DanielB Venture-Agent, Australia—QLD—Gold Coast |
I have a couple of quick questions regarding chases, it says a PC can attempt a full round action and move 3 squares along the chase,
ie visual representation
PC
square1 square2 square3 square4
question 1 does the square the pc is on count towards the 3 squares ie if PC is on square1 and attempts to move three squares as a full round does he end up on square 3 or 4?
and question 2 the PC has to pass both checks on square 1 to make the 3 square move does he have to pass the checks on Square 2 (and 3 if they end up on 4) as well?
i understand the rest it just never says what happens when they succeed at teh attempt in the gamemastery guide
Ascalaphus Venture-Lieutenant, Netherlands—Leiden |
DanielB Venture-Agent, Australia—QLD—Gold Coast |
nosig |
Sorry would of been better on the general rules, i was asking in relation to specific scenario 3-18 the Gods Market Gamble but am asking about the rule in the gamemastery guide about moving 3 squares
NP. I post threads in the wrong board all the time. It's just you might want to repeat the question over on the general Rules board, you are more likely to get a clear answer (among the 5 or 6 different ones that are not so clear) - just give them a day or two to chew on the question and they'll usually hash out the way it works. Or conclude that it's a FAQ issue.
In PFS (when I run it), from what I recall about #3-18 the Gods Market- the Chase is optional, so I normally just drop it and make it more of a cinematic scene that the players RP thru.
Woran Venture-Captain, Netherlands |
BigNorseWolf |
If I recall correctly, several scenarios experimented with chase rules before they got a official ruleset in the Game Mastery Guide. So its possible the rules in Gods Market are different then in de GMG. Its not a problem. I would stick with the version that you feel more comfortable with.
and then after that many scenarios modified them for that scenario.
Ascalaphus Venture-Lieutenant, Netherlands—Leiden |
Perhaps because the GMG chase mechanics weren't really popular. Part of that may be because they look like they were made in theory and published without a lot of testing. But also because if you apply them really rigidly they're both frustrating if you haven't got the exact skill required, and really immersion-breaking.
Modern chases have been much more flexible and also better about not leaving PCs behind against a barrier they're never going to be able to cross.