9-01 the cost of enlightenment (Inactive)

Game Master OlSmokey

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Sovereign Court

CN male Svetocher Dhampir Dark Lord 4
Spoiler:
|AC 19, T 10|HP: 27/27|F +4, R +1, W +3 (+2 vs disease/MA/-1 versus PE/+4 vs Performance/sonic/LD)|Init +7, Perc +3|CMB +6 CMD 16|15/15 Blood Magic, 1/1 command, 1/1 charm, 1/1 Influential|Stipend: 100

@DM: It's not actually 'singing,' in my case - more like an aura of dark magic.

@Tesson: Is there a reason you didn't attack with your lost soul last turn? Stupid as it is, these things aren't Undead, at least not mechanically.

masterwork estoc, Blood Music, flank vs orange: 1d20 + 9 ⇒ (7) + 9 = 16
damage: 2d4 + 4 ⇒ (2, 3) + 4 = 9

lost soul, flank vs orange: 1d20 + 8 ⇒ (15) + 8 = 23
negative energy damage: 1d4 + 4 ⇒ (2) + 4 = 6

Liberty's Edge

Male Dhampir (Ru-Shi) Drunken Dude 6 | HP: 50/50| Permanent Feather Fall | AC: 17 | T: 12 | FF: 16 | CMD: 19 | Fort: +10 | Ref: +5 | Will: +6 (+2 vs mind affecting effects and disease + resists level drain) | Init: +1 | Perc: +10 | Sense Motive: +4 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 4 ; 1 - 5/6 ; 2 - 2/3 ; Arcane Pool: 2/7 ; Panache: 6/6 ; Fly: 3/5 ; Levitate: 1/1 ; Erase SLA: 3/3

@Mercutio: Oh, you're right! Thanks for the reminder!
@GM William: no probs. Ok will do.

If allowed, Spirit attack: 1d20 + 6 ⇒ (8) + 6 = 14
for Neg energy: 1d4 + 4 ⇒ (4) + 4 = 8

Will save Dc 11: 1d20 + 4 ⇒ (8) + 4 = 12 +2 if it's a mind-affecting effect

Tesson holds thanks to the ale and strikes once before stepping back, retreating.

Mighty Magical Tankard, song, flank: 1d20 + 8 + 1 + 1 + 2 ⇒ (20) + 8 + 1 + 1 + 2 = 32 Threat!
for Blugeonning: 1d3 + 3 + 1 + 1 ⇒ (2) + 3 + 1 + 1 = 7

And a spirit attacks!

Spirit attack: 1d20 + 6 ⇒ (14) + 6 = 20
for Neg energy: 1d4 + 4 ⇒ (4) + 4 = 8

EDIT (I doubt they're subject to crits, but I still roll it): CONFIRM?: 1d20 + 8 + 1 + 1 + 2 ⇒ (19) + 8 + 1 + 1 + 2 = 31
for Blugeonning: 1d3 + 3 + 1 + 1 ⇒ (2) + 3 + 1 + 1 = 7

---------------------------

If attacked, Tesson will try to parry and riposte:
PARRY?: 1d20 + 8 + 1 + 1 ⇒ (17) + 8 + 1 + 1 = 27
RIPOSTE?: 1d20 + 8 + 1 + 1 ⇒ (10) + 8 + 1 + 1 = 20
for Blugeonning: 1d3 + 3 + 1 + 1 ⇒ (2) + 3 + 1 + 1 = 7

Dark Archive

Male Human (Keleshite) Fighter (two-handed) 8 | hp 11/74 | AC 20, T 14, FF 16 | CMD 25 (27 v sunder) | F +10, R +7, W +6 | Spd 30' (40' land)| Init +3 | KnArc +7, KnDun +7, KnPla +7, KnRel +7, Perc +0, SensM +0, Spcft +8 |
GM William wrote:
tesson swings his tankard hitting green for some damage as abaal come through with a massive swing hitting it and making it vanish

