[5e] Ssuth dal Har'oloth (Escape from Underdark) [Chapter 3 Completed!] (Inactive)

Game Master mishima


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Male DragonBorn (Blue) Fighter Lv4 - HP 10/33 - AC 16 Action Surge 0/1 LB 1/1 SD 3/4

".....they split in two when hit with lightning....Cade when I find you I'am going to beat the ever living magic out of you."

After that Kriv looks at the Oozes again to before shouting out to Froog.

"Froog we have a problem here, we got some sloppy looking oozes that just split in two when Cade blasted it with lightning and on top of that Cade just vanished!"

Also I am keeping my rope since I am gonna say I ditch the plan after he went poof


CAMPAIGN COMPLETE HP (55/62) Rage (2/3) AC (18) Insight, Intimidate (+1) Perception, Survival (+2) Stonecunning (+3)Tools (Smith) Barbarian (4)

”Me hammer! Will they eat me hammer if I hit ‘em?” Khaz sounded more concerned about his weapon than his own health.


HP:22/33 AC:14 perc: +2, Init: +2 SAVES: Str 0, Dex +2, Con +2, Int +1, Wis +5, Cha +2

"From what I remember these things are immune to slashes as well. I think they will dissolve anything besides the stone. I have an idea on how to deal with one of them but not if there's one for every hallway."


CAMPAIGN COMPLETE HP (55/62) Rage (2/3) AC (18) Insight, Intimidate (+1) Perception, Survival (+2) Stonecunning (+3)Tools (Smith) Barbarian (4)

Can Khaz find a large piece of stone to fight with?


Demographics:
Race: Halfling Background: Outlander Class: Sorcerer 4
Vital Stats:
HP: 24/24, - AC: 13(16)/T: 10(13)/FF: 13(16) – Passive Perception +10 - Initiative: +3 - Speed: 30

Did I act on surprise or am I gone until the end of my round 2 action.


Male Half-elf Warlock 4 (Outlander) AC: 14; Saves: Advantage vs. Charm, Wisdom and Charisma; Init: +2; Perc: +2 (Passive 12)

Gael jostled for some room while conjuring up his black, greasy blast, "Hopefully, they are not immune to this!"

-------------
trying to hit one of the 'little ones'
blast to hit: 1d20 + 5 ⇒ (10) + 5 = 15
damage: 1d10 + 3 ⇒ (2) + 3 = 5

stats:

HP 24+7/24
AC 14
Conditions: n/a (fiendish boon for 1d4+4 temp hp?)
Melee: Dagger +4, 1d4+2, P
Ranged: Eldritch blast +5, 1d10+3, force
2/2 2nd level spell slots


AvernusArt 2Grid

Khaz, you break off a piece of the floor when you scrambled back to the top. (d6 bludgeoning, include proficiency bonus. This is going to be insanely difficult, you'll need it...)

Cade, no surprise round, that was your round 1 action. Also, someone pointed out to me earlier that surprise rounds dont even exist in 5e.

Gael, you would need to step out into the opening and throw it down Kriv's tunnel when the pudding climbs out. This would require a ready which will burn your reaction but not change your initiative count.

Round 1:
Cade, Gael, Khaz, Kriv, Froog, Edle, Vic <--UP
Black Puddings


Male Wood Elf Rogue 4 (Swashbuckler); AC: 16, Unarmored: 14; HP: 21/29; Saves: Advantage vs. Charm, Dex and Int; Init: +4; Perc: +4 (Passive 14), HD 4

Round 1, Cunning Action, Sneak Attack, Fancy Footwork

Vic moves back ten feet towards the cube and fires his long bow at the emerging ooze.

LB Att: 1d20 + 5 ⇒ (2) + 5 = 7
LB Dam: 1d8 + 3 + 2d6 ⇒ (1) + 3 + (1, 1) = 6

Holy Crap...those rolls all sucked!


HP:22/33 AC:14 perc: +2, Init: +2 SAVES: Str 0, Dex +2, Con +2, Int +1, Wis +5, Cha +2

Is it climbing out of the hole in front of me? My plan is to cast flaming sphere between it and me if it's coming out. Otherwise I'll go support the others somehow.


