Archibald Peck
|
Archibald strikes a pose In the name of the Lion Blades, stand down guards! .
He then waves his sword around and casts a spell before moving up adjacent to one of the guards.
Inspire Courage +2, haste
I am having trouble moving around the map because I am mobile but I would like to move straight ahead 60 feet.
| GM Netherpongo |
Still waiting on Ansha and Gaius. What did you Monstrous Physique into, Tytus?
| GM Netherpongo |
From what I'm seeing, you get bite/claw/claw and darkvision from that, along with the ability score change. Right?
Ansha Saeralyan PFS
|
Ansha moves forward and begins incanting a spell, her hands weaving in arcane gestures. As she completes the incantation, a five-foot-diameter ball of fire appears near one of the guards and rolls into him.
Flaming Sphere, Reflex DC 18 for half: 3d6 ⇒ (6, 4, 2) = 12
| GM Netherpongo |
"In the name of the Grand Prince!" shouts one guard.
"You'll answer for your crimes, traitor. For Taldor!" says another guard, specifically addressing Archibald.
Reflex Save: 1d20 + 0 ⇒ (16) + 0 = 16
Longsword 1 Attack Archibald 20=Hit: 1d20 ⇒ 7
Longsword 2 Attack Archibald 20=Hit: 1d20 ⇒ 10
Guisarme 1 Attack Obsidian: 1d20 + 7 ⇒ (6) + 7 = 13
Guisarme 2 Attack Obsidian: 1d20 + 7 ⇒ (4) + 7 = 11
Javelin 1 Attack Obsidian: 1d20 + 2 ⇒ (16) + 2 = 18
Javelin 2 Attack Hiram 20=Hit: 1d20 ⇒ 17
Javelin 3 Attack Hiram 20=Hit: 1d20 ⇒ 10
Javelin 1 Attack Archibald 20=Hit: 1d20 ⇒ 7
The guard that was caught by Ansha's Flaming Sphere is burned horribly, but continues to fight on. The four guards attack the Pathfinders with a combination of longswords and guisarme, though their assault seems ineffectual. Four more guards from the opposite door move over and throw javelins as they approach. Two of the javelins miss Hiram and one each miss Archibald & Obsidian.
Your actions have attracted the attention of four guards from a door on the other side as well, and they will arrive on the scene in the next turn. Party turn!
Archibald Peck
|
Glorymane roars with pride, Archibald knows he is in the right and slashes at the guards.
Rapier: 1d20 + 16 + 2 ⇒ (8) + 16 + 2 = 261d6 + 12 + 2 ⇒ (1) + 12 + 2 = 15
Rapier: 1d20 + 16 + 2 ⇒ (3) + 16 + 2 = 211d6 + 12 + 2 ⇒ (1) + 12 + 2 = 15
Rapier: 1d20 + 11 + 2 ⇒ (13) + 11 + 2 = 261d6 + 12 + 2 ⇒ (1) + 12 + 2 = 15
Tytus Umbraeyes
|
Tytus attacks the closest longsword wielding enemy after studying him.
Attack: 1d20 + 15 ⇒ (15) + 15 = 301d10 + 18 ⇒ (2) + 18 = 20
Attack: 1d20 + 15 ⇒ (4) + 15 = 191d10 + 18 ⇒ (10) + 18 = 28
Attack: 1d20 + 10 ⇒ (1) + 10 = 111d10 + 18 ⇒ (3) + 18 = 21
bite: 1d20 + 12 ⇒ (12) + 12 = 241d4 + 13 ⇒ (4) + 13 = 17
Ansha Saeralyan PFS
|
Ansha makes a beckoning 'come hither' gesture and the ball of fire rolls into one of the guards' backsides.