Abaal looks down at Tesson's seemingly offered mug. "No think you.... Perhaps it is not my place to say, but you might consider giving up drink if you are to continue in your martial pursuits."

adamantine falchion v orange (power attack, inspired rage, flank): 1d20 + 8 + 2 ⇒ (18) + 8 + 2 = 28 damage: 2d4 + 14 ⇒ (3, 3) + 14 = 20
THREAT!
confirm?: 1d20 + 8 + 2 ⇒ (20) + 8 + 2 = 30 additional damage: 2d4 + 14 ⇒ (4, 3) + 14 = 21

If needed, I'll try to find the negative energy, charisma-attack thingy, too.

The Exchange

Dhampir Inquistor of Besmara| lvl9| CN Ac 23 T 13 FF 22| HP 75/75|F9 R6 W11|Init +10|

Fox will swing at the black one full stride

PAtk: 1d20 + 9 ⇒ (19) + 9 = 28
Damage: 1d10 + 12 + 2d6 + 1d6 + 1d6 ⇒ (3) + 12 + (1, 1) + (5) + (2) = 24 5 cold, 2 acid

Confirm: 1d20 + 9 ⇒ (15) + 9 = 24
Damage if Confirm: 1d10 + 12 + 2d6 + 1d10 + 1d6 ⇒ (7) + 12 + (6, 6) + (10) + (4) = 45 10 cold, 4 acid

Grand Lodge

Male LN Human (Iobarian) Bounty Hunter 4.0 | Init +6 | Perc: +12, SM: +9 | HP L -0; NL -0 / 33 | AC 17; T 17; FF 17 | CMB +4 | CMD +16 | Fort +7; Ref +5; Will +9 | Speed: 40 ft

While attempting to keep focused with the events transpiring, Anibal quietly nocks two more arrows and fires a whatever is left standing. Yellow, I assume.

Crunch:
Flurry; Point Blank, +1 C.Longbow +2STR: 1d20 + 3 + 1 ⇒ (15) + 3 + 1 = 191d8 + 2 + 1 ⇒ (8) + 2 + 1 = 11
Flurry; Point Blank, +1 C.Longbow +2STR: 1d20 + 3 + 1 ⇒ (4) + 3 + 1 = 81d8 + 2 + 1 ⇒ (1) + 2 + 1 = 4

Dark Archive

As everyone finishes there atks for this round all of the phantoms vanish.

End of combat

Where are yall going from here

Liberty's Edge

Male Dhampir (Ru-Shi) Drunken Dude 6 | HP: 50/50| Permanent Feather Fall | AC: 17 | T: 12 | FF: 16 | CMD: 19 | Fort: +10 | Ref: +5 | Will: +6 (+2 vs mind affecting effects and disease + resists level drain) | Init: +1 | Perc: +10 | Sense Motive: +4 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 4 ; 1 - 5/6 ; 2 - 2/3 ; Arcane Pool: 2/7 ; Panache: 6/6 ; Fly: 3/5 ; Levitate: 1/1 ; Erase SLA: 3/3

"Kof kof, such a wonderful fight, CLaedan must be proud." says Tesson, drawing a wand.

"Anyone to poke me with that thingy?" he asks.

32 HP to heal, I'll roll them myself.

ILW, 7 charges: 7d8 + 7 ⇒ (1, 4, 8, 4, 5, 2, 7) + 7 = 38

Dark Archive

Male Human (Keleshite) Fighter (two-handed) 8 | hp 11/74 | AC 20, T 14, FF 16 | CMD 25 (27 v sunder) | F +10, R +7, W +6 | Spd 30' (40' land)| Init +3 | KnArc +7, KnDun +7, KnPla +7, KnRel +7, Perc +0, SensM +0, Spcft +8 |

"As you wish. Though I do not really understand. Ahem 'Poke'."

improvised weapon (wand): 1d20 + 7 - 4 ⇒ (9) + 7 - 4 = 12 damage: 1d4 + 3 ⇒ (2) + 3 = 5

Dark Archive

Human Empiricist 5 HP: 39/39 AC:16 FF:15 T:11 F:+3, R:+6, W:+4 Init:+1 Perception +14(+16 vs traps) (Effects:None)

"Stop that. We don't have time for this nonsense." Benedict takes the wand and hands it to one of the inquisitors.