CAMPAIGN COMPLETE HP (55/62) Rage (2/3) AC (18) Insight, Intimidate (+1) Perception, Survival (+2) Stonecunning (+3)Tools (Smith) Barbarian (4)

Rage Hit: 1d20 + 5 ⇒ (5) + 5 = 10
Reckless Attack: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 1d6 + 5 + 1d6 + 1 ⇒ (5) + 5 + (5) + 1 = 16
Ooze has advantage attacking Khaz, but Khaz has Resistance to it’s bludgeoning damage

Facing off against the ooze, Khaz roared as he ripped a piece of stone out of the earth, roughly the size of a club, and used it as such against the ooze. He swung wildly, but with great strength. The rock seemed to glow with divine energy, as he unconsciously channeled the fury of Clangeddin into his attacks.


AvernusArt 2Grid

Ed and Vic step out of the tunnels, with Vic making a few hasty shots.

Froog, yes they are all coming out of their respective holes and attacking. They seem to treat walls the way you treat floors...it isn't an impediment at all.

Khaz stands his ground, pummeling the pudding as it emerges. The pudding bursts and bubbles, splashing the raging dwarf with acidic tar.

Corrosive Form: 1d8 ⇒ 7 acid to Khaz

Orange 69/85 hp, 7 AC

Round 1:
Cade, Gael, Khaz, Vic, Kriv, Froog, Edle <--UP
Black Puddings


HP:22/33 AC:14 perc: +2, Init: +2 SAVES: Str 0, Dex +2, Con +2, Int +1, Wis +5, Cha +2

As the black pudding rises from the pit, Froog backs away and calls upon Lathander to summon a mini sun to halt it's advance.

Cast Flaming Sphere; bonus action to run the sphere into it. DC 12 dex save for half damage

Flaming sphere: 2d6 ⇒ (4, 2) = 6


AvernusArt 2Grid

Dex: 1d20 - 3 ⇒ (2) - 3 = -1

The flames engulf the pudding, and unlike the previous oozes seems to react with the tar-like surface. It lets out a high pitched *screeee*


Male DragonBorn (Blue) Fighter Lv4 - HP 10/33 - AC 16 Action Surge 0/1 LB 1/1 SD 3/4

"Thanks Froog"

After getting the info from Froog Kriv puts away his axes and takes out his Short Swords instead and gets read to Attack the Oozes as the finally get out of the pit.

now if I am correct I can ready my action to attack when they come out correct, cause if so thats what I am doing.


AvernusArt 2Grid

Kriv, correct but you only get one action and it burns your reaction. So, if you do that you cannot move or take bonus actions. If that's alright, then roll your one attack.


Male DragonBorn (Blue) Fighter Lv4 - HP 10/33 - AC 16 Action Surge 0/1 LB 1/1 SD 3/4

Fine with me

Short Sword: 1d20 + 5 ⇒ (14) + 5 = 19
Piercing Damage: 1d6 + 3 ⇒ (2) + 3 = 5


AvernusArt 2Grid

Edlethron backs out of the cramped tunnels and lets an arrow slip past Khaz...

Atk: 1d20 + 5 ⇒ (10) + 5 = 15
Dmg: 1d8 + 3 ⇒ (6) + 3 = 9

The pudding near Froog pauses sensing the sphere, it appears to be unwilling to cross near it, slinkering back to its hole.

Kriv's pair climbs the wall, launching themselves onto his dragon face...

Atk: 1d20 + 5 ⇒ (17) + 5 = 22
Bludg Dmg: 1d6 + 3 ⇒ (3) + 3 = 6
Acid: 4d8 ⇒ (3, 2, 2, 8) = 15
Atk: 1d20 + 5 ⇒ (16) + 5 = 21
Bludg Dmg: 1d6 + 3 ⇒ (6) + 3 = 9
Acid: 4d8 ⇒ (2, 7, 1, 2) = 12
42 dmg to Kriv...luckily not enough for instant death. 0 hp and unconscious, Kriv. Death save please

...they engulf Kriv in a black tar, dissolving his flesh and pulling him down to the ground.