Flaming Sphere, Reflex DC18 negates: 3d6 ⇒ (1, 5, 5) = 11
Obsidean
|
Obsidian moves to the middle and sends a block of earth at the guard farthest south. Yes, provoking
Rock: 1d20 + 13 + 1 + 2 ⇒ (17) + 13 + 1 + 2 = 33
dmg: 5d6 + 21 + 1 + 2 ⇒ (1, 4, 2, 2, 6) + 21 + 1 + 2 = 39
| GM Netherpongo |
Tytus, given the position of your mini you are out of reach even with your bite attack. Can you clarify where you are at to be making a full attack? Also, I think the bite takes a -5 since it gets switched to a secondary attack given that you are using manufactured weapons, right?
Archibald dashes both of the sword-wielding enemies next to him to pieces. Hiram's charge provokes from both of the guisarme-wielding enemies, although he's easily able to dash between their strikes, damaging one of the guards heavily with his attack. The same guard luckily manages to get out of the way of Ansha's fire spell before it burns him alive. Obsidian is able to move freely due to Hiram's earlier assault and his block of earth crushes the guard that he attacks.
Reflex Save: 1d20 + 0 ⇒ (18) + 0 = 18
Attack Provoke Hiram 1 20=Hit: 1d20 ⇒ 1
Attack Provoke Hiram 2 20=Hit: 1d20 ⇒ 8
Attack 1 Obsidian: 1d20 + 7 ⇒ (8) + 7 = 15
Attack 2 Obsidian: 1d20 + 7 ⇒ (15) + 7 = 22
Attack 3 Obsidian: 1d20 + 7 ⇒ (3) + 7 = 10
Attack 1 Hiram 20=Hit: 1d20 ⇒ 2
Attack 2 Hiram 20=Hit: 1d20 ⇒ 18
Guisarme 1 Archibald 20=Hit: 1d20 ⇒ 13
Guisarme 2 Archibald 20=Hit: 1d20 ⇒ 20
Guisarme 3 Archibald 20=Hit: 1d20 ⇒ 3
Javelin vs Ansha: 1d20 + 2 ⇒ (10) + 2 = 12
Guisarme Obisian: 2d4 + 3 ⇒ (3, 4) + 3 = 10
Javelin Ansha: 1d6 + 2 ⇒ (6) + 2 = 8
Guisarme Archibald: 2d4 + 3 ⇒ (4, 4) + 3 = 11
Confirm Archibald 20=Confirm: 1d20 ⇒ 11
New guards arrive on the scene from the far side of the battle, hoping to catch the Pathfinders in a pincer attack. One of them manages to stab Archibald with his guisarme while another one slips past him and attacks Ansha with a thrown javelin, hitting her in the shoulder. The guards near Hiram switch to use their longswords, but their attacks prove ineffective. On Obsidian's side of the battle, one of the guards manages to draw blood while the others strike him but fail to do any real damage.
Archibald takes 11 damage. Ansha takes 8 damage. Obsidian takes 10 damage before DR applies.
Now that you are closer, you can clearly hear the screams coming from inside the Taldan Senate floor and can see the door shifting with ineffective efforts to open it from the opposite side.
Party turn!
Archibald Peck
|
Archibald takes a 5 foot step away from the enemy, sheathes his rapier and opens the door.
We must save the Taldane people!
Ansha Saeralyan PFS
|
Ansha clutches at the wound in her shoulder and grits her teeth in pain. Flicking her fingers in the direction of another guard, she beats a hasty retreat around the corner as the roiling ball of fire lurches into another guard.
Flaming Sphere, Reflex DC18 negates: 3d6 ⇒ (5, 4, 6) = 15
Obsidean
|
1 damage from attacks
Obsidian makes a sweeping motion with his hand toward the northeast causing a spike of earth to race toward both guards.
Using simple earth blast and impale form infusion. The cost of 2 from impale is reduced by 2 from infusion specialization.
