[5e] White Plume Mountain [Completed!] (Inactive)

Game Master mishima


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Illuskan human | HP 17/53 | HD 7/7 | Portent 3,6 | War 2/2 | Recovery 3/3 | 1st 3/4 | 2nd 1/3 | 3rd 1/3 | 4th 0/1 | Insp 1 | Active:
Stats:
AC 20 | Str +3, Dex +1, Con +3, Int +4, Wis +5, Cha +2 | Initiative +1 | Perception +5

"Let me finish my ritual." Urth replies.


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"You want to destroy my....couch?" she sits silently for a moment trying to figure out if you're serious before shrugging her shoulders "Well I suppose I hadn't thought of that."


Githyanki Mystic (Awakened) 7 | HP45/45 | AC 15 | Init +2 | Saves S1, D5, C1, I7, W1, Ch-1 | PassPerc 14 | Status: Normal | Insp: N | PsiPnts 13/38 | PsiFocus: Psychic Assault

After hearing about doors automatically locking, Lyraath steps just outside the room back into the hallway... just to be safe.

He also offers, "I could perhaps try teleporting you out. Has anyone tried that? Rather than approaching the exit, you could just," he makes a loud popping noise with his cheek, "and appear out here." Lyraath shrugs to show his lack of faith in this idea, but at least it was an idea he supposes.


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"Well golly, you're the first ones to come here so no, no one has tried that!"


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Urth, your ritual is complete now and the reaction above occurs.

All, if no other ideas surface in the next few hours we will move along assuming the sofa is destroyed.


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Godric proceeds to destroy the halfling's most comfortable sofa under suspicion of it being consecrated. In short order, it lay a pile of fluff and timber there against the back wall. "...so now I try to escape?" she asks eagerly.


CAMPAIGN COMPLETE! THP (82) Wounds (0) HP (67) AC (20) To Hit (+10) Damage (1d8+9) Perception, Insight (+3) Stealth (+5) Athletics (+5) HH (0/1) NS (1/1) LoH (0/30) CD (0/1) HW (1/1) W (0/1) P1 (0/4) P2 (0/2) Inspiration (1)

”One moment.” Under the suspicion that the area itself might be consecrated and not just the sofa, Godric blasted apart everything around it. Not stopping until all evidence of the furniture, the floor, even the wall behind it, were obliterated.


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Godric, make an investigation check


CAMPAIGN COMPLETE! THP (82) Wounds (0) HP (67) AC (20) To Hit (+10) Damage (1d8+9) Perception, Insight (+3) Stealth (+5) Athletics (+5) HH (0/1) NS (1/1) LoH (0/30) CD (0/1) HW (1/1) W (0/1) P1 (0/4) P2 (0/2) Inspiration (1)

Investigation: 1d20 ⇒ 18


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As you start chipping away at the walls, you step into a little foot catch and feel your feet bump up against something. It seems there was a little cache under the sofa. Clearing away the fluff and timber, you find more than 1000 coins at a glance, a potion, a scroll, a few pieces of jewelry, and notice the pommel of a greatsword just barely peeking out of the pile as well. "Oh my!" The halfling exclaims. "Now how did that get there?"


CAMPAIGN COMPLETE! THP (82) Wounds (0) HP (67) AC (20) To Hit (+10) Damage (1d8+9) Perception, Insight (+3) Stealth (+5) Athletics (+5) HH (0/1) NS (1/1) LoH (0/30) CD (0/1) HW (1/1) W (0/1) P1 (0/4) P2 (0/2) Inspiration (1)

Godric walked over, bent down, and began to pull out the greatsword.

"A very good question. Was that the reason for the enchantment on the couch? It is worth trying to see if you can leave now, but it is also just as likely that the enchantment was here to protect this. Most odd that you would be imprisoned on such a cache."

Only have a normal longsword, so any item without the two handed property would be an upgrade. On a closer look, what does Godric find?


