| GM Infinity |
Lyraath everyone is pretty clustered together, the knights are the buns and you guys are the meat...they've pinched the stream with you in it. If you dont mind hitting allies, then sure you could get quite a few. Otherwise I only see a spot to get 5 (basically the lower half of them: white, purple, green, blue, and yellow). You could get there in a move.
edit: and that might change quickly with the fright Godric just unleashed! I'll resolve that below
| Godric Alden |
Forgot, as a bonus action. Channel divinity. All friendlies heal
Heal: 1d6 + 4 ⇒ (5) + 4 = 9
| GM Infinity |
Urth and Lyraath need DC 15 charisma saves or be frightened.
blue: 1d20 + 2 ⇒ (18) + 2 = 20
black: 1d20 + 2 ⇒ (20) + 2 = 22
green: 1d20 + 2 ⇒ (7) + 2 = 9
purple: 1d20 + 2 ⇒ (3) + 2 = 5
white: 1d20 + 2 ⇒ (10) + 2 = 12
The terrible true form of Godric revealed, more than half the knights nearby cower in surprise and terror! I'll discolor their tokens orangish for tracking on map
| Lyraath |
Cha save: 1d20 - 1 ⇒ (17) - 1 = 16 Would this happen before my turn? Or would I move away before it happens? Edit: Never mind, he actually saved!
Oh, I know there’s no way to get all of them. Just wanting to get at least a few without hitting allies. Assuming something is possible, this is the plan...
Lyraath leans back, flat into the kayak looking like he’s trying to avoid attacks, but in a puff of smoke vanishes and appears across the room. With a rude gesture and a glare, he attempts to mentally assault several of them. Then, preferring not to be too exposed, he moves back towards the top of the room.
Bonus action Misty Step to a good spot to blast from.
Action to manifest Psychic Assault (Psychic Blast) for 60 foot cone, trying to get a few of them especially yellow (and likely plenty of wall) and no allies.
Then use movement to head north/top of the room, trying to avoid melee.
Psychic Blast: 8d8 ⇒ (3, 2, 8, 1, 6, 8, 8, 7) = 43
Int save DC 15 for half
As an action, you unleash devastating psychic energy in a 60-foot cone. Each creature in that area must make an Intelligence saving throw, taking 8d8 psychic damage on a failed save, or half as much damage on a successful one. You can increase the damage by 2d8 if you spend 1 more psi point on this ability.
| Narnel Falerathon |
Round 4
Narnel faces the knight in front of him and attacks again with his rapier.
Rap Att 1: 1d20 + 8 ⇒ (17) + 8 = 25
Rap Dam 1: 1d8 + 5 ⇒ (5) + 5 = 10
Rap Att 2: 1d20 + 8 ⇒ (10) + 8 = 18
Rap Dam 2: 1d8 + 5 ⇒ (2) + 5 = 7
| Urth Stormraven |
Round 2. OK let's try this again
With a word, Urth follows Lyraath's example vanishing into mist and reappearing nearby.
Then, "Fulmen!" he shouts and causes a lightning bolt to arc from his finger tips toward the knights.
bonus action - misty step
lightning bolt Dex DC 15: 8d6 ⇒ (2, 5, 5, 4, 6, 6, 6, 3) = 37
targeting the knight in the back, and trying to get the two in front of Godric without hitting Godric
| GM Infinity |
In a flash of enchanted elven steel, Narnel's blades finish off the mind wracked knight in front of him. Assuming you meant blue there
Urth, you need a charisma save DC 15 against Godrics horrible form. The result would not effect your chosen actions this time though, so I will go ahead and resolve the lightning bolt. Please roll the save though, I'm sure it just got buried in text.
cyan vs Urth: 1d20 ⇒ 5
black vs Urth: 1d20 ⇒ 15
yellow vs Urth: 1d20 ⇒ 16
Urth's electrical plasma arcs across the polished plate armor of the knights and through the floating stream, everyones eyes wince momentarily at the sudden display of power. The man closest to Urth seems to take the brunt of it.
Round 3:
Godric, Molok, Urth, Narnel <--UP
Enemy
Lyraath
| Molok Granite Fist |
Current HP - 57/67
Seeing the devastation his party has wrought against the enemy, Molok strikes out at the knight beside him (orange I think).