Liberty's Edge

Male Dhampir (Ru-Shi) Drunken Dude 6 | HP: 50/50| Permanent Feather Fall | AC: 17 | T: 12 | FF: 16 | CMD: 19 | Fort: +10 | Ref: +5 | Will: +6 (+2 vs mind affecting effects and disease + resists level drain) | Init: +1 | Perc: +10 | Sense Motive: +4 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 4 ; 1 - 5/6 ; 2 - 2/3 ; Arcane Pool: 2/7 ; Panache: 6/6 ; Fly: 3/5 ; Levitate: 1/1 ; Erase SLA: 3/3

"Hey! Are you drunk or something?" asks genuinely the tavern brawler.

Dark Archive

The lower level of the shrine is carved into rocky ground.
Its construction is somewhat unstable, as evidenced by the
collapse in the southeast corner, but it is steady enough that the partys actions are almost certain not to trigger further cave-ins.
On either side of the stairs leading into the forest shrine’s
lower level are two curved pieces of stone, each polished to
a mirror sheen and inscribed with the same sentence over
and over again in a variety of languages. The sentence on the
northern stone is “All truths are lies,” while the sentence on
the southern stone is “All lies are truths.”

A smaller version of the statue seen at the entrance to the
shrine presides over the center of this small chamber. In front
of the statue, a supplicant kneels in silent contemplation.

Dark Archive

Male Human (Keleshite) Fighter (two-handed) 8 | hp 11/74 | AC 20, T 14, FF 16 | CMD 25 (27 v sunder) | F +10, R +7, W +6 | Spd 30' (40' land)| Init +3 | KnArc +7, KnDun +7, KnPla +7, KnRel +7, Perc +0, SensM +0, Spcft +8 |

Questions about the map. Where are the stairs (or passage leading back) up? Where is the supplicant? Which way is north?

Grand Lodge

Male LN Human (Iobarian) Bounty Hunter 4.0 | Init +6 | Perc: +12, SM: +9 | HP L -0; NL -0 / 33 | AC 17; T 17; FF 17 | CMB +4 | CMD +16 | Fort +7; Ref +5; Will +9 | Speed: 40 ft

"Now now, boys - play nice.", Anibal smirks, stepping inside the 'shrine', or whatever you would like to call a half-collapsed hole in the ground with some scribble on the walls.

"These guys sure like their oxymorons. I saw writings that made more sense in the Katapesh bazaars. Slave price lists, and those had some odd stuff in them. Good teeth, not bald, discounts for smelly feet or underbellies... Heh. Strange people, slave merchants."

Dark Archive

You are on the stairs headed down the x is the room thats discribed and i added a compass

Dark Archive

Human Empiricist 5 HP: 39/39 AC:16 FF:15 T:11 F:+3, R:+6, W:+4 Init:+1 Perception +14(+16 vs traps) (Effects:None)

Benedict addresses the supplicant. "You should leave while you can."

Sovereign Court

CN male Svetocher Dhampir Dark Lord 4
Spoiler:
|AC 19, T 10|HP: 27/27|F +4, R +1, W +3 (+2 vs disease/MA/-1 versus PE/+4 vs Performance/sonic/LD)|Init +7, Perc +3|CMB +6 CMD 16|15/15 Blood Magic, 1/1 command, 1/1 charm, 1/1 Influential|Stipend: 100

Mercutio descends the stairs and approaches to a short ways behind the mysterious contemplative.

Acting on a whim - or perhaps a hunch - he gently clears his throat and states. "These stones speak truth!"

