Anibal Ibarr |
"Well - if I were a suicide cult, I'd probably find a cozier place, but to each their own.", Anibal mutters, and moves closer to Stark to back him up in case of trouble. He offers the guards a polite nod when he approaches.
Abaal Zadeir, Sword of Katapesh |
As you guys continue on you travel for a few more hours you come upon the abandoned mine that is being used as the shrine.
Who puts on shoes they found in a lizard's gut? I mean they obviously aren't lucky. At least the squelching has stopped, but the smell....
Abaal clearly wishes to remain upwind of the 'stomach boots' and adjusts his position in the marching order accordingly.
The equipment from the abandoned mine seems to keep a respectful distance from a hollow at the cavern’s end, as though these trappings of civilization are repelled by what lies on the other end.
A majestic statue of Roidira announces the shrine’s entrance, covered in vines. Roidira appears tall and cloaked, with thick curls of hair that are richly detailed in the stone. Her hand is outstretched to the distance as if pointing to some far off but attainable truth. A plaque at the base of the statue states, in both Common and Kelish “Certainty and understanding cannot coexist.” Two supplicant Roidirans stand on either side of the statue, all but lost to the world.
Abaal reads the sign aloud. "I am not certain I understand."
Tesson |
Tesson moves along with the others. He thanks Fox for her offer.
"Yeaah I wil think 'bout it."
----------------
Before the statue, he grabs his chin and wrinkles his eyes.
"Naaah doesn't make sense to me either." he answers Abaal.
Tesson |
Tesson waves in front of the guards but eventually shrugs and declares "Drunk and not follower of Caïdar... Cyden... Clëdan. Sad."
He then proceeds to move forward, tankard in hand.
Anibal Ibarr |
"Hmph! Some guards you are!", Anibal scoffs as he walks towards the 'sentries'. "Let's see..."
He stands in front of the men and opens his eyes to auras to see whether there is any foul play about.
Perception: 1d20 + 11 ⇒ (4) + 11 = 15
GM William |
anibal as you move farther into the shrine.
A massive tree toppled one of the twelve columns of imperial
stature that line this shrine. Of greater interest are the relief
sculptures carved into upright tablets. Each depicts Roidira
leading the masses away from the domes and towers of Qadiran
cities to a bright star on the horizon. Each bears an inscription
in Kelish and Common, “There is no presence; there is
absence,” and “There is no meaning; there is knowledge.”
this area of the forest shrine is
populated with Roidirans both living and dead. Black-clad
Roidirans pray mutely before tablets, shrines, and statues.
Whispering between them all are phantoms who seem
heedless of the humans in their midst.
Abaal Zadeir, Sword of Katapesh |
anibal, stark, and tesson you guys can make a knowledge arcana.
Sigh.... If only Abaal had detect magic.
Abaal Zadeir, Sword of Katapesh |
anibal, stark, and tesson you guys can make a knowledge arcana.
Sigh.... If only Abaal had detect magic.
"Hmmm, unfettered phantoms. Very obviously bound to the shrine by some force." Have they noticed us?
"Anything that can be severed?"
Tesson |
Knowledge Arcana: 1d20 + 11 ⇒ (11) + 11 = 22
Tesson staggers towards Benedict. "Yeah... Claïdar just spoke me in me mind. Bound to da shrine. Maybe... maybe we should avoid this kinda creatures, no?"
Tesson |
Tesson shakes his head in a vain attempt to clear his thoughts and vision. "oh... yes... you might be right. Should we propose beer?" he wonders.
Abaal Zadeir, Sword of Katapesh |
Tesson staggers towards Benedict. "Yeah... Claïdar just spoke me in me mind."
"That must hurt."
"Well they stand between us and the mine so I believe avoiding them to be difficult."
"Do you wish me to move a few of them over?"
Mercutio Menschjaeger |
"If that is the case, what is keeping YOU here? Do you even know?"
Diplomacy: 1d20 + 10 ⇒ (17) + 10 = 27 additional +2 if al-Sabha's ring holds any sway here
Perform (Sing) as Sense Motive: 1d20 + 8 ⇒ (11) + 8 = 19
Knowledge (Religion): 1d20 + 10 ⇒ (13) + 10 = 23 subtract 7 from that if it's actually Knowledge (Planes)
Mercutio Menschjaeger |
"How does one define 'enlightenment?' How do YOU? Are you quite certain you ARE enlightened? What if you've just been going about this all wrong? That Truth, whatever it is, should be a greater prison than ignorance, I frankly do not believe for a moment."
GM William |
As mercutio tries ro talk to the phantom you notice that 2 more have shown up.and as he finishes his statement and his series of insulting questions you notice that this has angered the phantom.
