Elemental Races and Kineticist


Rules Questions


This has probably already been asked but in light of the fact that I've got eight elemental race characters drawn up and four of them are Kineticists, are there favored class bonuses for Kineticists listed for these races? I'm talking Ifrit, Oread, Sylph, and Undine, each of which already gets a bonus for "Elemental Bloodline" spells.


+1 HP or +1 skill rank

Because other races don't exist, even the ones that may make sense for a class concept.

The Concordance

If you choose the "Mostly Human" alternate racial trait you count as Human for "all purposes".

That should qualify you for the Human Favored Class Bonus of +1/6 Wild Talent.


CalethosVB wrote:

+1 HP or +1 skill rank

Because other races don't exist, even the ones that may make sense for a class concept.

Arrrgh. I was hoping there was an errata or something. Okay, so I'll just have to squeeze that extra mile some other way.


"Dragonfly" wrote:

If you choose the "Mostly Human" alternate racial trait you count as Human for "all purposes".

That should qualify you for the Human Favored Class Bonus of +1/6 Wild Talent.

The Racial Heritage feat should let you pick other races too. "Mostly Human and a bit of Elf" XD


Admittedly, for kineticist, +1 hp is pretty much the best favored class bonus...

So it hardly matters.


I think you can definitely speak to the DM to give you a racial bonus similar to the one dwarves get, which increases damage with blasts of the element that matches your ancestry.

Granted, HP are always nice for a kineticist, but dwarf geokineticist can definitely get some mileage out of their favored class bonus.

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