Diplomacy: 1d20 + 10 ⇒ (5) + 10 = 15 additional +1 if my Charming trait is applicable, further +2 if Al-Sabha's ring has any sway around here

Dark Archive

He is like the rest just zoned out and dosent notice anyone.

Which way do u want to go?

Dark Archive

Human Empiricist 5 HP: 39/39 AC:16 FF:15 T:11 F:+3, R:+6, W:+4 Init:+1 Perception +14(+16 vs traps) (Effects:None)

Looks like there's a chapel on the right up ahead. Let's go there.

Liberty's Edge

Male Dhampir (Ru-Shi) Drunken Dude 6 | HP: 50/50| Permanent Feather Fall | AC: 17 | T: 12 | FF: 16 | CMD: 19 | Fort: +10 | Ref: +5 | Will: +6 (+2 vs mind affecting effects and disease + resists level drain) | Init: +1 | Perc: +10 | Sense Motive: +4 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 4 ; 1 - 5/6 ; 2 - 2/3 ; Arcane Pool: 2/7 ; Panache: 6/6 ; Fly: 3/5 ; Levitate: 1/1 ; Erase SLA: 3/3

Tesson heads towsrds the chapel. As he walks he says "oh maybe we should check for traps..." and he continues.

Dark Archive

The chapel itself is muted. The altar is adorned only with
a pair of candles and a lavish piece of red fabric, and the
wooden pews are dusty and worn.

As you guys walk in the 4 warshiping/meditating roidirans jump out of there meditation confused and atk.

tesson init: 1d20 + 1 ⇒ (20) + 1 = 21
stark init: 1d20 + 1 ⇒ (14) + 1 = 15
mercutio init: 1d20 + 4 ⇒ (19) + 4 = 23
anibal init: 1d20 + 6 ⇒ (19) + 6 = 25
abaal init: 1d20 + 3 ⇒ (6) + 3 = 9
fox init: 1d20 + 10 ⇒ (18) + 10 = 28
gm init: 1d20 + 1 ⇒ (17) + 1 = 18

Round 1
Knowledge local to identify
Bold may act
fox
anibal
mercutio
tesson
Gm
Stark
Abaal

map updated

Dark Archive

Male Human (Keleshite) Fighter (two-handed) 8 | hp 11/74 | AC 20, T 14, FF 16 | CMD 25 (27 v sunder) | F +10, R +7, W +6 | Spd 30' (40' land)| Init +3 | KnArc +7, KnDun +7, KnPla +7, KnRel +7, Perc +0, SensM +0, Spcft +8 |

untrained knowledge (local, MAX result 10): 1d20 + 2 ⇒ (10) + 2 = 12

Sovereign Court

CN male Svetocher Dhampir Dark Lord 4
Spoiler:
|AC 19, T 10|HP: 27/27|F +4, R +1, W +3 (+2 vs disease/MA/-1 versus PE/+4 vs Performance/sonic/LD)|Init +7, Perc +3|CMB +6 CMD 16|15/15 Blood Magic, 1/1 command, 1/1 charm, 1/1 Influential|Stipend: 100

Knowledge (Local): 1d20 + 3 ⇒ (9) + 3 = 12

Mercutio knows that you can learn much about a person by the intricacies of their throats and voices. He take a very brief moment to take their measure, wondering if perhaps they might be reasoned with....

Perform (Sing) in lieu of Sense Motive: 1d20 + 8 ⇒ (9) + 8 = 17

I assume that's a free action; my actual action will depend on what I discern.

Liberty's Edge

Male Dhampir (Ru-Shi) Drunken Dude 6 | HP: 50/50| Permanent Feather Fall | AC: 17 | T: 12 | FF: 16 | CMD: 19 | Fort: +10 | Ref: +5 | Will: +6 (+2 vs mind affecting effects and disease + resists level drain) | Init: +1 | Perc: +10 | Sense Motive: +4 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 4 ; 1 - 5/6 ; 2 - 2/3 ; Arcane Pool: 2/7 ; Panache: 6/6 ; Fly: 3/5 ; Levitate: 1/1 ; Erase SLA: 3/3

Tesson, tankard at the ready, steps before Abaal to protect the Bounty Hunter and whispers a few words in a strange tongue. "Λιτνινγ βολτ!"

