Maul of the Titans - as GM, can I forbid this from my table?


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I have a character that does this, and I played him last Thursday to make a legal table for a 7-11, so for all I know, this could be me the OP is talking about.

If it is, the first thing I want to say is that I'm sorry for making it not very fun for others at the table. It's not my intent to marginalize anyone, and I realize this character can be a little disruptive, so I tend to shy away from playing him outside a group of regulars who are used to the stupid shenanigans, and often partake in them together.

For the record, the character is level 9, and really just bought the Maul on the tail end of 8 / beginning of 9. It is a Half Orc Invulnerable Rager Barbarian, who is kind of awful in the social sections of the scenarios, as well as awful at saves. As many of you have pointed out, the Maul is an expensive item, so treasure has been pretty terrible. He only wears light armor, and only has a stat belt other than the Maul, so yes, his saving throws suck, though Superstitious helps.

I created this character to be part of a team of face-smasher types who were a little light in the intellect department. Many of the scenarios used to get him to this level were GMing ones, so I did my best not to be a drag on people.

I didn't come to the game with intent to play this character, and since the one I wanted to play was not eligible for either table (Magus 6 with choices of 1-5 or 7-11), it was this, or another team based Rogue.

The character is terrified of irrational things, and monsters that don't have any equipment (I'm looking at you demons.. and elementals... and animals... and naked monk sorcerers...etc) simply don't get attacked; kind of like kryptonite to Superman.

It doesn't fix everything though, and once this character hits 11, he's done, as no further retirement is in his future. I figure he's close enough to retirement that a few plays here and there won't matter too much, plus I fully expect the ruling on the Maul to be changed sooner or later, which would end most of the craziness. Until then, he gets 2, maybe 3 games per year anymore.

Again, if I was the cause of discomfort or otherwise causing someone to not have fun at a table, then I sincerely apologize. I'd be happy to play another character or anything but that one whenever you GM or are at the same table if it makes you uncomfortable.

Side note..... How come Level 6 is where Scenarios get really scarce? Stuck between 1-5 and 7-11, I've had to sit out of play a different character twice in a week now. Perhaps we can encourage the writing and scheduling of more 3-7's?

The Exchange 5/5

Gnasher wrote:
Side note..... How come Level 6 is where Scenarios get really scarce? Stuck between 1-5 and 7-11, I've had to sit out of play a different character twice in a week now. Perhaps we can encourage the writing and scheduling of more 3-7's?

If you want/need more 3-7s or 5-9s you should just talk to the people who organize your local gamedays and conventions, and ask them to schedule scenarios in those level ranges.

4/5 ****

Gnasher wrote:
Side note..... How come Level 6 is where Scenarios get really scarce? Stuck between 1-5 and 7-11, I've had to sit out of play a different character twice in a week now. Perhaps we can encourage the writing and scheduling of more 3-7's?

Response to Side Note:

Level 6 has a dip in play opportunities due to the way the tiering system goes.

Lets use season 6 as an example:
Scenario breakdown...
1-5: 11
3-7: 4
5-9: 5
7-11: 4

Meaning at the following x levels, there are y scenarios available.

1: 11
2: 11
3: 15
4: 15
5: 20
6: 9
7: 13
8: 9
9: 9
10: 4
11: 4

Grand Lodge

Pirate GM wrote:
Gnasher wrote:
Side note..... How come Level 6 is where Scenarios get really scarce? Stuck between 1-5 and 7-11, I've had to sit out of play a different character twice in a week now. Perhaps we can encourage the writing and scheduling of more 3-7's?
** spoiler omitted **

I'd never looked at the numbers. Makes you realize that any character that just hits 10 basically becomes semi-retired, as getting those last two levels towards 12 can take multiple seasons.

Grand Lodge 1/5

2 people marked this as a favorite.

The original premise was "I dislike a wondrous item; can I ban said wondrous item". I would be very displeased with myself if I told a player to walk away from the table I was running simply because of his equipment or the way his character is built--that wouldn't be called for based on this premise. Instead, as I've come to greatly agree with this, I would want to come to a compromise.

I understand now that PFS doesn't allow me to ban the item simply because I don't like it. But I greatly appreciate the discussion generated here and have come to the conclusion that the Maul of the Titans only does 3x damage to objects and the overflow damage to the wielder due to Greater Sunder is reduced 3x.

That's where I'm standing on this issue.

Liberty's Edge 5/5 **

1 person marked this as a favorite.

Pathfinder is full of powerful options/combinations of options that easily break a rigid scenario system like PFS. Spirited charge is one, generally being a magus is another one. I don't think this particular case is a big deal but if you feel like the player in question is being a 'fun sponge' as another poster put it, simply don't play with him. Congratulate him on beating the game and then take your ball and go home.

Don't invite him to game days at your house.

Don't invite him to game days at the local game store.

If he shows up to a public game day, don't sit at his table.

You can't ban unwanted rules content but you can vote with your feet.

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