Illuskan human | HP 17/53 | HD 7/7 | Portent 3,6 | War 2/2 | Recovery 3/3 | 1st 3/4 | 2nd 1/3 | 3rd 1/3 | 4th 0/1 | Insp 1 | Active:
Stats:
AC 20 | Str +3, Dex +1, Con +3, Int +4, Wis +5, Cha +2 | Initiative +1 | Perception +5

Urth finally replies to Godric, "What the ruk. Her little, rukking sofa has the strongest rukking magical aura I've have ever encountered in my entire rukking life. Its aura is unique and exotic, not fitting into any of the rukking schools of magic I've trained in."

Urth thinks the halfling is an illusion and the sofa might be the prison of a magical creature.

save vs illusion: 1d20 ⇒ 20


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Urth, nothing seems illusory here, but with your detect magic still actively probing you notice it must've been the cache under the sofa, and not the sofa itself. Perhaps likewise for Godric's divine sense, it was something in this stash that triggered the response.
Detect magic is 10 minutes concentration duration

And in particular, when Godric pulls the greatsword from the pile of coins, it is quite obvious this is what was giving you the overpowering feeling.

Even without detect magic, someone could tell this blade is the work of a celestial god or legendary demon prince. Its hilt seems to be made of 1000 tiny crystal fragments all arranged into a mosiac. The blade itself is not metal at all but rather looks like a piece of the night sky plucked from heaven. Gazing into it you see the swirling of galaxies and stars...the infinity of the void. Picture of sword on map slides. :D


CAMPAIGN COMPLETE! THP (82) Wounds (0) HP (67) AC (20) To Hit (+10) Damage (1d8+9) Perception, Insight (+3) Stealth (+5) Athletics (+5) HH (0/1) NS (1/1) LoH (0/30) CD (0/1) HW (1/1) W (0/1) P1 (0/4) P2 (0/2) Inspiration (1)

Godric picked up the blade and held it up.

”Is this...?”

Is it what I think it is? How do we learn what the blade does/is?


Illuskan human | HP 17/53 | HD 7/7 | Portent 3,6 | War 2/2 | Recovery 3/3 | 1st 3/4 | 2nd 1/3 | 3rd 1/3 | 4th 0/1 | Insp 1 | Active:
Stats:
AC 20 | Str +3, Dex +1, Con +3, Int +4, Wis +5, Cha +2 | Initiative +1 | Perception +5

Can Urth identify with Detect Magic by squinting into the overwhelming magic aura?


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It seems to be something of great power and matches the description of the artifact Blackrazor. You could try the identify spell, or spend a short rest to study it. If you wanted to use it, you would need to spend a different short rest to attune to it.

Meanwhile the halfling is excited to leave, moving to the door "So, the magic is broken? I just step out now?"


Illuskan human | HP 17/53 | HD 7/7 | Portent 3,6 | War 2/2 | Recovery 3/3 | 1st 3/4 | 2nd 1/3 | 3rd 1/3 | 4th 0/1 | Insp 1 | Active:
Stats:
AC 20 | Str +3, Dex +1, Con +3, Int +4, Wis +5, Cha +2 | Initiative +1 | Perception +5

 »I don’t see anything holding you. Who are you? » Urth asks the halfling.


CAMPAIGN COMPLETE! THP (82) Wounds (0) HP (67) AC (20) To Hit (+10) Damage (1d8+9) Perception, Insight (+3) Stealth (+5) Athletics (+5) HH (0/1) NS (1/1) LoH (0/30) CD (0/1) HW (1/1) W (0/1) P1 (0/4) P2 (0/2) Inspiration (1)

”This might be...I need to attune with my goddess. Do not disturb me unless someone needs to die.”

With that Godric picked up the blade, carried it to a corner, and stood there. As still as a statue, unmoving, not breathing. He had to know...


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Godric, just want to make sure here, you are attuning without IDing?


CAMPAIGN COMPLETE! THP (82) Wounds (0) HP (67) AC (20) To Hit (+10) Damage (1d8+9) Perception, Insight (+3) Stealth (+5) Athletics (+5) HH (0/1) NS (1/1) LoH (0/30) CD (0/1) HW (1/1) W (0/1) P1 (0/4) P2 (0/2) Inspiration (1)

Yup! So long as it isn’t cursed I can always un-attune...right?