Meanwhile Khaz stands off against another in his tunnel, the pudding eagerly lapping at his exposed flesh...

Atk: 1d20 + 5 ⇒ (5) + 5 = 10

...but luckily its hunger madness causes it to flail wildly ineffective.


AvernusArt 2Grid

Orange 60/85
Yellow 1 32/42
Yellow 2 42/42
Green 79/85

Round 2:
Cade, Gael, Khaz, Vic, Kriv, Froog, Edle <--UP
Black Puddings

Cade, you will appear on top of Kriv's lifeless body at the end of this turn...


Male DragonBorn (Blue) Fighter Lv4 - HP 10/33 - AC 16 Action Surge 0/1 LB 1/1 SD 3/4

Kriv lets out a muffled scream of agony as he goes down.

Death Saving Throw: 1d20 ⇒ 15

EDIT: I aint lifeless yet, dont jinx me!


CAMPAIGN COMPLETE HP (55/62) Rage (2/3) AC (18) Insight, Intimidate (+1) Perception, Survival (+2) Stonecunning (+3)Tools (Smith) Barbarian (4)

Hit: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 2d6 + 6 ⇒ (2, 5) + 6 = 13

Seeing Kriv go down, Khaz turned and swung at his attackers. ”Get off him ye fookers!” As far as rallying cries went, it could have used some work. Still, he fought more defensively now that he had the potential to be subsumed by the three slimes like his companion.

Not a bad death. He thought as he swung his rock. This will make the ancestors proud when I tell them of how I fell!


Male Wood Elf Rogue 4 (Swashbuckler); AC: 16, Unarmored: 14; HP: 21/29; Saves: Advantage vs. Charm, Dex and Int; Init: +4; Perc: +4 (Passive 14), HD 4

Round 2, Cunning Action, Sneak Attack, Fancy Footwork

Vic fires his long bow at one of the oozees on Kriv.

LB Att: 1d20 + 5 ⇒ (16) + 5 = 21
LB Dam: 1d8 + 3 + 2d6 ⇒ (2) + 3 + (6, 1) = 12


AvernusArt 2Grid

Splash Khaz: 1d8 ⇒ 7

A stream of hot black acid sprays across Khaz' face in a line.

Vic's arrow finds some bizarre internal organ to stick tightly into.

Orange 47/85
Yellow 1 20/42
Yellow 2 42/42
Green 79/85

Round 2:
Kriv, Khaz, Vic, Cade, Gael, Froog, Edle <--UP
Black Puddings


Demographics:
Race: Halfling Background: Outlander Class: Sorcerer 4
Vital Stats:
HP: 24/24, - AC: 13(16)/T: 10(13)/FF: 13(16) – Passive Perception +10 - Initiative: +3 - Speed: 30

Round 2

If I am reading the wild surge result correctly. I return at the end of my next turn. So disappeared in Round 1 and I return with no action this round. I am available to get hit though! Good times.

Cade returns his eyes wide at the sight of the creatures. He turns pale when he notes Kriv's fallen form. No I failed him. Utterly. He screams, NOOOOOOOO!!!! HELP, KRIV IS DOWN. HELP." "Hurry!"


HP:22/33 AC:14 perc: +2, Init: +2 SAVES: Str 0, Dex +2, Con +2, Int +1, Wis +5, Cha +2

Froog pushes the slime back into it's hole as far as he can with the ball of fire then runs to Kriv to help him back on his feet.

Bonus action to move sphere into the slime. Movement to get to Kriv then out of the way. Action to cast a lvl 1 cure wounds to heal him up a little bit.

flaming sphere: 2d6 ⇒ (4, 5) = 9
cure wounds: 1d8 + 2 ⇒ (5) + 2 = 7


Male Half-elf Warlock 4 (Outlander) AC: 14; Saves: Advantage vs. Charm, Wisdom and Charisma; Init: +2; Perc: +2 (Passive 12)

Gael looked desperate and tried something even more desperate. He conjured up a spell meant to shatter inorganic beings, hoping it would also damage these oozes while leaving his companions safe.