Attack: 1d20 + 9 ⇒ (9) + 9 = 18
Damage: 2d6 + 6 ⇒ (3, 5) + 6 = 14
Attack: 1d20 + 9 ⇒ (6) + 9 = 15
Damage: 2d6 + 6 ⇒ (5, 2) + 6 = 13
| GM Infinity |
Urth, you are frightened (of Godric) until the end of his next turn, which is just before your next turn in initiative.
1. A frightened creature has disadvantage on Ability Checks and Attack rolls while the source of its fear is within line of sight.
2. The creature can’t willingly move closer to the source of its fear.
Molok gets a good shot against the knight on the north edge of the melee, his maul ringing the man's plate like a gong *boonggg*.
| GM Infinity |
Orange counters on Molok with a few strikes of his own, but losing his companion seems to have weakened his attacks...
o vs Molok: 1d20 + 5 ⇒ (14) + 5 = 19
Dmg to Molok: 2d6 + 3 ⇒ (4, 6) + 3 = 13
o vs Molok, multi: 1d20 + 5 ⇒ (2) + 5 = 7
...getting a lucky uppercut slice against the goliath.
cyan vs Godric: 1d20 + 5 ⇒ (14) + 5 = 19
cyan vs Godric, multi: 1d20 + 5 ⇒ (14) + 5 = 19
black vs Godric: 1d20 + 5 ⇒ (9) + 5 = 14
black vs Godric, multi: 1d20 + 5 ⇒ (1) + 5 = 6
Those not frightened of Godric nonetheless do not manage to connect any meaningful strikes on the terrible form.
purple vs Godric: 1d20 + 5 ⇒ (8) + 5 = 13
purple vs Godric, dis: 1d20 + 5 ⇒ (4) + 5 = 9
purple vs Godric, multi: 1d20 + 5 ⇒ (9) + 5 = 14
purple vs Godric, multi, dis: 1d20 + 5 ⇒ (1) + 5 = 6
white vs Godric: 1d20 + 5 ⇒ (20) + 5 = 25
white vs Godric, dis: 1d20 + 5 ⇒ (18) + 5 = 23
Dmg to Godric: 2d6 + 3 ⇒ (1, 2) + 3 = 6
white vs Godric, multi: 1d20 + 5 ⇒ (2) + 5 = 7
white vs Godric, multi, dis: 1d20 + 5 ⇒ (7) + 5 = 12
The terrified ones slash out, nearly crying, and one of them actually manages to get a slice in some kind of survival instinct.
green vs Narnel: 1d20 + 5 ⇒ (8) + 5 = 13
green vs Narnel, dis: 1d20 + 5 ⇒ (1) + 5 = 6
green vs Narnel, multi: 1d20 + 5 ⇒ (8) + 5 = 13
green vs Narnel, multi, dis: 1d20 + 5 ⇒ (6) + 5 = 11
Finally, the one engaging Narnel seems more interested in escaping through the hole behind him rather than face Narnel like a man.
The champion standing at the southern end of the room approaches the undefended casters menacingly.
Round 3:
Godric, Molok, Urth, Narnel
Enemy
Lyraath <--UP
| Lyraath |
Lyraath moves slightly south (10 ft) and then points a finger at the champion, and with a quick snap of his finger, pulls his hand into a fist, yanking back on the champion's ego.
Bonus action to shift Psionic Focus to Psychic Assault
Action to manifest Psychic Assault (Ego Whip)
Ego Whip: 3d8 + 2 ⇒ (8, 6, 5) + 2 = 21
Int save DC 15 for half. Also if fail, then full of self-doubt and next action can only be Dodge, Disengage, or Hide
| Urth Stormraven |
Too frightened to attack, Urth shouts, "Venenum!" A spray of poison covers the knight in front of him.
poison spray Con DC 15: 2d12 ⇒ (4, 11) = 15
| Urth Stormraven |
Urth, theres a champion (yellow) and a knight (cyan) that are close to you...which did you mean? Thanks
the one adjacent
| GM Infinity |
Int vs Lyraath: 1d20 ⇒ 1
Int vs Lyraath, Indomitable: 1d20 ⇒ 14
The champion strains to resist "*grrrrr!-----*sigh*" before his mind finally collapses, opening itself for Lyraath to plant his whispers of self doubt and wholly sapping his confidence.
Con vs Urth: 1d20 + 6 ⇒ (15) + 6 = 21
Urth's poison washes over the champions plate, but doesn't seem to find a break.