Impale 1st one: 1d20 + 13 + 1 + 2 ⇒ (13) + 13 + 1 + 2 = 29
5d6 + 21 + 1 + 2 ⇒ (2, 4, 1, 5, 2) + 21 + 1 + 2 = 38
Impale 2nd one: 1d20 + 13 + 1 + 2 ⇒ (6) + 13 + 1 + 2 = 22
5d6 + 21 + 1 + 2 ⇒ (1, 4, 4, 1, 1) + 21 + 1 + 2 = 35
He then moves to the doorway and yells, "Get inside, save senators! I deal with weak guards."
My movement will provoke attacks
| GM Netherpongo |
Archibald, the door is barred. If you want to open the doors, you need to destroy them or make a Strength check to lift the crossbar.
Archibald Peck
|
Archibald switches songs to Inspire Competence, before making at attempt at the door himself.
Strength: 1d20 + 1 + 3 ⇒ (13) + 1 + 3 = 17
Tytus Umbraeyes
|
Hearing the noise from inside Tytus using his adamantine reach weapon tries to sunder the door.
Sunder 1: 1d10 + 14 ⇒ (5) + 14 = 19
Sunder 2: 1d10 + 14 ⇒ (4) + 14 = 18 37 damage adamantine
| GM Netherpongo |
Ansha: I moved your flaming sphere to where the guard attacking you was at since it wasn't on a guard. Hopefully that is right.
Tytus: The door's AC is very low, but I still need attack rolls against it due to the possibility of natural 1s. I'll roll them this time. Also, you weren't within range of the door, so I moved your character 5' to take your action into account.
Tytus Attacking Door #1 2-20=Hit: 1d20 ⇒ 4
Tytus Attacking Door #2 2-20=Hit: 1d20 ⇒ 9
The guard attacked by Ansha's fire spell manages to leap out of the way just in time. Meanwhile, Obsidean's earth spike crashes through the bodies of two guards, shredding flesh and armor as well as dealing some superficial damage to the wall nearby. Hiram and Archibald combine their efforts to force open the door, but fail to burst the reinforcements while Tytus's attack smashes into the wooden door. The attacks on the door renew the cries of terror on the other side, but the portal remains closed.
Guard Reflex Save vs Flaming Sphere: 1d20 + 0 ⇒ (20) + 0 = 20
Opportunity Attack vs Obsidean #1: 1d20 + 7 ⇒ (12) + 7 = 19
Opportunity Attack vs Obsidean #2: 1d20 + 7 ⇒ (19) + 7 = 26
Guard Attack Hiram (Longsword) 20=Hit: 1d20 ⇒ 8
Guard Attack Hiram (Guisarme) 20=Hit: 1d20 ⇒ 20
Guard Attack Archibald (Guisarme) 20=Hit: 1d20 ⇒ 5
Guard Attack Tytus (Guisarme) 1: 1d20 + 7 ⇒ (16) + 7 = 23
Guard Attack Tytus (Guisarme) 2: 1d20 + 7 ⇒ (11) + 7 = 18
Guard Attack Ansha (Javelin): 1d20 + 2 - 4 ⇒ (10) + 2 - 4 = 8
Guisarme Damage Obsidean 1: 2d4 + 3 ⇒ (2, 3) + 3 = 8
Guisarme Damage Obsidean 2: 2d4 + 3 ⇒ (2, 2) + 3 = 7
Guisarme Damage Hiram: 2d4 + 3 ⇒ (3, 3) + 3 = 9
Guisarme Confirm Hiram 20=Hit: 1d20 ⇒ 2
Guisarme Damage Tytus: 2d4 + 3 ⇒ (2, 1) + 3 = 6
Two guards hit Obsidean with their guisarme as he maneuvers around the room, but they fail to do meaningful damage through his thick skin. The attacker flanking Hiram cuts into him deeply and one of Tytus's foes similarly hits the tiefling as he maneuvers around the room with his companion. The guard pursuing Ansha throws another javelin at her despite the cover of the wall, but it sticks into the wood paneling right next to her head, saving her from taking any damage.