He pointed to a spot behind the oozes and spot erupted in a thunderous roar.

-------------
cast shatter, 3d8 damage (con save DC 13 for 1/2 damage); cast it behind the orange and yellow oozes so it should get all of them. Maybe even green?

stats:

HP 24+7/24
AC 14
Conditions: n/a (fiendish boon for 1d4+4 temp hp?)
Melee: Dagger +4, 1d4+2, P
Ranged: Eldritch blast +5, 1d10+3, force
1/2 2nd level spell slots


Demographics:
Race: Halfling Background: Outlander Class: Sorcerer 4
Vital Stats:
HP: 24/24, - AC: 13(16)/T: 10(13)/FF: 13(16) – Passive Perception +10 - Initiative: +3 - Speed: 30

Cade makes room for Froog when he approaches he nods grimly at Froog through tears when the gnome pulls him away from the slimes.


AvernusArt 2Grid

Cade that was my reading as well unfortunately. I will however resolve any ranged attacks against yellow as if you have not materialized yet to avoid cover

Edlethron kicks the gelatinous cube "Damnit, can't you block off one of those passages you useless...block." before knocking another arrow down besides Khaz.

Atk: 1d20 + 5 ⇒ (17) + 5 = 22
Dmg: 1d8 + 3 ⇒ (6) + 3 = 9

Dex vs Froog: 1d20 - 3 ⇒ (17) - 3 = 14
The flaming sphere advances into the black mass, scorching and steaming the odd physiology.

Gael, there are walls between the tunnels but you can get both yellows for sure.

Y1 Con vs Gael: 1d20 + 3 ⇒ (16) + 3 = 19
Y2 Con vs Gael: 1d20 + 3 ⇒ (17) + 3 = 20
Shatter Dmg: 3d8 ⇒ (7, 8, 8) = 23 11

Orange 38/85
Yellow 1 9/42
Yellow 2 31/42
Green 75/85


AvernusArt 2Grid

Kriv, Froog is technically ahead of you in the original init order. So you are back to consciousness and may still act this round before the puddings.


Male DragonBorn (Blue) Fighter Lv4 - HP 10/33 - AC 16 Action Surge 0/1 LB 1/1 SD 3/4

Feeling light healing energy rushing through his body, Kriv finds enough energy to drag himself to his feet while leaning against the wall gasping in pain from the severe burns evident in places scales used to be.

"Thank you Froog, I owe you a great debt for this."

Taking a deep breath Kriv then rushs back into combat.

Second Wind
Second Wind: 1d10 + 3 ⇒ (2) + 3 = 5

Short Sword: 1d20 + 5 ⇒ (17) + 5 = 22 the yellow with 9 hp
Piercing Damage: 1d6 + 3 ⇒ (4) + 3 = 7


AvernusArt 2Grid

Kriv, youll have to throw the shortsword to make that attack, Cade is standing like right in the way. He materialized on your fallen body, and when you woke you got bumped back to the right.

Cade finds himself on the frontline against the split darkness...

Atk 1: 1d20 + 5 ⇒ (1) + 5 = 6
Atk 2: 1d20 + 5 ⇒ (5) + 5 = 10

...but somehow, by pure style perhaps, Cade avoids the assault.

Yeah, forgot advantage on Khaz for the umpteenth time earlier, oh well.

With a crazy musculature the pudding near Khaz spasms so quickly it blurs, bounding into the stalwart dwarf...

Atk: 1d20 + 5 ⇒ (11) + 5 = 16

...but Khaz is quickly learning how to avoid the projecting pseudopods.

Froog, thanks, missed that part. Ill go ahead and roll both now.

Dex vs Froog round 1: 1d20 - 3 ⇒ (17) - 3 = 14
Dmg: 2d6 ⇒ (1, 2) = 3
Dex vs Froog round 2: 1d20 - 3 ⇒ (2) - 3 = -1
Dmg: 2d6 ⇒ (1, 2) = 3

The pudding, perhaps finally learning its lesson, backs away from the sphere.


