Two Weapon fighting and natural attacks


Rules Questions

Grand Lodge

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Can a character with natural attacks take two weapon fighting to be able to make more natural attacks? Also if they have a bite and a claw attack are they both primary or does one have to be secondary?


no, TWF is only for non-natural attacks. now they can TWF with unarmed or weapons and use any extra natural attacks too.

All are primary if you do only natural attacks. if you combine with non-natural then all are secondary.


Two weapon fighting doesn't work with natural attacks. Both bite and claw are primary.

You can fight with weapons or unarmed strikes and also use natural attacks if they don't use the same limb, but then all natural attacks are secondary.

Grand Lodge

Why doesn't it work. Id like to be able to site a rule somewhere because the person whose trying it wont listen otherwise


Salizaar Blackshadow wrote:
Why doesn't it work. Id like to be able to site a rule somewhere because the person whose trying it wont listen otherwise

Why would it work? In pathfinder it's assumed you can't unless a rule says you can. So where in natural attacks or TWF makes them think they can?

Grand Lodge

Their going with the fact it doesnt specify any weapons in two weapon fighting that dont apply, thus natural attacks apply


twf is only with one-handed weapons and light weapons.

EDIT: and you never wield natural attacks I think.

Grand Lodge

but you can take it for unarmed strikes.


Salizaar Blackshadow wrote:
but you can take it for unarmed strikes.

Yes. You should take a look at ferral combat training.

Maybe, you could explain what exactly you are trying to get done in 1 round. And then we help you. Not just asking arbitrary questions.

EDIT:
Regarding natural attacks. Per full attack you get to do all of them. Bite and claws are primary, so all 3 are at full BAB.
If you want to reduce penalty from secondary natural attack take a look at multiattack feat - that is probably what you want.


Natural Attacks wrote:
Most creatures possess one or more natural attacks (attacks made without a weapon).
Two-weapon Fighting Feat wrote:

You can fight with a weapon wielded in each of your hands. You can make one extra attack each round with the secondary weapon.

Prerequisite: Dex 15.

Benefit: Your penalties on attack rolls for fighting with two weapons are reduced. The penalty for your primary hand lessens by 2 and the one for your off hand lessens by 6. See Two-Weapon Fighting.

Two-weapon Fighting Combat Section wrote:
If you wield a second weapon in your off hand, you can get one extra attack per round with that weapon.

So, a Natural Attack is explicitly an attack "made without a weapon" and two weapon fighting requires that you wield "a second weapon in your off hand".


His question isn't arbitrary at all, in fact it's very strait forward.

I could give you a big in depth analyzation of two weapon fighting and natural weapons, but I'm going to give you a much simpler answer. Have him take the feral combat training feat. Then he can do what he wants within the rules.


CampinCarl9127 wrote:

His question isn't arbitrary at all, in fact it's very strait forward.

I could give you a big in depth analyzation of two weapon fighting and natural weapons, but I'm going to give you a much simpler answer. Have him take the feral combat training feat. Then he can do what he wants within the rules.

Why would anyone want to do that? I'm pretty sure he is trying to get something done via some sort strange and unconventional method when the thing he actually wants could be achieved much easier.

He tells what kind of attacks and how many he wants to make and we tell him how he could do it.

Grand Lodge

First off its not my character, but a friend whose talking about all the amazing dmg it can do. Which 9/10 means theres something potentially wrong.

Second feral combat wouldnt allow for twf since improved unarmed strike isnt a prereq.

They've made a bloodrager Dragon disciple at lvl 10. Has beast totems from barbarian.

Grand Lodge

Also has power attack


I was offering a way to make TWF work with natural attacks.

Other than that feat, no, there is no way to make them work together. TWF only works with manufactured weapons with the exception of unarmed strikes which it calls out in the feat description.


Salizaar Blackshadow wrote:

First off its not my character, but a friend whose talking about all the amazing dmg it can do. Which 9/10 means theres something potentially wrong.

Second feral combat wouldnt allow for twf since improved unarmed strike isnt a prereq.

They've made a bloodrager Dragon disciple at lvl 10. Has beast totems from barbarian.

Oh, sorry I forgot it was nerfed in the last errata. Prior to that you could.

But primalist bloodrager dragon disciple can really deal a lot of damage.
But it cannot do more natural attacks than it has. So bite, claw, claw. That's it. Unless he uses form of dragon to gain wings and tail he does not gain more natural attacks.
While in bipedal form one cannot apply claws to feet. So 2 claws and 1 bite. Nothing more.

Grand Lodge

Feral Combat Training: Choose one of your natural weapons. While using the selected natural weapon, you can apply the effects of feats that have Improved Unarmed Strike as a prerequisite.

TWF: Prerequisite: Dex 15.