9 damage to Hiram and 6 damage to Tytus.
Party turn!
Archibald Peck
|
Archibald follows Titus lead with his own adamantine weapon and tries to break the door!
Rapier, Piranha Strike: 1d20 + 13 ⇒ (9) + 13 = 221d6 + 18 ⇒ (4) + 18 = 22
Ansha Saeralyan PFS
|
Ansha gestures again, and the roiling ball of fire begins its inexorable move toward the guard chasing the enchantress. Then, with a short incantation and an annoyed expression on her fey features, Ansha points at the guard and sends a trio of jade darts of magical force to harry him. With that, she ducks around the corner. Five foot step.
Flaming Sphere, DC 18 Reflex negates: 3d6 ⇒ (2, 4, 2) = 8
Magic Missile: 3d4 + 3 ⇒ (4, 2, 4) + 3 = 13
Tytus Umbraeyes
|
Archibald. Piranha strike does not work with rapier. Only with light weapons. Rapier is not a light weapon.
Tytus continues to attack the door.
Attack, please no one: 1d20 ⇒ 71d10 + 14 ⇒ (1) + 14 = 15
Attack, please no one: 1d20 ⇒ 151d10 + 14 ⇒ (7) + 14 = 21
Archibald Peck
|
I have been round and round and round with this. I use a short sword with this, i get called out for not using a rapier and get explained to how Pirhanha Strike totally works with rapiers, I use the rapier, I get called out and told it doesn't work with rapiers. At this point I don't really care, I am just tired of losing a boatload of gold every time someone makes a different ruling on this
Obsidean
|
Obsidian swings his arms toward the enemy adjacent to him as if holding a two-handed weapon. As he swings, a large hammer forms.
Gather power->(Kinetic blade+Empower) Elemental Blast
Wham!: 1d20 + 13 + 1 + 2 ⇒ (4) + 13 + 1 + 2 = 20
dmg: 5d6 + 15 + 1 + 2 ⇒ (5, 6, 1, 2, 2) + 15 + 1 + 2 = 34
34 x 1.5 = 51 total B damage
Hiram Kell
|
Hiram attacks the nearest enemy!
Rapier! Arcane Strike: 1d20 + 14 + 1 + 2 ⇒ (19) + 14 + 1 + 2 = 36 for 1d6 + 7 + 3 ⇒ (6) + 7 + 3 = 16 damage!
Rapier! Arcane Strike: 1d20 + 14 + 1 + 2 ⇒ (14) + 14 + 1 + 2 = 31 for 1d6 + 7 + 3 ⇒ (2) + 7 + 3 = 12 damage!
Rapier! Arcane Strike: 1d20 + 9 + 1 + 2 ⇒ (11) + 9 + 1 + 2 = 23 for 1d6 + 7 + 3 ⇒ (5) + 7 + 3 = 15 damage!
Rapier! Arcane Strike Possible Crit: 1d20 + 14 + 1 + 2 ⇒ (15) + 14 + 1 + 2 = 32 for 1d6 + 7 + 3 ⇒ (3) + 7 + 3 = 13 damage!
| GM Netherpongo |
Ansha's fire spell scorches the guard pursuing her badly as a set of force missiles slams into the Taldan soldier, but he remains on his feet. Obsidean'ss hammer attack explodes the guard nearby and Hiram's swordwork finishes off the guards on his side of the field just as Archibald and Tytus combine their efforts to breach the wooden reinfocements leading to the floor of the Senate. Waves of nobles rush out of the room, desperate to escape the slaughter inside. As the crowd flows around them, the remaining guards throw down their weapons and race away from the scene.
Everything inside the Senate floor room and within 30' of an open door now counts as crowd conditions as per the Core rulebook (p 436). The area is difficult terrain and grants cover. While crowds can normally be guided with Intimidate or Diplomacy checks, those checks only influence a crowd to move one way or another and there's basically a steady flow of people running all over the place, so telling any one group of them to move somewhere won't accomplish much.
