll d12 for your Dexterity die. You gain the skill Ranged: Dexterity +2.
[] When you discard 1 or more cards as damage, you may then draw a card ([] or shuffle a random card from your discard pile into your deck).
Why did everyone go to the Gardens? Who likes plants anyway? I'm going to go hang out by the pool. I mean Oasis...
A Hungry Fog? What's that doing at my pool? I wouldn't know Wisdom if it hit me in the face so I'll just put on this Grappler's Mask and scare it away.
Melee 10:1d10 + 5 ⇒ (8) + 5 = 13 Got it.
Librarian, would you like to hang out at the pool too? I think there are some extra chairs over there. No wait, that's a Thunder Lizard. Oops. Steel Ibis + Magus Arcana negate the BYA damage for me, whatever it was, so I'll just stab it with my spear.
Combat 13:1d10 + 1d8 + 7 ⇒ (7) + (7) + 7 = 21 Sweet! Now we can have some BBQ lizard at this pool party!
What's that Surgeon? The librarian got a little singed and you want to go heal him? Well, I guess that's ok. I'm going to take a nap over here by the pool.
Stopping here for nap time.
Seltyiel wrote:
Hand: Magus Arcana, Legionaire Chaplain, Blackjacket, Elemental Skin, Tripartite Spear, Blessing of the Samurai 2, Steel Ibis Lamellar,
Favored Card: Weapon
Hand Size 5 [x]6 [x]7
Proficient with: Light Armors, Weapons, [] Heavy Armors
Powers:
You may recharge a weapon ([x] or any boon) to succeed at your check to recharge a spell ([x] then you may shuffle the recharged spell into your deck instead).
When you encounter a card, you may recharge a spell or an armor to draw a card.
When you succeed at a check to defeat a bane ([] or to acquire a boon that has the Magic trait), you may examine the top card of your deck; if it is Magus Arcana, you may recharge a spell ([] or any boon) to draw it.
[x] You may reveal Magus Arcana to reduce damage dealt to you by 1 ([] 2).
[] You may recharge a card to roll d12 for your Dexterity die. You gain the skill Ranged: Dexterity +2.
[] When you discard 1 or more cards as damage, you may then draw a card ([] or shuffle a random card from your discard pile into your deck).
Let's get this party started! Up first, a guessing game! I choose blessing since I guess that has the best odds. Seriously? A nasty henchman with a trigger right off the bat? WTF? Sigh. Ok Userib. We'll play your game.
Arcane 7:1d8 + 4 ⇒ (6) + 4 = 10 Safe!
Well, I was going to move, but I guess I could just kill him. Up first, the trigger becomes a BYA.
Favored Card: Weapon
Hand Size 5 [x]6 [x]7
Proficient with: Light Armors, Weapons, [] Heavy Armors
Powers:
You may recharge a weapon ([x] or any boon) to succeed at your check to recharge a spell ([x] then you may shuffle the recharged spell into your deck instead).
When you encounter a card, you may recharge a spell or an armor to draw a card.
When you succeed at a check to defeat a bane ([] or to acquire a boon that has the Magic trait), you may examine the top card of your deck; if it is Magus Arcana, you may recharge a spell ([] or any boon) to draw it.
[x] You may reveal Magus Arcana to reduce damage dealt to you by 1 ([] 2).
[] You may recharge a card to roll d12 for your Dexterity die. You gain the skill Ranged: Dexterity +2.
[] When you discard 1 or more cards as damage, you may then draw a card ([] or shuffle a random card from your discard pile into your deck).