I don't think FCT allows you to use natural weapons with 2WF. If the character had flurry of blows, they could use the natural weapons in the flurry of blows

Grand Lodge

"Armed" Unarmed Attacks: Sometimes a character's or creature's unarmed attack counts as an armed attack. A monk, a character with the Improved Unarmed Strike feat, a spellcaster delivering a touch attack spell, and a creature with natural physical weapons all count as being armed (see natural attacks).

Does this change things?


Oh wow they really changed feral combat training. My apologies, I wasn't caught up to latest errata.

Well, I suppose you just can't now. Sorry.

Grand Lodge

No issue. Was just confused by it.


CampinCarl9127 wrote:

Oh wow they really changed feral combat training. My apologies, I wasn't caught up to latest errata.

Well, I suppose you just can't now. Sorry.

You can still flurry with it as a monk. Salizaar Blackshadow didn't post the special line.

Grand Lodge

Special line? They don't have monk though.


Well flurry of blows+FCT is the only way to get iterative attacks with natural attacks

Grand Lodge

But FCT specifies feats, which flurry isn't.

Grand Lodge

sorry reread the feat


Salizaar Blackshadow wrote:

"Armed" Unarmed Attacks: Sometimes a character's or creature's unarmed attack counts as an armed attack. A monk, a character with the Improved Unarmed Strike feat, a spellcaster delivering a touch attack spell, and a creature with natural physical weapons all count as being armed (see natural attacks).

Does this change things?

No. Unarmed attacks are not the same as natural attacks.

Unarmed attacks are attacks without a weapon that provoke an attack of opportunity and do non-lethal damage unless you have the feat Improved Unarmed Strike. Normally, you can only make the attacks allowed by high BAB with unarmed attacks, unless you also have TWF.

Natural attacks do not provoke attacks of opportunity and do lethal damage without requiring any sort of feat. A character making a full attack can attack with all natural attacks, regardless of BAB and without needing any feats to allow it.

Just because natural attacks "count as being armed" does not mean that a creature/character using a natural attack is doing so with a wielded weapon.


You needed rules' extracts:
Here it is:

rules wrote:
If you wield a second weapon in your off hand, you can get one extra attack per round with that weapon. You suffer a –6 penalty with your regular attack or attacks with your primary hand and a –10 penalty to the attack with your off hand when you fight this way. You can reduce these penalties in two ways. First, if your off-hand weapon is light, the penalties are reduced by 2 each. An unarmed strike is always considered light. Second, the Two-Weapon Fighting feat lessens the primary hand penalty by 2, and the off-hand penalty by 6.
More rules wrote:
Creatures with natural attacks and attacks made with weapons can use both as part of a full attack action (although often a creature must forgo one natural attack for each weapon clutched in that limb, be it a claw, tentacle, or slam). Such creatures attack with their weapons normally but treat all of their available natural attacks as secondary attacks during that attack, regardless of the attack’s original type.


"Creatures with natural attacks and attacks made with weapons can use both as part of a full attack action (although often a creature must forgo one natural attack for each weapon clutched in that limb, be it a claw, tentacle, or slam). Such creatures attack with their weapons normally but treat all of their natural attacks as secondary attacks during that attack, regardless of the attack's original type."

If the character is treating natural attacks as attacks made with weapons then they all become secondary and on top of that they take a -2 for TWF. So would he be doing amazing dmg at -7 to hit and 1/2 strength damage?

This section clearly separates natural attacks made with weapons. TWF is with the latter group. See universal monster rules, natural attacks.

Grand Lodge

But how can you take two weapon fighting with natural attacks? Also if this was the case with natural attacks why wouldnt every monster with claws take it so they could get a ridiculous amount of attacks.

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Salizaar Blackshadow wrote:
But how can you take two weapon fighting with natural attacks?

You can not under any method, period.

You don't see Monster's with it because you can't take it.


Salizaar Blackshadow wrote:
But how can you take two weapon fighting with natural attacks? Also if this was the case with natural attacks why wouldnt every monster with claws take it so they could get a ridiculous amount of attacks.

You can't. My point was that if you ignore that point by counting natural attacks as weapon attacks, you'd end up with -7 to hit and 1/2 strength damage on all the attacks. I know I'd rather have full to hit and str damage instead of -7 to hit and 1/2 strength damage plus an extra attack.

Grand Lodge

Thank you for all help

Grand Lodge

Salizaar Blackshadow wrote:
Why doesn't it work. Id like to be able to site a rule somewhere because the person whose trying it wont listen otherwise

Because it's two WEAPON fighting. Claws, Bites, are not weapon attacks, they are natural attacks.

Two Weapon fighting is part of iterative combat. Natural attacks do not use iterative combat.


Look at the draconomicon from 3.5.

It has the feats Rapid Strike and Improved Rapid Strike. That is what you are looking for.

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