Reflex vs Flaming Sphere: 1d20 ⇒ 9
Archibald Initiative: 1d20 + 8 ⇒ (11) + 8 = 19
Ansha Initiative: 1d20 + 4 ⇒ (5) + 4 = 9
Tytus Initiative: 1d20 + 2 ⇒ (11) + 2 = 13
Obsidean Initiative: 1d20 + 5 ⇒ (15) + 5 = 20
Hiram Initiative: 1d20 + 6 ⇒ (19) + 6 = 25
Gaius Initiative: 1d20 + 0 ⇒ (9) + 0 = 9
Karina Initiative: 1d20 + 6 ⇒ (15) + 6 = 21
Mantis Initiative: 1d20 + 9 ⇒ (8) + 9 = 17
Worm Initiative: 1d20 + 9 ⇒ (11) + 9 = 20
Chaos reigns on the floor of the Taldan Senate. Aside from the swarms of nobles attempting to escape through the doorway, fights have broken out across the large room. Most of these battles are among the Taldans themselves, and it is not immediately obvious which side you should take in the all-consuming melee. Two combatants catch your eye immediately, however. Evil outsiders, having the appearance of insects, fly above the heads of the crowd, dispatching members of the crowd with sadistic glee. With the door burst open, they both immediately turn toward the source of the disturbance.
I used different miniatures for the outsiders, but they are the same kind of creature. For reference, you can call them Mantis and Worm. They both seem to have reach and have bite, claw, claw & sting attacks. I need to know whether the players have played PFS 1-55 The Infernal Vault with the character they are currently playing.
"Pathfinders!" cries a female voice from above the crowd that you cannot see. "I am Karina Deckland, and you will pay for your crimes against my family. Prepare to face the might of my blade! Slay them all, my allies!"
You hear the sound of spellcasting before Glitterdust descends over Archibald, Hiram and Obsidean, covering them in shiny motes. Will Save vs Blindness DC 16.
The outsiders react to the battle next as Worm begins to cast a spell before it disappears from sight. Mantis raises one of its clawed arms as it fades from view.
Unless you can see invisibility, none of the enemies are currently visible. I left the miniatures the board for Mantis & Worm to represent their positions before they took their turns. We're on slide 3 now.
Party turn!
Tytus Umbraeyes
|
KnowPlanes: 1d20 + 1d6 + 15 ⇒ (3) + (6) + 15 = 24
Spellcraft: 1d20 + 1d6 + 22 ⇒ (3) + (6) + 22 = 31
Tytus with his keen eyes tries to find the invisible creatures.
Perc: 1d20 + 1d6 + 27 ⇒ (17) + (4) + 27 = 48
Quickly taking an extract of his own he also turns invisible. (Greater Invis)
Obsidean
|
Will: 1d20 + 7 ⇒ (16) + 7 = 23
Obsidian, seeing that the enemies have disappeared, extends his a little away from his sides and concentrates. Air and bits of particulates begins swirling into a roar around him.
gather power as a full round action
| GM Netherpongo |
Mantis Stealth: 1d20 + 14 + 2 + 20 ⇒ (7) + 14 + 2 + 20 = 43
Worm Stealth: 1d20 + 14 + 2 + 20 ⇒ (7) + 14 + 2 + 20 = 43
Karina Stealth: 1d20 + 2 - 3 + 2 + 20 ⇒ (2) + 2 - 3 + 2 + 20 = 23
Even above the din of battle, Tytus is able to hear the crackling of flame coming from the other side of the open door and still above the crowd. He's confident that something else invisible is nearby, but he isn't able to determine its location.
The invisibility rules at page 563 are hard to make sense out of, but they make it clear that pinpointing an invisible character is +20 harder than their Stealth at least. He got that for one enemy and knows that something else is within 30' of him (His 48 was within 20 of the DC). I've added a soldier mini to the board to represent its location.