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Yes you can always unattune using another short rest. One more question (sorry) do you have your alignment marked somewhere on your char sheet?


CAMPAIGN COMPLETE! THP (82) Wounds (0) HP (67) AC (20) To Hit (+10) Damage (1d8+9) Perception, Insight (+3) Stealth (+5) Athletics (+5) HH (0/1) NS (1/1) LoH (0/30) CD (0/1) HW (1/1) W (0/1) P1 (0/4) P2 (0/2) Inspiration (1)

Nope! Because I hate alignment and try to avoid it whenever possible. But if I had to choose it’d be lawful neutral. Used to be LG in life, but now he is a tool of the Raven Queen


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Alright thanks, some stuff interacts with it, especially planar themed things *ahem*.

As Godric embeds himself in the corner the halfling peeks out the door, still unsure "Fesneq is the name. I was captured from Oakhurst years ago, but haven't aged a moment. Is the way out clear? I'm going to go for it!"


CAMPAIGN COMPLETE! THP (82) Wounds (0) HP (67) AC (20) To Hit (+10) Damage (1d8+9) Perception, Insight (+3) Stealth (+5) Athletics (+5) HH (0/1) NS (1/1) LoH (0/30) CD (0/1) HW (1/1) W (0/1) P1 (0/4) P2 (0/2) Inspiration (1)

”Go...” Godric hissed. His voice no longer sounded like his own, but rather was a ghostly rasp. Some invisible wind blew his cloak as he bonded himself to the sword. The planar energy of the blade caused it to float beneath his outstretched hand as he concentrated on becoming one with it...


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Githyanki Mystic (Awakened) 7 | HP45/45 | AC 15 | Init +2 | Saves S1, D5, C1, I7, W1, Ch-1 | PassPerc 14 | Status: Normal | Insp: N | PsiPnts 13/38 | PsiFocus: Psychic Assault

Lyraath makes sure he is NOT in the room when these things happen.

He’s sure nothing will go wrong, of course, and that it is perfectly safe.


CAMPAIGN COMPLETE! THP (82) Wounds (0) HP (67) AC (20) To Hit (+10) Damage (1d8+9) Perception, Insight (+3) Stealth (+5) Athletics (+5) HH (0/1) NS (1/1) LoH (0/30) CD (0/1) HW (1/1) W (0/1) P1 (0/4) P2 (0/2) Inspiration (1)

3 rounds later Godric explodes. Dex saves for everyone in the room due to Mithral shrapnel


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Lyr in the hall. What/where is everyone else during this time please? Its essentially a short rest if you want to spend HD, or there were other items there to ID.


Githyanki Mystic (Awakened) 7 | HP45/45 | AC 15 | Init +2 | Saves S1, D5, C1, I7, W1, Ch-1 | PassPerc 14 | Status: Normal | Insp: N | PsiPnts 13/38 | PsiFocus: Psychic Assault

Lyraath hit die healing: 3d8 + 3 ⇒ (6, 3, 5) + 3 = 17

So now at 40/45. 3 HD spent

Also uses Strength of Mind to shift his Wisdom save prof to Dex save prof.

Hopefully it doesn't matter, but those don't take effect until after the rest is complete.

Strength of Mind:
Even the simplest psionic technique requires a deep understanding of how psionic energy can augment mind and body. This understanding allows you to alter your defenses to better deal with threats.

Starting at 4th level, you can replace your proficiency in Wisdom saving throws whenever you finish a short or long rest. To do so, choose Strength, Dexterity, Constitution, or Charisma. You gain proficiency in saves using that ability, instead of Wisdom. This change lasts until you finish your next short or long rest.


Goliath | Fighter 7 | HP 67/67| AC 17 | Init +1 | Saves S8, D2, C6, I-1, W2, Ch-0 | Pass Perc 15 | Status: Normal | Insp: N

Molok was just by the door


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

Narnel too, was inspecting the door, but from inside the room.