Male DragonBorn (Blue) Fighter Lv4 - HP 10/33 - AC 16 Action Surge 0/1 LB 1/1 SD 3/4

I think I will just forgo the attack then.


AvernusArt 2Grid

Orange 38/85
Yellow 1 9/42
Yellow 2 31/42
Green 71/85

Round 3:
Kriv, Khaz, Vic, Cade, Gael, Froog, Edle <--UP
Black Puddings


CAMPAIGN COMPLETE HP (55/62) Rage (2/3) AC (18) Insight, Intimidate (+1) Perception, Survival (+2) Stonecunning (+3)Tools (Smith) Barbarian (4)

Hit: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 2d6 + 6 ⇒ (3, 4) + 6 = 13

Khaz, narrowly avoiding being hit, swung back. It wasn’t as clean a blow as last time, but he knew from experience that getting too close meant a painful, acid covered death.


Male Wood Elf Rogue 4 (Swashbuckler); AC: 16, Unarmored: 14; HP: 21/29; Saves: Advantage vs. Charm, Dex and Int; Init: +4; Perc: +4 (Passive 14), HD 4

Round 3, Cunning Action, Sneak Attack, Fancy Footwork

Vic again fires his long bow at one of the oozees on Kriv(remaining Yellow)

LB Att: 1d20 + 5 ⇒ (15) + 5 = 20
LB Dam: 1d8 + 3 + 2d6 ⇒ (8) + 3 + (6, 1) = 18


HP:22/33 AC:14 perc: +2, Init: +2 SAVES: Str 0, Dex +2, Con +2, Int +1, Wis +5, Cha +2

Judging by the map, the green ooze has climbed out the other size of the hole? Did the sphere have to go into the hole to go after the green ooze to run into it? If so it's stuck and I'll just leave it there as a deterrent. If I can see that one I'll cast sacred flame on it. Otherwise I'll cast sacred flame on one of the yellow ones.

SF: 1d8 ⇒ 8

Froog stands at the mouth of the southernmost tunnel like a Gnome possessed. He is staring at the ball of flame he created with sweat streaming down his face. He continues to chant a familiar spell but the results are hidden down the hall.


AvernusArt 2Grid

Khaz bashes down, this time his hairy forearms get the brunt of the sizzling fluids...

Acid: 1d8 ⇒ 7

Vic, not sure which you mean by 'remaining yellow'? There is one with 9 hp and one with 31.

Froog, it was on the wall in the pit's square. The sphere was on the edge on your side, and then the pudding backed up. Ill move it one more so you can jump the sphere across, was just placing it arbitrarily.

Dex vs Froog sphere: 1d20 - 3 ⇒ (1) - 3 = -2
Dmg: 2d6 ⇒ (1, 3) = 4
Dex vs Froog SF: 1d20 - 3 ⇒ (20) - 3 = 17

...some kind of blazing inferno seems to be emanating from the southern tunnel.


AvernusArt 2Grid

Orange 25/85
Yellow 1 9/42
Yellow 2 31/42
Green 63/85

Round 3:
Khaz, Vic, Froog, Cade, Gael, Edle, Kriv <--UP
Black Puddings


Demographics:
Race: Halfling Background: Outlander Class: Sorcerer 4
Vital Stats:
HP: 24/24, - AC: 13(16)/T: 10(13)/FF: 13(16) – Passive Perception +10 - Initiative: +3 - Speed: 30

Round 3

Cade dodges the strikes from the vile things. He squares his shoulders and sets his jaw in a snarl. "My turn." He begins a familiar chant heat rising off of his hands. A blast of fire from his hands spurt over the slimes.

Casts Burning hands

Burning Hands Damage: 3d6 ⇒ (4, 5, 6) = 15
Forces a Wild Surge to get back Tides of Chaos
Wild Surge: 1d100 ⇒ 18 You grow a long beard made of feathers that remains until you sneeze, at which point the feathers explode out from your face.