When he's finished, his tankard begins to crackle with electric energy.

"Errm we come in peace." he says, remembering that the "assassins of people with no roofs over their heads" is frowned upon at the Lodge. Then he looks upward to see if there's a ceiling and sighs in relief.

"All clear, we will not be mocked." he states, mostly to himself.

Move to move, standard to cast "Shocking Grasp" and swift to make the tankard magical. The first to attack Tesson will eat:

Parry?: 1d20 + 8 + 1 ⇒ (5) + 8 + 1 = 14
Riposte?: 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 19 +3 if he wears a metal armor
for Blugeonning: 1d3 + 3 + 1 ⇒ (1) + 3 + 1 = 5 and Electricity: 4d6 ⇒ (5, 4, 1, 5) = 15

Dark Archive

Abaal with a 10 you think there just some sort of crazy worshiping people.

Mercutio with a 12 all you know is there called disillusioned roidirans.

The Exchange

Dhampir Inquistor of Besmara| lvl9| CN Ac 23 T 13 FF 22| HP 75/75|F9 R6 W11|Init +10|

she will cast invisibility, and move forty feet

Sovereign Court

CN male Svetocher Dhampir Dark Lord 4
Spoiler:
|AC 19, T 10|HP: 27/27|F +4, R +1, W +3 (+2 vs disease/MA/-1 versus PE/+4 vs Performance/sonic/LD)|Init +7, Perc +3|CMB +6 CMD 16|15/15 Blood Magic, 1/1 command, 1/1 charm, 1/1 Influential|Stipend: 100

What about my Sense Motive check? Can I discern whether they're amenable to diplomacy or the like?

Grand Lodge

Male LN Human (Iobarian) Bounty Hunter 4.0 | Init +6 | Perc: +12, SM: +9 | HP L -0; NL -0 / 33 | AC 17; T 17; FF 17 | CMB +4 | CMD +16 | Fort +7; Ref +5; Will +9 | Speed: 40 ft

Anibal nocks an arrow - "Don't do something we might all regret later, people!", he says, looking at the Roidirans. "We just want information."

Ready action if they attack:

Attack the first man that attacks any of the Pathfinders:
+1 Comp. Longbow: 1d20 + 5 ⇒ (17) + 5 = 221d8 + 2 ⇒ (4) + 2 = 6
If within 30 ft, +1 to both attack roll and damage roll.

Dark Archive

No there not really able to be reasoned with.

Sovereign Court

CN male Svetocher Dhampir Dark Lord 4
Spoiler:
|AC 19, T 10|HP: 27/27|F +4, R +1, W +3 (+2 vs disease/MA/-1 versus PE/+4 vs Performance/sonic/LD)|Init +7, Perc +3|CMB +6 CMD 16|15/15 Blood Magic, 1/1 command, 1/1 charm, 1/1 Influential|Stipend: 100

Mercutio advances, sword and shield drawn, and the dark euphoria again begins tugging at the others' minds....

Blood Music, encore!

Dark Archive

They all move forward

Round 1
Knowledge local to identify
Bold may act
Fox
Anibal
Mercutio
Tesson
Gm
stark
abaal

Dark Archive

Human Empiricist 5 HP: 39/39 AC:16 FF:15 T:11 F:+3, R:+6, W:+4 Init:+1 Perception +14(+16 vs traps) (Effects:None)

Benedict moves up and readies his longspear for when someone moves into range.