Dex: 1d20 + 7 ⇒ (12) + 7 = 19

Narnel has evasion. If successful save gets you 1/2 Damage, he takes none. On another note, did we just lose Godric?


CAMPAIGN COMPLETE! THP (82) Wounds (0) HP (67) AC (20) To Hit (+10) Damage (1d8+9) Perception, Insight (+3) Stealth (+5) Athletics (+5) HH (0/1) NS (1/1) LoH (0/30) CD (0/1) HW (1/1) W (0/1) P1 (0/4) P2 (0/2) Inspiration (1)

I hope not!


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The halfling thanks you and takes the opportunity to escape, you hear her feet pitter-pattering down the hall into darkness.

Over the hour, you notice the blade slowly changing its form to match Godric's fighting spirit, becoming more the size of a bastard sword. It seems to slip itself into your hand and you feel a voice enter your mind (which only you hear), it sounds as if awakening from a long slumber "...so...the time to feed has come again. Kill them, wielder, and sate my thirst. Return us all to the void..."

Godric, you suddenly feel a rush to your senses and the other PCs take on a faint reddish glow.


Illuskan human | HP 17/53 | HD 7/7 | Portent 3,6 | War 2/2 | Recovery 3/3 | 1st 3/4 | 2nd 1/3 | 3rd 1/3 | 4th 0/1 | Insp 1 | Active:
Stats:
AC 20 | Str +3, Dex +1, Con +3, Int +4, Wis +5, Cha +2 | Initiative +1 | Perception +5

With the Detect Ritual up, Urth will study the potion and scroll. I forgot to take Identify.

Then Urth will Arcane Recover a 3rd level spell with the short rest. 3/3


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Urth, you take a little taste of the potion and feel a wave of peace crash across your body, the familiar feeling of a healing potion. greater The scroll is actually a holy document granting the reader protection from fiends.

There is also a magic armor down there. Coin/jewelry: 1,000 ep, 200 pp, four pieces of jewelry.


Illuskan human | HP 17/53 | HD 7/7 | Portent 3,6 | War 2/2 | Recovery 3/3 | 1st 3/4 | 2nd 1/3 | 3rd 1/3 | 4th 0/1 | Insp 1 | Active:
Stats:
AC 20 | Str +3, Dex +1, Con +3, Int +4, Wis +5, Cha +2 | Initiative +1 | Perception +5

Urth stows the stuff in his boat and joins everyone outside.

"Can anyone use a holy scroll to protect against fiends? The potion is greater healing. Anyone want it?"


Goliath | Fighter 7 | HP 67/67| AC 17 | Init +1 | Saves S8, D2, C6, I-1, W2, Ch-0 | Pass Perc 15 | Status: Normal | Insp: N

What kind of armour was it?


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Molok, its a full suit of plate mail sporting the colors and styles of a forgotten tabard. We can retcon either an ID or attunement as part of your short rest if interested.


Goliath | Fighter 7 | HP 67/67| AC 17 | Init +1 | Saves S8, D2, C6, I-1, W2, Ch-0 | Pass Perc 15 | Status: Normal | Insp: N

Actually, I think that he would be interested in it...at least to see what it is and such...so lets retcon to ID and maybe attune.


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To attune after IDing will cost another short rest.

Molok, you spend an hour testing the make of the strange armor. It seems more easily blunted and pierced than normal plate, but quite resistant to slashing attacks...


Illuskan human | HP 17/53 | HD 7/7 | Portent 3,6 | War 2/2 | Recovery 3/3 | 1st 3/4 | 2nd 1/3 | 3rd 1/3 | 4th 0/1 | Insp 1 | Active:
Stats:
AC 20 | Str +3, Dex +1, Con +3, Int +4, Wis +5, Cha +2 | Initiative +1 | Perception +5

Urth tucks the scroll and potion into his pockets in case they become useful


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

Narnel simply moves to take a look at what his companions gather. He turns to Molok.