When the spell ends Cade's face is marked by strange feathers growing like a beard.


AvernusArt 2Grid

Edlethron holds his bow taught, waiting for the right moment to let loose...

Atk: 1d20 + 5 ⇒ (10) + 5 = 15
Dmg: 1d8 + 3 ⇒ (4) + 3 = 7

...pinning an appendage to the wall momentarily before it melts free.

Cade's flames wash over the slimes in waves...

Dex vs Cade y1: 1d20 - 3 ⇒ (19) - 3 = 16
Dex vs Cade y2: 1d20 - 3 ⇒ (1) - 3 = -2

...their outer surfaces crackle with a crispy burnt crust, with one hardening completely and falling into the pit.

Guess Ill assume Vic meant the higher hp one with his shot.

Orange 25/85
Yellow 1 2/42 <--would be dead if Kriv had thrown sword earlier ;P
Yellow 2 xxxdeadxxx
Green 63/85

Round 3:
Khaz, Vic, Froog, Cade, Edle, Gael, Kriv <--UP
Black Puddings


Male DragonBorn (Blue) Fighter Lv4 - HP 10/33 - AC 16 Action Surge 0/1 LB 1/1 SD 3/4

Kriv backs out of the tunnel, using it as a chance to regain his bearings.


Male Wood Elf Rogue 4 (Swashbuckler); AC: 16, Unarmored: 14; HP: 21/29; Saves: Advantage vs. Charm, Dex and Int; Init: +4; Perc: +4 (Passive 14), HD 4

Thought Khaz killed the one with less hp on his attack...sorry. The one you chose works fine.


Male Half-elf Warlock 4 (Outlander) AC: 14; Saves: Advantage vs. Charm, Wisdom and Charisma; Init: +2; Perc: +2 (Passive 12)

"Stay still Kriv!"

The half-elf worried about blasting the ooze so close to his companion but the risk needed to be taken.

His hands gestured, a black missile formed between them, and he sent it at the ooze.

------------
shoot at remaining yellow
blast to hit: 1d20 + 5 ⇒ (3) + 5 = 8
damage: 1d10 + 3 ⇒ (10) + 3 = 13

stats:

HP 24+7/24
AC 14
Conditions: n/a (fiendish boon for 1d4+4 temp hp?)
Melee: Dagger +4, 1d4+2, P
Ranged: Eldritch blast +5, 1d10+3, force
1/2 2nd level spell slots


AvernusArt 2Grid

Gael's blast slams into the ooze, knocking it off the wall as it flies apart like dry leaves.

The pudding on Khaz tries once again to subsume him whole...

Atk: 1d20 + 5 ⇒ (7) + 5 = 12

...but Khaz is wide-eyed and ready on the edge of death.

The other ooze slorches around the corner, taking a different approach towards Froog...it doesn't quite reach him however. Note green has moved to a different passage

Round 4:
Khaz, Vic, Froog, Cade, Edle, Gael, Kriv <--UP
Black Puddings

Orange 25/85
Green 63/85


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CAMPAIGN COMPLETE HP (55/62) Rage (2/3) AC (18) Insight, Intimidate (+1) Perception, Survival (+2) Stonecunning (+3)Tools (Smith) Barbarian (4)

Hit: 1d20 + 5 ⇒ (19) + 5 = 24
So close to a crit! An extra 2d6 damage would really have come in handy here
Damage: 2d6 + 6 ⇒ (1, 5) + 6 = 12

Once more Khaz brought the stone down again on the ooze. He could feel his arms burn as blisters popped over them. He knew that if this ooze got on him, he would die. Already, if his wounds were not treated, he might not make it through the night. He saw it coming for him...

"I am Khaz Dourblade!" He yelled this out, so that his ancestors might hear him. The ooze was coming closer, preparing to leap for his face.

"Son of Unthur!" It moved quickly. Such was how these creatures fought. They seemed slow, and then surprised you with their speed. Time seemed to slow.

"Son of Gragni!" There it was. He could see it as it came at him. He stepped to the side. The world seemed so...alive. The colors were so vivid. He could see the creature ripple as it moved.