Hiram Kell
|
Will save vs FABULOUS: 1d20 + 8 ⇒ (14) + 8 = 22 Hiram is coated in glittering dust, but closes his eyes before he can be blinded. Still, he looks great! "Karina who? Sorry, never heard of you. In the future, I only fight first-raters, not wannabes." He quips.
Because everyone else is doing it, he casts Vanish, then moves forward 30', using the movement boosted by haste.
Archibald Peck
|
This action assumes other doors are locked
Archibald makes for the door across the way and tries to stick it with his sword.
Damage: 1d6 + 12 ⇒ (6) + 12 = 18
| GM Netherpongo |
The other doors are indeed still barred. The crowd of massacre so-far-survivors inside would be able to escape more easily with additional doors opened.
| GM Netherpongo |
Archibald, we still need a Will save from you vs the Glitterdust. And otherwise we need actions from Ansha & Gaius.
Ansha Saeralyan PFS
|
Hearing the sound of spellcasting, Ansha's pointed elven ears perk up. Recognizing the spell with a frown--and recalling with a further grimace the bone devil she faced not long ago that employed that precise trick--she quickly goes through the precise motions and chant of a spell. See Invisibility. The enchantress then slips into the midst of the crowd, perhaps enjoying the press of bodies all around her a little too much.
Spellcraft: 1d20 + 16 ⇒ (20) + 16 = 36
Since see invisibility is a divination spell, Ansha is able to mask its casting as something innocuous. In case any of their opponents are able to hear her over the crowd, they have to beat both her Bluff and Sleight of Hand rolls to know she cast a spell.
Bluff: 1d20 + 23 ⇒ (6) + 23 = 29
Sleight of Hand: 1d20 + 8 ⇒ (20) + 8 = 28
Archibald Peck
|
Will Save v glitterdust: 1d20 + 10 ⇒ (1) + 10 = 11
Archibald stays with the wall until he feels the door moving as quickly as he can Acrobatics: 1d20 + 17 ⇒ (13) + 17 = 30
Miss Chance? 50 and above is good for me: 1d100 ⇒ 47
No attempt to do good deeds goes unpunished!
Will Save v glitterdust to shake effrct: 1d20 + 10 ⇒ (17) + 10 = 27
| GM Netherpongo |
I'll wave the miss chance on the door. Archibald could be literally touching the door as he attacks and there's no reason to think that blindness would impact that. Thanks for rolling it though.
| GM Netherpongo |
Gaius passed his action for the turn, I guess...
Devil Summon 1-35=Success: 1d100 ⇒ 32
Devil Bite Obsidean: 1d20 + 14 ⇒ (11) + 14 = 25
Devil Claw 1 Obsidean: 1d20 + 14 ⇒ (19) + 14 = 33
Devil Claw 1 Obsidean: 1d20 + 14 ⇒ (8) + 14 = 22
Devil Sting Obsidean: 1d20 + 14 ⇒ (2) + 14 = 16
Bite Damage Obsidean: 1d8 + 5 ⇒ (6) + 5 = 11
Bite Damage Obsidean: 1d6 + 5 ⇒ (1) + 5 = 6
Bite Damage Obsidean: 1d6 + 5 ⇒ (3) + 5 = 8
Devil Sting Charge Archibald (Invis) vs Flat-Footed: 1d20 + 14 + 2 + 2 ⇒ (6) + 14 + 2 + 2 = 24
The third devil cast Major Image, trying to get invisible opponents to attack the image.