Readied Action:

1d20 + 5 ⇒ (2) + 5 = 7
1d8 + 3 ⇒ (1) + 3 = 4

Dark Archive

Male Human (Keleshite) Fighter (two-handed) 8 | hp 11/74 | AC 20, T 14, FF 16 | CMD 25 (27 v sunder) | F +10, R +7, W +6 | Spd 30' (40' land)| Init +3 | KnArc +7, KnDun +7, KnPla +7, KnRel +7, Perc +0, SensM +0, Spcft +8 |

readied action:
Should a foe make an aggressive action within his reach. mwk adamantine falchion (power attack): 1d20 + 7 ⇒ (17) + 7 = 24 damage: 2d4 + 12 ⇒ (4, 2) + 12 = 18

Dark Archive

they all move up and red blue and black will atk stark
red atk: 1d20 + 6 ⇒ (14) + 6 = 20
blue atk: 1d20 + 6 ⇒ (1) + 6 = 7
black atk: 1d20 + 6 ⇒ (9) + 6 = 15
only red seem to hit.
red dam: 1d8 + 3 ⇒ (3) + 3 = 6

green will ready a atk

ready atk it someone shows up:
green atk: 1d20 + 6 ⇒ (9) + 6 = 15
green dam: 1d8 + 3 ⇒ (5) + 3 = 8

Round 1
Knowledge local to identify
Bold may act
Fox
Anibal
Mercutio
Tesson
Gm
stark -6hp
abaal

stark your readied action does go off but you missed.

Liberty's Edge

Male Dhampir (Ru-Shi) Drunken Dude 6 | HP: 50/50| Permanent Feather Fall | AC: 17 | T: 12 | FF: 16 | CMD: 19 | Fort: +10 | Ref: +5 | Will: +6 (+2 vs mind affecting effects and disease + resists level drain) | Init: +1 | Perc: +10 | Sense Motive: +4 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 4 ; 1 - 5/6 ; 2 - 2/3 ; Arcane Pool: 2/7 ; Panache: 6/6 ; Fly: 3/5 ; Levitate: 1/1 ; Erase SLA: 3/3

Looking at your init board, I come to the conclusion that you either made the cultist act twice in the first round or assumed that each one of us would do nothing in the next round. What happened?

Dark Archive

no that will be there actions for there next turn iv been working stupid long hours and posted that when tired sorry y'all. But you guys can take your turn agenst them from where tjere standing at

Grand Lodge

Male LN Human (Iobarian) Bounty Hunter 4.0 | Init +6 | Perc: +12, SM: +9 | HP L -0; NL -0 / 33 | AC 17; T 17; FF 17 | CMB +4 | CMD +16 | Fort +7; Ref +5; Will +9 | Speed: 40 ft

After the Roidirians gang up on Benedict, Anibal pulls out another arrow.

"Fine. Have it your way!"

He fires two arrows into the fray.

Crunch:

Firing at RED
Flurry, PBS, +1 C. Longbow: 1d20 + 5 ⇒ (15) + 5 = 201d8 + 4 ⇒ (3) + 4 = 7
Flurry, PBS, +1 C. Longbow: 1d20 + 5 ⇒ (1) + 5 = 61d8 + 4 ⇒ (8) + 4 = 12

Liberty's Edge

Male Dhampir (Ru-Shi) Drunken Dude 6 | HP: 50/50| Permanent Feather Fall | AC: 17 | T: 12 | FF: 16 | CMD: 19 | Fort: +10 | Ref: +5 | Will: +6 (+2 vs mind affecting effects and disease + resists level drain) | Init: +1 | Perc: +10 | Sense Motive: +4 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 4 ; 1 - 5/6 ; 2 - 2/3 ; Arcane Pool: 2/7 ; Panache: 6/6 ; Fly: 3/5 ; Levitate: 1/1 ; Erase SLA: 3/3

No probs GM, I was just checking :)

Seeing the situation, the dhampir shrugs.

"Yeah gettem. I watch yur backs." he says, while drinking a bit from his tankard.

I put Tesson in delay.