Round 4:
Godric, Molok, Urth, Narnel <--UP
Enemy
Lyraath
| Godric Alden |
Hit: 1d20 + 7 ⇒ (9) + 7 = 16
Damage: 1d8 + 6 ⇒ (6) + 6 = 12
Hit: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 1d8 + 6 ⇒ (4) + 6 = 10
Smite!: 2d8 ⇒ (2, 2) = 4
Once Godric would have felt crippling guilt over consuming the soul of another. Now all he felt was the satisfaction of fulfilling the will of his Queen. Her desire was his, and he could not escape that. For all had now seen what he was, and all knew what he was capable of.
| Molok Granite Fist |
Current HP - 44/67
Molok continues to bash on the knight beside him.
Attack: 1d20 + 7 ⇒ (12) + 7 = 19
Damage: 2d6 + 6 ⇒ (2, 1) + 6 = 9 (re-roll 1&2 2d6 ⇒ (4, 3) = 7) = 13
Attack: 1d20 + 7 ⇒ (20) + 7 = 27
Damage: 2d6 + 6 ⇒ (2, 1) + 6 = 9 (re-roll 1&2 2d6 ⇒ (5, 2) = 7) = 13
Crit: 2d6 ⇒ (6, 4) = 10
| Narnel Falerathon |
Round 4, Patient Defense, 1 Ki (Dodge)
Narnel faces the knight in front of him and attacks again with his rapier, but he follows through on his second stab with a quick dodge to the right to avoid a counter attack.
Rap Att 1: 1d20 + 8 ⇒ (19) + 8 = 27
Rap Dam 1: 1d8 + 5 ⇒ (1) + 5 = 6
Rap Att 2: 1d20 + 8 ⇒ (14) + 8 = 22
Rap Dam 2: 1d8 + 5 ⇒ (6) + 5 = 11
| GM Infinity |
Narnel's prowess with the blade quickly fells the man engaging him with a sly flourish. Molok rings the bell once more, but like never before sending the knights helm soaring into the corner of the room...beaten and bloodied, its not looking good for him (orange). Godric's star coated blade rips into one of the frightened men, tearing his soul from its destiny and feeding the void (white)...
o 15
p 9
cy 15
blk 34
y 63+ego whipped
The champion hesitates to bring its blade against Urth, owing to Lyraaths hidden mental assault taking place behind the scenes. "I...I can't do it...no use...shit...shit, shit!" he mumbles before becoming startled and defensive. He's dodging, giving attack rolls against him disadvantage
| GM Infinity |
Cornered by Molok and Narnel, orange fights to the death, bringing his rusty greatsword in wide, sweeping arcs...
Attack: 1d20 + 5 ⇒ (16) + 5 = 21
Dmg to Molok: 2d6 + 3 ⇒ (2, 5) + 3 = 10
Attack, multi: 1d20 + 5 ⇒ (15) + 5 = 20
Dmg to Narnel: 2d6 + 3 ⇒ (6, 5) + 3 = 14
...the lashing blade taking both of them somewhat off-guard.
Purple snaps out of it as Godric's terrible form subsides, and he realizes he still has a net to toss...
Net: 1d20 + 5 ⇒ (4) + 5 = 9
...but falls lamely on the wet carpeted floor. Black and cyan seem hesitant shouting back at the chamption "..sir Bluto? We fight to the last? These ones aren't like the others!"
The champion responds "We've nowhere else to go, sir Lawrence...the Realms will no longer have us. Victory or we escape this prison in death!"
The knights nod and continue trying to tackle the odd black armor...
Attack: 1d20 + 5 ⇒ (20) + 5 = 25
Dmg Godric: 2d6 + 3 + 2d6 ⇒ (1, 6) + 3 + (5, 6) = 21
Attack, multi: 1d20 + 5 ⇒ (16) + 5 = 21
Dmg Godric: 2d6 + 3 ⇒ (6, 3) + 3 = 12
Attack: 1d20 + 5 ⇒ (18) + 5 = 23
Dmg Godric: 2d6 + 3 ⇒ (2, 4) + 3 = 9
Attack, multi: 1d20 + 5 ⇒ (1) + 5 = 6
...and finally they seem to have found some method to breaking down Godric's wall 42 dmg total there.
Round 4:
Godric, Molok, Urth, Narnel
Enemy
Lyraath <--UP
| Urth Stormraven |
Round 4
Urth rethinks shooting another lightning bolt and asks the knight commander, "Uh. We don't want to fight you. We can just stop and escape together. We haven't been here a day yet."