Karina Fly check to turn more than 45': 1d20 + 8 ⇒ (5) + 8 = 13 - fail, so she doesn't get the turn she wants
Karina Acid Arrow at Ansha (touch AC): 1d20 + 10 ⇒ (9) + 10 = 19
Acid Arrow damage (ongoing): 2d4 ⇒ (3, 3) = 6
Door damage taken: 18
One of the outsiders appears in the doorway, crushing a few members of the fleeing crowd as their cries of hope turn to panic. This one looks different from the other two that you saw earlier and it attacks Obsidean. It strikes him with its bite and two claws, but only the bite appears to be effectual. The bite does 11 damage before DR.
One of the devils appears above Archibald's head, striking at him with its tail, though the attack narrowly misses him.
The final devil reappears, floating above the heads of the crowd as it looks about, searching for its prey.
Karina Deckland, a woman wearing armor flies above the heads of the crowd as she turns to face Ansha and casts Acid Arrow at her. Suddenly Ansha is covered in acid as it burns her. Ansha takes 6 acid damage. This damage is ongoing, so any spells cast for the next round will need to make a Concentration check of 13+spell level. Karina is wearing a breastplate, she wields a rapier and she is surrounded by flame.
Visible Targets:
Ansha: you can see Karina Deckland, who is otherwise invisible to everyone else, although she just cast a spell so her location is available to others. She doesn't have line of sight on the other outsiders.
Others: the three outsiders are all visible. If someone made their Planes check to identify them, it'd be nice if they told the rest of the party what they are so I can stop referring to them as 'outsiders'.
All targets are flying except for the outsider that attacked Obsidean.
Party turn!
| GM Netherpongo |
If he is able to see invisibility he can swing at Karina. The big critter nearby him just appeared where it is now.
Tytus Umbraeyes
|
Tytus quickly studies his enemy and attacks.
Attack: 1d20 + 16 ⇒ (17) + 16 = 331d10 + 17 ⇒ (4) + 17 = 21
Attack: 1d20 + 11 ⇒ (8) + 11 = 191d10 + 17 ⇒ (8) + 17 = 25
If any of his attacks hit, the enemy is sickened.
Gaius Plinius Secundus
|
Knowledge(Planes) - Outsider type #1: 1d20 + 12 ⇒ (7) + 12 = 19.
Knowledge(Planes) - Outsider type #2: 1d20 + 12 ⇒ (9) + 12 = 21.
Gaius, continuing to be frustrated with how little he can do, attempts to do *something*, causing a burst of light to envelop one of the outsiders, and Karina.
Burst of Radiance: 5d4 ⇒ (2, 4, 2, 4, 3) = 15 damage, if they are evil. DC 20 Reflex save, or be Blinded for 1d4 ⇒ 4 rounds. If they succeed, they are instead Dazzled for the same duration. Damage is *not* altered by a successful save.
Spell Resistance: 1d20 + 7 ⇒ (18) + 7 = 25.
Obsidean
|
On phone,sorry for no descriptions.
concentration: 1d20 + 19 ⇒ (8) + 19 = 27
metal blast (2 burn) + empower (1 burn) + entangling infusion (Ref DC 24)(2 burn); with gather power and infusion specialization 0 burn
Attack on worm: 1d20 + 13 + 1 + 2 + 1 ⇒ (15) + 13 + 1 + 2 + 1 = 32
10d6 + 26 + 1 + 2 + 1 ⇒ (6, 4, 4, 3, 6, 6, 3, 4, 4, 6) + 26 + 1 + 2 + 1 = 76
76 × 1.5 = 114 total damage
This ranged attack likely provokes an aoo so..
concentration if hit: 1d20 + 19 ⇒ (11) + 19 = 30
Archibald Peck
|
Archibald chokes up on his weapon to defend himself from the devil above him We must protect the Taldane people! Hail the Lion Throne!
He continues to try and destroy the door.
Adamantine Rapier Damage: 1d6 + 12 ⇒ (5) + 12 = 17
Adamantine Rapier Damage: 1d6 + 12 ⇒ (5) + 12 = 17
Adamantine Rapier Damage: 1d6 + 12 ⇒ (6) + 12 = 18