That should come in handy, big fella.

After a short rest, Narnel peers back into the room with the water and glass walls.

2HD: 2d8 + 4 ⇒ (6, 8) + 4 = 18

Well, should we head back around and to the north hallway?


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You guys climb back up the aquarium leaving the strange chamber behind, following the corridor to the north through a strong door.

You enter to quite a sight, water not only flows through this room, it floats!

Entering a hole in the western wall, two feet off the floor, is a stream seemingly suspended in mid-air. It flows out of another hole near the northeast corner. The water is about three feet deep. You can see a few blind cave fish being carried along in the brisk current. On either side of the door are a total of six down-turned kayaks, each able to carry two riders, but there are no paddles to be found.


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

I am not too keen on a boat ride on a floating stream.


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As Narnel mentions it, it becomes easy to agree with him as one body after the other begins to float by from east to west.


Illuskan human | HP 17/53 | HD 7/7 | Portent 3,6 | War 2/2 | Recovery 3/3 | 1st 3/4 | 2nd 1/3 | 3rd 1/3 | 4th 0/1 | Insp 1 | Active:
Stats:
AC 20 | Str +3, Dex +1, Con +3, Int +4, Wis +5, Cha +2 | Initiative +1 | Perception +5

What kind of bodies float by?

"Ahoy! I'd offer my magical boat. But these rukking canoes should do fine. Who wants to go first with me?" Urth asks.


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Urth, they appear humanoid. You are about 40 ft away and there is no light source in the room save your own. You could move closer or try a perception check.


CAMPAIGN COMPLETE! THP (82) Wounds (0) HP (67) AC (20) To Hit (+10) Damage (1d8+9) Perception, Insight (+3) Stealth (+5) Athletics (+5) HH (0/1) NS (1/1) LoH (0/30) CD (0/1) HW (1/1) W (0/1) P1 (0/4) P2 (0/2) Inspiration (1)
GM Infinity wrote:

The halfling thanks you and takes the opportunity to escape, you hear her feet pitter-pattering down the hall into darkness.

Over the hour, you notice the blade slowly changing its form to match Godric's fighting spirit, becoming more the size of a bastard sword. It seems to slip itself into your hand and you feel a voice enter your mind (which only you hear), it sounds as if awakening from a long slumber "...so...the time to feed has come again. Kill them, wielder, and sate my thirst. Return us all to the void..."

Godric, you suddenly feel a rush to your senses and the other PCs take on a faint reddish glow.

My feed wasn’t updating! Sorry I’m late...

As the party walked on, Godric shook his head. Doing that would be...counter productive. Apparently the sword was “intelligent” and could speak to him telepathically. He tried to do the same in return.

And by what name shall I call you, sword?


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::Irrelevant. But if it would help the Wielder to know my title, I am Blackrazor, Lord of the Hexblades...first and last harvester of the Void.::


CAMPAIGN COMPLETE! THP (82) Wounds (0) HP (67) AC (20) To Hit (+10) Damage (1d8+9) Perception, Insight (+3) Stealth (+5) Athletics (+5) HH (0/1) NS (1/1) LoH (0/30) CD (0/1) HW (1/1) W (0/1) P1 (0/4) P2 (0/2) Inspiration (1)

Ah.

If Godric could have smiled then he would have.

The Raven Queen bid me find you and take you from this place, with these adventurers. There are two items of power that must be found. Let me say, this is an honor.

To the group, the silent warrior suddenly announced ”This sword thirsts. We must sate it’s hunger soon.”


Illuskan human | HP 17/53 | HD 7/7 | Portent 3,6 | War 2/2 | Recovery 3/3 | 1st 3/4 | 2nd 1/3 | 3rd 1/3 | 4th 0/1 | Insp 1 | Active:
Stats:
AC 20 | Str +3, Dex +1, Con +3, Int +4, Wis +5, Cha +2 | Initiative +1 | Perception +5

"Well, there are some humanoids swimming in that floating creek. Maybe they need rukking murdering." Urth replies to the scary guy.

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