"Son of Mordrin!" It landed with a plop, and his stone was already raised up. Unlike his body, unlike this hammer, the stone wasn't melting.

As he raised the stone, his eyes flashed again. Divine light shone from within the stone as he brought it down again. He knew that this would be painful. He knew that with each blow he grew weaker. He knew that he was staring death in the face.

The acid burnt as more of the creature splashed onto him. His flesh sizzled. His runes glowed bright, as they worked to protect him. Through gritted teeth, he bellowed at it "ANCESTORS WATCH ME! ALL WOUNDS TO THE FORE!"


Male Wood Elf Rogue 4 (Swashbuckler); AC: 16, Unarmored: 14; HP: 21/29; Saves: Advantage vs. Charm, Dex and Int; Init: +4; Perc: +4 (Passive 14), HD 4

Round 4, Cunning Action, Sneak Attack, Fancy Footwork

Vic again fires his long bow at the ooze under assault by Khaz.

smash it Khaz!

LB Att: 1d20 + 5 ⇒ (17) + 5 = 22
LB Dam: 1d8 + 3 + 2d6 ⇒ (3) + 3 + (2, 4) = 12


AvernusArt 2Grid

Khaz Splash: 1d8 ⇒ 8 acid

Indeed it takes all the dwarf's inner might, supplemented by a god, to resist the pain.

Round 4:
Khaz, Vic, Froog, Cade, Edle, Gael, Kriv <--UP
Black Puddings

Orange 1/85
Green 63/85


HP:22/33 AC:14 perc: +2, Init: +2 SAVES: Str 0, Dex +2, Con +2, Int +1, Wis +5, Cha +2

Supprised to see the ooze come at him from a different cooridor, Froog quickly formulates a new plan. He steps south to guide the ball of fire around the corner then steps back north to ram the ball into the ooze. He then casts an unfamiliar spell as three rays of fire spring from his outstretched hand towards the ooze in front of him.

"May the fire of the Lightbringer strike you down!
Cast scorching ray

flaming sphere: 2d6 ⇒ (1, 1) = 2

ray 1: 1d20 + 4 ⇒ (17) + 4 = 21
ray 1 damage: 2d6 ⇒ (3, 1) = 4

ray 2: 1d20 + 4 ⇒ (8) + 4 = 12
ray 2 damage: 2d6 ⇒ (3, 3) = 6

ray 3: 1d20 + 4 ⇒ (16) + 4 = 20
ray 3 damage: 2d6 ⇒ (6, 2) = 8

"Finish off that one! I'll hold this one off!" Froog braces himself for what he knows is coming next.


Demographics:
Race: Halfling Background: Outlander Class: Sorcerer 4
Vital Stats:
HP: 24/24, - AC: 13(16)/T: 10(13)/FF: 13(16) – Passive Perception +10 - Initiative: +3 - Speed: 30

Round 4

Hearing the desperation from Khaz Cade scrambles around through allies and squeezes into the corridor behind Khaz. He chants and tosses a firey orb at the thing.

Fire Bolt: 1d20 + 5 ⇒ (14) + 5 = 19
Fire Bolt Advantage Tides of Chaos: 1d20 + 5 ⇒ (3) + 5 = 8
Fire Bolt Damage: 1d10 ⇒ 9


AvernusArt 2Grid

Froog, the sphere is behind the pudding (west)? Did you mean to put it between you?

Dex vs Froog FS: 1d20 - 3 ⇒ (5) - 3 = 2

Froog turns into a tiny volcano launching pure energy into the slime. To the north, Cade crispifies the ooze plaguing Khaz in a firey death.

Green 43/85

Round 4:
Khaz, Vic, Froog, Cade, Edle, Gael, Kriv <--UP
Black Puddings


HP:22/33 AC:14 perc: +2, Init: +2 SAVES: Str 0, Dex +2, Con +2, Int +1, Wis +5, Cha +2

Nope, behind it is correct. Trying to make a heroic last stand and pin it in so it has to take double damage.

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