The phantom speaking in kelish looks back at the others points to all of you and yells "lets be rid of these outsiders and add there souls to our ranks."
init stark: 1d20 + 1 ⇒ (3) + 1 = 4
init anibal: 1d20 + 6 ⇒ (11) + 6 = 17
init aball: 1d20 + 3 ⇒ (3) + 3 = 6
init tesson: 1d20 + 1 ⇒ (17) + 1 = 18
init mercutio: 1d20 + 4 ⇒ (14) + 4 = 18
init fox: 1d20 + 10 ⇒ (9) + 10 = 19
init gm1: 1d20 + 3 ⇒ (1) + 3 = 4
init gm2: 1d20 + 2 ⇒ (3) + 2 = 5
Round 1
Knowledge planes to identify
Bold may act
fox
mercutio
tesson
anibal
abaal
Gm2
gm1
Stark
map has been updated
Abaal Zadeir, Sword of Katapesh |
As stark moves closer one of the phantoms comes up as in challange “There is nothing,” the phantom begins in Common,
“nothing for you here; nothing for us; nothing for all,” before
holding up a hand and pointing back the way the you all came, as if in warning.
"Well then there is nothing to worry about is there?"
The phantom speaking in Kelish looks back at the others points to all of you and yells "lets be rid of these outsiders and add there souls to our ranks."
"Iidha kunt tastatieu, qad tasil 'iilaa shay! Beware friends, they gather to attack!" He swings his blade with practiced easy. "Come then! Nothing will come of nothing!"
Double move up to the encounter.
Mercutio Menschjaeger |
I already made a Knowledge (Planes) roll to know about them; my result would have been '16.'
Mercutio draws his magnificent sword, and calls some souls of his own to add to the party's ranks....
Invoking the Blood Music again,same jazz as before....
I moved 20 feet forward from where you'd placed me, but honestly, I ought to be about where everyone else is. If I was only there because you'd never moved us up from where you'd placed us initially, I didn't realize the current map was up yet.
Anibal Ibarr |
Anibal makes a few quick steps and ends up between Stark and the phantoms.
"That's not happening, spirit."
He fires an arrow at the nearest apparition. (Yellow)
Tesson |
Sorry, I was working intensively this week-end.
Tesson circles around the wall as his tankard begins to spark with arcane energy. Accepting to dance with his blood, he tries to hit the phantom...
Mighty Magical Tankard: 1d20 + 8 + 1 + 1 ⇒ (16) + 8 + 1 + 1 = 26
for Blugeonning: 1d3 + 3 + 1 + 1 ⇒ (3) + 3 + 1 + 1 = 8
And a spirit attacks as well!
Totem: 1d20 + 6 ⇒ (10) + 6 = 16
for Negative energy: 1d4 + 4 ⇒ (2) + 4 = 6
PARRY: 1d20 + 8 + 1 + 1 ⇒ (5) + 8 + 1 + 1 = 15
RIPOSTE: 1d20 + 8 + 1 + 1 ⇒ (5) + 8 + 1 + 1 = 15
for Blugeonning: 1d3 + 3 + 1 + 1 ⇒ (2) + 3 + 1 + 1 = 7
GM William |
fox you know there unfettered phantoms what 2 things do you want to know?
mercutio draws his weapon and starts singing.
tesson starts wailing on the main phantom but doesnt seem like it hurt all that much.
anibal moves and fires a arrow at the main guy but barly leaves a mark on it.
abaal moves up to join the fight.
blue doubles moves
orange moves up and atks tesson.
atk slam 1: 1d20 + 4 ⇒ (20) + 4 = 24
atk slam 2: 1d20 + 4 ⇒ (1) + 4 = 5
conferm: 1d20 + 4 ⇒ (18) + 4 = 22
damage: 1d4 + 2 + 1d4 + 2 ⇒ (2) + 2 + (3) + 2 = 9
green moves up and atks tesson
atk 1: 1d20 + 4 + 2 ⇒ (3) + 4 + 2 = 9
atk2: 1d20 + 4 + 2 ⇒ (15) + 4 + 2 = 21
damage: 1d4 + 2 ⇒ (4) + 2 = 6
tesson i need 2 will saves dc11 or you take a -2 to atk and damage rolls for 1 round.
black moves up and atks anibal
atk1: 1d20 + 4 ⇒ (2) + 4 = 6
atk2: 1d20 + 4 ⇒ (7) + 4 = 11
but misses.
yellow takes a 5ft step and atks anibal
atk1: 1d20 + 8 ⇒ (4) + 8 = 12
atk2: 1d20 + 8 ⇒ (12) + 8 = 20
damage: 1d6 + 3 ⇒ (1) + 3 = 4
Anibal i need a will save dc13 or you take a -2 to atk and damage rolls for 1 round.
Round 1
Knowledge planes to identify
Bold may act
fox
mercutio
tesson -15hp
anibal -4hp
abaal
Gm2
gm1 -10hp
Stark
Abaal Zadeir, Sword of Katapesh |
fox you know there unfettered phantoms....
knowledge (planes): 1d20 + 6 ⇒ (1) + 6 = 7
Abaal doesn't know that. ;)Tesson |
Will save 1, DC 11: 1d20 + 4 ⇒ (18) + 4 = 22 +2 if it's a mind-affecting effect
Will save 2, DC 11: 1d20 + 4 ⇒ (15) + 4 = 19 +2 if it's a mind-affecting effect
Tesson's mind seems to hold the pain.
