About Godric AldenStr (15) Dex (14) Con (19) Int (10) Wis (10) Cha (18) Race, Background, Skills:
Fallen Aasimar * Stats: +2 Cha, +1 Str * Darkvision (Blessed with a radiant soul, your vision can easily cut through darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.) * Celestial Resistance (You have resistance to necrotic damage and radiant damage.) * Healing Hands (As an action, you can touch a creature and cause it to regain a number of hit points equal to your level. Once you use this trait, you can't use it again until you finish a long rest.) * Light Bearer (You know the Light cantrip. Charisma is your spellcasting ability for it.) * Languages (You can speak, read, and write Common and Celestial.) * Necrotic Shroud (Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing your eyes to turn into pools of darkness and two skeletal, ghostly, flightless wings to sprout from your back. The instant you transform, other creatures within 10 feet of you that can see you must each succeed on a Charisma saving throw (DC 8 + your proficiency bonus + your Charisma modifier) or become frightened of you until the end of your next turn. Your transformation lasts for 1 minute or until you end it as a bonus action. During it, once on each of your turns, you can deal extra necrotic damage to one target when you deal damage to it with an attack or a spell. The extra necrotic damage equals your level.Once you use this trait, you can't use it again until you finish a long rest. ) Background: Bound to the Raven Queen
His life was one of joy and glory, for he was always surrounded by a loving family and close comrades. This all changed, however, when a cult of Orcus was discovered within a small village. Godric was one of the paladins and priests who was sent to root out the cult. Little did his superiors know that the cult was larger than anticipated...the entire village had been corrupted. Godric and his comrades came just as the villagers were preparing to sacrifice their children to their god. A fierce battle ensued. One by one the paladins and priests fell. Godric eventually found himself bleeding out on the ground, all of his comrades dead, and with the cult in command of the field. Death was imminent. He had failed. It was at that moment, in his darkest hour, that he called out to the gods for aid. He called out for the strength to defeat the cult, to save the children...and the Raven Queen answered. The cult of Orcus was destroyed that day. When reinforcements came to discover why the paladins and priests never returned, they found nothing but traumatized children within a village filled with naught but corpses. They told of how one of the knights had eyes which were pools of darkness, and skeletal rings that came from his back. They babbled of the death and destruction he brought upon their parents turned cultists. The reinforcements could not tell what had scared them more. Who this dark knight was, they did not know. For all of the bodies were accounted for. Even Godric's... In truth, Godric thought that the Raven Queen would save his life. But as the goddess of death, she had taken an all together darker approach. Godric died that day, from loss of blood. But his soul...his soul was bound to the will of the Raven Queen. What rose from Godric's still warm corpse was a shade, forced into a suit of midnight black armor. She had heard his prayer, and she had answered. And for her assistance, Godric had paid the ultimate price. The paladin still walks the earth, fulfilling the will of the Raven Queen. He is a tireless enemy of Orcus; his mission in (un)life is to scourge the realm of his presence. But for now...he has a new calling. There is a sword, which the Raven Queen desires to be found. He is her instrument. And her will be done. Background Benefit Because of him being naught but a soul bound to a suit of armor, Godric doesn't truly sleep. Rather, he must rest so that he can strengthen his soul's bindings to the armor which keeps him on the mortal plane. Mechanically, this is the same as sleeping. However, Godric as a background ability, Godric does not need to eat or drink. He does not have a physical body, and as such is beyond such mundane concerns. Skills and Languages
Equipment, Spells:
Equipment
Cantrips
Warlock Spells 1 spell slot, lvl 1
Paladin lvl 1 Spells
Paladin lvl 2 Spells
Blackrazor:
Weapon (sword), legendary (requires attunement by a creature of non-lawful alignment) Hidden in the dungeon of White Plume Mountain, Blackrazor shines like a piece of night sky filled with stars. Its black scabbard is decorated with pieces of cut obsidian. You gain a +3 bonus to attack and damage rolls made with this magic weapon. It has the following additional properties. Devour Soul
When it devours a soul, Blackrazor grants you temporary hit points equal to the slain creature’s hit point maximum. These hit points fade after 24 hours. As long as these temporary hit points last and you keep Blackrazor in hand, you have advantage on attack rolls, saving throws, and ability checks. If you hit an undead with this weapon, you take 1d10 necrotic damage and the target regains 1d10 hit points. If this necrotic damage reduces you to 0 hit points, Blackrazor devours your soul. Soul Hunter
Blackrazor can cast the haste spell on you once per day. It decides when to cast the spell and maintains concentration on it so that you don’t have to. Sentience
The weapon can speak, read, and understand Common, and can communicate with its wielder telepathically. Its voice is deep and echoing. While you are attuned to it, Blackrazor also understands every language you know. Personality
The sword’s purpose is to consume souls. It doesn’t care whose souls it eats, including the wielder’s. The sword believes that all matter and energy sprang from a void of negative energy and will one day return to it. Blackrazor is meant to hurry that process along. Despite its nihilism, Blackrazor feels a strange kinship to Wave and Whelm, two other weapons locked away under White Plume Mountain. It wants the three weapons to be united again and wielded together in combat, even though it violently disagrees with Whelm and finds Wave tedious. Blackrazor’s hunger for souls must be regularly fed. If the sword goes three days or more without consuming a soul, a conflict between it and its wielder occurs at the next sunset. Proficiency with a sword allows you to add your proficiency bonus to the attack roll for any attack you make with it. HexBlade Warlock 1:
Pact Magic
Hex Warrior
Hexblade's Curse
Paladin of the Crown 6:
Divine Sense * As an action, until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type of any being whose presence you sense, but not its identity. Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated. You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses. Lay on Hands
Fighting Style
Divine Smite
Divine Health
Extra Attack
Aura of Protection
Channel Divinity
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