Dodge
| Lyraath |
"Sir Bluto, yes, surrender and we will spare your lives! We are just passing through and have no quarrel with you. Continue your attack and we will swat you like flies!"
For emphasis, Lyraath flicks his hand in the air and strikes at purple with a Psychic Hammer, trying to push him back away from Godric.
Psychic Hammer: 2d6 ⇒ (1, 5) = 6
Str Save DC 15 or 6 Force damage and moved 10 feet away from Godric towards the wall
As an action, you try to grasp one creature you can see within 120 feet of you, with a hand crafted from telekinetic energy. The target must succeed on a Strength saving throw or take 1d6 force damage. If it takes any of this damage and is Large or smaller, you can move it up to 10 feet in a straight line in a direction of your choice. You can’t lift the target off the ground unless it is already airborne or underwater.
The talent’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
| GM Infinity |
Does Narnel still get hit with Dodge in effect? I forget what it grants, disadvantage, or increase to AC?
Probably not! Thanks for reminding...its disadvantage.
Attack, disadv: 1d20 + 5 ⇒ (18) + 5 = 23
Unlucky...still hit.
Str vs Lyraath: 1d20 + 3 ⇒ (5) + 3 = 8
A burst of telekinetic energy sends Purple skidding on his feet, hurtling across the room!
Round 5:
Godric, Molok, Urth, Narnel <--UP
Enemy
Lyraath
| Godric Alden |
Godric lashed out, attempting to hit every enemy he could. His very essence was leaking out of his armor, but he wasn’t going to go down without a fight!
Hit: 1d20 + 7 ⇒ (9) + 7 = 16
Lvl 2 Smite and Necrotic Shroud: 1d8 + 3d8 + 6 + 7 ⇒ (2) + (4, 7, 5) + 6 + 7 = 31
Hit: 1d20 + 7 ⇒ (9) + 7 = 16
Lvl 2 Smite: 1d8 + 3d8 + 6 ⇒ (3) + (5, 6, 7) + 6 = 27
Putting everything he had into his blows, Godric swung again and again into two different foes. Even if he died, his blade would not go hungry!
| Urth Stormraven |
Round 4
Urth rethinks shooting another lightning bolt and asks the knight commander, "Uh. What the ruk! We don't want to rukking fight you. We can just rukking stop and escape together. We haven't been here a day yet."
Charisma: 1d20 - 1 ⇒ (5) - 1 = 4
Reaction for Shield AC 25 if it helps
| GM Infinity |
Godric, it's 18 (plate) but they have an ability that bumps it up to 20 under the right conditions...conditions that were met last round.
He shakes his head 'no' dejectedly at Urth "No escape...no one escapes from this place. No surrender. I'm afraid there's limited resources as it is, your meat and your equipment will go a long way..."
| Godric Alden |
Scribles down ideas for new character after this one explodes Sauron style next round...
| Molok Granite Fist |
Current HP - 34/67
Surprised at the almost dead knight's attack, Molok growls under his breath and slams his maul into the fiend.
Attack: 1d20 + 7 ⇒ (8) + 7 = 15
Damage: 2d6 + 6 ⇒ (3, 5) + 6 = 14
Attack: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 2d6 + 6 ⇒ (5, 2) + 6 = 13 (re-roll 2 1d6 ⇒ 6) = 17
| Narnel Falerathon |
Round 5, Kensei Shot
Narnel fires at the knight closest to him engaged with Godric.
LB Att 1: 1d20 + 7 ⇒ (11) + 7 = 18
LB Dam 1: 1d8 + 4 + 1d4 ⇒ (7) + 4 + (4) = 15
LB Att 2: 1d20 + 7 ⇒ (7) + 7 = 14
LB Dam 2: 1d8 + 4 + 1d4 ⇒ (1) + 4 + (1) = 6
| GM Infinity |
Godric watches as an arrowpoint bursts through the neck of one of the men surrounding him, Narnel nearby standing statuesque in perfect form. (Purple down)
Cyan Attack Godric: 1d20 + 5 ⇒ (15) + 5 = 20
Dmg to Godric: 2d6 + 3 ⇒ (3, 2) + 3 = 8
Cyan Attack Godric, multi: 1d20 + 5 ⇒ (6) + 5 = 11
Blk Attack Godric: 1d20 + 5 ⇒ (1) + 5 = 6
Blk Attack Godric, multi: 1d20 + 5 ⇒ (6) + 5 = 11
The knights continue to shatter through Godric's protection, stunned he yet stands "What the hell is this thing?!"