Artic Fox |
swift action Bane outsider
swings to strike with true strike (not affected by concealment at all) on yellow outline
PAtk: 1d20 + 29 ⇒ (6) + 29 = 35
Damage: 1d20 + 12 + 2d6 + 1d6 + 1d6 ⇒ (16) + 12 + (4, 6) + (3) + (3) = 44 3 cold, 3 acid
Mercutio Menschjaeger |
Double-move and maintain Blood Music - seriously, how did I get so far behind? I shouldn't have been....
@Arctic Fox: I'm pretty certain you shouldn't be rolling d20 for your damage roll there.
Anibal Ibarr |
Anibal recoils as the phantom hits him, but he's been in worse conditions. He takes a step back and nocks two arrows, aiming at the nearest target. I assume yellow won't live through that, so blue, if yellow is down.
Flurry, +1 Comp. Longbow, Point Blank: 1d20 + 3 ⇒ (18) + 3 = 211d8 + 3 ⇒ (3) + 3 = 6
Flurry, +1 Comp. Longbow, Point Blank: 1d20 + 3 ⇒ (5) + 3 = 81d8 + 3 ⇒ (4) + 3 = 7
GM William |
i missed the true strike sorry been a long day
anibal just double checking black is the closest target blue is over engaged with tesson. there colored by there pic. if that is not showing up on everyone elses phone or comp please let me know.
as fox strikes at the yellow it vanishes.
mercutio moves and keeps singing.
anibal fires at the black one of his shots goes wide but the other strikes home but dosent seem to do a lot of damage.
Round 2
Knowledge planes to identify
Bold may act
fox
mercutio
tesson -15hp
anibal -4hp
abaal
Gm2 black -4
gm1 dead
Stark
Abaal Zadeir, Sword of Katapesh |
Abaal cries: "Allaeb min khilal!" in Anibal's ear then rounds the barriers and swings his black blade in a wide arc at one of the phantom things flanking Tesson.
adamantine falchion v light green (flank, power attack, inspired rage): 1d20 + 8 + 2 ⇒ (20) + 8 + 2 = 30 damage: 2d4 + 14 ⇒ (3, 1) + 14 = 18
THREAT!
confirm?: 1d20 + 8 + 2 ⇒ (8) + 8 + 2 = 18 additional damage: 2d4 + 14 ⇒ (1, 3) + 14 = 18
Tesson |
Tesson feels the cold of their strike and attacks once, after stepping on his right. Attacking green!
Mighty Magical Tankard, song: 1d20 + 8 + 1 + 1 ⇒ (12) + 8 + 1 + 1 = 22
for Blugeonning: 1d3 + 3 + 1 + 1 ⇒ (1) + 3 + 1 + 1 = 6
PARRY?: 1d20 + 8 + 1 + 1 ⇒ (13) + 8 + 1 + 1 = 23
RIPOSTE?: 1d20 + 8 + 1 + 1 ⇒ (14) + 8 + 1 + 1 = 24
for Blugeonning: 1d3 + 3 + 1 + 1 ⇒ (1) + 3 + 1 + 1 = 6
GM William |
tesson swings his tankard hitting green for some damage
as abaal come through with a massive swing hitting it and making it vanish
black 5 ft steps up and atks fox. missing both atks horribly
atk1: 1d20 + 4 ⇒ (1) + 4 = 5
atk2: 1d20 + 4 ⇒ (1) + 4 = 5
what are the odds of that.
orange moves 10ft and swings at fox. also missing both.
atk1: 1d20 + 4 ⇒ (3) + 4 = 7
atk2: 1d20 + 4 ⇒ (3) + 4 = 7
blue swings at tesson with a full round atks.
atk1: 1d20 + 4 ⇒ (13) + 4 = 17
atk2: 1d20 + 4 ⇒ (15) + 4 = 19
atk3: 1d20 + 4 ⇒ (17) + 4 = 21
atk4: 1d20 + 4 ⇒ (15) + 4 = 19
damage 4 hits: 1d4 + 2 + 1d4 + 2 + 1d4 + 2 + 1d4 + 2 ⇒ (2) + 2 + (4) + 2 + (3) + 2 + (4) + 2 = 21
tesson need a will save dc11 if you fail you take -2 on attack rolls and damage rolls for 1 round.
Round 2
Knowledge planes to identify
Bold may act
fox
mercutio
tesson -36hp
anibal -4hp
abaal
Gm2 black -4
Stark
Tesson |
Is there a reason for my parry not to work? If it doesn't, Tesson is down.
GM William |
i missed the spoiler if you could just put that regularly. And take 4 point off tge damage. I must apologize to all of you i been working long hours so if i miss something i do apologize
Updated
Round 3
Knowledge planes to identify
Bold may act
fox
mercutio
tesson -32hp
anibal -4hp
abaal
Gm2 black -4, orange -2, blue -4
Stark