The Exchange

Dhampir Inquistor of Besmara| lvl9| CN Ac 23 T 13 FF 22| HP 75/75|F9 R6 W11|Init +10|

Artic will dismiss the invisibility, triggering greens attack and miss, however Artic will use her sudden shift ability to get to the other side of them and swing at black with flanking

Patk/flank: 1d20 + 9 ⇒ (11) + 9 = 20
Damage: 1d10 + 10 + 1d6 + 1d6 ⇒ (10) + 10 + (1) + (3) = 24 1 cold, 3 acid

Then afterwards she will activate her profane judgement to increase her AC

Current condition Ac 25, sudden shift remaining 5

Sudden Shift (Sp): In the blink of an eye, you can appear somewhere else. As an immediate action, after you are missed by a melee attack, you can teleport up to 10 feet to a space that you can see. This space must be inside the reach of the creature that attacked you. You can use this power a number of times each day equal to 3 + your Wisdom modifier.

Dark Archive

Fox the readied action aint there fir gteen to atk you i messed that up.

The Exchange

Dhampir Inquistor of Besmara| lvl9| CN Ac 23 T 13 FF 22| HP 75/75|F9 R6 W11|Init +10|

~~Redit action~~ she will strike invisibly, causing it against black so will be 18 against Flat foot ac and still activating the AC Judgement and move forward 10 feet if able to, which provokes

Sovereign Court

CN male Svetocher Dhampir Dark Lord 4
Spoiler:
|AC 19, T 10|HP: 27/27|F +4, R +1, W +3 (+2 vs disease/MA/-1 versus PE/+4 vs Performance/sonic/LD)|Init +7, Perc +3|CMB +6 CMD 16|15/15 Blood Magic, 1/1 command, 1/1 charm, 1/1 Influential|Stipend: 100

Taking the liberty of moving Artic Fox, I'm pretty sure I understand what she did....

"A fine trick!" Mercutio calls out to Fox. "Mind if I cut in?"

Attacking black unless/until it's already fallen, in which case/at which point I go after blue instead.

masterwork estoc: 1d20 + 7 ⇒ (3) + 7 = 10
damage: 2d4 + 4 ⇒ (3, 1) + 4 = 8

lost soul: 1d20 + 6 ⇒ (3) + 6 = 9
negative energy damage: 1d4 + 4 ⇒ (2) + 4 = 6

FUUUUUUUUUUUUUUU...!

Dark Archive

fox swings at black dealing damage but he is still standing.
anibal shoots but misses
mercutio swings but misses and his lost souls miss as well
tesson delays

Round 2
Knowledge local to identify
Bold may act
Fox
Anibal
Mercutio
Tesson
Gm
stark -6hp
abaal

mercutio i moved you over cause fox wont be able to move the 10 ft

Dark Archive

Human Empiricist 5 HP: 39/39 AC:16 FF:15 T:11 F:+3, R:+6, W:+4 Init:+1 Perception +14(+16 vs traps) (Effects:None)

Benedict steps back carefully studying blue's movements. He then stabs forward with his spear.

Studied Combat: 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21
1d8 + 3 + 2 ⇒ (2) + 3 + 2 = 7

Dark Archive

Male Human (Keleshite) Fighter (two-handed) 8 | hp 11/74 | AC 20, T 14, FF 16 | CMD 25 (27 v sunder) | F +10, R +7, W +6 | Spd 30' (40' land)| Init +3 | KnArc +7, KnDun +7, KnPla +7, KnRel +7, Perc +0, SensM +0, Spcft +8 |

Abaal sweeps in in dramatic fashion.

adamantine falchion v blue (power attack, inspired rage): 1d20 + 8 ⇒ (19) + 8 = 27 damage: 2d4 + 14 ⇒ (1, 4) + 14 = 19
THREAT!
confirm?: 1d20 + 8 ⇒ (10) + 8 = 18 additional damage: 2d4 + 14 ⇒ (3, 2) + 14 = 19

If needed, I'll try to find the negative energy, charisma-attack thingy, too.

Dark Archive

stark hits blue and does some damage as abaal comes in and cut blue in half.