The champion staggers holding his gauntlet to his helm briefly before tearing it off, the sweat pouring from his brow "...enough. It's foolish to continue. Look men, we are lost." he reluctantly throws down his weapon, and the 2 remaining knights follow suit.
Those with Lord's Alliance background or bounty hunters would recognize the champion's unique scarred face as Sir Bluto Sans Pite, a Knight of the Realm indited in a mass murder who mysteriously vanished, leaving even the Royal Arcano-detectives baffled. A 10,000 gold bounty was offered.
Combat over unless you want to finish them off. 2 more of his mates downed certainly changed his tune.
| Godric Alden |
Assuming combat is over
Godric stepped back, not deigning to answer the question. Darkness leaked from all of holes in his armor. Silently he began to repair the damage done to his physical form.
Healing Hands: 7 Hp healed
Lay on Hands: 30 Hp healed
2x Cure Light Wounds: 3d8 + 8 ⇒ (6, 8, 2) + 8 = 24
1x Cure sounds lvl2 slot: 2d8 + 4 ⇒ (6, 1) + 4 = 11
Will be at full wounds. Will have 1x lvl1 and 1x lvl2 spells left
| Urth Stormraven |
Urth visibly relaxes when the knights surrender. "Good rukking choice. This place is rukking crazy.
"So, how long have you been in here? You were rukking joking about eating us, right?" He looks at the champion's unique scarred face while unaware of his history.
Investigation: 1d20 + 7 ⇒ (7) + 7 = 14
| GM Infinity |
Urth, the scars are not typical of ones often gained in combat. Instead of a single slash or hack, it appears to be a smaller blade slowly meandered about his face...perhaps torture.
"Eleven years...twelve..." he takes the measure of you all, catching his breath "...don't judge our diet. Life feeds on life...its as true in here as outside. You'll learn."
Having a look around this little chamber there are number of ornate carpets, fine furniture, even a clean brass teapot in an almost noble setting that abruptly ends near the floating river. There, practical considerations take over and a number of defensive measures have been erected.
| Urth Stormraven |
"By Vulkur's Beard! Twelve years! Don't judge our diet! Let's get you and crew out of here!" Urth looks at the room.
"Load up in the boats. Let's see what's downstream." He suggests.
| GM Infinity |
"You won't find anything there...its a ring with neither sink nor source. The dead's unrest was our defense on that end...there's a simpler way..." he moves to one of the hanging tapestries on the southern way, reaching his hand behind slowly. You hear a *click* and the scraping of stone on stone, followed by a sharp draft. "I'm not sure where you think you are going...but this one runs back to the slicks. I wouldn't venture farther south to the aquarium, a devilish fiend haunts that area."
Floating stream and river revealed on map slide 3
| Urth Stormraven |
"Do want to rukking stay here forever? We already rukked up the aquarium. And if that passage goes to where you say it does, then we've rukking cleared this leg. So, we're rukking leaving. You with us?" Urth offers.
Did we kill any of the knights?
| GM Infinity |
The party dropped 6 of them, leaving 2 knights and the champion remaining (heavily wounded). It's technically player's choice at time of the drop to kill or non-lethal takedown, except in Godric's case I think Blackrazor wouldn't accept that lol.
After some time considering Bluto responds "There's no way out we could find. Closest we ever came was maybe 5 years ago, beyond the chain room...only thing waiting for use was a pair of fire djinn. They don't cross the floating river...you'll see soon enough you are as trapped as us."
| Narnel Falerathon |
Narnel sits on the floor cross-legged, and begins to deeply ponder their dilemma.
How did we get in here? Can we not return the same way?
Do we need to return the way we came to get back out of this bedeviled area?
| Urth Stormraven |
"Right. We've a rukking mission and plan on escaping afterwards. Now, we're heading back to the tunnel that brought us in here. We can leave you there to exit." Urth starts to head out the secret room to backtrack toward the split of the three passages.
| Urth Stormraven |
"Right. We've a rukking mission and plan on escaping afterwards. Now, we're heading back to the tunnel that brought us in here. We can leave you there to exit." Urth starts to head out via the secret tunnel to backtrack toward the split of the three passages.