Spell-Storing Conductive Gauntlets and Touch-range Spells


Rules Questions


Can I deliver 2 spells and a special ability, i.e. domain power or bloodline power etc, with said gauntlets in one attack?

Example:
Cleric with Chaos domain has stored a Bestow Curse in his spell-storing gauntlet. He casts Harm and holds the charge. On the next round, he makes an unarmed attack (not touch). If the attack hits and deals damage (1 is enough), he uses a free action to release Bestow Curse and also delivers Touch of Chaos by expending two uses.

Is that possible?


looks like it.


It seems fine so long as gauntlets can be enchanted as weapons. A 'HeroLab FAQ' apparently says otherwise. Last month Jason Bulmahn said that they were going to review that whole issue and get back to us. The next week Mark Seifter said that response was delayed by Jason getting sick. I don't believe we have heard anything since.


There might be a difference between Gauntlets and Spiked Gauntlets in this context.


Why wouldn't gauntlets be able to be enchanted as weapons? They are included on the Weapon Table as Light Melee Weapons, and they are described under Weapon Descriptions... As such, you can purchase masterwork, special material, and magical gauntlets unless it is specifically stated otherwise somewhere (like in the description of Gauntlets). According to all official sources I have access to it isn't... Official sources being the physical copies of the rules, the PRD, the Paizo Rules FAQ, and currently available Errata. Neither developer posts in the forum, nor HeroLab emails are credible sources regarding the rules of the game.

Here are some examples to support my argument:
Skullcrusher Gauntlets (ACG 235) state that they function as +1 Gauntlets. In addition, Constrictor's Gauntlets (DTT 25) are in no uncertain terms described as being +1 gauntlets. They are listed under Magic Weapons (as opposed to Wonderous Items) and require Craft Magic Arms and Armor to create.

Although I must admit... It is a little strange that all of the magical gauntlets I can find except for the Constrictor's Gauntlets count as Wonderous Items.

So rules as written, yes you can deliver a Stored Spell, a held Touch Spell, and conduct a supernatural or spell-like ability all with the same attack while wearing a Spell-Storing Conductive Gauntlet.


Yes, they work that way now. My point was that the official rules might be changing soon.


Fair enough, and I'm sorry if I came across too harshly. I can only hope they do not choose to establish a new rule that contradicts existing material.


Thanks for the replies.
Do brass knuckles and cestus work the same?

The Exchange Owner - D20 Hobbies

Gauntlets improve your Unarmed Strike weapon to be able you to deal lethal. They also are unarmed attacks (not strikes).

Can you show how BK/Cestus compare contrast?


Brass Knuckles and Cestus, as described in the PRD, both state that they modify your "Unarmed Attack" like a gauntlet does; I could find no contradiction to this in the most recent errata, or in the FAQ. So I think you can deliver touch spells with the either Brass Knuckles or a Cestus, and thus allowing use the Touch Spell + Spell-Storing + Conductive triple threat.

However it doesn't appear that it will work with a spiked gauntlet, because they don't refer to making unarmed attacks. You would need the Magus' spellstrike class feature to deliver touch spells with them.

One thing I discovered while reading the section on Holding The Charge (Under Touch Spells In Combat, in the CRB's chapter on Combat) is that when attempting to use this tactic you must discharge your held Touch Spell before you activate the Spell-Storing ability of the weapon. This is because Spell-Storing refers to "casting" the spell as a free action, and the rules for held touch spells cause them to dissipate if you "cast" another spell; regardless of whether it is a touch spell, cast with the same hand, cast with an item, etc.

So as an example:
Step 1) An 11th level cleric can cast an Inflict Wounds spell into their spell-storing gauntlet/brass knuckles/cestus, then cast and hold Harm as a touch spell.
Step 2) Upon striking an enemy with their unarmed attack they discharge the held Harm spell first, if the enemy fails their saving throw (and is therefore reduced to/near to 1 hp) you use the Spell-Storing ability to cast the stored Inflict Wounds spell as a free action immediately after the Harm spell is resolved, but before the attack action ends.
Step 3) The enemy almost certainly dies a horrible, painful death.


thanks for confirming my thoughts. Now which one are best? Gauntlets do not interfer with anything, Cestus does the most damage. Brass Knuckles are worse.


Unless the penalty will actually affect your build (because you lan to use Disable Device or Slight of Hand a lot for example), I think a Cestus will be your best choice throughout your career because of it's better crit-range, better damage, and the fact that you don't have to be holding a touch spell to threaten or avoid provoking with it.

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