Round
Knowledge local to identify
Bold may act
Fox
Anibal
Mercutio
Tesson
Gm
stark -6hp
abaal

Sovereign Court

CN male Svetocher Dhampir Dark Lord 4
Spoiler:
|AC 19, T 10|HP: 27/27|F +4, R +1, W +3 (+2 vs disease/MA/-1 versus PE/+4 vs Performance/sonic/LD)|Init +7, Perc +3|CMB +6 CMD 16|15/15 Blood Magic, 1/1 command, 1/1 charm, 1/1 Influential|Stipend: 100

masterwork estoc vs black: 1d20 + 7 ⇒ (11) + 7 = 18
damage: 2d4 + 4 ⇒ (3, 2) + 4 = 9

Mercutio regains his footwork and takes a nice jab at one...

lost soul vs black: 1d20 + 6 ⇒ (1) + 6 = 7
negative energy damage: 1d4 + 4 ⇒ (4) + 4 = 8

...while his spectral companion is more interested in taking a moment to leer at Artic Fox.

The Exchange

Dhampir Inquistor of Besmara| lvl9| CN Ac 23 T 13 FF 22| HP 75/75|F9 R6 W11|Init +10|

Artic ignoring the sneering 5' steps between black and red and swings at Red

PAtk: 1d20 + 7 ⇒ (10) + 7 = 17
Damage: 1d10 + 10 + 1d6 + 1d6 ⇒ (3) + 10 + (4) + (4) = 21 4 cold, 4 acid

Liberty's Edge

Male Dhampir (Ru-Shi) Drunken Dude 6 | HP: 50/50| Permanent Feather Fall | AC: 17 | T: 12 | FF: 16 | CMD: 19 | Fort: +10 | Ref: +5 | Will: +6 (+2 vs mind affecting effects and disease + resists level drain) | Init: +1 | Perc: +10 | Sense Motive: +4 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 4 ; 1 - 5/6 ; 2 - 2/3 ; Arcane Pool: 2/7 ; Panache: 6/6 ; Fly: 3/5 ; Levitate: 1/1 ; Erase SLA: 3/3

Tesson widens his eyes and sees an opening! At last, these cultists shall taste his tankard! But he understands the ways of battle and waits for Anibal to shoot before he acts.

So staying in delay and after Anibal acts:

Tesson stumbles forward and hits the first cultist he sees with his electric tankard!

Mighty Magical Tankard: 1d20 + 8 + 1 + 1 ⇒ (4) + 8 + 1 + 1 = 14 +3 if he wears metal armor
for Blugeonning: 1d3 + 3 + 1 ⇒ (2) + 3 + 1 = 6 and Electricity: 4d6 ⇒ (5, 3, 5, 5) = 18

EDIT: Moving to attack Black then.

Grand Lodge

Male LN Human (Iobarian) Bounty Hunter 4.0 | Init +6 | Perc: +12, SM: +9 | HP L -0; NL -0 / 33 | AC 17; T 17; FF 17 | CMB +4 | CMD +16 | Fort +7; Ref +5; Will +9 | Speed: 40 ft

Anibal walks closer to the thick of the fight, and screams at the cultists.

"Stand down, you fools! don't you see you will die otherwise?"

Crunch:

Attempting a demoralise vs green
Intimidate: 1d20 + 9 ⇒ (6) + 9 = 15

Dark Archive

Round 3
Knowledge local to identify
Bold may act
Fox
Anibal
Mercutio
Tesson -4hp
Gm red -21, black -9
stark -6hp
abaal

will vs demoralize: 1d20 + 7 ⇒ (2) + 7 = 9

Green kinda pauses for a moment and just stairs at anibal.

Black swings back at tesson
atk: 1d20 + 6 ⇒ (18) + 6 = 24
damage: 1d8 + 3 ⇒ (1) + 3 = 4

Red swings at fox
atk: 1d20 + 6 ⇒ (16) + 6 = 22
But his mace glances off her aromor.

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